Shin Megami Tensei: Persona Message Board

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Posted by Kotaku Apr 04 2014 00:35 GMT
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Atlus has confirmed that Persona 4 is coming to the PS3. It'll be a digital download of the PS2 version, and will cost $10 when it's out on April 8.Read more...

Posted by IGN Mar 17 2014 19:04 GMT
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Chris Zimmerman talks about Infamous trying to justify the PS4, and Erin Fitzgerald talks about Chie kicking butt in Persona.

Posted by Kotaku Feb 18 2014 07:30 GMT
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Last year, there was concern about Atlus. Its parent company, Index Corporation, was in a pickle, and the Atlus brand ended up in Sega's hands. But Atlus is no longer simply a brand. Atlus is back!Read more...

Posted by Kotaku Feb 05 2014 18:15 GMT
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If you've still got a PSP laying around, you better pick up Tactics Ogre: Let Us Cling Together for 5 bucks (choose Amazon as seller). Beyond that, we've got your weekly Playstation Network and Xbox LIVE deals, and the former includes a slew of Persona games.Read more...

Posted by Kotaku Nov 28 2013 09:30 GMT
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It wasn't long ago that we got the news that Persona series developer Atlus had become part of Sega. But if you're worried that Sega's involvement might dilute the potential greatness that will be Persona 5, fear not.Read more...

Posted by Joystiq Nov 24 2013 11:40 GMT
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Atlus has announced that Persona 5 will release for Japanese PS3s in the winter of 2014. No gameplay was shown, but the reveal trailer showed a crimson image of shackles laying beside chairs.

Posted by Joystiq Nov 24 2013 11:28 GMT
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P4U: Persona 4 The Ultimax Ultra Suplex Hold is coming to Japanese PS3s in 2014, Atlus revealed during its NicoNico presentation. The game is a sequel to Persona 4 Arena, the fighting game that combined Persona rosters for brawls last year.

Posted by Kotaku Nov 20 2013 20:30 GMT
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On Sunday, Atlus will announce something Persona-related. They've been teasing it for a while now, and lots of fans are starting to get stoked that Atlus might finally—finally!—announce Persona 5, the in-development next entry in the wonderful RPG series.Read more...

Posted by Kotaku Sep 19 2013 18:55 GMT
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It's business as usual over at Atlus, at least until the Sonic/Persona fanfiction comes out.Read more...

Posted by Kotaku Aug 27 2013 08:30 GMT
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Predator doesn't look so scary when decked out in a frilly skirt, huh?Read more...

Posted by Kotaku Aug 03 2013 00:00 GMT
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The journey's at an end. A final challenge awaits. Time for a guitar solo.Read more...

Posted by Kotaku Jul 30 2013 11:30 GMT
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Devil Survivor 2:The Animation is an anime based on the 2011 3DS game Shin Megami Tensei: Devil Survivor 2. A few months back, I called it one of the anime you'd be okay skipping last season because of its first half being rather cliché and boring.Read more...

Posted by Kotaku Jun 27 2013 23:04 GMT
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Early this morning we caught wind of bankruptcy-like "civil rehabilitation proceedings" at Index Corporation, the Japanese parent company of Persona-makers Atlus. But their subsidiary, Atlus USA, says they're "unaffected" by those proceedings and will be carrying on day-to-day activities.Atlus USA is a California-based publisher that localizes and distributes both their Japanese parent company's games and various other games from Western countries. Their next game, Shin Megami Tensei IV, is out in North America on July 16.We reached out to the company today for comment, and Atlus USA boss Naoto Hiraoka sent over the following statement: Currently, Index Digital Media, Inc. and the ATLUS brand are unaffected by the Index Corporation proceedings in Japan. We’re carrying on day-to-day activities, business as usual. Shin Megami Tensei IV and Dragon’s Crown are still releasing on July 16 and August 6 respectively, and we’re licensing and publishing third-party titles such as R.I.P.D: The Game and Daylight. We want to thank all of our fans for their outpouring of support. We'll let you know if and when we learn more.

Posted by Kotaku Jun 07 2013 11:00 GMT
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Persona fans know the answer. Everyone else: you'll want to be asleep when it happens.

Posted by Kotaku May 27 2013 18:00 GMT
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There haven't been a ton of new games out lately, so maybe you've had time to finish one or two that had been sitting on your backburner. And maybe, if you were lucky, one of those games was good enough that you had a hard time letting go. It's a unique and lovely thing, the bitterness that comes at the end of something wonderful. With books, each page brings you closer to the point where there are no more pages. With TV shows, each episode brings you closer to a finale that you have to see but almost want to avoid watching. And in games, it's that familiar feeling: You're nearing the final act and you sense the game coming to a close. And you start stalling, doing sidequests, enjoying the view. Anything to keep it from ending. Sure, you'll play it again. You'll probably play it many more times over the course of your life. But you'll never experience the story the same way, like when it was new. Of course, not every game ends; plenty of the best games live on for years through competitive multiplayer, user mods, downloadable add-ons and the like. So I'm really talking about story-based singleplayer games here. I thought we could take some time to look back at the games whose endings made us most bittersweet. Not the endings themselves necessarily, but the fact that the game was over. Games that left us watching the credits roll, wishing we could do it all over again, knowing we never can. For me, four games come to mind: Grim Fandango, Final Fantasy VII, The Longest Journey and most recently, Persona 4 Golden. That last one… man, the ending to that game should be in Merriam-Webster under "bittersweet." There are doubtless a few more, but those are the first ones that come to mind. How about you?

Posted by Kotaku Apr 26 2013 04:00 GMT
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Earlier this week, I showcased the works of one of my favourite video game artists, Atlus' Shigenori Soejima. It's only fair, then, that I close out the week doing the same for the other half of the studio's artistic engine room. Where Soejima is mostly responsible for the more recent entries in the Persona series, his Atlus counterpart Kazuma Kaneko has a much longer CV, starting his career back in the 1980s. Since then, he's worked on games for everything from the SNES to the Saturn to the Xbox, and has been a driving creative force behind series like Shin Megami Tensei and the early Persona games, with many of his Persona designs for the latter still being used today. In addition to his work with Atlus, though, Kaneko has also helped other studios out on games like Devil May Cry 3 and Zone of the Enders 2. I've included a selection of his work - he specialises in character design - below. Those wanting to look further afield for more of his stuff, a slight warning if you're at the office: some of it's a little NSFW. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by PlayStation Blog Feb 25 2013 20:04 GMT
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If you’re a die-hard Persona fan, there’s a good chance you have every game in the series—Persona, Persona 2: Innocent Sin, Persona 3 Portable, and the recent Persona 4 Golden—playable on PS Vita… except one. Persona 2 was split into two games — Innocent Sin and Eternal Punishment — the former of which came out on PSP in 2011 and the latter having had no American release.

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There’s good news and bad news about that. The bad news is that unusual circumstances have prevented us from localizing Eternal Punishment PSP the way we’d have liked to, but the good news is that you can still find out how the story of Tatsuya Suou, Maya Amano, and the Joker curse ends! Unlike Innocent Sin, Persona 2: Eternal Punishment was localized once before on PlayStation in 2000, and it’s that version of the game that we’re bringing to PSN as a PSOne classic now.

Since Persona 2: Eternal Punishment on PSP was a port of the original, the general graphics and gameplay in this PSOne Classics release are the same as you would have gotten. You’ll still control a party of oddballs brought together by disturbing goings-on in Sumaru City: teen-focused magazine reporter Maya Amano, her unlucky-in-love boxer friend Ulala Serizawa, the upright police detective Katsuya Suou, and a shady Taiwanese fixer known as “Baofu.” Together, the four of them must hunt down the cause of the Joker Curse and unravel the mystery of a strange boy whom Maya could swear she’s seen somewhere before.

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Fortunately for them, they have the power of Persona on their side. As in Innocent Sin, you have the option to fight the demons you meet or negotiate with them to earn items, assistance, or their Arcana cards in order to fuse new Personas. Spreading specific rumors through the city can also cause them to come true, which has all sorts of effects on the game.

The one thing that might throw players who got their start on the PSP or Vita is that a few of the names might seem unfamiliar. The original Eternal Punishment was sort of a halfway point in that era’s approach to localization: by that time, we were making a move toward the more faithful translations we’re known for today, but we were also mindful of the established naming conventions American players would be familiar with from “Revelations: Persona.” To help smooth things over for you, here’s a list of mental replacements to make as you go through the PSOne Classics release of Eternal Punishment:

Saeko Smith: You’d know her better as Ms. Saeko, formerly a homeroom teacher at St. Hermelin High and later on a warm, caring educator at Seven Sisters High.

Principal Harding: Principal Hannya, another veteran of St. Hermelin. In Innocent Sin, he was the hated principal of Seven Sisters who used the Joker’s power to make the students love him, even if none of them understood why.
Tammy: Tamaki, who’s actually a nod to the original Shin Megami Tensei series: she was the heroine of SMT If…, and became a devil summoner to rid Karukozaka High of evil. Now, she works for fellow devil summoner Chief Todoroki at the Kuzunoha Detective Agency.

Tad: Tadashi, son of the owner of the Satomi Tadashi drugstore chain.

Mary: Maki Sonomura, the troubled heroine of Persona PSP, is now grown up and running Hiiragi Psychotherapy to help ease the minds of others who are psychologically tormented.

Sky Museum: Known as the Aerospace Museum in Innocent Sin PSP.

Ellen: Elly Kirishima in Persona PSP. She’s one of two guest stars from the original game who can briefly join your party in Eternal Punishment. The unnamed “Boy with Earring” who shows up in her route was the protagonist of that game.

Nate: Kei Nanjo, the other possible guest party member from Persona PSP. He’s the heir to the Nanjo Group megacorporation, which Persona fans with a sharp memory might know as having ties to Mitsuru Kirijo’s own business empire in Persona 3.

Yuki: Yukino Mayuzumi, another character you might know from Persona and Innocent Sin PSP. Once the leader of a girl gang at St. Hermelin, she grew up to be a professional photographer who works alongside Maya at Coolest.

Chris: Reiji Kido, sort of a hidden character in Persona PSP, will make a brief appearance in Elly’s path in Eternal Punishment.

Brad: Hidehiko “Brown” Uesugi’s routine is just as obnoxious as it was in Persona PSP, but now he’s famous for doing it on TV.

Guido: More properly known as Takahisa Kandori in Persona PSP, where he was the mastermind behind the dimensional warp that drew in the city of Mikage-cho. Though he died in the events of Persona PSP, Kandori casts a long shadow, and his influence will be felt in Sumaru City during the course of Eternal Punishment’s story.

Masquerade: Localized in Innocent Sin PSP as the “Masked Circle,” this was an innocuous child’s game that was twisted into something more sinister many years later.

Araya Shrine: Corrected to the Alaya Shrine in both earlier PSP games. “Alaya” is a Buddhist term for the uninfluenced stream of thought before it is transformed by self-knowledge and reflection.

But even if that seems like a lot to keep in your head, Persona 2: Eternal Punishment is still an accessible capstone to the story, which provides enough explanation of the callbacks and references that even newcomers can appreciate its twisting, spiraling plot that leads up to a confrontation with the grand shadow of humanity. And hey, if there’s one silver lining to this “consolation prize” version, it’s that now it’ll only run you $9.99 to get the rest of the story!


Posted by Kotaku Feb 19 2013 02:00 GMT
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#taste This weekend, I came upon a curious conversation: a stranger telling a friend of mine if they wanted to play Fire Emblem: Awakening for the "throwaway romantic skits," that they were doing it wrong. And all I could think was: those "throwaway" skits are the only reason I care about that game! More »

Posted by Kotaku Dec 27 2012 21:30 GMT
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#difficulty A couple of months ago, if I started a new game—no matter what it was—I'd start off on a high difficulty. At the very least, I'd go for normal, but only if it was clear that normal would provide a challenge. I reasoned that nowadays ‘normal' is geared toward a more general audience which may be less familiar with games than I am. And, more importantly, pssh. Of course I can do better than normal! More »

Posted by Kotaku Nov 28 2012 13:00 GMT
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#figures The MegaHobby Expo recently rolled through Tokyo, showing off an array of colorful sculptures and statues. This is pure geek heroin. More »

Posted by Kotaku Nov 17 2012 08:00 GMT
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#battlevixens Those battling Ikki Tousen girls are bringing their torn clothes and short skirts to the Tokyo stage. The manga turned video game and anime series is getting a theatrical adaptation. More »

Posted by Kotaku Oct 05 2012 10:20 GMT
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#persona With Visualive Persona 4 the Evolution, popular title Persona 4 returns to the stage. Once again, it's a theatrical extravaganza that mixes multimedia effects to bring Persona to life. More »

Posted by Kotaku Aug 29 2012 15:00 GMT
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#persona Now available from UDON Entertainment, Persona 4: Official Design Works collects the amazing work of acclaimed character designer Shigenori Soejima into one gorgeous 192-page tome, complete with an extensive interview and artist commentary sprinkled throughout. What better way to while away the hours until Persona 4 Golden's November release? More »

Posted by Joystiq Jul 20 2012 15:30 GMT
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Ghostlight is a UK publisher that's known for its adaptations of Japanese games (specifically JRPGs). Last week it asked readers of its official blog if there was any interest in seeing Ghostlight bring some JRPGs from Japanese consoles to PC. The interest was apparently high, because this week's blog post says Ghostlight is planning on doing exactly that.

There aren't a lot of details yet, but Ghostlight says talks are underway, and while the original plans were to just release these games digitally, fan response has got the company thinking about boxed copies of these translated games as well.

Posted by Kotaku Jul 02 2012 11:20 GMT
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First, the good news: fighting game Persona 4: Arena has between 30 to 40 hours of story mode. The bad news? The PS3/Xbox 360 game is apparently region locked. [Persona 広報 Blog and Atlus] More »

Posted by Kotaku Jun 12 2012 17:45 GMT
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#persona Persona 3 owes much of its success to the stunning work of legendary character designer Shigenori Soejima. The fan-favorite artist lends his commentary to 144 pages of character art, concept pieces and design work in Persona 3: Official Design Works, coming June 20 from UDON. More »

Posted by Kotaku Jun 12 2012 00:00 GMT
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#persona I'm a big fan of the music of the Persona series. In fact, I like it so much that I'll listen to it outside of the game. More »

Posted by Kotaku Jun 07 2012 10:45 GMT
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#persona While porn star Tsubomi recently appeared in the Persona porno parody, that's not all the 24 year-old has appeared in. She's appeared in far more dirty films—a mind boggling number, actually. More »

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Posted by Kotaku Jun 05 2012 10:40 GMT
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#persona Upcoming Persona fighter Persona 4: Arena gets a new trailer. This is it. More »

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Posted by Kotaku Jun 05 2012 10:20 GMT
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#persona Here's the latest trailer for upcoming PS Vita game Persona 4: Golden. The game is out this fall. This new trailer is out NOW. More »