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LA Noire arriving on PC this fall, with 3D support and improved graphics
ir.take2games.com posted by Joystiq Jun 23 2011 16:30 GMT
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After Red Dead Redemption failed to make an appearance on PCs, computerologists may have worried that Rockstar had abandoned the platform entirely, in favor of totally wimpy consoles. But the publisher just announced that Team Bondi's L.A. Noire "will be arriving this fall for the PC" with porting being handled by Grand Theft Auto Stories-developer Rockstar Leeds.

Okay, so Rockstar hasn't abandoned the platform, but what about the performance issues that plagued the initial PC release of Grand Theft Auto IV? The press release promises that not only will the PC release feature 3D support and "improved graphical enhancements" but it will "run on a wide range of PCs" - naturally, we'll wait until its release, when PC gamers will inevitably assault the game with every hardware permutation imaginable while clinically taking frame rate readings every 15 seconds.

L.A. Noire will find its way to PCs this fall, in both retail and digital formats.
Former Team Bondi employees dish on L.A. Noire's troubled development
xbox360.ign.com posted by Joystiq Jun 25 2011 21:35 GMT
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Perfection comes at a price, kid, and payday ain't for weeks. Capisce?

L.A. Noire spent seven years in fiery development Hell under production by Team Bondi, and now the gritty details about its tumultuous birth are surfacing like a quick glance away on a pretty face. Following dozens of reports of inhumane work conditions, 60-hour weeks and extreme turnover, IGN Australia contacted 11 unnamed former Team Bondi employees and bossman Brendan McNamara for the lowdown on developing L.A. Noire Down Under.

One recurring point of contention was overtime: "No overtime was officially paid in the three years and three months that I worked at Team Bondi," one of the anonymous former employees said. McNamara responded to this complaint (and many others), saying Team Bondi had overtime pay in place, "but contractually, we don't have to do that."

Another anonymous source described McNamara as a "24/7 corpse grinder with perpetual crunch and weekend overtime." McNamara didn't seem to have a response to that one. Read all of the complaints and McNamara's rebuttals in the full interview.
Why Did L.A. Noire Take Seven Years to Make?
xbox360.ign.com posted by IGN Jun 24 2011 22:00 GMT
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Team Bondi's film noir-inspired detective thriller L.A. Noire was released last month to critical and commercial success. Set in a lavish recreation of 1947 Los Angeles, the game eschewed a familiar open-world design for case-by-case detective gameplay that revolved around examining crime scenes and...
L.A. Noire: What It Could Mean On PC
rockstargames.com posted by Rock, Paper, Shotgun Jun 23 2011 17:51 GMT
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So what should PC gamers expect from L.A. Noire? Well, for a start they should expect a strange hybrid of a point adventure game, a GTA-free roaming driving game with on-foot pursuits and shoot-outs, all hung on an arduous, sometimes perplexing interrogation game. But what else? And what could be fixed? What should be fixed? And what about Red Dead Redemption?

There’s lots of think about.

(more…)

L.A. Noire Coming to PC This Fall
giantbomb.com posted by Giant Bomb Jun 23 2011 15:45 GMT
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Ever since L.A. Noire crossed the barrier of retail existence on Xbox 360 and PlayStation 3, indignant PC players have shaken their fists angrily in the direction of Rockstar's offices, demanding that their chosen platform receive its own version of the publisher's critically acclaimed detective thriller.

I still kinda wish Cole was played by Jon Hamm.

Congratulations are in order to the PC elite, for your incessant letter-writing campaign, steady stream of outraged story and forum comments, and repeated orderings of unwanted pizzas to Rockstar's offices have paid off. The publisher today announced that L.A. Noire will be headed PC way this fall in both boxed and digital formats.

No word yet on whether any of the DLC content released on consoles will be included with the package, or whether PC players will still have to download it separately, but I imagine we'll hear more about that closer to the game's release.

While this is great news for PC gaming fans, one cannot help but shudder at the prospect of what modders may do once they get their hands on the game's various mutilated, nude corpses. One can easily envision a Cole Phelps "naked dead lady" mod coming along at some juncture. Is there any concept more horrifying than that of Cole Phelps' shrill, accusatory voice shrieking humorlessly at you from the visage of a nude corpse covered in dirt and dried blood? Good luck getting that out of your head for the rest of the day.

L.A. Noire arriving on PC this fall, with 3D support and improved graphics
ir.take2games.com posted by Joystiq Jun 23 2011 16:30 GMT
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After Red Dead Redemption failed to make an appearance on PCs, computerologists may have worried that Rockstar had abandoned the platform entirely, in favor of totally wimpy consoles. But the publisher just announced that Team Bondi's L.A. Noire "will be arriving this fall for the PC" with porting being handled by Grand Theft Auto Stories-developer Rockstar Leeds.

Okay, so Rockstar hasn't abandoned the platform, but what about the performance issues that plagued the initial PC release of Grand Theft Auto IV? The press release promises that not only will the PC release feature 3D support and "improved graphical enhancements" but it will "run on a wide range of PCs" - naturally, we'll wait until its release, when PC gamers will inevitably assault the game with every hardware permutation imaginable while clinically taking frame rate readings every 15 seconds.

L.A. Noire will find its way to PCs this fall, in both retail and digital formats.
L.A. Noire Coming to PC
pc.ign.com posted by IGN Jun 23 2011 15:22 GMT
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Today Rockstar announced that L.A. Noire will be coming to PC this fall...
L.A. Noire Headed to the Computer
kotaku.com posted by Kotaku Jun 23 2011 15:00 GMT
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Rockstar's interactive detective story L.A. Noire is coming to the PC this fall, the publishers said this morning. More »
L.A. Noire Announced For PC
rockstargames.com posted by Rock, Paper, Shotgun Jun 23 2011 15:11 GMT
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Yep. It’s happening. L.A. Noire, Rockstar’s 1940s crime thriller is coming to PC.

“L.A. Noire is a new type of game that makes players see through a detective’s eyes in 1940s Los Angeles,” said Sam Houser, founder of Rockstar Games. “Its unique blend of story, action and crime solving will be perfect to play on PC.”

Other details below.(more…)

PSA: LA Noire's 'Nicholson Electroplating' DLC out today
joystiq.com posted by Joystiq Jun 21 2011 19:00 GMT
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If you're ready to return to the beat as LA Noire's Cole Phelps, heed this friendly reminder that the "Nicholson Electroplating" DLC case will be available today on both Xbox 360 (for 320 Microsoft Points) and PS3 (for $3.99). Or, as we prefer to call it, "The Case of the Totally Huge Explosion."

In this arson case, the titular facility explodes in downtown LA, and Phelps and partner Biggs have to figure out whether this was due to intentional arson or accident. Our first clue: OSHA was established in 1970.
For $4, New Case Adds More of a 'Video Game' Tone to L.A. Noire
kotaku.com posted by Kotaku Jun 21 2011 14:00 GMT
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#dlc At the price of just a few dollars L.A. Noire gamers can see what this spring's gently-paced acclaimed detective adventure would have been like if it was more of an action game. More »
Cole Phelps takes a stilted walk around 'Real Life LA Noire'
player.ordienetworks.com posted by Joystiq Jun 17 2011 20:00 GMT
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Like any good comedy, Funny or Die's interpretation of LA Noire protagonist Cole Phelps is a bit over the top, but it also does a great job of pointing out some of the game's oddest missteps. For instance: why are there so, so many useless bottles to look at?!
Into the Matrix: Life, Games and Dealing With Aspergers
joystiq.com posted by Giant Bomb Jun 17 2011 14:00 GMT
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Individuals with Aspergers have trouble picking up on and quickly responding to facial cues.

No one knows exactly why a child is born with Aspergers Syndrome, a disorder in the same family as autism. Those afflicted have significant trouble responding to typical social situations. Someone with Aspergers is can also be prone to intense interest in a specific subject. Unlike traditional autism, an individual with Aspergers does retain linguistic and cognitive development.

If you meet someone with Aspergers, you may not be able to tell. They may just seem...different.

You may also go several decades of your life without knowing you even have it. Like Jeff.

Jeff, a 25-year-old from Sweden I've been talking to, has Aspergers. His real name is not Jeff, but he is 25-years-old and he is from Sweden. Jeff, who was only recently was diagnosed, asked to remain anonymous because he'd rather people "judge me for who I am than my diagnosis."

I wanted to talk to Jeff because of an article on Joystiq about how L.A. Noire might be difficult for anyone with Aspergers to play, given the reliance on analyzing, interpreting and acting upon facial cues. Doing all three of those things are difficult for Jeff and others with Aspergers. Jeff has not played L.A. Noire, but he told me that he plans to eventually. Ironically, he's someone that's drawn to games with deep social aspects, like BioWare's Mass Effect and Dragon Age series.

He credits Anticipation on NES and translating RPGs into Swedish with teaching him English.

"It's kind of ironic that what I shy away from in real life is that I seek the most in video games--to interact with people," he told me. "It's not really been a problem in games, in fact it is probably part of the reason I love any game that have social interaction like Dragon Age, Mass Effect and such. For me those games are more about interacting with the party members than anything else."

Games like Mass Effect allow Jeff to have the satisfaction of social interaction without the pressure.

Jeff's messages to me are long, detailed and very specific. At one point, he apologizes. When he begins to describe what his metal processes are like, his sentences go on and on and on.

"I have to stop before I flood you with my theories about everything," he said. "I cannot stop thinking about these sort of things. It's like my brain is constantly running folding@home or something. It is always analyzing my actions, people's reactions etc etc. In fact when I play games is one of the few moments where my brain can relax and not run several different threads and analyze things. I become immersed into the video game world and can forget about everything else."

The way Jeff describes it, he struggles to slow his brain down. Stuff that happens in the background for us, seemingly automatic, is foreground for him. When approaching a traffic light, you and I wait for the light to turn green, then cross. That's not possible for Jeff. He calculates the speed of traffic flow, how each of hits steps and hand movements will influence the action of crossing the street, and spends time calculating when--or if--he should press the crossing button.

"To make a perfect choice you'd have to be God, and see every possible outcome and choose the best one," he explained. "In games the number of outcomes is limited, but not in real life. Otherwise I would not be able to live any sort of normal life. The only problem is that I will spend a lot of time analyzing if I made the correct decision afterwards which takes up a lot of my 'CPU time' to use a computer analogy. But analyzing the outcome is at least a lot simpler after the fact since you know what happened the only question is why it happened. It becomes a sort of reverse engineering of every encounter which is how I learn. It is not unlike how a computer would work."

When a conversation starts in Alpha Protocol, you have a limited window to make a choice.

Sandbox ridiculousness aside, in games, there are a finite number of options. When Jeff boots up a game, even one with many "choices" like Mass Effect, there are limits.

You have all the time in the word to decide which path to head down or which dialogue option to exercise in Mass Effect--time to analyze. Some games apply pressure to the player. Alpha Protocol provides a finite choice space. The moment a conversation is initiated, a timer begins counting down. If you don't quickly make a decision, the game will force you to make one. In the game, however, the results of those actions impact the avatar, not the player. Thus, Jeff doesn't stress.

"I just went with suave the whole way through because I wanted it to role play as that kind of character," he said. "Also it is not me in games. If I say choose an option that offends someone only my in game character has to deal with the consequences so it doesn't stress me out. Not to mention that there are a limited number of choices in a game which makes it easy to analyze each one compared to in real life when you can literally say anything. "

And while games have spent years coming up with new ways for players to influence the world, in the end, it's all in a virtual environment. Jeff has spent most of his life's free time playing games, and since encountering Star Wars: Knights of the Old Republic, he's been enamored with role-playing games. In many ways, social interactions with video game characters give Jeff an opportunity to practice his own lacking social skills and feel the satisfaction of a social interaction.

You can take your time making a choice in KOTOR, but you also have a finite choice selection.

"It's basically a primitive form of holo deck for me," he said. "Have you seen the episode of Star Trek: The Next Generation when Barclay suffers from holo deck addiction? He creates holo deck representations of the people in the Enterprise because it is much easier for him to interact with them there and he feels more confident. In real life he can barely speak to women, but on the holo deck he is the exact opposite. I think it is safe to say that it fulfills a need for social interaction that is not fulfilled in real life because I'm too worried about saying something dumb or offend someone that I just don't speak to them."

One obstacle Jeff hasn't overcome is multiplayer. Those people are real. He still plays online--just muted. Then again, that's usually what I end up doing after the fifth racial slur is dropped, too.

We all play games for different reasons. Maybe it's escapism for one person, exploration of a new medium for another. For Jeff, it's something else. It realizes a need. Throughout our conversation, Jeff dropped the term "in real life" many times, underscoring the personal disconnect he feels between his ability to interact socially in a virtual environment through games and "in real life."

"I think many people who become very successful in an MMO often are not successful in real life which is why it means so much to them to be successful somewhere," he said. "You may be just another guy in real life but online you are the king of the server. It just so happens that the need I want to fill is the social interaction need, although that is certainly not the only need, but I think it is the largest."

No Rockstar Pass required to watch this LA Noire 'Nicholson Electroplating' DLC trailer
joystiq.com posted by Joystiq Jun 17 2011 00:10 GMT
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Next Tuesday, Detective Cole Phelps will be on the "Nicholson Electroplating" case and receive a traditionally stern talking to by his boss. Remember that you can pick up all the L.A. Noire DLC for $12 using the Rockstar Pass.
L.A. Noire: Contrarian Corner
xbox360.ign.com posted by IGN Jun 16 2011 20:17 GMT
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I've always found film noir, like the crime fiction that preceded it, to be one of the most obnoxiously self-perpetuating genres in storytelling. It almost doesn't need description as you've already filled in the most important story details on your own: there's a woman in distress, a detective who ...
LA Noire sold 899K units in US during May
marketwatch.com posted by Joystiq Jun 16 2011 19:50 GMT
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MarketWatch reveals that Rockstar's L.A. Noire sold 899,000 units during its May debut. The stat, which NPD no longer regularly reports, was below the million-unit expectation by analysts and far below that of Rockstar's Red Dead Redemption premiere during the same month last year.

Red Dead Redemption 1.5 million units during the month of May 2010, going on to become a blockbuster for Take-Two and unintentionally killing game sales of any premiere for months after. There is speculation that the Call of Duty: Black Ops "Escalation" DLC, which premiered in early May, could have chiseled into Noire's numbers.

Despite L.A. Noire not reaching RDR sales in its first month, it did have a solid debut in the States and abroad, so Take-Two CEO Strauss Zelnick isn't wrong when he says the game is a "powerful new franchise" for the company.
Next Week's New L. A. Noire Case Promises Action and... Howard Hughes?
kotaku.com posted by Kotaku Jun 16 2011 17:30 GMT
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#watchthis Rockstar has a new $4 case for L.A. Noire players to solve, and it'll be out next week. Along with the official trailer, here's the official summary: More »
Nicholson Electroplating DLC Trailer
posted by GameTrailers Jun 16 2011 16:00 GMT
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Open a new case and investigate Nicholson Electroplating!
Physical Game Sales Lowest Since 2006
ps3.ign.com posted by IGN Jun 16 2011 00:22 GMT
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According to market research firm NPD, boxed video game sales are it its lowest since 2006. It its latest monthly report, NPD states that physical sales for May 2011 reached $743 million in the United States, a 14 percent decline year-over-year. This was also the lowest month in sales since October 2006...
Does the Supporting Cast of L.A. Noire Look Familiar?
rockstargames.com posted by Kotaku Jun 14 2011 14:40 GMT
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#faceit Those actors should! Many of them have appeared in big name TV programs and feature films. You might not know their names, but maybe you've seen their faces. They are character actors. More »
Visit the $40s with LA Noire on Amazon
thriftynerd.com posted by Joystiq Jun 14 2011 15:45 GMT
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The cheapest ticket to Los Angeles you're likely to find is on Amazon.com, of all places -- the retailer has discounted Team Bondi's LA Noire to $44.99. Pick it up with a Mad Men box set and watch Cole Phelps, 13 years after the events of the game, go undercover as an affable New York advertising exec!

If you're still in the mood for buying stuff, you should check out the "Dads & Grads" sale, which discounts PS3, Xbox, and PC stuff this week. Standouts include Mortal Kombat for $40, Final Fantasy XIII for $17, and the PC version of Portal 2 for just $30 (it's a reasonable $40 on consoles, too).
May NPD: LA Noire makes the case, Xbox 360 stays on top
joystiq.com posted by Joystiq Jun 13 2011 23:54 GMT
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Even though we hid the list of May's top software sellers in North America after the break, we have a suspicion that your unparalleled acumen and unmatched perception will provide the clues necessary to determine what the month's top seller was. Simple. Let's move onto harder stuff.

Without a solid historical basis, determining the month's top-selling console might be difficult. So we'll give you a hint: It's been the top selling console for 11 of the past 12 months. That's right, it's the Xbox 360 which managed to move 270,000 units according to Microsoft, representing 39% year-over-year growth and marking the "seventeenth month of year-over-year hardware sales increases," according to a now routine email boast from Redmond.

Overall video game spending is down 13% year-over-year, dropping from $829.4m to $718.8m; while hardware is only down 5%, video game software was down a whopping 19% from May 2010 to 2011. Looking at the list of top sellers, you'll see a few notable facts: the poorly received Brink managed to arrive in second place; there are two Lego games from two separate publishers; and perhaps most notably, there isn't a single Nintendo-published title on the list. Find the full software rundown after the break.
L.A. Noire Tops May Sales Charts, Hits Nearly One Million
giantbomb.com posted by Giant Bomb Jun 13 2011 22:44 GMT
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Cole Phelps wonders if 899K is considered a hit.

Rockstar Games and Team Bondi's 1940s noir adventure, L.A. Noire, was the top-selling game of May, according to the numbers released by the NPD Group. Splash Damage's Brink came in second.

NPD Group no longer releases specific sales data for software releases, but it did tell me L.A. Noire sold a combined 899K copies across both Xbox 360 and PlayStation 3.

I was unable to get clarity on which platform the game sold better on.

The full list:

L.A. NoireBrinkLego Pirates of the Caribbean: The Video GamePortal 2Mortal KombatCall of Duty: Black OpsZumba Fitness: Join the PartyNBA 2K11Just Dance 2Lego Star Wars III: The Clone Wars

More specifics tend to come out throughout the afternoon. As I learn more, I'll let you know.

South Park Presses Square for Doubt on L.A. Noire
eigenwereld.nl posted by Kotaku Jun 11 2011 18:00 GMT
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#watchthis Fresh from the vivisection they performed on EA Sports and Peter Moore (which Moore himself quoted on our Twitter feed Thursday), the kids of South Park turned their attention to L.A. Noire in Thursday night's episode, in which Stan battles chronic cynicsm—aka "Internet commenter's syndrome." More »
A Tour of LA Noire's Biggest, Still Standing Stars
kotaku.com posted by Kotaku Jun 10 2011 06:30 GMT
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#watchthis LA Noire takes place in...LA. The guys from Machinima Respawn go on a tour of the landmarks that appear in the game—and in LA—providing fun facts along the way. More »
Rumor: Developers claim to be uncredited for LA Noire work
destructoid.com posted by Joystiq Jun 06 2011 04:30 GMT
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For the past seven years, Team Bondi and Rockstar Games have been toiling away on LA Noire -- an effort that, at least from a critical standpoint so far, has been totally worth it. But some developers who supposedly had a hand in solving the case of how to launch a game have gone uncredited and taken to the internet for justice by ... launching a website and Facebook page.

T.K. Rose, an alias of one such member (why hide your name?) of the group looking for recognition, told Destructoid that unless individuals were involved during "the final month or two of production" were left out of the game's credits, affecting about 100 individuals who apparently worked on the game. "A significant portion of these people did not leave Team Bondi by choice," Rose detailed, "they were made redundant as the art production wound down, and as Quality Assurance was shifted off-shore to Rockstar's studios."

Rockstar has yet to comment on the claims of these individuals. We've reached out for comment and will update accordingly.
"This is essentially Night Trap, this game."
brainygamer.com posted by Kotaku Jun 04 2011 00:00 GMT
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#theysaiditonapodcast Is L.A. Noire—despite its running, gunning and vehicular cruising—essentially an elaboration on the point-and-click adventure game? Some critics and commenators have suggested that the title has more in common with Monkey Island than Grand Theft Auto IV, with the crucial difference being that L.A. Noire (unlike the adventure games of yesteryear) allows you to advance despite having made blunders. More »

Former LA Noire Developers Give Credit Where It's Due
au.gamespot.com posted by Kotaku Jun 03 2011 08:30 GMT
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#shoutout LA Noire had been in development for over six years across two publishers, so by the time it was done, a lot of people had worked on the game. More than were listed (or listed correctly) in its closing credits. The site lanoirecredits.com, thankfully, seeks to address that. More »
L.A. Noire Downloadable Content Now Available on PSN
rockstargames.com posted by PlayStation Blog Jun 02 2011 22:49 GMT
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5791226703_a8dbd661b4_z.jpg

In our excitement, we accidentally left the L.A. Noire DLC out of the Store post last night. If you’re enjoying L.A. Noire anywhere near as much as I am, you’ll be happy to know that a number of DLC options are now available on the Store, including the PS3-exclusive Consul’s Car pack-in voucher.

Rockstar had this to say:

Rockstar Games have announced the full details of L.A. Noire’s extensive list of downloadable content. Starting today, and continuing through the summer months, several standalone cases, collectibles and challenges will be released via PlayStation Network, including all of the pre-order exclusive unlockable bonus content as well as a free downloadable weapon.

Starting today, players will be able to purchase the L.A. Noire Rockstar Pass, a new way to pre-order and purchase DLC that gives players access to all of the upcoming downloadable content for L.A. Noire, available for a limited-time (until June 16th) discounted price of just $9.99 on PlayStation Network.

Then, later this summer, look for two brand new DLC cases. The “Nicholson Electroplating” Arson case (coming June 21st) and the “Reefer Madness” Vice case (coming July 12th).

The L.A. Noire Rockstar Pass includes all the following: “The Broderick” Detective Suit, “The Sharpshooter” Detective Suit, “The Badge Pursuit Challenge” & “The Button Man” Detective Suit, “The Naked City” Vice Case, “A Slip Of The Tongue” Traffic Case, “Nicholson Electroplating” Arson Case and “Reefer Madness” Vice Case. Individual items will become available to download through the L.A. Noire in-game store as they release.

In addition anyone in North America who purchased a copy of L.A. Noire for PlayStation 3 can now download the exclusive case, “The Consul’s Car” Traffic Case.

Stay tuned for more details and information on these L.A. Noire DLC cases in the weeks to come and check below for the full breakdown of L.A. Noire downloadable content pricing and release dates.

Now Available

  • “Chicago Lightning” Detective Suit (Free via the Rockstar Games Social Club)
  • “Chicago Piano” Machine Gun (Free)
  • L.A. Noire Rockstar Pass ($9.99 until June 16th)
  • “The Naked City” Vice Desk Case ($3.99)
  • “A Slip of The Tongue” Traffic Desk Case ($3.99)
  • The Badge Pursuit Challenge ($1.99)
  • “The Broderick” Detective Suit ($0.99)
  • “The Sharpshooter” Detective Suit ($0.99)

Available June 21st

  • “Nicholson Electroplating” Arson Desk Case ($3.99)

Available July 12th

  • “Reefer Madness” Vice Desk Case ($3.99)
Trailer for New L.A. Noire Cases Reveals a Fresh Feature: A Very Large Explosion
kotaku.com posted by Kotaku Jun 01 2011 16:20 GMT
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#lanoire Rockstar and Team Bondi have more cases for L.A. Noire gamers to play soon. One, Reefer Madness, surely involves a wacky weed of some sort. The other involves the explosion you see above (well, you'd see it if not for that darn age-gate). More »