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Posted by Kotaku May 28 2012 04:00 GMT
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#dayz So much of what makes zombie survival mod DayZ so enjoyable to play is in the intangibles. You can't sum it up in bullet-points, or just say "it's fun", you need to experience a night in the dark with no food or water, on the run from both the living and the dead, to really get a handle on things. More »

Posted by Kotaku May 15 2012 02:00 GMT
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#dayz Diablo III may have all the marketing and hype as far as the PC market is concerned, but I'll be damned if anything, Blizzard-developed or not, is going to keep me from playing more DayZ this week. More »

Posted by Kotaku May 11 2012 04:00 GMT
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#dayz Let me set the scene. DayZ, a mod for ArmA II, is one of the bleakest, most brutal video game experiences you'll ever have. More »

Posted by Kotaku May 09 2012 06:00 GMT
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#dayz I don't like most zombie games because, well, they're not really zombie games. They're action games using the texture of a walking corpse as your opponent. From Resident Evil to Left 4 Dead, they don't really capture the essence of a good zombie yarn like Dawn of the Dead or The Walking Dead manage. More »

Posted by Rock, Paper, Shotgun Apr 26 2012 15:00 GMT
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Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here…


Posted by Rock, Paper, Shotgun Mar 16 2012 18:00 GMT
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There’s definitely room for a simplified but not simplistic Arma II; big, intense, multi-layered battles but maybe a bit easier to pick up and play. I’m hoping that’s the route Iron Front – Liberation 1944 is taking, although the more I read about it the more Arma-ish it seems. It uses the Arma II: Operation Arrowhead engine to set the battles between the German and Russian forces in motion. I can be disappointing and excited at the same time, right?(more…)


Posted by Kotaku Jan 24 2012 06:00 GMT
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#arma Late last year, a British documentary used footage from a video game and amazingly labelled it as a secret IRA recording. It has now, a few months later, been given a severe dressing-down. More »
Gold Prognosticus

Whoops.


Posted by Valve Dec 22 2011 23:07 GMT
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ARMA 2 VERSION 1.11 HIGHLIGHTS
------------------------------

* Numerous bug fixes, multiplayer code tweaks and mission fixes
* ARMA 2, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Patch related informations:
---------------------------

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2 version 1.11 beta builds - http://dev-heaven.net/versions/1171
* ARMA 2 version 1.11 Release Candidates - http://dev-heaven.net/versions/1177

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!

Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/

Engine 1.10-1.11 Changelog
--------------------------
* Fixed: Signature Check Timeout issue.
* Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced

Missions 1.10-1.11 Changelog
----------------------------
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658)
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560)
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154)
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265)
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537)
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113)
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503)
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504)
* Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491)
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631)
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632)
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629)
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634)
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633)

More details at http://community.bistudio.com/wiki/ArmA_2:_Version_History

Posted by Kotaku Oct 10 2011 14:00 GMT
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#arma British communications regulator Ofcom is investigating how a UK documentary examining possible connections between Muammar Gaddafi and the IRA confused video game play for actual IRA footage of a helicopter being shot down. More »

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Posted by Rock, Paper, Shotgun Sep 27 2011 14:24 GMT
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Hey, everyone, please join in with the rest of the internet and laugh at ITV. They’ve only gone and made a documentary about Gadaffi’s links with the IRA, and then used footage from Arma II to illustrate it. “IRA Film 1988″ it says over a dodgy Frapsing of Arma II. No, they actually did that. Presumably, as PCG points out, because of this dodgy YouTube video. You can watch the clip in question below. (This was originally discovered by the BI Forums.)

The timing of this event, given recent trends, is impeccable. Good times.(more…)


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Posted by Kotaku Sep 27 2011 13:50 GMT
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#armaii A UK documentary examining possible connections between Muammar Gaddafi and the IRA apparently confused video game play for actual IRA footage of a helicopter being shot down. More »

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Posted by Kotaku Jul 20 2011 09:30 GMT
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#armaii This isn't role-playing as you generally associate it. There are no levels or perks here. Instead, this is role-playing in the strictest sense of the word, as a bunch of gamers act out the roles they've assumed in-game. More »

Posted by Rock, Paper, Shotgun Jul 19 2011 14:30 GMT
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I don’t know why I am surprised to see Arma 2 players effectively role-playing in their game, but it was still a bit strange to watch this video (below). It’s a bunch of footage shot by a “cameraman” as he and a reporter accompany the chaps from UKTF clan in their patrols on the game. They get ambushed, obviously, and plenty of dodgy-voice acting and life-threatening excitement ensues. Get through the first couple of minutes and it actually becomes pretty tense and exciting. Good job, those men.

Relatedly, if you an Arma 2 fancier, why not join our Arma 2 community?(more…)


Posted by IGN Jun 23 2011 19:54 GMT
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Prague, Czech Republic - Bohemia Interactive, the award-winning independent game development studio, is pleased to announce the launch of Arma 2: Free - a free-to-play version of the critically acclaimed mil-sim title Arma 2...

Posted by Rock, Paper, Shotgun Jun 23 2011 13:54 GMT
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According to the releases that have just popped up from BIS, both these games are now available for free. Sadly, they do seem to be jumping the gun somewhat, as the download links are not actually live on the site in question. When the links do appear, you’ll be able to get a version Arma II, minus the single player campaign, minus fancy graphics, but with all the awesome multiplayer and editor stuff, for nowt. Hell, we might just have to run some “Arma II 4 Nowt” RPS evenings so that some of you who haven’t yet tasted the pungent, leathery-yet-addictive taste of hard simulation can find out what it’s all about.

The other news which my headline so provocatively reveals is that the original Operation Flashpoint is now back in the BIS stable, although now called Arma: Cold War Assault. This too will be able for free, complete with the Resistance expansion. All this comes as BIS celebrate ten long, sometimes buggy years since the launch of the landmark soldier sim. Good job, them.


Video
Posted by GameTrailers Jun 08 2011 16:39 GMT
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Weapons and more highlighted in this trailer.

Posted by Rock, Paper, Shotgun Apr 21 2011 17:38 GMT
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Ah, Arma II. The game that reminds me we need to be doing more games night stuff. Yes. We shall. But also an email from Bohemia that reminds me that the combined expandalone – Reinforcements – is out, and has actually been so for a week, I think. This new pack includes the British Armed Forces and Private Military Company expansions as one, and does not require the original game to play. Fancy simulatory men being shot below, in a healthily footage-heavy trailer.(more…)


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Posted by GameTrailers Dec 11 2009 19:32 GMT
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ArmA II receives a brand new free update soon!

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Posted by Meow Mod Jul 15 2009 02:27 GMT
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Has ArmA 2 improved the formula?

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Posted by Meow Mod Jul 06 2009 22:42 GMT
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A plethora of gameplay features are at your fingertips to destroy the enemy in as many ways possible.

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Posted by Meow Mod Jun 19 2009 22:43 GMT
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Amidst terrorism, one warrior will stand.