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Posted by Kotaku Apr 10 2014 16:30 GMT
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Come April 26, 2014, one of gaming's greatest mysteries will finally be solved. Or maybe it will just be get even more convoluted and confusing. In either case, that is the official date that's been set in stone for when someone is finally going to break ground on the infamous New Mexico landfill that's allegedly overflowing with discarded copies of the Atari 2600 games E.T. the Extra-Terrestrial and Pac-Man.Read more...

Posted by Kotaku Feb 24 2014 23:00 GMT
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Infocom's classic The Hitchhiker's Guide to the Galaxy turns 30 this year, and to celebrate, the BBC will publish an updated online version of the game on March 8, the 36th anniversary of the series' first radio broadcast.Read more...

Posted by Kotaku Jan 28 2014 19:10 GMT
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Yesterday Madden NFL 25 gave its prediction for Super Bowl Ex El Vee Eye Eye Eye, handing it to Denver, 31-28, on a field goal in overtime. Today, the guys keeping alive 1991's Tecmo Super Bowl offered their own version of events: another OT game, with Denver winning on a goddamn safety.Read more...

Posted by Kotaku Jan 26 2014 16:00 GMT
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Why did humans reach the moon or climb Everest? Because they are there. Why would someone bother to curate all the start screens of every game released for the Nintendo Entertainment System? Well, because they're out there, too.Read more...

Posted by Kotaku Jan 25 2014 22:31 GMT
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This is what the entire stadium in Tecmo Super Bowl would look like, according to @VideoGameMayhem. Clean, classic stadium design, but I think it could use a newer video scoreboard. [via TecmoBowl.org]Read more...

Posted by Kotaku Dec 02 2013 17:35 GMT
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Commodore 64 enthusiasts and programmers staged their second RGCD Cartridge Development Competition over the weekend, and among the dozen games that beat Saturday's submission deadline is this—Micro Hexagon, a port of last year's mindbending Super Hexagon (and one of our GOTY nominees.)Read more...

Posted by Kotaku Nov 19 2013 00:00 GMT
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Though plenty of attention this week is on the PlayStation 4's launch last Friday, and the Xbox One arriving on the next, at the midpoint—today—is a rather significant date in video gaming history: Three Nintendo systems all released in North America on Nov. 18.Read more...

Posted by Kotaku Oct 21 2013 13:00 GMT
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Sony Europe released this tribute video today, a stylized look at 18 years of gaming with PlayStation consoles on that continent. Wait a minute, this dude has lived in the same room for 18 years?Read more...

Posted by Kotaku Oct 14 2013 16:00 GMT
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A legion of editors have kept the nearly 22-year-old Tecmo Super Bowl relevant with mods that allow the game to be played with the modern NFL or college teams. Well, did you know the series also has a 7-on-7 arcade-style version, too? It's free.Read more...

Posted by Kotaku Sep 26 2013 19:30 GMT
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Ash Ketchum was never the very best, like no one ever was. It was always Red, the hero of the original Pokemon Red and Blue. His story is Pokemon Origins, a four-part animated series premiering November 15 on Pokemon TV. Read more...

Posted by Kotaku Aug 31 2013 23:30 GMT
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You know the song I'm talking about. "And if you want to be the teacher's pet / Well baby you'd just better forget it / Rock got no reason, rock got no rhyme / You'd better get me to school on time!"Read more...

Posted by Kotaku Aug 11 2013 23:00 GMT
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If you've got $75 a month to burn and live in California, you can get a 250-pound arcade cabinet running a 30-year-old game delivered to your door. This is the service offered by All You Can Arcade, a San Francisco business that opened shop last month. If all goes well, it'll expand to the east coast.Read more...

Posted by Kotaku Aug 04 2013 21:30 GMT
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Michael Vick may, for the rest of his life, remain a contemptible stereotype to much of the public: A brutal or stupid man. A laughingstock. A guy who did federal time. There is, however, one aspect of his football career that cleanly escapes the wreckage of his personal scandal, that lives on almost as a separate identity, and is a mortal lock to return tomorrow.Read more...

Posted by Kotaku Aug 03 2013 15:00 GMT
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The third update of fan-favorite flash game Super Mario Bros. Crossover has just released. This is the one that incorporates perhaps the rarest port of the series, a Japan-only version that gave Mario the hammer from Donkey Kong.Read more...

Posted by Kotaku Jul 24 2013 20:00 GMT
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Yesterday a reader sent me a screenshot in MLB 13 The Show of Nick Markakis, the Baltimore outfielder, taking his position at shortstop after pinch-hitting for J.J. Hardy. To a casual fan, it sort of sits there, waiting for you to guess what's wrong. Here's a hint: In real life, Markakis throws lefthanded.Read more...

Posted by Kotaku Jul 20 2013 20:13 GMT
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Drawn to the Atari Age forums this week by Princess Rescue—the port of Super Mario Bros. to the Atari VCS—I stumbled across something even better: Donkey Kong VCS, a proper, great-looking and, most importantly, fun port of Donkey Kong for the 2600, after all these years. The original was none of these.Read more...

Posted by Kotaku Jul 11 2013 14:00 GMT
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Wait, before you ask it, he already knows your first question. "No," says Sean Ramjagsingh, the producer of NHL 14, "you cannot make Gretzky's head bleed." Actually, you never could make anyone's head bleed in NHL '94. (That was actually NHLPA '93 you saw in Swingers). But everyone has conflated the two thanks to Jeremy Roenick, Vince Vaughn, one of the best games of the 16-bit or any other era, and 20 years of good memories that NHL 14 will celebrate with its "NHL '94 Anniversary Mode" when the game arrives Sept. 10. "The moment you go into it, you'll hear the retro organ music from NHL '94," Ramjagsingh said, "then you'll see the old blue ice. There will be NHL '94 clips playing on the arena jumbotron and the power rings, during goals and during penalties. It's awesome." It's a throwback presentation mode, not just putting the NHL '94 ROM on a disc and running it through an emulator, as the series did with NHL 06. "What we learned from that was the nostalgia around NHL '94 was actually picking it up, putting it in, and pulling back on the couch with a friend more than playing it. People didn't really love the overall gameplay, compared to the modern game. It's not as good as we all remember it to be." Instead, they're putting the old indicator star under the active player (with his number and position in that 16-bit font), nudging the action a little more toward over-the-top hits, goals and fights—and no rules, like icing or offsides—and moving it all around with the NHL '94 control set that's been part of the game since NHL 09. You can get a sense of it in that clip above. "It's the old NHL '94-on-the-couch experience," Ramjagsingh said, just with 20 years of improvement in overall gameplay and visuals supporting it. "You've got your buddy, you're playing the game, cracking open a beer and talking a lot of smack to each other." Anniversary Mode will be offline multiplayer only, Ramjagsingh said. "We just wanted to get back to the roots of the game with it, and put people who wanted to play each other in the same room together," he said. So the presentation will not carry over to any other mode. From that clip above, one can deduce that the franchises will be back in their 1994 sweaters, too They could not use the complete NHL '94 rosters, Ramjagsingh said, because the NHLPA does not offer a group license for retired players. "We'd have to go out and sign everyone up individually," he said. That'd be more than 650 players. So for that reason, Anniversary Mode must necessarily use modern rosters. Ramjagsingh acknowledged that as the NHL series has deepened, adding in all sorts of features and controls, it's jacked up the complexity and the level of strategy necessary to play a sound game. A player with years of familiarity with the series will be at a big advantage against someone who doesn't. "What we wanted to do was make our game easy to pick up and play again," without stupefying it or babying gamers. Ramjagsingh said. "So when this mode came together, all this strategy and stuff got tossed out the window, and people started playing it just for the fun factor. It's really a throwback to that old-school gaming experience." Like NHL '94, the Chicago Blackhawks should still be a favorite to play, coming off their second Stanley Cup championship in four years. Ramjagsingh said he and his roommates at Simon Fraser University settled their dorm chore duties according to who won or lost playing NHL '94. "Our house rules were you could be anyone but Chicago," Ramjagsingh said, "because of Roenick." Roenick, whose '94 incarnation is up there with Tecmo Bo Jackson as one of the best video game athletes ever, will appear in the game, as will Wayne Gretzky. Both players have worked with EA Sports for many years and appeared as playable legends in past editions of the game. You can make Roenick beat the crap out of Gretzky if you want. "With the Enforcer Engine (that's their new fight system) you'll see real-time damage to the guy," Ramjagsingh said. The camera focuses in on the player in the fight, and then in the penalty box, and you'll see bruising or scarring. It'll be different every time." But there will be no head-bleeding. "No. No blood. We're Rated E-10+." To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Kotaku Jun 04 2013 19:30 GMT
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Two years ago, the Internet stumbled across a guy who would work upwards of two hours to create virtuoso sprite patterns within Tetris. Well, anything humans can do, a computer can do better, right? Here's the Tetris Printer Algorithm. Showoff ... The creation of Michael Birken, this algorithm uses eight different-colored tetrominoes plus the empty-space black background to create the artwork. All you have to do is pop in the sprite image you want it to use to use, press play and presto, the program goes to work choosing and laying down the bricks and then sculpting out the finished work from them. It's mesmerizing. This video shows the Tetris Printer Algorithm powering through Toad, Fire-powered Super Mario and a bunch of other sprites I won't spoil. See for yourself. The Tetris Printer Algorithm javascript source code is available here. It accepts sprite image files that are no larger than 17 by 32 pixels, and it cannot contain more than three opaque colors. Everything else must be transparent. An extremely lengthy, mind-boggling explanation of how it works may be read here. As for human-made Tetris art, well, our latest creation is, yep, a penis. Tetris Printer Algorithm [Michael Birken via laughingsquid]

Posted by Kotaku Jun 01 2013 16:00 GMT
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Alamogordo's city council has granted an excavation permit for the infamous landfill holding millions of copies of E.T. and Pac-Man for the Atari 2600—two titles blamed for the mid-1980s crash of console gaming—and yes, the permit-holder is digging out the site to find those games' remains. The story is well known to gamers, particularly those who played both cartridges in their childhoods. Atari spent a ton on the rights to adapt an E.T. video game and the result stunk like shit. Some 3.5 million E.T. cartridges went unsold and sat in Atari's warehouses. Pac-Man, though it sold 7 million copies, had some 5 million unsold carts left over as the novelty of playing Pac-Man in your home—in a version that looked and sounded nothing like its arcade namesake—quickly wore off. Atari had a bunch of this unsellable stock in a warehouse in El Paso, Texas. The publisher decided to write off the whole mess and paid to dump the cartridges plus some other hardware—including, allegedly, prototypes of the ridiculous Mindlink controller—in landfill in Alamogordo, 90 miles north. All of the material was said to have been crushed; a layer of concrete was then poured over the remains before being covered by earth. Presumably, the Canada-based filmmaker Fuel Industries knows all of that. It still wants to see what's buried there, and got a six-month permit from the Albuquerque city council to excavate the site. The burial took place on Sept. 26, 1983, so it seems a 30th anniversary event is in the works. Someone call Geraldo Rivera. What's ironic here is that in 1983, Alamogordo's city council protested the dumping and later passed laws restricting such landfilling operations, fearful the city would become attractive for these kinds of jobs. Now it seems to be willing to capitalize on the notoriety. "I hope more people find out about Alamogordo through this opportunity that we have to unearth the Atari games in the landfill," Mayor Susie Galea said, according to KRQE-TV. Alamogordo Approves Atari Excavation [KRQE-TV; also via NPR] To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Kotaku May 19 2013 17:00 GMT
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Friday the 13th, the 1989 game, is widely considered to be one of the worst video games of all time, certainly one of the worst ever made for the NES. So of course it rates a special edition figurine—Jason Vorhees in the strange purple getup he wore for the final, deeply unsatisfying boss battle. Figures.com has all the details, plus two much larger-size, full-body presentations of the figurine. It's a Comic-Con exclusive by NECA and will be available at the company's booth in San Diego. Figures.com adds that its packaging will replicate the hideous box cover LJN chose for the game, too. Oh, it's $25. First Look: NECA's Friday the 13th Jason Comic-Con [Figures.com via Eurogamer] To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by Kotaku Apr 27 2013 18:00 GMT
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Super Mario Bros. Crossover, the flash game in which you play through the levels of Super Mario Bros. as Samus, Link, Ryu Hayabusa and other heroes from the Nintendo Entertainment System's glory days, is readying a 3.0 update with even more obscure nostalgia and retro goodness. The centerpiece of 3.0 will be playing through Super Mario Bros. Special, a Japan-only port of the game for two PC models, the Sharp X1 and the NEC-PC8801. Special added in different enemies and power-ups—including the hammer from the original Donkey Kong, which behaves similarly. Other upgrades include hard and easy modes for SMBC's levels; harder ones are, duh, harder, while easier ones feature more coin collection. New map skins can also be seen in that trailer above, including Super Mario Bros. 2 (NES and SNES), Super Mario Bros. Special, Castlevania and a low-rez Atari 2600 version. Jay Pavlina of Exploding Rabbit, the game's maker, says 3.0 will be arriving in May or June. Stay tuned. Super Mario Crossover 3.0 Trailer [Exploding Rabbit]

Posted by Kotaku Mar 10 2013 22:30 GMT
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#stickjockey MADISON, Wis.—Most of us are realistic about our shot. We are going to get our asses kicked, and then go to the bar. But we're in March, we're in a tournament, we're all sports fans and if anybody in the 224-man field of Tecmo Madison, the largest Tecmo Super Bowl event in the nation, didn't harbor the faintest Cinderella delusion at some point, I have to wonder why they bothered signing up. More »

YouTube
Posted by Kotaku Feb 27 2013 04:00 GMT
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#the1990s Last week, we took a trip back to the 90s with three episodes of the 1996 version of GamePro TV. The videos, as uploaded by Oakland's Museum of Art & Digital Entertainment, are a welcome return to a simpler age. Now, they've uploaded three more. More »

Posted by Kotaku Feb 20 2013 18:30 GMT
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#twitter Later tonight, Sony is slated to unveil its successor to the PlayStation 3. Right now, the hashtag #PlayStationMemories is trending on Twitter. What a kwinky dink! More »

Posted by Kotaku Jan 21 2013 19:00 GMT
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#nostalgia "Do you remember the Atari? Oh man, I remember the Atari!" These are words that you've doubtless heard from people over the age of 30. For some, Pong and Atari were their first and last brush with gaming, and you'll be hard-pressed to find one among them that doesn't recall those days with fond memories. More »

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Posted by Kotaku Dec 25 2012 16:00 GMT
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#nintendo64 The Nintendo 64 is 16 years old. Nintendo Sixty-FOUUUURRRRRRRR (the actual event) is 14 years old. And the Nintendo 64 Kids, Brandon and Rachel Kuzma, are 23 and 20, respectively. More »

Posted by Kotaku Oct 25 2012 22:00 GMT
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#prowrestling There were no storylines in Pro Wrestling for the Nintendo Entertainment System, beyond the ones you and your buddies would create for the six wrestlers it featured. But nearly everyone's status—good guy or bad, face or heel—was easily interpreted in how the character was presented. More »

Posted by Kotaku Oct 22 2012 23:00 GMT
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#nintendo Graphic artist Jillain Kristen has a good perspective on Nintendo, exchanging the gray-scaled consoles with her colorful nostalgia of playing with them as a kid. More »

Posted by Kotaku Oct 20 2012 02:30 GMT
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#nostalgia When it released in 1980, computer voice compression cost around $1,000 per word. Berzerk spoke about 20, and it was a sensation. Gorf and later Wizard of Wor likewise used speech synthesis to heckle players. More »

Video
Posted by Rock, Paper, Shotgun Oct 04 2012 11:00 GMT
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When interviewing Charles Cecil about his Kickstarter for Broken Sword 5, I interrupted him at one point to ask about a claim I’ve heard many making during this recent crowd-funding surge: that publishers prevent innovation. Perhaps they do, perhaps they don’t, but what exactly does that have to do with remaking games people liked in the 90s? I think perhaps this theme reaches its parodic zenith with the title of the proposed project from Brathwaite and Hall: Old School Role-Playing Game.

Kickstarter success stories have so far been firmly rooted in nostalgia, not innnovation. We’re seeing some of the biggest talent in the industry openly abandoning the ambition of innovation, and we’re paying them to do it.

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