Insanely Twisted Shadow Planet Message Board

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Posted by Giant Bomb May 05 2012 03:29 GMT
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It's a race to see if the Shadow Planet's enemies can kill our group before they destroy each other.

Posted by IGN Apr 19 2012 22:40 GMT
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Anyone itching for a Metroid-style adventure will want to dive into Insanely Twisted Shadow Planet. From the comfort of your flying saucer, you'll explore a bizarre alien world, solve puzzles, and find useful tools that grant you access to previously inaccessible areas. This is a fantastic game with...

Posted by Rock, Paper, Shotgun Apr 18 2012 08:30 GMT
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“Insanely Twisted Shadow Planet” is quite the mouthful. The implications, too, are downright fascinating. Are there, for instance, Shadow Planets that are neither insane nor twisted? Could they even be generally pleasant with moderate weather and shadowy denizens that have sunny personalities? Perhaps the sequel will be Pleasant Vacation Spot Shadow Planet. At any rate, the least savory of Shadow Planets is now open for business, and you can grab the highly acclaimed action adventure puzzler shooter and probably golf sim on Steam, or keep reading the rest of this post – which will ultimately enrich your life in no meaningful way.

(more…)


Posted by Valve Apr 17 2012 18:53 GMT
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Insanely Twisted Shadow Planet is Now Available on Steam.

In this Insanely Twisted, 2-D action-adventure game, explore unique environments and battle bizarre creatures as you make your way toward the center of the mysterious Shadow Planet! Solve complex puzzles and upgrade your ship with alien technology as you fight to save your home world.

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Posted by Rock, Paper, Shotgun Mar 29 2012 19:00 GMT
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I keep reading the name Insanely Twisted Shadow Planet as one word in my head, delivered in breathless American advertising fashion. Whoever stole the spaces from those words in my thoughts, I truly hope you’re putting them to good use. If you’re using them to add double spaces after full stops, then I will hunt you down. Erm, things went a little surreal there. Back on track: the attractive adventure shooter thinger is maneuvering its way to the PC, with its co-operative DLC coming as an added bonus.(more…)


Posted by Joystiq Mar 29 2012 16:00 GMT
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After being rated by the ESRB back in January, the PC version of Insanely Twisted Shadow Planet is now official. Speaking on Nintendojo's Airship Travelogues podcast, Michel Gagne and Joe Olson of Shadow Planet Productions revealed that "the PC version is coming very soon."

Insanely Twisted Shadow Planet will be available via Steam and will support keyboard and mouse control. Furthermore, the PC version will also include the cooperative "Shadow Hunters" downloadable content for free. The port is apparently "ready to go," but the release date remains in the shadows for now.

[Thanks, Andrew]

Posted by Joystiq Feb 23 2012 18:00 GMT
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Look, sometimes things just happen and there's no explanation, okay? The universe is random and we're all going to have to come to terms with the fact that rhyme and reason are a luxury we're not always afforded. There's an Insanely Twisted Shadow Planet promotion going on at Del Taco right now and that's just the world we live in.

For a limited time and at participating locations, every Kid's Meal comes with an Insanely Twisted Shadow Planet sticker board and matching static clings. Why have a promotional tie-in so long after the game's release, you might ask? Because it's Del Taco, and Del Taco is a confusion singularity. Adding seven-month-old gaming merch to the burritos, crinkle fries and chicken strips you're already getting at 4:38 in the morning makes complete sense when your understanding of the universe is Of The Taco.

Posted by Joystiq Jan 17 2012 19:30 GMT
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PC owners will soon be able to explore the Insanely Twisted Shadow Planet, according to the ESRB. The organization has posted a PC rating for the title, which was then noted in an article on ExtraGuy. Said article was subsequently tweeted by the Shadow Planet account with a "hmmmmmm" and a winky-face.

A winky-face. Yeah, we'd say Insanely Twisted Shadow Planet is definitely headed to PC. We've contacted developer Fuelcell Games just in case.

Posted by Joystiq Sep 07 2011 03:00 GMT
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The latest Xbox Live release schedule portends a return voyage to Insanely Twisted Shadow Planet. The stylish, free-floating exploration game is set to receive a new add-on, called "Insanely Twisted Shadow Planet: Shadow Hunters," on September 13.

According to comments made earlier by Fuelcell games CEO Joe Olson, the DLC introduces a "co-op experience," presumably boosting the number of simultaneous flying saucers in a single household to impending-divorce levels.

Fuelcell has confirmed neither the release date (which is subject to change), nor the listed price of 400 MS Points ($5). We'll let you know as soon as we hear more about the actual "C" in this DLC.

Posted by Kotaku Aug 12 2011 21:00 GMT
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#insanelytwistedshadowplanet The recently released XBLA side-scroller Insanely Twisted Shadow Planet wears each of its various influences proudly on its sleeve. You'll probably see them if you play it, but if I had to list them all, I'd take a deep breath and say: A moderately tripped-out short from Fantasia grafted onto PixelJunk Shooter through the lens of Limbo by way of Shadow Complex, all wrapped up in a weirdo Dr. Seuss-gone-wrong art-style. More »

Posted by Joystiq Aug 11 2011 17:00 GMT
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In the first half of the year, whenever you ask an XBLA developer when their game is coming out, you'll almost always get the same answer: "We're shooting for summer." It's not just that downloadable games look great with a base tan. Their creators are hoping to get on board with Microsoft's Summer of Arcade promotion and all the promotion that goes with it. As the XBLA activity readings (based on purchased versions) for last week demonstrate, it's a profitable plan.

The top three titles between August 1st and 8th were the current Summer of Arcade offerings: From Dust, Insanely Twisted Shadow Planet and Bastion. We don't have specific numbers, but when you see a high-profile, high-quality July release like Ms. Splosion Man (which wasn't part of the promotion) way down there at #15, it's hard to deny the Summer of Arcade bump.

Posted by Rock, Paper, Shotgun Aug 11 2011 12:18 GMT
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I’ve not played Shadow Planet Productions’ crazy looking Metroidvania/twin stick shooter beyond the demo yet, but just before I snapped and got it for the console, Eurogamer have lead me to believe that a PC release might be in the works. As one of the more interesting indie titles this year, that’s surely good news. (more…)


Posted by Joystiq Aug 05 2011 17:00 GMT
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Fuelcell Games is currently working on DLC that will deliver a "co-op experience" to Insanely Twisted Shadow Planet. Eurogamer spoke with studio CEO Joe Olson who confirmed the detail, but said he couldn't talk much about the DLC since Fuelcell is in the early stages of developing it. Olson also mentioned that a PC release is "to be determined at this point" with publisher Microsoft.

Olson also discussed the critical reaction to Insanely Twisted Shadow Planet, which is currently all over the map. He believes the most polarizing factor was that the game didn't give "cut-and-dried, black-and-white goals." He says that was a conscious decision, to have a game with no words, text or dialogue.

As for the game being too short, Olson feels however short or long the experience was, the team wanted the game to be consistent throughout, and that the final product kept things tight. We can understand that -- it certainly left us wanting more.

Posted by Giant Bomb Aug 03 2011 11:00 GMT
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4 out of 5

GROSSSSSSSSSSSSS.

In contrast to its wordy title, Insanely Twisted Shadow Planet is one of those games that's easy to describe as an amalgam of elements from other notable releases of the last few years. In this case, they're all downloadable games like this one. Start with the ability-driven, backtracking gameplay and graph-paper map of Shadow Complex, blend in the floaty flight controls of PixelJunk Shooter, and coat with a beautiful silhouetted art style reminiscent of Limbo. The sum of these parts is an airy third entry in this year's Xbox Live Summer of Arcade that won't tax your skills much, but makes for a fun and easygoing ride while it lasts.

Shadow Planet hinges on the same 2D gameplay formula that underpins Shadow Complex, Metroid, and most of the latter-day Castlevanias, where you continually pick up new abilities as you explore that let you double back and get into previous areas you couldn't access the first time. Here, those abilities include a buzzsaw, tractor beam, reflective laser, and an all-purpose jointed grasping arm that lets you pick up and move objects around, or grab onto certain surfaces and anchor your ship when you're caught in a strong current.

There are some pretty neat boss designs in here.

All of these items operate with sensible dual-joystick controls that especially give the up-close abilities like the saw and grabbing arm a tactile, one-to-one feel. Some of the ranged weapons are a little less reliable, though; it's tough with a couple of them to see where you're going to shoot until you already shoot. Some sort of onscreen aiming cue or reticle would have helped, since the little animated weapons attached to your ship aren't always sufficient on their own, especially when the camera pulls way out in some areas. There are a few other weird inconsistencies in the way the grab arm works and such that make the gameplay occasionally feel a little rough, but there are very few instances where that directly impacts your ability to get through a given area. At least the movement control feels spot-on. You've got great maneuverability, and your ship has the perfect amount of weight to it.

Actually, your very first ability in the game is an omnidirectional scanning beam that shows you exactly which ability to use on each enemy and environmental obstacle you encounter. Of course you're free not to use the scanner if you want to rely on the ol' trial and error, but its presence belies a broader theme in this game's design: it's almost painfully straightforward. From the outset, the map shows you most of the "points of interest" where upgrades, collectibles, and ability-specific obstacles are located, and it automatically annotates each of these points with the ability you need to use on it once you've scanned it, so it's especially easy to head back to all the icons for a given ability once you've picked it up.

Some of the areas have a great sense of scale.

There's never any guesswork involved in where you need to go, and very little in where you can go, since all of the nooks and crannies on the shadow planet are quite obvious either on the map or in the course of your exploration. I only found one of what I would truly consider a hidden area in the whole game, yet I finished the campaign lacking only two collectibles out of dozens, and I didn't even go out of my way looking for those. Don't get me wrong, this game is plenty entertaining and offers a lot of unique things to do and look at, but you may feel like you breezed through it and saw most of its sights more leisurely than you'd expect from a game of this type.

It sure is a great-looking game, full of greasy-looking tentacles and weird insectoid enemies that all animate like they're straight out of an animated feature film. That goes for the different environments as well, which have you zooming around underwater, through ice caverns full of laser-reflecting crystals, and in a mechanized area where flying inside rotating gears gives the illusion that the entire world itself is rotating around your stationary ship. There's a unique character to the game's visual presentation that alone nearly makes this game worth the price of admission. It's a joy just to look at. Look at it yourself and you'll see what I'm talking about.

When you finish the relatively brief campaign, you've still got the "lantern run" multiplayer mode, and that might be one of the best things in this package. It's a strictly scrolling-to-the-right affair where you and up to three others use your ship's grabby arm to each drag your own lantern through an increasingly tough obstacle course, all while a screen-spanning tentacle monster relentlessly pursues you. Since the arm counts as a weapon, you have to drop the lantern in cases where you need to fight enemies to advance, or use the arm or buzzsaw to clear other obstacles, so you get into a lot of fast-paced fight-or-flight strategizing from moment to moment here.

I like how all these screenshots are a different color.

The best part about lantern run is that the order of the enemies and challenges seems to be somewhat randomized each time you play it. The worst part is that the difficulty doesn't seem to differ much (or at all) whether you're playing alone or with other people, making it pretty overwhelming when you're going solo. But lantern run is a blast with a full group of players taking turns carrying lanterns, fighting enemies, and clearing out obstacles so everyone can get through. Lantern run makes high-level demands on your skills that the single-player campaign never does.

Insanely Twisted Shadow Planet may not offer the depth or distraction of the standouts in this specific subgenre, but it still effectively scratches the same itch as those games, and it does it with style. While it's hard to resist wishing that there were more of this game to experience, it's just as easy to enthusiastically appreciate what's already here.


Video
Posted by GameTrailers Aug 02 2011 19:01 GMT
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The creatures of the underground come out to play in this gameplay clip from the playable demo!

Video
Posted by GameTrailers Aug 02 2011 19:01 GMT
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The laws of sound and air come into play in this clip from Insanely Twisted Shadow Planet's demo!

Posted by Joystiq Aug 01 2011 17:05 GMT
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In some indeterminate galaxy, a giant black mass pulsates. The mass ripples, and a piece of it launches into space, splashing onto a distant sun. In an instant, a dark transformation begins as tendrils erupt from the surface and engulf the star in blackness.

In the same instant, fragments of the eruption collide with a nearby planet, setting a similar transmogrification in motion. An alien, observer to all this chaos, leaps into his flying saucer, determined to save his home world and stop those who have turned the sun into a writhing, evil thing.

Insanely Twisted Shadow Planet begins stupendously, kicking things off with a visually stunning, orchestral bang. Its first moments are truly captivating, introducing a planet that is both hostile and inviting -- a world that begs to be explored.

Posted by Kotaku Jul 27 2011 05:00 GMT
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#fromdust From Dust and Insanely Twisted Shadow Planet are both part of Microsoft's Summer of Arcade Games promotion for the Xbox 360. Neither is supposed to be out, but for some reason, both now are. More »

Video
Posted by GameTrailers Jun 10 2011 01:35 GMT
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Get a dose of Twisted Shadow Planet gameplay straight from the floor of E3 2011!

Posted by Joystiq Jun 09 2011 00:00 GMT
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I went into Insanely Twisted Shadow Planet with very little background information. I've seen a few trailers -- and it looks just as great in person -- but other than that I started playing knowing virtually nothing about the overall bent of its gameplay. Much to my delight, I was greeted by an expansive world (think Metroid) to explore and some inventive, well-polished mechanics.

Posted by Joystiq Jun 07 2011 04:00 GMT
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Remember that childlike sense of wonder you lost? The one that was slowly beaten out of you once grade school ended? Well, we found it. It's cozily tucked away inside this Insanely Twisted Shadow Planet trailer. Give it a watch and start counting the days until July.

Video
Posted by Giant Bomb Jun 06 2011 23:18 GMT
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This shadow planet is pretty twisted, insane.

Posted by Giant Bomb Jun 06 2011 21:02 GMT
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Ah the Summer of Arcade, that special time of the year when children and adults alike can avoid basking in the warm summer breezes and touching anything that remotely resembles fresh air, and instead spend five straight weeks downloading and playing through five new Xbox Live Arcade games Microsoft deems rad enough to put in its Summer of Arcade promotion.

One of these games is not like the others...

Most of the lineup actually consists of titles we around the Giant Bomb offices have been looking forward to for quite a while now, such as the debut title from Fuelcell Games, Insanely Twisted Shadow Planet, and Ubisoft's intriguing "spiritual successor" to Populous, From Dust. One I'm personally looking forward to is Toy Soldiers: Cold War, the follow-up to Signal Studios' surprisingly enjoyable tower defense game.

And then there's Fruit Ninja: Kinect. Yeah. Fruit Ninja. Kinect. Mmmhmmm.

Moving on! Last, but definitely not least is the debut title from Supergiant Games, Bastion. Obviously, we have a slightly vested personal interest in that one, what with all the coverage of it we've had via our Building the Bastion segments on the Happy Hour shows. Still, I'll try and remain as objective as possible in wishing congratulations to the Supergiant posse regarding their inclusion.

The promotion kicks off July 20th. No specific dates have been given for each title yet, but expect one a week for the five weeks starting on the 20th. Can we maybe have Fruit Ninja come the last week? During Gamescom? That'd be swell. Thanks.


Video
Posted by GameTrailers Jun 06 2011 16:00 GMT
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The saucer is assembled and the journey begins!

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Posted by GameTrailers Mar 16 2011 20:03 GMT
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Find out how the animated feature pushes the envelope of 2D gaming in this interview with the series' Co-Creator Michel Gagne.

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Posted by GameTrailers Mar 15 2011 01:53 GMT
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Blast your way through a shadowy world of dangerous flora.

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Posted by Giant Bomb Mar 14 2011 20:31 GMT
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Take a look at the silhouetted UFO action coming to Xbox Live Arcade this summer.

Posted by Joystiq Mar 11 2011 19:00 GMT
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FuelCell Games' XBLA-bound shooter Insanely Twisted Shadow Planet has some surprising features, as demoed in the 10-minute trailer below. For instance, it's got some pretty interesting Metroidvania-esque exploration elements. Also? Everything on the planet wants to devour your ship wholesale.