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TGS 2009: Kudo demoes Natal, invents dance craze
As you've probably guessed, the dearth of footage of actual Project Natal gameplay can be attributed to Microsoft's ban on filming the screen during demos of the technology. Hence, the gameplay-less video above, captured by Engadget during a Natal preview...
joystiq.com posted by Joystiq Sep 28 2009 18:05 GMT
TGS 2009: Japanese developers love on Project Natal
If there was any doubt left in your mind that Japanese developers are on board for using Project Natal, we've got seven fancy, high-powered Japanese developers ready to convince you of their dedication in video form -- in case you didn't know, all the coo...
joystiq.com posted by Joystiq Sep 25 2009 23:50 GMT
TGS 2009: Kojima toyed with shocking, 'transforming' controllers for MGS4
In one of a series of videos released by Microsoft of developers offering their thoughts on Project Natal, Kenichiro Imaizmu, producer of the Metal Gear Solid series at Kojima Productions, revealed that Hideo Kojima had been leading the design of a custo...
joystiq.com posted by Joystiq Sep 25 2009 21:40 GMT
TGS 09: Inside Xbox Japanese Creators Feature
A plethora of Japanese game creators were on hand to give their thoughts of Project Natal.
posted by GameTrailers Sep 25 2009 19:48 GMT
TGS 09: Yozo Sakagami Interview
Namco Bandai General Manager Yozo Sakagami wagers his reputation on the future of Natal.
posted by GameTrailers Sep 25 2009 19:01 GMT
TGS 09: Masanori Takeuchi Interview
Managing Director Masanori Takeuchi breaks it down in a way even a nub could understand.
posted by GameTrailers Sep 25 2009 19:01 GMT
TGS 09: Naoki Maeda Interview
Konami producer Naoki Maeda loves Natal.
posted by GameTrailers Sep 25 2009 19:01 GMT
TGS 09: Toshihiro Nagoshi Interview
Sega R&D Creative Officer Toshihiro Nagoshi envisions a future where Natal is relevant.
posted by GameTrailers Sep 25 2009 19:01 GMT
TGS 09: Kenichiro Imaizumi Interview
Senior Producer Kenichiro Imaizumi talks Natal and Kojima Productions.
posted by GameTrailers Sep 25 2009 19:00 GMT
TGS 09: Keisuke Kikuchi Interview
There are others who do more, so Tecmo steps up even more after that.
posted by GameTrailers Sep 25 2009 19:00 GMT
TGS 09: Keiji Inafune Interview
It's tough revolutionizing an industry, but Capcom R&D head Keiji Inafune knows what it takes.
posted by GameTrailers Sep 25 2009 19:00 GMT
Don't expect old 360 games to add Natal support
Speaking to Destructoid, Microsoft's Kudo Tsunoda had some bad news for gamers hoping to see old Xbox 360 game updated with Natal controls. The Natal team has been able to effectively implement motion controls in older titles -- like Beautiful KatamariSp...
destructoid.com posted by Joystiq Sep 25 2009 18:35 GMT
TGS 2009: Body-on: Project Natal (with Space Invaders Extreme!)
Explaining Project Natal's mantra of fun and accessibility can't be the easiest task in the world, especially since it has to be done while ricocheting about in front of a motion-detecting camera. And despite that, creative director Kudo Tsunoda makes it...
joystiq.com posted by Joystiq Sep 25 2009 14:05 GMT
TGS 2009: Xbox 360 Creator Panel Discussion recap
Dubbed a "public brainstorming session" in a sorry-I-couldn't-make-it introductory video from Microsoft's Interactive Entertainment Business VP, Don Mattrick, the Xbox 360 Creator Discussion Panel saw three esteemed Japanese game developers share their d...
joystiq.com posted by Joystiq Sep 24 2009 19:05 GMT
TGS 2009: Microsoft's Phil Spencer easily envisions Fable, Natal crossover
Microsoft Game Studios' corporate vice president, Phil Spencer, doesn't seem like the easily startled type. In fact, on the list of things that wouldn't catch him off guard, the incorporation of Project Natal into a high-profile, Xbox 360-exclusive franc...
joystiq.com posted by Joystiq Sep 24 2009 17:05 GMT
Microsoft's Phil Spencer easily envisions Fable, Natal crossover
Microsoft Game Studios' corporate vice president, Phil Spencer, doesn't seem like the easily startled type. In fact, on the list of things that wouldn't catch him off guard, the incorporation of Project Natal into a high-profile, Xbox 360-exclusive franc...
joystiq.com posted by Joystiq Sep 24 2009 09:35 GMT
TGS 2009: Every major publisher 'actively working on games for Project Natal'
Kicking off Tokyo Game Show 2009 with a kick digitally translated into a game, Microsoft has announced massive industry support for upcoming motion device Project Natal. Trumpeting a laundry list of gaming industry all-stars from Activision to Ubisoft, i...
microsoft.com posted by Joystiq Sep 24 2009 01:35 GMT
Red Octane 'evaluating' Project Natal, other motion devices
Guitar Hero peripheral maker Red Octane has been adding approximately 2.5 plastic instruments per year to each American household for nearly four years now. If you're using your computer from atop a stack of music game peripherals like we are, you'll be...
digitalspy.com posted by Joystiq Sep 22 2009 17:05 GMT
Square Enix head predicts new Wii in 2011, says motion 'impact' for Xbox, PlayStation will be 'small'
The new motion controllers for both Xbox 360 and PlayStation 3 are likely to make big appearances at this year's Tokyo Game Show. While both Microsoft and Sony are attempting to take away some of Nintendo's mindshare with its new controllers, Square Enix...
ft.com posted by Joystiq Sep 21 2009 09:05 GMT
Microsoft hiring 18 for new Natal dev team
Microsoft is looking to add 18 new faces to its payroll in an attempt to bolster development on software implementing its new body movin' technology, Project Natal. These positions run the gamut from producer to audio director, all of which will be based...
microsoft-entertainment-jobs.com posted by Joystiq Sep 17 2009 00:00 GMT

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