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Posted by IGN Nov 05 2009 18:45 GMT
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See San Gimignano and the new notoriety system up close.

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Posted by Joystiq Nov 05 2009 07:35 GMT
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We can just see Ezio now, dashing from one social circle to the next like a débutante on her coming out party. And how could we picture anything else after watching the latest developer diary for Assassin's Creed 2, where the game's main character is depicted as a card-carrying socialite. So what if one of those groups happens to be full of vicious mercenaries? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: ladies of the night), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe. One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. You'll thank us.

Posted by IGN Nov 04 2009 18:30 GMT
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Ubisoft hopes the sequel leads to bigger sales over the first title.

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Posted by GameTrailers Nov 03 2009 23:50 GMT
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Tour the streets of Venice in digital replicated splendor.

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Posted by GameTrailers Nov 03 2009 21:32 GMT
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Ezio isn't the only one who can fight.

Posted by Joystiq Nov 03 2009 07:00 GMT
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Judging by one analyst's estimation, Assassin's Creed 2 is set to escape from store shelves faster than its protagonist can outrun his pursuers. According to Mike Hickey of Janco Partners, pre-orders for the game are running 10 to 20 percent more than those of the original Assassin's Creed, which, as the firm pointed out to Gamasutra, greatly exceeded its initial sales forecast of 3 million units. (It sold 8 million.)In other words, it looks like Ubisoft's going to make a killing off an assassin.

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Posted by GameTrailers Nov 03 2009 01:29 GMT
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We pick apart the more specific details of Assassin's Creed 2!

Posted by IGN Nov 02 2009 17:38 GMT
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Assassin's Creed II Original Soundtrack available November 16th.

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Posted by GameTrailers Oct 31 2009 02:33 GMT
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Writer Corey May makes Italian history come alive in this exclusive interview.

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Posted by GameTrailers Oct 30 2009 22:26 GMT
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The Renaissance renegade has many similarities to his crusader counterpart.

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Posted by GameTrailers Oct 30 2009 20:06 GMT
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Discover Ezio's connection to Altair and Desmond!

Posted by IGN Oct 30 2009 19:25 GMT
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Posted by GameTrailers Oct 29 2009 18:18 GMT
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How accurate is the reconstruction of Florence? Find out in this comparison of game to reality.

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Posted by GameTrailers Oct 29 2009 18:18 GMT
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How accurate is the reconstruction of Florence? Find out in this comparison of game to reality.

Posted by IGN Oct 28 2009 23:16 GMT
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See how the sequel recreates Florence.

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Posted by GameTrailers Oct 28 2009 18:50 GMT
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Refreshing news that these developers grow and learn along with us.

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Posted by GameTrailers Oct 28 2009 18:50 GMT
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Use your surroundings to your advantage more than ever before.

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Posted by GameTrailers Oct 28 2009 18:50 GMT
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Ezio gives Altair a run for his money with a plethora of new combat features.

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Posted by GameTrailers Oct 28 2009 18:50 GMT
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Ezio gives Altair a run for his money with a plethora of new combat features.

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Posted by Joystiq Oct 27 2009 14:35 GMT
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We weren't surprised when the first of three episodes in the Assassin's Creed: Lineage miniseries, created by Hybride Studios, exceeded our expectations. These folks did the effects for 300 and Sin City -- so of course we knew it would look great. Our surprise simply came from the fact that Lineage is a promotional, game-based short film; and nearly all of the words in that phrase seem contrary to high quality. Share in our surprise by watching the first Lineage installment after the jump. If you'd like a bit of behind-the-scenes info into how the film was created, check out this GamesIndustry.biz interview with Ubisoft UK marketing director Murray Pannel. He does a good job of clearly explaining the game and movie industry synergy -- you know, what James Cameron alluded to during his fateful, four-week-long E3 2009 speech.

Posted by IGN Oct 26 2009 16:00 GMT
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We went hands-on with the new assassin. See what's new.

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Posted by GameTrailers Oct 26 2009 15:59 GMT
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The Renaissance of the assassin begins with tons of new footage and details!

Posted by Joystiq Oct 25 2009 15:35 GMT
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Once again, we've bitten the bullet of plotline spoilification for you lot, and measured the believability of two recently released lists of Achievements and Trophies for Assassin's Creed 2. Our initial impression is that they seem legit -- but they also contain references to a number of plot points and gameplay mechanics you may want to remain in the dark about until you get behind the wheel of Ezio Auditore Da Firenze. Check out the rumored list of Achievements and Trophies after the jump. We'll contact Ubisoft to see if we can confirm their authenticity. Read: Assassin's Creed 2 Achievements Read: Assassin's Creed 2 Trophies

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Posted by Joystiq Oct 23 2009 23:50 GMT
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Ezio Auditore da Firenze (we hear saying that five times fast unlocks an Achievement / Trophy!) isn't going to be the same character at the end of Assassin's Creed 2's 30-year narrative as he is at its outset. Sure, he'll be the same person -- but, as various members of the game's development team point out in this latest video diary, his repertoire of moves and the weapons / gear available to him will evolve the way you play as the character.Considerably more time, though, is spent pointing out how all of this will make the game less repetitive, clearly meant to reaffirm that, yes, Ubisoft Montreal is addressing one of the chief criticisms of the first game. But, wow, do they try their best to work this fact into the script. Watching the video, we half expected creative director Patrice Desilets to claim that Ezio will be able to groom his facial hair in various ways, thus adding more variety to the game. Kidding (or is it?) aside, the game is looking absolutely fab, and we can't wait to play through it in a variety of ways when it hits next month.

Posted by IGN Oct 23 2009 22:43 GMT
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Everything you need to know about the story so far.

Posted by IGN Oct 23 2009 22:35 GMT
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Everything you need to know about the story so far.

Posted by IGN Oct 22 2009 19:53 GMT
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Ubisoft chats about all of the research that went into bringing Ezio and his city to life.

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Posted by GameTrailers Oct 22 2009 16:00 GMT
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Game progression is key for the Creed team this time around.

Posted by IGN Oct 21 2009 16:07 GMT
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See brand new imagery from the anticipated sequel.

Posted by IGN Oct 21 2009 16:00 GMT
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Master new weapons, learn new secrets, and own an entire town. Prepare to be overwhelmed.