Impressions: Backbreaker
Posted by Joystiq Mar 06 2010 00:00 GMT in Backbreaker
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Click to enlarge Backbreaker may be the greatest football game no one will ever play. While I can attempt to detail its incredible use of the Euphoria physics engine, its spectacular graphics and truly innovative gameplay, all these features are moot thanks to the crippling fact that the game does not have the NFL license. Without the license, the annual Madden devotee won't have this on his (or her!) radar -- ironic, because Backbreaker makes good on the lofty promises of Madden 06's teased "CG movie" effect, which EA Sports has yet to deliver on, even four years later.

It's easy to get jaded about sports games as they iterate, releasing slightly improved games year after year. We've grown accustomed to complacency. But simply watch a video of Backbreaker and you'll probably agree: this game is a breath of fresh air no one expected from the genre. It goes to show that with proper competition, there's a lot of room for innovation.

Perhaps the most obvious thing to discuss are Backbreaker's animations, powered by the same tech used in Grand Theft Auto IV and Star Wars: The Force Unleashed. Euphoria allows game characters to react to their virtual environment and create dynamic animations. Unlike canned ragdolls, these animations are surprisingly lifelike, and because they can be generated on the fly, ensure the game feels spontaneous. Backbreaker has one huge advantage over games like The Force Unleashed, though: it's developed by NaturalMotion, the studio that made the Euphoria tech.



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