Problem: Fable Gamers Didn't Understand Half Of Fable's Features
Posted by Kotaku Mar 11 2010 18:00 GMT in Fable III
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#gdc Slide from Game Developers Conference entitled "What if we move Fable toward an action adventure?" Presented by Fable III creative director Peter Molyneux. Note the fourth bullet point. As a result, Molyneux promises a clearer, more streamlined sequel. More »



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