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Posted by Joystiq Feb 17 2010 20:45 GMT
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This latest Red Steel 2 trailer proves one thing: life is tough in the west. Sure, we've played enough Oregon Trail to know all about the dysentery that plagued the settlers of our old west, but did you know, even in alternate universes, the west is just as wild? Let's not discount the hardships a katana-wielding cowboy must face, folks. It really makes you reflect on what's important in life -- looking all badass.

[Via Nintendo-Online]

Posted by Joystiq Jan 26 2010 21:30 GMT
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After pushing most of its anticipated titles from Fall 2009 into the new year (and some even further), Ubisoft has finally revealed when Red Steel 2 will exit the saloon doors and somersault onto retail store shelves. The latest trailer -- titled "Caldera" -- reveals the Wii-exclusive sequel will release on March 26 in Europe, while GameSpot confirms the game lands in the US on March 23, as previously suggested. Ubisoft plans to launch Red Steel 2 in two flavors: Standalone software for $50 and bundled with the Wii Motion Plus add-on for $60. GameStop preorder customers will also get exclusive access to two in-game swords. We're still smitten with the sequel's new manga-esque, East-meets-West visual style and "desert-bound, high-tech metropolis" setting, but we're also still holding our breath to see if Ubisoft can tweak the "canned" gameplay we experienced during our last hands-on with Red Steel 2.

Posted by GoNintendo Jan 26 2010 17:56 GMT
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Is Caldera the whole land and not just the city? Let’s talk about the world of Red Steel 2 a little. Caldera is a city in what is generally known as the “Nevada Territories”. It’s kinda northwest of Las Vegas, off the beaten path a bit, in what’s affectionately known as the “High Desert” (a.k.a. the Mojave [...]

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Posted by GameTrailers Jan 26 2010 17:01 GMT
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The inhabitants of Caldera don't take kindly to outsiders.

Posted by Joystiq Jan 19 2010 21:30 GMT
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It appears that Ubisoft has unceremoniously dated Red Steel 2 for March 23, 2010, according to the publisher's site. Ubisoft mentioned the release window last July and didn't include Red Steel 2 in its recent delay announcements. We've contacted Ubisoft to confirm the date. The Wiire notes that Ubisoft slashed Red Steel 2 sales projections by half -- to 500k expected units sold -- during its financial update last week. Hopefully, the MotionPlus-required game has worked out its control issues in the 6 months of extra polish time it's received. [Via The Wiire]

Posted by GoNintendo Jan 17 2010 18:13 GMT
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The official Ubisoft info page for Red Steel 2 isn’t exactly all that great. It seems to be a little bit rushed, unlike the regular site. While it’s nothing to look at, the page does have a release date. With Ubisoft putting up the release date, I would think that it’s the [...]


Posted by GoNintendo Jan 17 2010 18:00 GMT
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Platform: Wii Rating: Teen Content descriptors: Animated Blood, Mild Language, Mild Suggestive Themes, Violence Rating summary: In this first-person sword-fighting game, players control a banished hero, a seasoned cowboy-samurai who returns to his town taken over by villains. Players must rid the town of thugs, scavengers, and flying robots while discovering the fate of the Kusagari [...]

Posted by GoNintendo Jan 03 2010 18:58 GMT
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Coming from the most recent issue of Famitsu… - in terms of content, the game is about 95% complete - in terms of debugging, the game is about 90% complete - the cel-shaded approach was taken in order to mesh better with the MotionPlus control – movies such as Akira Kurosawa’s Seven Samurai and Kim Ji-woon’s The Good, the [...]

Posted by GoNintendo Dec 26 2009 15:58 GMT
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We’ve all been waiting to get our hands on the finished version of Red Steel 2. This title is going to be the first game that could really show us how the future of gaming with MotionPlus could be. I know I have a lot of hope for the title, and hopefully this [...]

Posted by GoNintendo Dec 04 2009 03:39 GMT
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Four more user-submitted Red Steel 2 questions have been answered by Jason Vandenberghe, Creative Director on the project. Check out one response below, then click over for all the 3 other questions. Q: Can you hit with the sword handle? A: Yup. Well, actually, let me answer that as “sort of”. I think what you [...]

Video
Posted by GameTrailers Oct 02 2009 22:10 GMT
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Using the full potential of the Wii-Mote Plus is paramount to sword-fighting.

Posted by Joystiq Oct 01 2009 21:35 GMT
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Most of the doubt surrounding Red Steel 2 has to do with the swordplay -- and it's for good reason. The bandana'd thug-slashing permeating the entirety of its predecessor just flat out didn't work, most of us can surely agree. But this latest video diary shows how the addition of Wii MotionPlus has really changed the experience in the sequel, at least from a slashing and stabbing perspective. See for yourself in the footage above.

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Posted by GameTrailers Sep 25 2009 22:45 GMT
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Get ready to slash and shoot down some serious foes.

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Posted by GameTrailers Sep 24 2009 13:19 GMT
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You a street brawler?

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Posted by GameTrailers Sep 24 2009 13:06 GMT
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This gameplay is a real drag.