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Posted by GameTrailers Mar 03 2011 09:07 GMT
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Learn how the characteristics of your character will affect your gameplay experience and question the meaning of heroism in this walkthrough from GDC 2011.

Video
Posted by GameTrailers Mar 03 2011 09:07 GMT
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Tour the starting area of Guild Wars 2 at GDC 2011.

Video
Posted by GameTrailers Mar 03 2011 08:51 GMT
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Explore the new thief profession at GDC 2011.

Video
Posted by GameTrailers Mar 03 2011 08:50 GMT
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Preview dynamic event chains and attempt to save the village using cross-profession combos in this walkthrough from GDC 2011.

Posted by Kotaku Feb 24 2011 16:00 GMT
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#2 What's eight feet tall, transforms into a wolf, bear, snow leopard, or raven, is unafraid of anything, and can drink you under even the shortest of tables? Meet the Norn, the biggest, baddest, and loudest race in Guild Wars 2. More »


Posted by Rock, Paper, Shotgun Feb 24 2011 14:16 GMT
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ArenaNet are revealing more and more of the shape-shifting Norn characters in Guild Wars 2, including a video, which you can see below. And oof, this look good, particularly in stuff like the incidental character animations and the environments. The bit panning across wooded valleys is just breath-taking. (more…)


Posted by Kotaku Feb 10 2011 16:00 GMT
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#trailer The humans in Guild Wars 2 might be on their last legs, but it's one of the most impressive, sprawling, well-defended pairs of last legs I've ever seen. More »

Posted by Kotaku Feb 09 2011 20:20 GMT
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#roleplaying In the original Guild Wars being human was a requirement. In the sequel being human is a choice. This week ArenaNet is taking an in-depth look at what it means to be human in Guild Wars 2. More »

Posted by IGN Jan 27 2011 17:49 GMT
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Yes, Guild Wars 2 still exists in some form.

Posted by Kotaku Jan 27 2011 14:00 GMT
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#arenanet ArenaNet replaces Guild War's Monk with the better armed and armored Guild Wars 2 Guardian, a brand-new fighting profession that can sacrifice its own defenses for the sake of its allies. Where did the Monk go? More »

Video
Posted by GameTrailers Jan 11 2011 23:48 GMT
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Go behind the scenes for a look back on the founding of ArenaNet.

Posted by Joystiq Jan 07 2011 10:00 GMT
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If you don't believe anything can be accomplished by some folks crammed in a spare bedroom, then you've gotta watch this video chronicling the creation of Guild Wars. We wonder what was worse: sitting elbow-to-elbow all day with colleagues or slow suffocation from all that Cheetos dust.

Posted by Kotaku Jan 06 2011 21:00 GMT
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#clips Guild Wars' developer started out with three former Blizzard employees working out of a spare bedroom. See how far they've come in this video retrospective celebrating ten years of ArenaNet. More »

Posted by Kotaku Oct 08 2010 15:00 GMT
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#interview What will your Guild Wars 2 persona inherit from your original Guild Wars characters? Kotaku talks to ArenaNet designer John Hargrove and lead designer Eric Flannum about the newly-launched Hall of Monuments Reward Calculator. More »

Posted by IGN Sep 21 2010 19:01 GMT
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You'll never have to truly leave the game.

Posted by Kotaku Sep 21 2010 15:00 GMT
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#arenanet You can't always be seated in front of your gaming rig playing Guild Wars 2, so ArenaNet has devised a way to keep players connected to the upcoming MMO via the iPhone, iPod, and Android phones. More »

Posted by Joystiq Sep 01 2010 00:00 GMT
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As Guild Wars 2 preps for its US hands-on debut at PAX this weekend, we followed up with NCsoft about the current state of the series. The publisher informed us that the original Guild Wars has now sold over 6.5 million units. Roughly half of those copies found homes in Europe, with Germany making up the largest fan base, which is why the publisher debuted hands-on gameplay for the sequel at this year's Gamescom.

As for Guild Wars 2's speculated release window, NCsoft is taking the Blizzard approach to the game's launch status and saying "when it's done." A representative for the company told us an MMO -- even one like Guild Wars 2 that is going down a different path -- can't be released nowadays until it's finished. It's a lesson NCsoft learned harshly through Tabula Rasa. Hopefully the eventual launch of Guild Wars 2 will wipe the slate clean of that painful memory.

Posted by Kotaku Aug 26 2010 03:00 GMT
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#arenanet Now that I've posted my impressions of playing one at Gamescom, ArenaNet has gone ahead and posted the official reveal of the next Guild Wars 2 class, the Necromancer. More »

Posted by Kotaku Aug 23 2010 22:00 GMT
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#gamescom2010 In my 45 minutes with Guild Wars 2 I saved a fortress from centaur attack, rescued some villagers, saved a farm from bandits, watered several other players, gained the admiration of meat eaters everywhere, and corralled bunny rabbits. More »

Posted by IGN Aug 18 2010 07:00 GMT
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If only I had joined the circus...

Posted by Joystiq Aug 11 2010 08:00 GMT
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Rarely do we ever associate the word "Manifesto" with anything positive -- but this recent trailer/dev diary for Guild Wars 2, which uses the ominous M-word as its moniker, fills us with something close to unbridled joy. Check out what NCSoft and ArenaNet are doing differently in the video below.

Posted by Kotaku Aug 10 2010 17:30 GMT
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#arenanet From now on whenever anyone asks me what excites me about Guild Wars 2 as an MMO player, I'll save myself a lot of time and just point them to this video. More »

Posted by IGN Aug 10 2010 17:02 GMT
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ArenaNet talks up its highly anticipated MMO. Also, a huge electric dragon.

Posted by Lord Crump Jul 17 2010 04:40 GMT
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...but this game looks pretty damn fun. I mean, it looks like what WoW should've been.

Lemme set things straight: I highly disliked the first Guild Wars. Mainly because the PvE content felt gimped to me; as if the game only cared about PvP content (I LOATHE PvP in RPGs, MMO or not; to me, an RPG is about just that: role-playing. Going off on an epic adventure and exploring and questing and experiencing an interesting narrative and other shit like that; not just "HEY GUYS LET'S BEAT THE SHIT OUTTA EACHOTHER"). Well, Guild Wars 2--with its persistent world, racial variety, and (Supposedly) an actual crafting system--looks like it's going to remedy that problem.

The best thing about it is that despite all of the changes it's going to be free-to-play like the original, meaning it won't really be competing for my wallet with other big-name MMOs (Right now my "subscription fee choice trinity" is DCUO, SW:TOR, and FFXIV; still can't decide, but it's probably not going to be FFXIV, given my experience with the original game).

Popple
The best thing about it is playable Charr.
You are retarded.
MattTheSpratt
I don't give a shit who makes this, but MMO set in the Shenmue universe.
All in favour say PRUNE JEWS

Posted by Kotaku Jul 15 2010 20:20 GMT
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#interview The novel Ghosts of Ascalon attempts to bridge the 250-year gap between fantasy MMO Guild Wars and Guild Wars 2, but is it a bridge too far? We speak to co-author Jeff Grubb about bringing Tyria's fiction up-to-date. More »

Posted by IGN Jul 14 2010 17:26 GMT
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Moas and sharks and bears, oh my!

Posted by Kotaku Jul 01 2010 19:20 GMT
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#arenanet From the shooting gallery to bar brawls, Guild Wars 2 will be filled with fun things to do when you're not sticking your sword in things until your numbers don't go up anymore. More »

Posted by IGN Jun 30 2010 17:25 GMT
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Shank your friends with a broken beer bottle.

Posted by Kotaku May 26 2010 19:20 GMT
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#arenanet Selecting your race, class, and look is just the beginning of character creation in Guild Wars 2, with a series of biographical follow-up questions that determine how your personal story unfolds. More »