Dragon Age: Origins Message Board

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Posted by Rock, Paper, Shotgun Nov 12 2013 15:00 GMT
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Quick, quick, before it’s pulled!

Unless of course this is a clever marketing ruse, wherein giving the impression that this half-hour of in-game Dragon Age 3-ing is somehow illicitly-obtained makes everyone frantically watch every second of it. WE ARE BEING TRICKED DON’T WATCH THIS VIDEO WHATEVER YOU DO(more…)


Posted by Joystiq Aug 14 2012 03:00 GMT
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"Having something post-ship is absolutely essential," BioWare director of online development Fernando Melo told an audience at GDC Europe today, during his discussion of day-one DLC, online passes and long-term monetization. Shipping DLC on the day of launch is essential from a business standpoint - Dragon Age: Origins, for example, saw 53 percent of all of its paid DLC transactions solely from sales of its day-one DLC packs, The Stone Prisoner and Warden's Keep.

This figure accounts for those who bought Stone Prisoner for $15 in a used copy of Origins, and those who purchased Warden's Keep for $7 outside of its inclusion in the Digital Deluxe Edition. Since these two DLC packs, Dragon Age: Origins has had seven additional iterations of downloadable content, which account for less than half of the total DLC revenue from Origins.

Melo stressed the importance of day-one DLC from a business standpoint for any developer. Launch day sees the highest number of players and offers the widest possibility for catching long-term, continuously paying players, he said.

Posted by Joystiq Aug 10 2012 23:30 GMT
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This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. With The Elder Scrolls V: Skyrim's first expansion being released on multiple platforms as well as Mass Effect 3's first single-player add-on announced, it's been a busy week for the biggest role-playing games in recent months. Yet, my reaction to each piece of news was quite different, despite my similar feelings about both games. Hearing that I could finally play "Dawnguard" on my PC got me excited that there'd be more Skyrim when I got to it, because that was a game about exploring and finding new things. Mass Effect 3's "Leviathan," on the other hand, held no appeal for me. The entire third game was an emotional ending (although not always inspiring good emotions). Maybe I'd get excited doing another quest built into the middle of the game if I ran a new Shepard through all three games, but there's no appeal for me now.

I spent last weekend playing the Dragon Age: Origins expansions, which I'd left on my hard drive for far too long following the completion of the initial game. As I worked on my "Awakening" and pressed through more of Dragon Age's add-ons, the difference in form crystallized in my head. Role-playing games have specific issues to deal with involving add-on content, and by trying a wide variety of different strategies, Dragon Age: Origins demonstrated the strengths and weaknesses of those plans.

Posted by Kotaku May 18 2012 01:30 GMT
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#dragonage BioWare has been going back to the drawing board on Dragon Age III for a while now. Dragon Age II, as you may recall, received a mixed critical reception at best— I sure didn't care for it though of course, not everyone hates the game including some thoughtful folks who work here. More »

Posted by Kotaku May 01 2012 23:30 GMT
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#gamestop Video game retailer GameStop lets you trade in games for cash. You don't have to bring in the original packaging. So sometimes, when trying to re-sell those used games, GameStop will stick them in those generic, blank cases that look terribly ugly on your living room shelf. More »

Posted by Kotaku Apr 18 2012 20:30 GMT
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#dragonage BioWare's Dragon Age franchise, like its science fiction spiritual sibling Mass Effect, creates a great deal of passion among its fans. And also like its sci-fi sib, the Dragon Age games attract an enormous amount of controversy and dissent among those same fans. More »

Posted by Giant Bomb Apr 17 2012 21:21 GMT
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Unless an unexpected hiccup occurs, for the next two years, GameStop locations in California will have to better inform customers about downloadable content tied to new games when they purchase used, and, over the next several months, must pay $15 to anyone who bought a used game believing everything on the box was on the disc.

James Collins is the one who got the ball rolling on this.

It’s unlikely Collins is the only person who has dreamed of suing GameStop, but on March 23, 2010, Collins made the step that most people don’t: he lawyered up and filed a class action lawsuit against the Delaware-based retailer.

“GameStop tricks consumers into paying more for a used game than they would if they purchased the same game and content new,” reads the original class action filing from late March.

Dragon Age: Origins is one of many games that now ship with content free only if the game's new.

Collins purchased a used copy of Dragon Age: Origins for $54.99, roughly $5 less than what it would have cost to purchase it brand-new, from a GameStop in Hayward, California on January 6. The game’s box promises free downloadable content for buying the game, when in reality, it’s only free if you’re purchasing a new copy with an unused redemption code found inside. Collins claimed to have no knowledge of this, and played the game until “on or around” January 19, when he returned to GameStop to complain about having to pay more money to access said additional content.

The DLC would cost Collins $15, meaning he only saved $5 from the used game purchase--a $10 loss. Since it was more then seven days, per GameStop policy, GameStop refused his return.

So he filed a lawsuit.

Matthew Proctor and Danoby Ortiz have a similar story. For Proctor, the game was The Saboteur. For Ortiz, it was Resident Evil 5: Gold Edition. Since the lawsuits were filed as class actions, meaning the outcome can benefit more than just the individuals who filed the claim, the lawsuits were combined.

The first details on the settlement were announced in a press release last week by law firm Baron & Budd.

GameStop has not responded to my requests for comment on the settlement.

What happened is a preliminary ruling by the courts on the settlement agreement. There will not be a trial, though a trial was the original goal of Collins’ lawsuit. There’s an unlikely chance the settlement dies, as there is a period between now and September 17 for objection from outside parties. Those parties do not include GameStop, who has already agreed to the terms of the settlement.

If you purchased a used game from GameStop between March 23, 2006 and April 9, 2012, you’re affected.

And because it’s a settlement, GameStop doesn’t have to admit it did anything wrong.

“Neither this Agreement, nor any exhibit or document referenced herein nor any act performed or document executed pursuant to this Settlement Agreement [...] shall be construed as, or deemed to be evidence of, an admission or concession by GameStop.”

What happens next? For starters, there’s a website: www.gamestopsettlement.com.

Since the preliminary approval, GameStop has handed over applicable customer information to the claims administrator handling the case. The aforementioned website will (soon) have claims forms, but if GameStop has your details, that's coming via mail or email. GameStop has information for customers who have used its PowerUp program, but if you aren’t part of that program, you can still get your money. That’s where it gets a little weird.

For example, the used games affected by the lawsuit will not be disclosed. Games affected, according to the law firm, include ones “that offered free downloadable content to consumers of a new copy that was not available without additional payment to people who purchased a used copy of the game.” If your game fits that, you're good.

Used games have and probably will remain a common scapegoat for the industry's problems.

The other strange thing? Consumers can, should they chose to then be legally liable, make claims on purchases that may or may not have happened. You only have to enter the game name, date of purchase, location of purchase and whether the extra content would have been available through Xbox Live or PlayStation Network.

“Option Two Claim: Settlement Class members may elect to receive a $5 payment and a $10 Store Credit. Settlement Class members who elect to make an Option Two Claim shall not be required to provide proof of purchase, nor shall it be required that GameStop verify their purchase through GameStop’s own records.”

To protect against fraud, the claim form underscores you’re making statements under penalty of perjury.

“With the understanding that many people do not save receipts from relatively small consumer purchases like video games, and that not everyone who may have purchased a qualifying used game is a member of GameStop’s PowerUp rewards program," the law firm told me in a statement, "the parties came up with Option 2 as a way for those people to be compensated.

That said, you can’t rack up hundreds of dollars in claims. Even if you bought dozens of used games, it only amounts to one payout.

Going option two entitles you to $5 in real-world money and $10 in GameStop credit towards used products. If you provide a PowerUp number, they can verify the purchase and offer $10 in real-world money and just $5 in GameStop credit. Again, it's only a single payout, and even in the event that consumers are actively defrauding GameStop, keep this in mind: most of the money being paid out will probably go right back to GameStop.

Claims must be postmarked by July 19, and the claim forms are below. Do not use these claim forms, as they are not final. The correct claim forms will eventually be available on the website.

In addition to the pseudo refunds, GameStop stores in California must also have “shelf takers” (you know, this stuff) near used games, warning consumers about possible additional purchases related to used games, counter mats that include similar warnings, and a disclaimer on GameStop’s official website. All of this will last for two years.

Having established a legal framework, the law firm is already seeking individuals with similar stories in states other than California, but lawyer Andrew Ehmke of Texas-based Haynes and Boone is hesitant to read too much into it.

“That seems unlikely,” Ehmke told me. “What might happen, though, is that GameStop might be sued in a handful of the larger states. On the flip side, GameStop could also be considering options to minimize the risk from these future lawsuits by preemptively providing a similar settlement offer to any of its customers, but that’s speculation on my part.”

One scenario could involve GameStop getting ahead of the problem, rather than untangling a series of legal battles.

“I would not be surprised to see GameStop adjust its marketing, advertising and pricing across the country for used games that contain the first-time buyer one-time use codes,” said Ehmke. “It may be too much of an administrative hassle to have different pricing and advertising in different states.”

Want to read more? Get your legal on.

  • Legal Notice to California Purchasers of Pre-Owned Games
  • Settlement Agreement Preliminary
  • Approval Order

Posted by Joystiq Feb 24 2012 23:00 GMT
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Filed under: Features, PC, Sony PlayStation 3, Microsoft Xbox 360, RPGs, StrategyThis is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. One of my all-time favorite role-playing games features a militaristic, near-fascist race of rhinoceroses who walk on two legs and wear uniforms. When you encounter them, they slide across the game screen, waving their muskets and cutlasses. They also fly spaceships around the galaxy, and are considered one of the most powerful empires in space, along with their spider-like rivals. It's a fantasy world.

The game is Wizardry VII: Crusaders Of The Dark Savant, released in 1992. The setting and story aren't what make the game great (see: the mechanics of the class system) but they are part of the whole, pleasant experience of the game. Yes, the setting is utterly ridiculous, but that's not a point against the game. If anything, it's a benefit. It's not serious, and it knows it's not serious, so why not just do fun weird stuff, like take on an army of blue-skinned theocrats aligned with an empire of spiders?

Posted by Kotaku Jan 16 2012 17:15 GMT
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As part of its week-long sale-e-bration of EA PC games, Amazon is offering a digital download bundle of Dragon Age Origins: Ultimate and Dragon Age II for download at the low price of $11.99. [Amazon.com] More »

Posted by Kotaku Dec 09 2011 14:00 GMT
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#dragonage Role-playing game Dragon Age is getting an anime. The flick will roar into Japanese theaters across the country. More »

Posted by Kotaku Nov 30 2011 10:00 GMT
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#rumor That's right, Dragon Age is going multiplayer. The role-playing franchise is, according to an insider, going beyond singleplayer for the first time, and warriors won't simply face off against each other in combat. More »

Posted by Rock, Paper, Shotgun Nov 07 2011 17:14 GMT
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Bioware are releasing a whole new game after Mass Effect 3 is sent out into the big wide world. All we know, though, is that it’s a new franchise, and this is the first screenshot of it, as bestowed upon the industry’s number one chum GameInformer. We don’t know a name, we don’t know if the inclusion of buggies and deserts is a red herring (as was the Mass Effect 3 image they released for last year’s VGAs), and we don’t even know if it’s an RPG, guns & conversation, shooter, or what. We’ll find out just what it is at the VGA awards on Saturday.

ACTIVATE SPECULATOTRON.


Posted by Rock, Paper, Shotgun Oct 11 2011 15:59 GMT
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I haven’t watched this first episode of the Felicia Day-starring Dragon Age live action web series Redemption yet, but I have embedded it below. Let’s watch it together!(more…)


YouTube
Posted by Kotaku Aug 23 2011 01:00 GMT
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#dragonage This dog is an entrant in a character costume contest being run by the people at BioWare, makers of Mass Effect, Knights of the Old Republic and other video games that include terrific characters. The dog, however, is cosplaying as a Mabari from the Dragon Age games. More »

Posted by Joystiq Aug 21 2011 19:30 GMT
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Dragon Age 3 is going to blend the best features of Dragon Age: Origins and Dragon Age 2, BioWare CEO Ray Muzyka told PC Gamer at Gamescom. After Dragon Age 2's inconclusive, varied review scores, BioWare is focused on making all fans, core and new, happy: "What we need to do as developers is take that feedback from both sets of fans to heart and see about marrying that in future games in the Dragon Age franchise. I think that the team has actually got a great plan," Muzyka said.

We're on board as long as that plan doesn't involve throwing raspberries into the blender -- a raspberry and chain mail smoothie may sound good, but it is a bad idea. Trust us on this one.

Posted by Kotaku Aug 19 2011 00:20 GMT
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#gameofthrones Yesterday, I posted some screens from Cyanide Studio's upcoming PC strategy game A Game of Thrones: Genesis (one of those screens is above). Details about the game are few and far between, and the only video online is a gameplay-free teaser. At a casual glance, the game seemed cool enough—a Total War-style strategy game set in Westeros. Sounds neat! More »

Posted by Rock, Paper, Shotgun Apr 13 2011 09:14 GMT
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So there have been some problems with EA’s DRM for Dragon Age. Ars Technica has a good, angry summary of what has been happening

Thanks to a combination of DRM idiocy and technical and communications failures on the part of EA and Bioware, I (along with thousands of fellow EA/Bioware customers) spent my free time this past weekend needlessly trapped in troubleshooting hell, in a vain attempt to get my single-player game to load.

I know I’m flogging an offline horse here, but these kinds of stories are just starting to make me miserable. DRM is clearly a waste of our time and publisher’s money. I’m baffled as to why people should pour more resources into this, and still come up with half-arsed server-based solutions that require constant checks and are prone to failure. I know, I know. Empty ranting, pissing into the wind. But something has to change.


Posted by Joystiq Apr 12 2011 16:00 GMT
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BioWare finally responded to the Dragon Age: Origins server outages yesterday by saying it is working to resolve the issues on its end. BioWare's Rob Bartel acknowledged on the company's forums that the problems began over the weekend of April 9 when the servers experienced an "as yet unidentified failure."

The server issue caused connection errors, which flagged DLC content as unauthorized. Although we've yet to test this ourselves, folks on the forums say that the game is still playable in offline mode.

Bartel expressed that the company will update the thread once it knows more. A similar, unintended incident occurred only a few months ago due to server maintenance.

Posted by Kotaku Mar 15 2011 07:00 GMT
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#steeldiver On Monday, a handful of games were delayed in Japan. One title, Disaster Report 4, was shelved altogether for obvious reasons. But the game delays aren't over. More »

Posted by Joystiq Mar 08 2011 17:02 GMT
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It's pretty much impossible to have a conversation about Dragon Age: Origins without talking about its development time. Sure, it's an epic, but after so long in development (as many as eight years by some accounts) what excuse would it have not to be? Also, why does it still feel so shoehorned onto consoles?

Now, with just a fraction of the development time, BioWare has delivered Dragon Age 2, a sequel that streamlines the experience to something that feels far more at home on the 360 or PS3 ... but might just have lost a touch of that epic feeling along the way.

Posted by Joystiq Dec 09 2010 03:00 GMT
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Gamespot has posted a brand new video about the making of Dragon Age 2, and there are some nice tidbits in there for those seeking more information about the sequel to BioWare's fantasy RPG. The game's devs talk about how they began with the art style, putting together an animatic first that showed off what they wanted the look and feel of the game to be. Dragon Age: Origins had the Grey Wardens providing a strange sort of justice, but Dragon Age 2 is a little dirtier, with werewolves licking blood and heads getting smashed in.

It's also "more personal," according to the developers. Rather than DAO's create-a-character templates, BioWare wants to customize Hawke's story by showing how he affects people, so treating someone one way early in the story will have an effect on how they act later on, creating what the company hopes is its "most reactive game to date." You can watch the whole video after the break.

Posted by IGN Oct 27 2010 18:51 GMT
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Experience the 2009 RPG of the Year and all of the Dragon Age: Origins expansions and extras for $59.99.

Posted by Joystiq Oct 06 2010 16:30 GMT
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You can still import an older save file into BioWare's upcoming fantasy RPG, Dragon Age 2, like you could with Mass Effect 2 -- but since you don't have a persistent character this time (whoever your Warden was in the first game is replaced by "Hawke" in the sequel), it hasn't been as clear what the save file would change in the new game.

Speaking to NowGamer, lead designer Mike Laidlaw revealed that while you don't get to import your character, you're "importing the world" as it was in your game of Origins. "Who's in charge of Ferelden, what happened with the Dwarves, who's running Orzammar?" Laidlaw said. "All of these things are reflected and accounted for in Dragon Age 2." So if you hate the way you left affairs in Origins, consider a fresh save in Dragon Age 2. Then again, maybe you like fixer-uppers.

Posted by Joystiq Sep 30 2010 21:00 GMT
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Not content with delivering some of this year's most promising games, October has also decided to become a haven for new versions of last year's standout titles. Living a year behind the rest of us has its benefits, as illustrated by the (now officially announced) "Ultimate Edition" of Dragon Age: Origins.

Okay, so perhaps the actual illustration on the cover -- depicting slightly smaller cover illustrations -- isn't entirely elegant, but how else do you convey such an impressive amount of value for a $60 video game? Launching on October 26 for Xbox 360, PlayStation 3 and PC, the Ultimate Edition packs in BioWare's acclaimed fantasy RPG, the Awakening expansion, all 7 downloadable add-ons (including Witch Hunt) and 37 billion hours of tactical party management, intriguing conversation and moral handwringing.

If the folks at BioWare really want to pile on the pressure, they'll slip in a note that says, "Hey, try to wrap this up by March, 2011."

Posted by Kotaku Sep 30 2010 17:20 GMT
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#bioware BioWare makes fans feel funny about every dollar they spent on downloadable content with the Dragon Age: Origins Ultimate Edition, which bundles everything Dragon Age together for one low price. More »

Posted by IGN Sep 30 2010 17:27 GMT
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The 2009 RPG of the Year, Dragon Age: Origins returns with the Ultimate Edition, providing exceptional value for exceptional entertainment.

Posted by IGN Sep 30 2010 17:21 GMT
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The 2009 RPG of the Year, Dragon Age: Origins returns with the Ultimate Edition, providing exceptional value for exceptional entertainment.

Posted by Kotaku Sep 20 2010 19:40 GMT
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#review "Never follow me," said the dark witch Morrigan as she disappeared towards the end of Dragon Age: Origins. Adventurers never were very good at listening. More »

Posted by Joystiq Sep 09 2010 14:55 GMT
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BioWare's Witch Hunt DLC for Dragon Age: Origins has been affected by a few unfortunate bugs during its launch, executive producer Mark Darrah admitted on the company's forums. "Unfortunately, there is a continuity bug that is causing issues with a subset of our player base. While this issue is not affecting the majority of people, it is still a significant issue that we will address," Darrah said last night.

Furthermore, an issue with saved games not reflecting the DLC's completion is currently being looked into -- our own reviewer even ran into this particular glitch -- which could be troublesome for those hoping to import the DLC's outcome into next year's Dragon Age 2. Darrah also added, "We apologize for any inconvenience this may be causing anyone," and said his team is "doing everything we can to fix this in a timely manner so those who are affected can go back to enjoying Witch Hunt as soon as possible."