Red Steel 2 Message Board older than one year ago

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Posted by Joystiq Mar 21 2010 02:30 GMT
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Well sure, the baddies from Red Steel 2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of fancy footwork going on -- not to mention tons of other stuff getting cut, as you might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes will stop your combination of bullets and sword charging full speed at them, you'll want to pay extra close attention at the end there (spoilers: they handle it like jedi).

Posted by IGN Mar 17 2010 17:32 GMT
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Award winning composer creates gun-slinging, sword-swinging soundtrack for Ubisoft's action fighting game on Nintendo Wii.

Posted by GoNintendo Mar 13 2010 10:25 GMT
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Well…which boxart do you think is the best? I’m in a toss-up between Japan and Europe…with North America’s boxart sitting in last place for me.

Posted by GoNintendo Mar 12 2010 02:48 GMT
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As you all know, there have been a ton of assets and videos pouring out for Red Steel 2. Remember, the game launches later this month in both Europe and North America! Perhaps that’s why the website is now bursting with content! Hit up the link below to check it out. [...]

YouTube
Posted by GoNintendo Mar 04 2010 18:19 GMT
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More screens here A portion of a Wiitalia interview with Ubisoft’s Jason Vandenberghe… Wiitalia: what about the leak of a multiplayer mode? JV: I really wanted a multiplayer mode for the game, I had many ideas concerning it. One of my favourite weapon in a multiplayer FPS was the Type-1 sword in Halo, it was so [...]

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Posted by GameTrailers Mar 02 2010 01:58 GMT
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This speed drawing of Tamiko runs at approximately 200% speed--you can win one of five signed copies of the Tamiko print featured.

Posted by IGN Feb 24 2010 21:52 GMT
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Ubisoft gives us an idea of what's to come in Red Steel 2.

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Posted by GameTrailers Feb 23 2010 21:40 GMT
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End your foes with a lethal blow from Red Steel 2's samurai cowboy.

Posted by Joystiq Feb 22 2010 21:05 GMT
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Dear 2010,

It's a chilly December day here in New York City. Ubisoft has stopped by with a copy of Red Steel 2, forcing me to adhere to a strict embargo, one that ends in a brand new decade: February 22, 2010. I hope with the new decade comes flying cars, robot servants and -- perhaps more reasonably -- a better version of Red Steel 2.

You see, here in 2009, Red Steel 2 continues to control poorly. Once again, Red Steel fails to capitalize on the dream of "1:1" sword controls, as Wiimote swings still translate into predetermined animations. Although Red Steel 2 requires the MotionPlus accessory, the game doesn't demand precision or finesse; all enemies are seemingly killed the same way: by stabbing them in the back. Battles are largely reduced to waiting for an enemy to attack, dodging and then swinging wildly at the enemy's weak point. Any other method seems ineffective, with gun play serving a largely decorative purpose. (Enemies seem to block every shot you fire.)

Posted by IGN Feb 22 2010 17:00 GMT
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It's been a long wait since the E3 debut, but we get our hands on a near-final build.

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Posted by GameTrailers Feb 19 2010 04:02 GMT
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Learn the tricks of the gunslinging ninja trade for the upcoming Red Steel sequel.

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Posted by GameTrailers Feb 19 2010 04:02 GMT
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Chain attacks for ultimate damage with WiiMotion Plus controls!

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Posted by GameTrailers Feb 17 2010 20:51 GMT
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Some days are worth calling in sick, especially this one for the cowboy of Red Steel.