Medal of Honor review: Danger close but no cigar
Posted by Joystiq Oct 12 2010 14:37 GMT in Medal of Honor
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EA has tasked Danger Close and DICE with the formidable challenge of not only rebooting the Medal of Honor brand but making it a direct competitor to Call of Duty, arguably the biggest franchise on the planet. Instead of taking a more fanciful approach to "modern warfare," EA's offering zooms dangerously close to ongoing combat operations. Set in modern day Afghanistan, Medal of Honor is inherently provocative, if only for setting alone. But, is it good? It depends on what you're looking for.

Single Player
Medal of Honor is essentially two games in one, with two developers and two engines (Unreal for campaign; Frostbite for multiplayer) powering the distinctly different components of the package. The decision to splinter the development of the game has a certain logic to it: single player gamers are not necessarily multiplayer gamers, and vice versa. Presumably, EA's approach allows each mode to be optimized for their respective audience. As it turns out, this method makes for a rather confusing end product.

When viewed as a standalone offering, Danger Close's campaign is one of the finest shooters I've experienced in years, successfully finding the middle ground between a realistic military simulation and a great piece of entertainment. The story, which covers two action-packed days in the US military's ongoing battle against insurgents in Afghanistan, masterfully switches between the perspective of an elite group of soldiers (Tier 1), and the Army Rangers, and offers a genuine, realistic look into the struggles of being a modern warrior.



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