Grand Theft Auto IV Message Board older than one year ago

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Posted by Kotaku Apr 05 2012 16:00 GMT
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#watchthis I love Gav and Geoff from Rooster Teeth's Achievement Hunter. They always find the most pointless, yet hilarious things to do in games. More »

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Posted by Kotaku Mar 22 2012 16:00 GMT
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#watchthis Here's one of the best Grand Theft Auto IV mods I've ever seen: a look at what happens when Transformers hero Optimus Prime invades Liberty City. More »

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Posted by Kotaku Mar 15 2012 05:30 GMT
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#grandtheftauto I don't know what's creepier, the face leering at everyone with the knife, or the wonky stick-figure body casually strolling around the streets. More »

Posted by Rock, Paper, Shotgun Mar 13 2012 16:10 GMT
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I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

(more…)


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Posted by Kotaku Feb 13 2012 07:00 GMT
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#grandtheftauto Grand Theft Auto IV's iCEnhancer series of mods and tweaks takes a Rockstar PC game that looked pretty good already and turns it into - relative to the scale and size of GTAIV - the prettiest video game on the planet. More »

Posted by Kotaku Feb 11 2012 03:00 GMT
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#deadendthrills Since we ran a feature on Duncan Harris, the groovy "video game photographer" behind the website DeadEndThrills, I've been sharing some of his work each week here. More »

Posted by Kotaku Jan 27 2012 10:00 GMT
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#culturesmash Everybody's got to start somewhere. For fashion blogger turned singer Kyary Pamyu Pamyu, it was the streets of chic Harajuku where she first made her biggest splash. More »

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Posted by Kotaku Jan 11 2012 19:30 GMT
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#grandtheftauto When you play Grand Theft Auto games, do you ever feel a bit like The Terminator? Walking forward in an ungainly way, absorbing more bullets than a human ought to be able to absorb, shooting cops in the knee with reckless abandon? More »

Posted by Kotaku Jan 06 2012 13:00 GMT
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#grandtheftauto On the left, the complete script for Grand Theft Auto III. On the right? The complete script for Grand Theft Auto IV. More »

Posted by Kotaku Nov 04 2011 08:00 GMT
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#grandtheftauto Sexual harassment is awful. Many people—often politicians, it seems—say things or create situations that make others uncomfortable. So Bolt insurance agency created a chart explaining "Sexual Harassment in the Workplace". More »

Posted by Rock, Paper, Shotgun Oct 13 2011 13:23 GMT
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Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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Posted by Kotaku Sep 09 2011 09:30 GMT
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#gtaiv Impressive Grand Theft Auto IV mods are nothing new, but this one—which turns the fictional Liberty City into a very real, very beautiful New York City—is really impressive. More »

Posted by Giant Bomb Aug 29 2011 19:34 GMT
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If one didn't know any better, this would seem like a Photoshop--but it's actually an interactive map of Liberty City.

78,494 screen shots. 3,019 equirectangular panoramas. 1,029,000 tiles. 125GB of files. One clickable map of a virtual world.

Over the course of two months, "fred" at GTA4.net (who would only tell me his first name, Nick) and others produced a Street Viewable version of Grand Theft Auto IV's Liberty City map.

Since the map originally launched, the page has generated more than 2.1 million views.

It's been several years since Rockstar Games released Grand Theft Auto IV, but tweakers and modders have continued to find new opportunities to expand their engagement through the PC version of the game. GTA4.net published its first interactive map of Liberty City in 2008, utilizing the publicly available Google Maps API tools.

"Rockstar had done a great job making Liberty City feel like a real, living, breathing place so the idea of adding a 'street view' feature followed on naturally," said Nick, the central developer on the project. "At the time, it was just that: a nice idea but not something we could actually do."

There are plenty of hidden easter egg events littered throughout the map.

It's not the first time the popular collection of Grand Theft Auto fansites, Grand Theft Auto Network, published an interactive map. The team created one for Grand Theft Auto: San Andreas, too.

Nick started reconsidering the Street View idea when someone discovered Google had unlocked Street View within the Google Maps API. There were two problems facing the ambitious fans, though: capturing enough images to make Street View comprable to what people have come to expect and finding a way to implement all the images. And that's to say nothing of paying to host the images.

Enough useful tools had been invented by modders, however, that Nick figured it was possible.

"The scale of it was a bit of a worry, mainly the cost of hosting and serving so many images," said Nick, "but luckily 'Tank,' owner and bill payer for all our GTA fansites [at] gtanet.com, was all for it."

The process took about two months, most of which was taken up by running scripts that wandered the streets of Liberty City, snapping an endless stream of photos.

"A lot of that time was just a case of leaving the PC on overnight," said Nick.

To generate the necessary virtual photographic equipment, Nick and his team looked towards ScriptHook, which allowed them to program a script in any .NET language or C++ and easily plug that back into the game. Naturally, no one knew how to program in .NET or C++, but Nick described it as "surprisingly straightforward."

There's a possibility the same team will produce a map for L.A. Noire, but it's not for certain yet.

The script grabbed manipulated the in-game camera and took screen shots, which Nick then dropped into stitching software to produce the equirectangular panoramic images that would then be cut into tiles and popped into the Google Maps API. You knew, easy stuff.

Nick and company were tasked with virtually photographing 3,019 different locations. Each took 30 seconds to shoot, six minutes to stich and another minute to slice into tiles--we're talking hundreds of hours of work to put it all together.

"It wasn't exactly quick," said Nick.

There are all sorts of secret cameos littered throughout Street View, a few of which Nick would disclose to me. You'll have to figure out the rest for yourself (and then share them in the comments!).

  • Secret #1
  • Secret #2
  • Secret #3

The future versions of this undeniably cool tool is uncertain.

Rockstar is releasing a PC version of L.A. Noire, but the community response is an unknown. It's possible to make some types of maps based on console versions, but capturing the right images is impractical without a configurable PC edition. Nick would like to create one based on Red Dead Redemption, but since no PC version's been announced yet, that's looking unlikely.


Posted by IGN Aug 13 2011 01:06 GMT
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We posted a video last week of our fancy PC running Rockstar's Grand Theft Auto IV with a few mods. Between a hi-rez texture pack, new foliage models and the iCEnhancer 1.25 mod (which gives pretty much everything an overhaul), you can basically make GTA IV look like a brand-spankin'-new game. S...

Posted by Rock, Paper, Shotgun Aug 11 2011 15:02 GMT
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Mods! They let people cleverer than I add things to games that the original developers never even dreamed of. Take this (beta) playable Iron Man mod for GTA4, for example. The model has been taken from Marvel vs Capcom 3, and cleverly shoved into Liberty City. Paired up with iCEnhancer mod for extra pretties, and a Superman mod for Supermanification, you’ve got an attempt at an Iron Man game that already looks more fun than Sega’s recent officially licensed efforts: (more…)


Posted by IGN Aug 08 2011 16:50 GMT
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The recent riots in London over the weekend are being linked video games...

Posted by IGN Jul 29 2011 00:08 GMT
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In case you haven't been keeping up on it, the iCEnhancer PC mod for Grand Theft Auto IV adds all sorts of incredible graphical, texture, and lighting effects to the game -- literally transforming the 3 year-old title to cutting edge in terms of its visuals. Because of iCE and other add-ons, a commu...

Posted by Kotaku Jul 12 2011 09:30 GMT
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#uncannyvalleylookout Brazilian artist Leonardo Sang has started up a project called VRP, or "Virtual Reality Photography". The aim is to use "video games as platforms for everyday photography". More »

Posted by Kotaku Jul 06 2011 00:00 GMT
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#lookatthis Thanks to PC mods, people can still impress us with the beauty of 2008's Grand Theft Auto IV. Lighting and weather effects can go a long, long way in making Rockstar Games' crime epic very, very pretty. It's even prettier as a postcard. More »

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Posted by Kotaku Jul 04 2011 23:00 GMT
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#watchthis We've seen some nice mods for the PC versions of Grand Theft Auto games before, but boy, this new series of GTAIV tweaks take the cake. More »

Posted by Rock, Paper, Shotgun Jul 04 2011 12:44 GMT
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Today is a bad day not to already have sixteen gigabytes of Grand Theft Auto IV already installed on your hard drive. Why? Because if, like me, you don’t you’re going to have to wait half a day to download it before you can look at the following incredi-mod yourself. Can it possibly live up to this wonderful, beautiful video? I want to know – but I’m only 5 per cent into the download. And even when it’s finished it probably won’t run anyway. Noooo!(more…)


Posted by Rock, Paper, Shotgun Jul 04 2011 12:44 GMT
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Today is a bad day not to already have sixteen gigabytes of Grand Theft Auto IV already installed on your hard drive. Why? Because if, like me, you don’t you’re going to have to wait half a day to download it before you can look at the following incredi-mod yourself. Can it possibly live up to this wonderful, beautiful video? I want to know – but I’m only 5 per cent into the download. And even when it’s finished it probably won’t run anyway. Noooo!Watch this video watch it watch it watch it…


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Posted by Kotaku Jun 29 2011 09:30 GMT
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#watchthis Reader forsinain42 has put together this beautiful tilt-shift video showing a day in the life of Grand Theft Auto IV's Liberty City. More »

Posted by Kotaku May 28 2011 02:00 GMT
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#neatthings Now you can cruise the seedy streets of Grand Theft Auto IV's take on Liberty City from the comfort and safety of your web browser, thanks to the efforts of GTA's most dedicated fans and some 80,000 screen shots. More »

Posted by Rock, Paper, Shotgun Mar 29 2011 10:53 GMT
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Let’s face it – the next GTA game, rumours of which currently have consoleland all a-flutter, ever arriving on PC is pretty unlikely. Red Dead Redemption never made it this way (something I rue enormously), there’s no news of LA Noire doing it either, and Rockstar probably weren’t super-happy about the scathing reaction to the belated, bloatware-afflicted PC version of GTA IV. Bah. Bah, I said.

Still, we can at least have things the console fun-toys cannot: such as the series’ neon-lit finest hour, Vice City, recreated in the rather meatier GTA IV engine. (more…)


Posted by Francis Dec 25 2010 01:22 GMT
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A typical gaming session of GTA starts off with trying to find your next mission when you bump into a police car, "accidentally" run over the cop, and an hour and 5 stars later you are on the other side of town with a bazooka and you totally forgot what you were supposed to be doing.  In this sense, Grand Theft Auto has not changed much at all since 1997.

This revelry is fun the first few times, but then you quickly tire of it and that's when most people stop playing.  This time, for GTA 4, I decided to stick with the missions without wasting time goofing off in the Liberty City sandbox.  I hoped the story and variety of objectives would hold my interest till the end.

Playing through GTA is like watching multiple seasons of a TV show.  There is an overarching story, but most of the episodes (missions) are filler.  The gist of it is you are an immigrant who was forced to flee his homeland.  Here in America you hope to get revenge on the dude that caused all your problems.  You go on a lot of missions and meet a lot of different characters, but most of them don't have any relevant impact on a storyline.  Only a handful of missions advance the story, everything before that is basically just doing jobs for cash.  Unfortunately, you are forced to do all the missions regardless.  I would much rather have a shorter tighter story, with a lot of optional side-missions.

 

Overall, I'd say it was worth the play-through, barely.  The game isn't that difficult, but there are a few frustrating missions where you have to repeat a bunch of crap if you die.  Cabs are a life-saver, since they "teleport" you around the city so you don't have tediously drive everywhere.  The mission objectives have a lot of variety, but there is a little too much stop-and-pop gameplay (much like Uncharted) for my taste.  The level design usually has multiple ways to go about a mission, even if sometimes it feels like you are breaking the game (like instead of run-and-gunning through a warehouse full of baddies, you just drive around to the back).

Oh, and there is multiplayer too.  Lots of different game modes, but the team-based stuff is the best if you can actually get competent players.  Usually you end up in an SUV full of dudes who just want to drive around and blow stuff up. *sigh*  Ultimately, the multiplayer is fun and very impressive technically, but quickly gets old (much like the rest of the game)

This game is basically Grand Theft Auto III perfected.  GTA IV truly takes it to the next level, creating an almost 1:1 scale replica of the real world.  The attention to detail is astounding.  Almost every aspect of New York City is present (and parodied) here.  Now when I walk around a real-life city, I think "wow, this is just like GTA".  It's too bad they can't provide a compelling story without stuffing it with irrelevant side-missions.

So what's next?  Well, if GTA V is just GTA IV with a different city, count me out.  The GTA model might have life left in completly different scenarios (like Red Dead Redemption), but I think every drug-running gansta-killing scenario has been played out.  The next logical step is... a GTA MMO.  (or maybe a GTA FPS).

MM
>GTA MMO
It's a real wonder why this hasn't been done.
Ph1r3 App Inventor for Android's visual block language
because he seconds the gta fps and mmo

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Posted by Kotaku Feb 18 2011 08:30 GMT
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#pc If you're a PC gamer, and your favourite titles are a few years old, they may be starting to show signs of ageing. What you need to spruce them up, then, is the ENB Series of mods by Boris Vorontsov. More »

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Posted by Kotaku Feb 08 2011 18:30 GMT
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#stunts Add barrel-rolling buses to the long list of Grand Theft Auto activities you should not try — not even think about in real life. This amazing stunt footage, captured from GTA IV, is so impressive that it would make a certain barrel-roll-loving gaming fighter pilot proud. More »