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Posted by Giant Bomb Feb 22 2012 21:00 GMT
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If you enjoy Alan Wake's combat, there's plenty of it for you here!

When the credits rolled on Alan Wake’s surprisingly excellent add-on The Writer, my first thought was not “more combat, please.” Combat in Alan Wake, a one-two punch of weakening enemies with a flashlight and pumping them full of lead, was fine but outstayed its welcome. More combat and a bit more story is exactly what Remedy Entertainment has delivered with Alan Wake’s American Nightmare, a downloadable expansion that, sadly, fumbles by stretching what little story it does have much too far.

There is no longer a big world for Alan Wake to run around in. Instead, American Nightmare limits players to three big-ish environments: a motel, observatory, and drive-in theater. While Alan does “drive” to each location, the player has no control over that part--it happens during loading screens. American Nightmare is a much more guided experience than Alan Wake, a result of the limited narrative scope.

If you’re interested in knowing what happened after Alan Wake, there are clues that paint a picture of recent events. This is not Alan Wake 2, however, and know that before going in. When the first location in American Nightmare wrapped up after about 30 minutes, it seemed my time in Night Springs would be awfully short, but then Remedy pulled a pretty clever narrative twist out of its hat. There is a reason for players to explore the game’s environments three times to bring about the story's ultimate conclusion.

On paper, it works. The narrative trick fits the weirdness of Alan Wake’s world, and the first time it happens, it’s actually pretty neat. The second time, it proved too much. Not enough substantively changes on subsequent trips to justify cycling through the three environments all over again. The game seems to acknowledge this issue by eventually spawning Alan much closer to objectives, preventing players from having to traverse the entire map all over again. You do spend less time in each location on follow-up visits, though, and some of the padding simply comes from whether or not you want to keep looking for TVs with FMV clips (do it) and manuscript pages. If you successfully journey through the night, however, you will be treated to several full-screen FMV sequences, nearly worth it on its own.

In order to collect everything, you'll have to search high and low on each trip around the block, as some manuscript pages are only available during rounds two and three. Fortunately, finding the pages is much easier in American Nightmare, thanks to a near-obnoxious increase in each page's sparkly nature, and a question mark that briefly appears on the mini-map, suggesting you should investigate.

It’s all too bad, really, because American Nightmare's story is fun, goofy and self-referential. For once, characters will immediately start challenging Alan about the absurdity of his situation, and while most end up coming around to believing and working with him, convincing them leads to some great dialogue. The way Remedy completely leans into the Night Springs conceit from the original game (Alan Wake’s version of The Twilight Zone) works wonderfully, complete with “Written by Alan Wake” credit in the opening cut-scene. The Rod Serling imitation is pitch-perfect--different but not too different.

This big ol' guy will take plenty of bullets to finally take him down.

Combat itself hasn’t changed very much in American Nightmare, except that you’ll never worry about running out of ammunition again. There are plentiful ammo drops, and catch-all refill stations scattered about. I was one of those weirdos who enjoyed the survivalist aspect of Alan Wake, though, and trying to fix Alan Wake’s combat issues by making ammo a non-issue is a poor solution. A couple of new creatures have been introduced to change things up. One enemy splits into weaker versions of itself several times over, another can transform into a flock of crows and will often surprise you from behind, and there’s a gargantuan dude lumbering about with a mean chainsaw. For some reason, there are also tiny spiders everywhere.

Once the mystery in American Nightmare is solved, what’s left is Arcade Mode, Alan Wake’s wave-based survival mode. Things play out exactly as you’d expect, with Alan dropped into various nighttime settings and forced to fend off wave after wave of shadowy creatures until dawn arrives 10 minutes later. Alan Wake’s flashlight combat has a pleasurable rhythm to it, but there’s not enough nuance to sustain interest over more than a few 10-minute sessions. Collecting manuscript pages unlocks different tiers of weapons, which provides an incentive to hop back into the story mode again, but if you already played through the story, that’s now four times venturing into the same three environments.

Expecting an experience as ambitious as Alan Wake in a downloadable release may have been unrealistic, but Remedy set expectations unreasonably high with The Writer, which was utterly fantastic and ambitious. American Nightmare contains just enough story to justify a download for players invested in the fiction, but if you’re new to Alan Wake, there are games with wave-based modes featuring superior combat, and buying a brand-new copy of Alan Wake wouldn’t set your wallet back very much.


Posted by Joystiq Feb 22 2012 15:45 GMT
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"Oh, God. You're killing me," Remedy Entertainment's Oskari Hakkinen groaned when I pressed him for details on PC plans for Alan Wake's American Nightmare. "I've got nothing to announce at this point," he moans softly into his headset. After a moment of silence I burst into laughter and he quickly joins me.

As Head of Franchise Development, Oskari -- or Ozz, as he asks people to call him -- he'd certainly know Remedy's plan for Alan Wake's XBLA title coming to PC. But American Nightmare wasn't the basis for my call to the Finnish developer. It was Alan Wake's original tale I wanted to discuss, a game many skimmed past due to what many in the industry infuringly refer to as an "embarassment of riches."

On the same day Alan Wake's long development process met its ultimate ship goal, it was greeted by a host of quality competition. The adrenaline-fueled Split/Second landed on shelves. The Prince of Persia returned to his roots in The Forgotten Sands.

Red Dead Redemption happened.

Posted by Kotaku Feb 20 2012 19:00 GMT
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#review Going into Alan Wake's American Nightmare, I'd worried that I hadn't played the DLC that followed the 2010 game that introduced Remedy's literary action hero. I loved the long-brewing Xbox 360 exclusive but, after months of never being able to slot in The Signal and The Writer add-ons, I'd decided to skip them after repeatedly hearing how I didn't need to play, did I? That way, I could keep my memories brightly-lit. Still, when Microsoft announced this latest new downloadable return to Alan Wake, I fretted about shadows encroaching on the series' unique flavor. Turns out I shouldn't have worried. More »

Posted by Rock, Paper, Shotgun Feb 20 2012 14:58 GMT
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Alan Wake might not be an unqualified success as far as survival horror games about narcissistic fiction authors go, but it’s a well-intentioned affair that very much did the technical legwork for its recently uncancelled PC version. And it’s paid off for Finnish developers Remedy, who report that Alan Wake PC was profitable within 48 hours of release.

PC! Profit! Do you hear that, publishers?(more…)


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Posted by Giant Bomb Feb 17 2012 18:09 GMT
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If homicidal farmers start attacking you with sickles, you may have crossed over into...Night Springs.

Posted by Kotaku Feb 17 2012 17:20 GMT
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#watchthis After playing a few hours with it, I can say that Alan Wake's American Nightmare's survival mode, officially dubbed Fight 'Til Dawn, feels spiritually closer to Resident's Evil's survivor mode than Gears of War's Horde mode. More »

Posted by Rock, Paper, Shotgun Feb 17 2012 16:15 GMT
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A mere two years after being rather spuriously denied a PC release, the videogame called Alan has skulked, tail between his legs, back over here. Worth the wait? I fitted as many batteries as I could into my Torch Of Truth and investigated.

Perhaps the iconic image of Alan Wake: our glowering, scarf-clad hero runs from the dark wilderness that’s all around, towards an eerie light in an abandoned structure ahead of him, while the air itself seems to shimmer with otherwordly blackness… and a thermos flask glimmers improbably on a rocky outcrop in the distance. Alan Wake specialises in not entirely making sense, and the occasional, pointless coffee flasks exemplify that. You can collect them all, but… well, why? Don’t get me wrong: I of all people can empathise with any writer (for that is Alan’s trade) feeling he is utterly dependent upon the constant consumption of lukewarm caffeinated beverages to survive, but Alan doesn’t even close his eyes contentedly and make a sort of sex noise like the rest of us do when we lay our hands on sweet, sweet coffee. The thermoses are just there. They serve no purpose, there is no internal logic to explain their presence or their effects on Alan and… well, that’s Alan Wake all over.(more…)


Posted by Joystiq Feb 16 2012 22:00 GMT
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. Alan Wake's development tale was almost as troubled as the ordeal faced by the game's titular character. After a long development process, which included ditching a PC version that was always planned, Remedy's first original title since 2003 failed to light up sales charts (despite critical praise).

For fans of Wake's story, its inability to reach 'best-seller' status raised fears of an end to his fiction. Developer Remedy Entertainment defied that notion, announcing Alan Wake's American Nightmare, which is set to hit Xbox Live Arcade later this month. Retaining rights from Microsoft -- its original partner in Wake's release -- Remedy finally made good on its promise to bring Wake to the PC, and Alan Wake's second-printing does little to disappoint.

Posted by Valve Feb 16 2012 18:00 GMT
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Alan Wake is Now Available on Steam! Purchase before Thursday February 23rd 10AM PST and receive the Collector's Edition DLC Free.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, theyll face overwhelming odds, plot twists, and cliffhangers. Its only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

Includes Alan Wake Special Episodes The Signal and The Writer

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Posted by Rock, Paper, Shotgun Feb 16 2012 14:26 GMT
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Earlier this week I spoke with Oskari Häkkinen, head of franchise development at Remedy, about the PC release of Alan Wake. We talked about the importance of PC gaming to the Remedy team, drawing inspiration from popular culture and whether Alan’s further adventures will be following close behind.

(more…)


Posted by Rock, Paper, Shotgun Feb 15 2012 10:46 GMT
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Remedy’s sleepy writer sim Alan Wake is out on Steam in a day and a bit, after the lengthiest beta test we’ve ever experienced. As far as I can tell, it’s a perfectly accurate recreation of the life of a writer: just this morning, my breakfast was interrupted when I realised I had been sitting on my foot and that foot was now asleep possessed by a demon intent on enslaving the world to do its bidding. What does it want? It wants YOU to watch the launch trailer they’ve just released, or it’ll smite you with corns. I’ve embedded it below, to save your soles.(more…)


Posted by Kotaku Feb 10 2012 20:30 GMT
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#alanwake In the previous developer diary about Alan Wake's American Nightmare, the creative triumvirate of the Remedy dev studio said that they're making this new Xbox Live game with more of an action focus in mind. But they're back again to assuage any fears you might have about the minimization of the moody narrative that won so many fans for Alan Wake in the first place. The comments in the video above shed some light on where American Nightmare fits in Wake continuity and also shout out other influences that will be coming to the fore in the downloadable title. Me, I'm just glad for more Night Springs. That show-that-doesn't-actually-exist rocks. More »

Posted by Joystiq Feb 09 2012 15:30 GMT
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Remedy believes in a future for Wake.

Matias Myllyrinne, CEO of Remedy, told us at DICE 2012, with the imminent launch of Alan Wake on PC and Alan Wake's American Nightmare on XBLA, that the studio isn't done with its literary protagonist.

"We're crowd pleasers, we'll do what the audience wants, 'cause usually that's the good business move as well," Myllyrinne responded when we asked what's next for Wake. He also reconfirmed the studio owns the IP, so the future of Wake is their's to write.

"Hopefully, we'll have one or two surprises. I don't know, I'm loving the digital [distribution] side and we'll see how that evolves, but just being able to give people quick access to bit-size chunks of gaming is maybe more fun than working for years and years -- taking the phone offline and closing the shutters-- at least, this way, you're able to react much more quickly to people's desires and wishes."

With Remedy directly publishing Alan Wake on Steam, we wanted to know if the studio had an internal figure for sales that would dictate resources being put into a full-blown sequel?

"I don't know. I don't know if that would dictate it. If it bombs [laughs], then that's certainly a signal, but we're fairly confident that it'll do well. We'll certainly continue with Wake. Right now we're focusing on getting the PC out next week, then getting American Nightmare out. And it's too early to talk about what our next move is, but we've obviously put things into motion."

Posted by Kotaku Feb 06 2012 18:00 GMT
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#alanwake You won't be seeing much in the way of trees in the upcoming Alan Wake game. Where Remedy's first outing with the writer-turned-hero took place in the creepy forests of the Pacific Northwest, American Nightmare puts players in a haunted desert. New weapons—including what looks like a nail gun—and new enemies shop up in these shots. Some of the giant-sized antagonists, like those spiders, show signs of being irradiated or it might just be more nightmares-made-real weirdness breaking through to the real world. More »

Posted by Joystiq Feb 02 2012 17:45 GMT
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"Specificity" is such a succulent word. Alan Wake for PC has an official launch date of February 16 on Steam, with other digital distribution outlets following. The standard offering will be available for $29.99, which will include the core game plus "The Signal" and "The Writer" DLC.

There's also a Limited Collector's Edition for $35. It includes the content found in the regular edition, adding the Alan Wake Files Book, developer commentary and extended soundtrack.

On XBLA, Alan Wake's American Nightmare begins on February 22. Rampaging donuts and cholesterol-injecting nurses not yet confirmed.

Posted by Rock, Paper, Shotgun Feb 02 2012 17:00 GMT
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Alan Wake on PC gets a release date. It is the oh my goodness it’s only two weeks away. The 16th Feb. And tis being sensibly priced too, for a two year old game, at $30. Developers Remedy have been putting some proper effort into the PC version. Not only has it been souped up with improved graphics, but it’ll also support multiple monitors and stereoscopic 3D.

(more…)


Posted by Joystiq Jan 28 2012 03:30 GMT
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For those not content with simply downloading the PC version of Alan Wake next month, Nordic Games has some good news. The Swedish publisher will be releasing a boxed version of Alan Wake's PC outing, with an official launch date to be announced in "the next few days."

Like its downloadable cousin, the boxed version will also include both of Alan Wake's DLC episodes, "The Signal" and "The Writer."

Posted by Kotaku Jan 21 2012 17:00 GMT
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#alanwake The makers of Alan Wake said yesterday that the PC versionof the Xbox 360 exclusive will arrive in February. As it is self-published by Remedy, you don't have to worry about it using the execrable Games For Windows Live: "Games for Windows Live will not be used; we will be fully supporting the Steam platform," says developer Remedy Entertainment. More »

Posted by Rock, Paper, Shotgun Jan 21 2012 14:51 GMT
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Remedy’s supernatural thriller, Alan Wake, will be arriving in February, they explain on their forums. They also say: “Games for Windows Live will not be used; we will be fully supporting the Steam platform.” Just in case you missed that. Other issues of note include the fact that it doesn’t (yet) run perfectly on Windows XP, and it won’t have mod support.

I’ve posted the minimum specifications below. We broke the news about Alan’s appearance on PC with interview snippets here and here.(more…)


Posted by IGN Jan 21 2012 03:48 GMT
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If you missed out on the Xbox 360 version of Remedy's flashlight combat game Alan Wake, the wait for the PC version won't be too much longer. In a forum post Remedy's community manager revealed Alan Wake is coming to Steam in February...

Posted by Joystiq Dec 19 2011 20:00 GMT
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I'm pretty selfish. I know Alan deserves to be at home, sitting on the couch, watching reruns of Mad About You with his wife, but I prefer him on the front lines of the war against the forces of darkness. Who wants to play a game about a married couple being a boring married couple?

I loved the original Alan Wake, but doubted the writer would ever return after the original's underwhelming sales performance. But here we are, and even though Alan Wake's American Nightmare isn't the direct sequel I'll always hope for, my brief time with the game gives the impression that I won't be disappointed.

Posted by Kotaku Dec 19 2011 17:00 GMT
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#wellplayed As game consoles become more like cable television boxes, maybe it's time for video games to start becoming more like cable television shows. More »

Posted by Rock, Paper, Shotgun Dec 16 2011 10:08 GMT
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A couple of days ago, Remedy confirmed the rumour that Alan Wake would be at last be seeing a PC version. Our man Dan Griddled-octopus managed to coax a few (rather evasive) words on that subject out of Aki Järvilehto, Executive Vice President at Remedy, but before he could escape we sent Dan back with a couple of particularly burning additional questions. Specifically: that infamous “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen” comment and on whether there’s a risk of Games For Windows Live.(more…)


Posted by Kotaku Dec 15 2011 04:20 GMT
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Alan Wake is coming to the PC in 2012. Not the new one, mind. We're talking about the original. Which came out on consoles in May 2010. [PC Gamer] More »

Posted by Rock, Paper, Shotgun Dec 14 2011 17:08 GMT
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Our man Dan Griliopoulos was at the Alan Wake PC announcement earlier today, and immediately managed to pin down Aki Jårvilehto, Executive Vice President at Remedy for a few questions. And some very, very short answers. Tackled: why now, what’ll be different on PC, whether there’ll be any new content, whether the new Wake game American Nightmare might come to PC, and whether or not Aki likes being asked questions like that. We don’t entirely believe his reply to that one.(more…)


Posted by Rock, Paper, Shotgun Dec 14 2011 16:11 GMT
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Yes, squinty torch-waver Alan Wake is indeed headed PC-wards. Specifically: Q1 2012, on Steam. As suspected. Clicketh yon image above for a larger version, and see below for the first details.(more…)


Posted by Joystiq Dec 13 2011 23:00 GMT
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Alan Wake may finally find the path to PC after almost two years of Xbox 360 exclusivity. Alan Wake forum users spotted telltale text in the Steam registry, indicating the game has (or had) some kind of presence on Valve's platform. This comes alongside Remedy's Executive VP Aki Järvilehto, passively mentioned the PC version to a Finnish website -- Just Push Start roughly translated him as saying there might be "some positive news to tell" PC fans in the near future.

During Alan Wake's lengthy development there was much back and forth about whether the game would ever launch on PC, with the scales eventually tipping toward console exclusivity.

Over a year later, and with a pseudo-sequel on the way for Xbox Live Arcade with Alan Wake's American Nightmare, we're hopeful for Alan's arrival on PC.

Posted by Rock, Paper, Shotgun Dec 13 2011 12:09 GMT
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Rumour 1! Said Remedy’s Aki Järvilehto to a Finnish site on the subject of Alan Wake on PC: “We have received feedback from a lot of PC gamers, and I have to admit that yes, we somehow ignored that. Let’s see if in the near future we could have some positive news to tell you about dating!” (Positive news about dating? You mean she liked me after all?) This seems something of a change of tune.

Rumour 2! Via the same nefarious database-exploring methods as turned up the apparent leak of the latest Humble Bundle contents, we have the below image of the game apparently readying for a Steam release. Rumour! Speculation! Possible Photoshopping! But what the hell – it’d be lovely to have Remedy back.(more…)


Posted by Joystiq Dec 11 2011 02:01 GMT
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Looks like the rumors were right, at least partially: Alan Wake's American Nightmare will be an XBLA exclusive title wherein our titular hero is pitted against Mr. Scratch, an apparently egotistical and especially evil version of Alan. Evil birds, evil satellites and everything you'd expect lurks within the Spike TV Video Game Awards trailer, as well as in your very soul.