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Impressions: Hack, Slash, Loot
hackslashloot.com posted by Rock, Paper, Shotgun Jan 24 2012 12:11 GMT
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Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you’ll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there’s not much else to distract from the bare necessities. It may well be the simplest roguelike I’ve ever played, with actual visual approximations of the things you’re looting, hacking and slashing, a point and click interface, and no inventory to manage. There’s equipment in abundance, but it’s a case of choosing what you want and leaving the rest on a dank floor somewhere. There’s a sizable demo and the full game is £6.64/$9.99 on PC/Mac/Linux. More thoughts below.

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START IT: The Place To Put Save Games
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 24 2012 11:25 GMT
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Yesterday I let out a clarion call to all developers and publishers to STOP IT when it came to confetti-scattering save games around our computers, and to keep them all in one sensible place. What I didn’t add, it’s been pointed out to me by a few developers since, was what that sensible place is. So I’ve picked one.

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Indie Game: The Movie: The TV Series
indiegamethemovie.com posted by Rock, Paper, Shotgun Jan 24 2012 10:54 GMT
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I guess indie games are about to become glamorous. The long-awaited documentary Indie Game: The Movie, which is currently touring film festivals and getting a very positive buzz indeed, is apparently to become a telly series from HBO, home of the Sopranos, The Wire et al. As in, a dramatic TV series, with actors pretending to be indie developers, rather than actual indie developers mumbling to camera. Knowing HBO, it’ll be hyper-glossy and filled with arguably unnecessary sex scenes. Will we get to see the bum of man pretending to be Edmund McMillen? Will we see a nervous Andy Schatz analogue being led to the IGF casting couch? Will we see the origin of Jonathan Blow’s name? Oh God, I’d really better stop now.(more…)

Hours Of Towers: Defender’s Quest
defendersquest.com posted by Rock, Paper, Shotgun Jan 24 2012 10:00 GMT
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I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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IGF Factor 2012: Wonderputt
dampgnat.com posted by Rock, Paper, Shotgun Jan 24 2012 09:35 GMT
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Next in our series of interviews with the finalists in this year’s IGF is gorgeous, isometric adventure golf course opus Wonderputt, which is up for the Excellence In Visual Art award. Here’s what creator Resse Millidge of Damp Gnat intends from and for the game, how it saved his bacon, and his answer to the most important question of all. (more…)

Hands-On – Warlock: Master Of The Arcane
paradoxplaza.com posted by Rock, Paper, Shotgun Jan 23 2012 17:14 GMT
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When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.

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Plugging The Leak: Modern Warfare 3
adage.com posted by Rock, Paper, Shotgun Jan 23 2012 15:06 GMT
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I’m unusually fascinated by this video of Eric Hirshberg, CEO of Activision. He was the man who had to deal with Kotaku‘s massive scoop of Modern Warfare 3 information in May Last year. Immediately following the leak Activision released trailers of the game. It wasn’t coincidence: Activision treated the leak as the launch board for their marketing campaign.(more…)

Launchman Looks Leaping Lovely
wearethelayabouts.com posted by Rock, Paper, Shotgun Jan 23 2012 13:01 GMT
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The endearingly titled Here Comes Launchman is the retro equivalent of a cat rolling about at your feet as it’s purring and looking up at you with it’s big, wet eyes: the trailer makes me want to pick it up and snuggle it.(more…)

It’s-a-me! Mariosamusmegalink
explodingrabbit.com posted by Rock, Paper, Shotgun Jan 23 2012 11:22 GMT
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If you’re going to infringe on copyright, you might infringe on all the copyrights at the same time. That way you can keep track of who’s taking you to court. Mario Crossover 2.0, the sequel to the already astonishingly rippy-offy original, is a remarkably slick mash-up of all the best Nintendo games. And Zelda.(more…)

It’s Hip To Be Cube World
wollay.blogspot.com posted by Rock, Paper, Shotgun Jan 23 2012 11:07 GMT
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Since we first learned of Cube World’s existence, the game’s developer, Wollay, has been snapped up by Mojang, although it wasn’t like a crocodile eating a zebra but rather a company hiring an employee. Since then, development on the game has been continuing and there are plenty of new details and some screenshots that show a variety of environments and some nifty house construction. Prepare a pickaxe, for information and images await below.

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STOP IT: Put Save Games In ONE Place
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 23 2012 10:38 GMT
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I’ve mentioned this flippantly before, in The Rules, but really I’m beyond exasperated now. I demand – DEMAND I say – a single location for savegames to be agreed upon by all who make games, with a punishment of grizzly, brutal death for any who fails to follow it. Below I’ve listed the locations for savegames for a bunch of the games I currently have installed.

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The Power of One
pc.ign.com posted by IGN Jan 23 2012 06:16 GMT
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Video games have directors, as do films, and yet the former group is far less likely to be in the spotlight. Think about it. If you surveyed the film-going population on who Avatar was directed by, as well as asking gamers to name Skyrim's director, my guess would be that the results would be emphat...
Cardboard Children: Risk Legacy
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 22 2012 14:08 GMT
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Hello youse,

It’s 2012. A new start. So I’ve decided that I’m going to change how I do things here. Instead of doing a FEATURED REVIEW each week like I have in the past, I think it might be more fun and more honest to have a more conversational column where I talk about what I’ve been playing. You see, the truth is that board games are different almost every time you play them. A three player game of something can disappoint, and then a four player game can totally fly. Your opinions change from session to session, a constant adjustment of your expectations and levels of satisfaction. I think it would be good for you to see those opinions change and develop, and I think it’s probably a more honest way to appraise these games.(more…)

The Sunday Papers
pyecorneraudio.wordpress.com posted by Rock, Paper, Shotgun Jan 22 2012 11:32 GMT
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Sundays are for magnetically aligning ferrous particles and awaiting the release of the new Pye Corner Audio transmission on Monday. Perhaps we can find something to do in the meantime, eh?

  • Killscreen continue to produce some worthy reviews. Mr Zacny just about nails Need For Speed: The Run, like this: “The mission is scripted to make most of this lengthy race utterly pointless. You cannot pull ahead, and you cannot fall behind. I tested my theory by driving across the bridge like Miss Daisy was napping in the back seat. I calmly sidestepped the oncoming cars while the overwrought soundtrack gave itself a heart attack. Nor did I push too hard through the subway tunnels. No matter what you do, Jack and the wise guy will end up side-by-side in Brooklyn, and Jack will be forced to escape into the subway. And no matter how quickly or slowly you go through the subway tunnels, Jack will always come flying off the tracks to land a few car-lengths behind his opponent. Nothing you do makes a difference.”

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The Joystiq Indie Pitch: Defender's Quest
defendersquest.com posted by Joystiq Jan 22 2012 03:30 GMT
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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Lars Doucet and Level Up Labs make a beautiful RPG/tower-defense baby with Defender's Quest. During the rest of January, Defender's Quest is $1 off for Joystiq readers; just enter the coupon code "JOYSTIQ" to right here!
What's your game called and what's it about?

It's called Defender's Quest: Valley of the Forgotten. It's a hybrid tower defense/RPG about a young woman who's dumped unceremoniously into a plague colony who then sets off to escape by gathering survivors to fight off the minions of a crazed necromancer hot on her trail.

How important was a compelling story to you while developing Defender's Quest?

Three of us previously worked on CellCraft, an educational biology game, which had a fun and silly story to help tie it together. While people like the characters, the story and dialogue was written by us programmers. For Defender's Quest, we wanted a proper story, so we deliberately sought out a writer.

We wanted a narrative that matched our mechanics. Why do you have "defenders," and why are they defending this person? Why can't everyone just run away? So our setting was created to explain all that. You can't escape -- you're trapped in a plague colony. People want to help defend you because you're the only ticket out of there. We gave our characters real motivations for what they do in the story and in the mechanics.
Air Buccaneers HD Is Full Of Hot Air
airbuccaneers.com posted by Rock, Paper, Shotgun Jan 21 2012 11:17 GMT
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Behold! A trailer for the Air Buccaneers HD remake has just floated into view. Blast it from the skies of perception by engaging it with your eyes, or something. It shows the scale of the new game, and also how faithful it seems to be to the original mod. I am genuinely excited about this – we’ll have to organise some more RPS games as the development progresses. It’s not quite clear how far along things are, as they’re still describing it as an alpha, but hopefully they’ll hit beta soon.(more…)

The RPS Bargain Bucket: Missed The Mark
savygamer.co.uk posted by Rock, Paper, Shotgun Jan 21 2012 10:06 GMT
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Games! Not those pricey, expensive ones though. Fabulous cheap ones, all conveniently listed in a big list for your appraisal. When you’re done contemplating these potential purchases, there’s more discounted digital fun to be had over at SavyGamer.co.uk, where I keep an always updated record of all the best gaming deals across all format. Here’s you’re Bargain Bucket, have at: (more…)

A Game Of Dwarves Announcement Trailer
paradoxplaza.com posted by Rock, Paper, Shotgun Jan 21 2012 09:45 GMT
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We mentioned Paradox’s upcoming dwarf-management game, A Game Of Dwarves, earlier in the week, but there was also an announcement trailer, which you can see below. I had a quick chat with the team when I was at Paradox’s event in Sweden this week, so I’ll post that as soon as I’ve got it written up. I should say though that they were super-keen to stress that all the stuff we’ve seen of the game so far is super-earlier, and that it is not yet feature-complete.(more…)

Microsoft put games in your code so you can game while you code games
gamasutra.com posted by Joystiq Jan 19 2012 22:30 GMT
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Microsoft has turned coding into an online competitive game with Visual Studio Achievements, a plug-in that offers badges, leaderboards and the ability to share programming progress on Twitter and Facebook. Visual Studio Achievements is in open beta right now and offers 32 achievements in six categories: Customizing Visual Studio, Don't Try This At Home, Good Housekeeping, Just For Fun, Power Coder and Unleashing Visual Studio.

Some of the badges are aimed at getting coders to discover more elements of Microsoft's Visual Studio, while others are general programming milestones, such as Regional Manager -- have more than 10 regions in a single class -- and Interrupting Cow -- have 10 breakpoints (Moo) in a file.
Fortran

brb downloading

I can't wait to annoy myself to death. I don't get annoyed enough while programming.

Better News – ESA Backs Away From SOPA
joystiq.com posted by Rock, Paper, Shotgun Jan 21 2012 01:34 GMT
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With the grace of a recently dumped loser shouting, “Well… I never loved you anyway!” as he starts crying, the Entertainment Software Association have announced they’re no longer supporting SOPA. Which is a bit like announcing you no longer support England in the 1994 World Cup.

We contacted the ESA two weeks ago to ask them about their position, and whether they would consider changing it at least until the bills were rewritten. We were ignored. We also contacted every member of the ESA, and were ignored by the vast majority of them. As were Joystiq. Not exactly impressive. But now both bills are on hiatus and looking pretty wounded, at this point, as reported by Giant Bomb, they’ve crept out from behind their upturned table and issued the statement below.

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Rubbish News – RPS Forum Hacked
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 20 2012 19:40 GMT
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Hello there. It really sucks to be posting this, but this week the RPS forums were hacked. The hackers found a way into the server on the 14th Jan, and had access for five days. We found out last night; that hole is now closed, and they’re gone.

However, it’s not entirely clear what they did when they were there. There is no evidence that they managed to get at user details, which are well hidden, but simultaneously there’s no absolute evidence that they didn’t. So at this point we have to assume the worst.(more…)

SOPA Soaped, PIPA Pipped: People Are Ace
joystiq.com posted by Rock, Paper, Shotgun Jan 20 2012 17:59 GMT
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Look, it’s my day off, and yet here I am. That’s how flipping excited I am to tell you what an INCREDIBLE difference the SOPA/PIPA protest on Wednesday made. One Wednesday the US Congress had 80 members in favour of the bills, with just 31 against. As of yesterday, those figures had changed to 65 in favour, and 101 against. Yes, those numbers don’t add up – a lot more Congresspersons made their minds up. Because of you people, exercising your right to protest and speak out.

And even more exciting (!), Joystiq have just reported that PIPA is now on hold, no longer to be debated in the Senate next Tuesday as planned, because of the “legitimate issues” that were raised by “many”. We made a difference.

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Use Wallet On Charity – The AGS Bake Sale
agsbakesale.com posted by Rock, Paper, Shotgun Jan 20 2012 17:09 GMT
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Another day, another games bundle? Yes… but more importantly, also no. The AGS Bake Sale is a collection of 14 mostly point-and-clicky games that even the most hardcore adventurer won’t have played yet, because all of them were written specifically for it. In addition, every last penny earned will be going straight to Child’s Play, possibly in a big blue collection plate. The developers are taking nothing. Not even chocolate money. That is how much they care!

The games are an eclectic selection, including 9 Months In, about a pregnant, wrongly accused prison inmate out to prove her innocence, the somewhat Bastion-resembling Falling Skyward, and even a platform game written in the AGS engine because why not called Indiana Rodent and the Raiders of the Lost Cheese. Check them all out right here. As ever, you get to pick your own donation, from a minimum of $1.50 to whatever your heart deems appropriate. The more you give, the happier you’ll make a lot of sick kids. And of course, the better your soul will feel.

Talk To The Monsters, Issue 1
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 20 2012 15:51 GMT
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If only you could talk to the monsters. Now that would be something. So, why not ask our resident agony aunt-monster Ian Cacodemon for advice and tips on anything you need help with? Ian awaits your queries on Twitter here or via email here, and will post selected replies on RPS on a regular basis. He can’t reply to everything, as his wife Mrs Sharon Cacodemon often forgets to print out all the tweets in the size 142 font Ian requires in order for words to be legible to his middle-aged monocular vision, but he’ll do his best to be useful.

Here are a few examples of Ian’s advice so far. He’s a very nice cacodemon as cacodemons go, but get on the wrong side of him and he’ll devour your immortal soul. Also, he’s very busy on Thursdays because Sharon likes a hand with the housework then.(more…)

The Flare Path: Moscow Or Bust
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 20 2012 13:03 GMT
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The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2′s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. (more…)

Hard Choices: CPUs
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 20 2012 11:32 GMT
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We asked long-time Friend of RPS and tech know-it-all Jeremy Laird to write us a series of columns that would make hardware-buying the simplest of matters for even the most technophobic of our readers. A mere three months later, he got around to starting. So, here is his breakdown of what’s going on in the world of processors right now, ultimately boiling down to the only three CPUs you need to consider buying if you’re upgrading or building a new PC. Take it away, Lord Laird…

Greetings hallowed RPS’ers. I’m Jeremy. I’ve been a PC hardware hack for the best part of a decade. And I’m the go-to guy the shameless RPS crew hit up when they’re on the scrounge for a new CPU or simply can’t sort their SSD controllers from their SATA ports. That’s about as friendly as it’s going to get. It’s my job over the next few months to knock the sorry RPS collective into shape when it comes to PC hardware with a gaming slant.(more…)

President Evil: The Resi 6 Trailer
rockpapershotgun.com posted by Rock, Paper, Shotgun Jan 20 2012 10:49 GMT
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Shh? SHH! Hear that? It sounds like… ? No it can’t be. It must be a baby giraffe or – no, there it is again. It’s definitely the sound of someone embedding a Youtube link of the Resident Evil 6. Run! Save yourselves!(more…)

IGF Factor 2012: Johann Sebastian Joust
gutefabrik.com posted by Rock, Paper, Shotgun Jan 20 2012 09:30 GMT
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Next up in our series of chats with this year’s Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It’s up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games, his disappointment that there isn’t a writing/story category at the IGF, and tackles the most important question of all.(more…)

Rovio not planning public stock offering in 2012
reuters.com posted by Joystiq Jan 20 2012 06:00 GMT
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Finnish developer Rovio, creator of global mega-hit Angry Birds, isn't planning to go public this year. Reuters reports marketing chief Peter Vesterbacka confirmed the company, which has moved over 600 million copies of the avian slingshot game and has been valued at up to $9 billion, won't slam into New York or Hong Kong stock exchanges in 2012.

"We are not in a rush. This year is way too early for an IPO, there are too many open things, and we are in a very early stage of the Angry Birds lifecycle," said Vesterbacka. "Hong Kong is very interesting, absolutely, but again it is totally dependent on how markets develop. Asia is where all the people are, and future growth."

Analysts have been skeptical of Rovio's IPO, particularly since the company continues to only have one hit franchise.
Blizzard still tinkering with Diablo 3 systems, highlights new changes
us.battle.net posted by Joystiq Jan 19 2012 23:30 GMT
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For a game that isn't even out yet, Diablo 3 has undergone many, many system changes. Today, game director Jay Wilson has posted a load of upcoming system adjustments, mostly made to systems that have already been changed. A few prime examples include the complete removal of "identify item" scrolls -- characters handle that with a universal spell now -- a dedicated potion button, and Blizzard deciding to rename the Stone of Recall and "just call it what it is," namely "Town Portal."

Another big change, the Nephalem Cube and Cauldron of Jordan (both integral to the crafting system), have been removed from the game outright. According to Blizzard, the two items "detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk." It's a lot to take in, especially given how long fans have waited for Diablo 3 but, in Wilson's words, "no one will remember if the game is late, only if it's great."

Head over to the Diablo 3 site to read about these changes (and many others) in more detail.