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Posted by IGN Oct 04 2011 01:21 GMT
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That Rage is a visual marvel should be no surprise. id Software has consistently set new industry standards since the days of Wolfenstein 3D. Rage, built using id Tech 5 engine, is one of the best looking games ever made, boasting an incredible blend of artistry, animation and smooth performance. Th...

Posted by Kotaku Oct 03 2011 17:40 GMT
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Dallas-based id Software has a big title coming out tonight, so Tim Willits, Matt Hooper, John Carmack, and other key members of the Rage team will be hanging out at a GameStop, just like everyone else. Show them some love. More »

Posted by IGN Sep 30 2011 23:51 GMT
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In Rage you're safe within the borders of the game's two main towns, but everywhere else you're at risk. Crazed bandits drive cars armed with rockets through the open spaces and everywhere else lurk things that want nothing more than to tear you to bits...

Posted by Kotaku Sep 30 2011 19:00 GMT
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#rage Rage isn't just a shooter. Or a driver. Or a shooting driver. Or a sorta action game. Or a sorta role-playing game. It's also a post-apocalyptic game closet: A place where you can go to spend hours soaking in future Earth's take on card, music and dice games. Oh! And even play a little finger filet. More »

Posted by Kotaku Sep 30 2011 15:40 GMT
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#rage Oh don't worry, id's latest and greatest is still scheduled to come out next week; it's premise just got a little bit weaker, as NASA reveals there are fewer apocalypse-causing asteroids rocketing through space than we once thought. More »

Posted by Joystiq Sep 30 2011 00:00 GMT
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You didn't think Rage was only about the relationship between a fallen-to-Earth Ark dweller and wasteland superhero John Goodman, did you? As this latest walkthrough can attest, it's also about carefully angling rockets to murder faraway goons. Oh, and wearing totally sweet deer antlers as a warrior helmet, naturally.

Posted by Rock, Paper, Shotgun Sep 29 2011 14:08 GMT
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All this malarky about pre-order bonuses leaves me a bit uninterested, and I tend to gloss over such news. This one, however, had me say “Aw.” And also “C’mon.” You know in that imploring, almost disbelieving way? The double barrel shotgun in Rage is only (so far) available if you pre-order, and therefore get the Anarchy edition. So a post-apocalypse game, by Id, where the sawn off double-barrel shotgun is only available as a bonus item.

Really? C’mon. There’s a bunch of other pre-order items, if you care, and they’re illustrated in the video below. (Worth noting: Bethesda tell us that we won’t be getting any early access to the PC version of the game, so we can’t review it before it comes out, so we can’t tell you whether or not to pre-order! Ha.)(more…)


Posted by IGN Sep 27 2011 16:06 GMT
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Rage incorporates a number of new elements for a game from id Software. There's a much more substantial story this time around, characters to talk with and towns to walk around in. You can talk to NPCs to buy and sell gear, play mini-games and accept new quests, then hop into a vehicle and drive around the wasteland blasting rockets at bandits. Despite all the new features, id's game is still a shooter at heart, and features a diverse arsenal...

Posted by IGN Sep 26 2011 02:50 GMT
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When it comes to first-person shooting in video games it's safe to say that id Software, the creator of Wolfenstein, Doom and Quake, has got the genre down to a fine-art. Hell, the studio basically created the genre what more proof do you need? The developer's next game isn't just a shooter tho...

Posted by Joystiq Sep 26 2011 00:30 GMT
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Rage will span three discs on Xbox 360 and require an 8GB install on PS3, id Software creative director Tim Willits has confirmed. It was rumored that Rage would have a large install and multiple discs on 360, but it seemed as if id was leaning toward a slim-and-trim two-disc set, stating that a separate multiplayer disc-swap would be "fail." id didn't have to pick a disc number for the PS3 version of Rage, effectively utilizing the Blu-ray drive to hold all of the game's 8 gigs, something that Willits seemed very pleased about:

"Sony was great," Willits said. "Kudos to Sony for letting us do that. They don't allow every game to do that. So definitely, hats off. What we were able to do is install all the textures to the highest level. What is nice about the PS3 platform is that it's just one platform. Everyone has one Blu-ray drive, one hard drive, it's all the same. Some of the other systems you have... should I install it on my 360? Should I not install it? So yes, it's very nice."

For 360 versions, Willits said id recommends installing the game to the hard drive, or if you don't have the space for all 22GB, after installing and finishing the first half of the game from disc one, uninstall it, and then install disc two. There isn't a reason to disc-swap after completing the first half, and "you don't really need to install the multiplayer disc if you're really tight on hard disk space," Willits said.

Posted by IGN Sep 24 2011 19:18 GMT
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Rage will be three discs on Xbox 360 and an 8GB install on PlayStation 3, creative director Tim Willits has confirmed...

Posted by Rock, Paper, Shotgun Sep 14 2011 15:11 GMT
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It’s a simple enough demand, I think. Yes, id, we’ve been increasingly impressed with the constant trickle of promotional trailers you’ve put out for Rage over recent months, and you’ve proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it’s about time for the Commander to return to our screens, and some form of DLC for Rage seems like the perfect opportunity. (more…)


Posted by IGN Sep 08 2011 16:35 GMT
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Bethesda released a new trailer for Rage showing off co-op mode for the first time. Check out what happens when you and a friend tear up the town of Wellspring...

Posted by Rock, Paper, Shotgun Sep 08 2011 15:18 GMT
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It’s often the case that companies release one trailer that gives away more about how a game will actually play that all the other trailers combined. I get the feeling this might be the one for Rage, which really does seem to convey a lot about how the game is going to look and play, present its UI, and everything else. Perhaps it’s something to do with being able to see a player’s viewpoint and at the same time seeing him from the perspective of his buddy, but I’m getting a really good sense of how the game will deliver itself from this. Take a look and see if you agree.(more…)


Posted by Joystiq Sep 07 2011 18:30 GMT
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After peeping the minimum PC specs required for id Software's mutant shoot-a-thon, Rage, we realize that our plan to duct-tape six Eee PCs together might not work out. Head past the break and see for yourself.

Posted by IGN Sep 06 2011 23:05 GMT
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Curious to know what kind of hardware you'll need to run Rage? id Software's post-apocalyptic shooter is set to be released on October 4 in North America, and the official hardware requirements are now out in the open. This will be the first game released using id's Tech 5 technology, and it should ...

Posted by Joystiq Sep 03 2011 04:00 GMT
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AMC's Breaking Bad featured a bizarrely long, obvious advertising plug for Rage on this week's episode, as seen above, and included a light-gun motion-controller that Bethesda assures us is entirely fictional. We knew using crystal meth could lead to extreme, sudden bursts of rage -- we just didn't think it would ever be so literal. The clip shows Jesse Pinkman, drug-peddler extraordinaire, playing a level of Rage while hallucinating about shooting chemist Gale Boetticher point-blank in the face.

While we don't know what Bethesda's strategy is with this plug, we're pretty sure it's not a great argument against the (bogus) theory that video games promote violence. Maybe it marks the beginning of Rage's new reverse-psychology tagline: Rage -- Not Even Once.

Posted by IGN Aug 29 2011 20:38 GMT
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Breaking Bad, the super-popular television show based around a chemistry teacher and his former student -- both turned drug lords -- had a little video game ode in its most recent episode. The seventh episode of the fourth season, entitled Problem Dog, showcases main character Jesse Pinkman (played ...

Posted by Joystiq Aug 27 2011 06:30 GMT
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Will the man with the flamethrower ever learn? As seen in the latest trailer for id Software's upcoming shooter, Rage, he clearly still hasn't. What's that, flamethrower man? You didn't realize your gas tank was explosive? Incorrigible, we say!

Posted by Rock, Paper, Shotgun Aug 26 2011 14:00 GMT
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Immediately after sitting down for a surprising hour with id’s forthcoming shooter Rage, I collared creative director Tim Willits for a quick chat. Covered: how close to finishing the game id are, how they hope to do DLC right, how people are playing the game in different ways, how… noteworthy he found some of the game’s female voice actors, and Rage’s ‘imperfect is good’ approach to character design. (more…)


Posted by Kotaku Aug 24 2011 16:40 GMT
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#skyrim PAX Prime 2011 kicks off on Friday and with it comes a chance for every day gamers to check out oodles of new games, games like Skyrim and Rage. More »

Posted by Rock, Paper, Shotgun Aug 23 2011 17:00 GMT
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While Dishonored was the best thing I saw at Gamescom by a long shot, bagging the bonus invisible award of ‘most pleasant surprise’ was id’s soon-to-be-released Rage. I feel like I’ve been seeing Rage forever by this point – so many trailers, so many preview events, even some hands-on time. And I’ve always thought of it as this fast, dumb, relentless, obvious thing – which, it transpires, is because I’ve always been shown it as if it is. I’ve been shown or dropped straight into fighting, rather than approaching the game at the pace it’s designed to play at or nosing at the world it’s built. Now, I feel completely different about it.(more…)


Posted by IGN Aug 19 2011 23:36 GMT
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Gamasutra's Kris Graft conducted an extensive interview with John Carmack today discussing Carmack's work on Rage, the technology that powers it, and a few other topics including our biological limitations when we play video games...

Posted by Joystiq Aug 18 2011 20:20 GMT
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We tend to give Facebook a lot of guff for its many, many menial labor simulators, but today, the social network gets a pass. As a way thanking the 100,000 users that "Liked" the official Rage page on the service, id has made the iOS versions of the game (both classic and HD) free for the next week.

Our temporary Facebook armistice will, of course, be rescinded the moment someone invites us to join their mafia.

Posted by Kotaku Aug 18 2011 14:55 GMT
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Id Software promised to give away the iPhone and iPad versions if it got 100,000 "Likes" on Facebook. It did. So now it's going to be free for one week. Swing by the App Store to get it. [iTunes] More »

Posted by Giant Bomb Aug 12 2011 18:00 GMT
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Bethesda will be the latest publisher to adopt the admittedly ingenious, if not slightly draconian system of setting aside specific content for purchasers of new copies of id Software's upcoming open-world shooter Rage. However, unlike other publishers who have actually excised typically accessible features (like, say, online multiplayer) for the sake of thwarting the hordes of used-game buying locusts running rampant over the retail landscape, id's offering doesn't sound like it's all that big of a deal.

Want to go party with these guys? Pay up, cheapskate!

Instead, we learn via an interview with id Software creative director Tim Willits over at Eurogamer that the sewer system, a network of underground tunnels filled with mutants and bonus loot (possibly mutant bonus loot as well--hard to say at this juncture) will only be freely accessible to those who buy a new copy. Any players with a used copy who want to traverse the dark, dangerous, and likely stinky tunnels may be out of luck. Unfortunately, he doesn't specify in the interview if the sewers can be accessed by used players if they pay extra later on, though it sounds as though they won't.

I played through a decent chunk of Rage not too long ago, and I happened upon a couple of the sewer tunnel entrances. At one point, a kindly old NPC told me that it was super dangerous to go down there, though if I did, I'd find all sorts of treasures that I might not otherwise find on the surface world. All I'd have to do is deal with a bunch of angry, bloodthirsty mutants. Essentially, this sounds like kind of a bonus area, where you go to find extra special loot while trying not to die in the process. Willits himself even made the sewer area not sound like a relatively minor thing in the interview.

"Most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject."

So, there you go. If you're buying the game used, you probably don't even want this silly little trifle. Most people won't even bother with it. Therefore you should feel not at all burned by the fact that if you bought a used copy of Rage, you probably can't have this. If anything, you should feel pretty cool about it. You're being totally anti-conformist by not having those sewers accessible. It's actually pretty punk rock, if you think about it.

Though, actually, so is hanging out in sewers. Especially since it's off the beaten path, where all the totally conformist players will be spending most of their time, because they're like sheep who have to be told where to go and what to do. Not like you, though. You're a rebel, and if Tim Willits is telling you not to go into the sewers because you probably wouldn't want to anyway, you can just prove him wrong! He's not your dad! And if he was, you'd extra not listen to him!

Jeez. So you're punk rock if you do, and punk rock if you don't? That, uh...that's a real conundrum right there. Big time noodle-scratcher. Good luck with that!


Posted by Joystiq Aug 12 2011 17:15 GMT
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Sewer levels are frequently some of the most maligned in any action game, but in Rage they're a bonus. In an interview with Eurogamer, id creative director Tim Willits said that sewer hatches scattered across the landscape would be open for those who bought the game new, a perk those buying used will have to pay for.

It's bound to irritate some fans, but Willits tried to soften the blow by downplaying the significance of the sewers, saying, "Most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject."

Used buyers, we know your inclination is to start fuming, but just look at those guys in the above image. Do you honestly want to poke around the sewers underneath their house?

Posted by Joystiq Aug 12 2011 10:00 GMT
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"You can imagine, if there was an actor from Hollywood that could survive an asteroid destroying the earth, he would be on that list." That's how Id Creative Director Tim Willits explained the choice to cast John Goodman for the voice of "Dan Hagar" in Rage. Goodman's immortality has, until now, been only rumor.

Posted by Kotaku Aug 10 2011 18:40 GMT
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#quake Quake Live is a browser based free-to-play version of the classic FPS Quake III Arena that has been out of beta for a year. In a recent interview with VG24/7 id CEO Todd Hollenshead discussed what hasn't gone right. More »

Posted by Joystiq Aug 10 2011 01:15 GMT
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  • id Tech 1: Doom(1993), Doom 2 (1994)
  • id Tech 2: Quake (1996), Quake 2 (1997)
  • id Tech 3: Quake 3 Arena (1999)
  • id Tech 4: Doom 3 (2004)
  • id Tech 5: Rage (2011)
Notice a trend? With the exception of the earliest id shooters, which evolved very quickly, id has been in the business of developing one game per technology platform for the last eleven years. Sure, they licensed that technology to other developers to create other id titles like Wolfenstein: Enemy Territory to Quake 4 but when strictly talking about the work being done internally at id, technology and game development have gone hand in hand. But id's Todd Hollenshead knows that has to change.

"We need to get to shorter cycles," Hollenshead told VG247. "And I think part of that is that we can't be doing a revolutionary technology with every game we develop." To that end, the studio's upcoming Doom 4 will use - you guessed it - id tech 5! "We have to go to a bit more of an iterative technology approach," he admitted, adding, "I think it's a completely doable thing, but I don't think it just happens without putting some effort into it."

Luckily, with Bethesda's deep pockets backing the studio now, id is able to work on two games in parallel, without risking everything. "The capital required to put both those games in production - the means and size to do them at a triple-A level - would have been a literal "bet the company" sort of thing," Hollenshead explained. So, after Rage ships does that mean id can finally get to work on that Commander Keen reboot we've been waiting for all these years?