wtf unity, you add "Physics2D.IgnoreLayerCollision" but you don't add "Physics2D.IgnoreCollision" between just two colliders, what kind of show are you running; guess I need to update to the latest version and see if it was added
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No, a hammer would be like an IDE or something in that regard.
to use your analogy would be to say if a million people took a hammer and glued their shitty drawing on it and called it an improved hammer.
also crump money still doesn't validate your existence or skills. people get money picking up shit, they don't really go around flaunting their amazing shit flinging skills.
lol