E3! It’s finally here, and those of us from Sucker Punch couldn’t be more excited. Today we’re getting a chance to show off the first trailer for our new game (you guessed it) inFAMOUS 2.
In inFAMOUS we told the story of Cole MacGrath, an ordinary guy who gets superpowers. This time around in inFAMOUS 2, Cole starts out as a full on superhero and only gets more and more powerful. It’s more visceral, brutal and personal experience that commands you attention, making you feel the part of the superhero in every decision you make… be it for good or evil.
Get ready for the hell of a fight right off the bat. At the beginning of the game Cole meets a civilization ending villain who’s too powerful to beat. Looking to get stronger powers for a rematch Cole is forced to head south to New Marais, the town where the Ray Sphere was designed and built. Like I said, Cole starts out the game as a superhero over the course of inFAMOUS 2 he’s going to become a super super hero (that’s right double super).
If you check out the new trailer you’ll get an eyeful of steamy New Marais; it’s a town inspired by the great cities of the American south, particularly New Orleans. My father grew up there, when I was a kid he would tell me stories about the place: man eater alligators, creepy buildings, jazz music, river boat casinos, above ground cemeteries, and people going crazy at Mardi Gras. He made the town sound larger than life, full of overpowering beauty and scary stuff in every alley, what better place to set a superhero story?
While watching the new trailer you’ll also get a glimpse at Cole’s new threads, the perfect outfit for jumping across rooftops on those humid New Marais nights. Actually Cole’s going to be doing a lot more than jumping this time around; his parkour and electrical powers continue to grow, providing him with more and more ways to fluidly race through the city.
He’s also picked up a fine, fine new weapon to bash enemies with; it’s basically two heavy pipes with some stored up electrical charge between the poles (sorta like the world’s biggest cattle prod). Laying into villains with this baby is exactly the kind of thing I’m talking about when describing inFAMOUS 2 as more visceral, brutal and personal. You can feel the pain Cole is dishing out when the weapon connects with a enemy’s skull.
Anyhow, there you go. I look forward to posting more stuff once we have it ready for the public. inFAMOUS 2 is the biggest, baddest game Sucker Punch has ever tried to pull off… stay tuned for more from on inFAMOUS 2 in the near future.
Nate Fox