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Capcom takes its Fight Club to Las Vegas
capcom-unity.com posted by Joystiq Dec 30 2009 19:00 GMT
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If you weren't lucky enough to be in New York for the last Capcom Fight Club, you'll have another opportunity on January 7 to play Super Street Fighter IV, win prizes, and maybe -- just maybe -- see Seth Killian from a distance. Capcom is bringing its exclusive fighting celebration to Las Vegas for CES, filling its Planet Hollywood suite with as many hadoukenthusiasts as it can. Which, it turns out, is not many. If you want to try out Guy, Cody, or Adon in a tournament, the only way to get in is to follow the instructions in this post and hope you're one of the few chosen to attend. We feel bad for all those people in Las Vegas that day who won't be at the video game party. What are they going to do?
Capcom pulls Super Street Fighter IV, Lost Planet 2, Monster Hunter 3 from Q1 2010
capcom.co.jp posted by Joystiq Dec 22 2009 18:35 GMT
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According to an investor document (PDF) posted by Capcom Japan today, several major titles have been moved from the company's fiscal fourth quarter, which ends March 31, 2010. The delayed titles include Super Street Fighter IV, Lost Planet 2 and the North American and European release of Monster Hunter 3. The releases of these games and others, including Dead Rising 2, are planned to be "spread across all four quarters" of Capcom's fiscal 2011, which begins April 1, 2010 and ends March 31, 2011. The decision to delay the games was made in order to "avoid competing with the major titles that other companies plan to introduce." Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified). Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?
Rumor: Super Street Fighter IV getting 10 new characters in total
eventhubs.com posted by Joystiq Dec 20 2009 18:30 GMT
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Every Street Fighter fan site ever perked up its ears late last week when Famitsu held a live streaming demo of Super Street Fighter IV. The administrators and visitors of said sites immediately began to pick the bones of the demo clean of important gameplay details -- the most fascinating of which comes from the above still image of the game's character select screen. The alleyway brawling enthusiasts of EventHubs.com discerned from said image that SSF IV will add 10 new characters to the game's roster -- four of which are still unannounced. You can watch a brief YouTube clip of the Famitsu stream after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.
Super Street Fighter IV takes (final) fight to Metro City
joystiq.com posted by Joystiq Dec 17 2009 22:40 GMT
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Click to vote Haggar ... and enter the galleryCapcom has revealed even more Final Fight fanservice in Super Street Fighter IV, in the form of a new Metro City stage. Yes, that's Street Fighter III's Hugo in the background. Yes, that's a giant statue of Mayor Mike Haggar holding the city's name aloft. Yes, that is awesome. Other new stages introduced include a busy Korean street, a neighborhood in Dhalsim's native India, a wrecked Shadaloo headquarters, and a watering hole somewhere in Africa occupied by terrifyingly enormous hippos. One thing the stages have in common: a million things going on in the background, while you try to get the joystick motion right for Zangief's spinning piledriver.
Super Street Fighter IV screens: Cody stuck in handcuffs
joystiq.com posted by Joystiq Dec 15 2009 01:30 GMT
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Click to "super" sizeCody isn't the brightest of the Street Fighter bunch, is it? The Final Fight star made his first appearance in the series in Street Fighter Alpha 3, having just escaped from prison. Apparently, he hasn't figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of Street Fighter Alpha 3 and Street Fighter II, nor in the time between Street Fighter II and Super Street Fighter IV, which is where these new screens originate. Sure, the other characters are all wearing the same outfits from years ago (except for Chun Li), but those can all be reasonably believed to be choices. Maybe Dan wears other stuff when he's off the job, and changes into his pink gi. But it's extremely hard to believe that Cody would voluntarily don his prison uniform and shackles again, which suggests that he can't remove them. This is also the guy who picks up a rock and throws it as one of his special moves.
Guy, Cody, and Adon Trailer
posted by GameTrailers Nov 27 2009 21:51 GMT
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Capcom brings back the old school with three new challengers in Super Street Fighter IV.
Here come some new challengers in this Super Street Fighter IV trailer
joystiq.com posted by Joystiq Nov 26 2009 05:01 GMT
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The latest trailer for Super Street Fighter IV reveals the newly-announced characters in motion for the first time, leading to some surprising discoveries. For example, Adon sounds like Starscream. That actually kind of makes sense if you imagine Sagat as Megatron and Adon as his annoying sidekick. In addition to the three new new guys, all the other new Super Street Fighter IV characters are featured as well, so you can hear all the terrible new voice acting so far! And you can also see that, at least upon cursory inspection, everyone plays like they used to. Cody still throws knives, T. Hawk still throws people, and Dee Jay is still annoying. [Thanks, Kenoji!]
Three More Fighters in Super Street Fighter IV
xbox360.ign.com posted by IGN Nov 25 2009 16:20 GMT
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Another handful of Street Fighter veterans join the fray.
Super Street Fighter IV Images
media.xbox360.ign.com posted by IGN Nov 25 2009 16:20 GMT
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Brand new shots of the recently announced fighters.
Famitsu: Cody, Adon, and Guy join Super Street Fighter IV
iplaywinner.com posted by Joystiq Nov 24 2009 16:20 GMT
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We thought the Haggar billboard and Metro City license plate in the new car-smashing bonus stage would be the only Final Fight nods in Super Street Fighter IV. Scans from Famitsu show that Final Fight's two shirt-wearing protagonists, Cody and Guy, will appear as playable fighters in the game. The appearance of Adon, along with Cody's striped prison getup, means that the fighters are appearing in their Street Fighter Alpha incarnations. Well, those clues and the heading on the article saying that the three characters are from that series. A sidebar in Famitsu shows Cody parrying a kunai, suggesting that Street Fighter III favorite Ibuki might be joining the fight as well. You remember Street Fighter III, right? [Thanks, Richard 2.6!]
New Warriors for Super Street Fighter IV
ps3.ign.com posted by IGN Nov 24 2009 13:20 GMT
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Three classic Capcom fighters will return in 2010.
Big Super Street Fighter Announcement Next Week
xbox360.ign.com posted by IGN Nov 20 2009 17:35 GMT
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Capcom hints at a new character unveil.
Super Street Fighter IV Team Battles and Endless modes detailed
joystiq.com posted by Joystiq Nov 16 2009 22:05 GMT
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Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew -- additional fighters, online lobbies, car punching -- it did inform us of two new online modes for the expansion to this year's excellent brawler and hook us up with some screens of the updated lobby system.Teams of two, three and four will be able to see who's the best Hadoukener around in the new Team Battles mode, which is a "round-robin elimination" mode where "one man stays until beaten, next team member rotates in," Capcom's Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don't go expecting any tagging in and out -- that only happens in other Capcom games.The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you've had any experience with DOA 4, then Endless mode is kinda like that game ... sans the ability to be a chicken in a sombrero running around a martial arts dojo.Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.
Juri vs T. Hawk Gameplay
posted by GameTrailers Nov 16 2009 20:25 GMT
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T. Hawk and Juri rumble in this ghetto-land gameplay.
Juri vs DeeJay Gameplay
posted by GameTrailers Nov 16 2009 20:25 GMT
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Juri gives DeeJay a proper beatdown.
Super Street Fighter IV: Developer Commentary Videos
media.ps3.ign.com posted by IGN Nov 16 2009 17:00 GMT
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Presenting Fighting 101 on three of the newest characters.
Super Street Fighter IV Hands-on
ps3.ign.com posted by IGN Nov 16 2009 17:00 GMT
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One of this year's best fighting games returns. We give it a spin.
New Modes Trailer
posted by GameTrailers Nov 13 2009 01:41 GMT
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The "best" just got better with more modes and endless battle!
Super Street Fighter IV getting 8-person lobbies for online multiplayer
capcom.co.jp posted by Joystiq Nov 11 2009 02:05 GMT
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Much to the chagrin of many Street Fighter fans trying to get their online multiplayer on, matchmaking issues and lack of a mutliplayer lobby system really stood out as glaring missteps in Street Fighter IV. Thankfully, it appears that Capcom has taken the hint and will be including an eight-person multiplayer lobby for groups to observe other matches and virtually "quarter up," as it were. SSFIV's Masahiro Taguchi let the cat out of the bag on the official Japanese blog for the game (translated by Andriasang), saying that the regular ol' Street Fighter IV did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating SFIV, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when Super Street Fighter IV lands on our consoles. [Via Andriasang]
Japanese New Modes Trailer
posted by GameTrailers Nov 06 2009 21:34 GMT
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Bonus rounds make a triumphant return among a heaping handful of other new features!
First Look: SFIV Car Crushing
xbox360.ign.com posted by IGN Nov 06 2009 19:44 GMT
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Plus, new details on the super new network play modes.
Super Street Fighter IV trailer unlocks bonus stages
joystiq.com posted by Joystiq Nov 06 2009 17:20 GMT
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This latest trailer for Super Street Fighter IV shows off the new online modes, including the "Endless Battle" mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the "Replay Channel," which allows players to record and view replays together with voice chat; and a bunch of new tournament options. It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed! [Thanks, Vince]
Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV
capcom-unity.com posted by Joystiq Nov 05 2009 20:20 GMT
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After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations - car bashing - will return in Super Street Fighter IV. Though the image of Juri above is all we're offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we'll be hearing more about this bonus stage next week. In the meantime, we've dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You're welcome.
Capcom-Unity Blog: Deleted Scenes, The Void, and A Final Countdown
blogs.ign.com posted by IGN Nov 04 2009 23:41 GMT
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Capcom looks at Dark Void, pays tribute to Mega Man and discusses some of its fighting games.
Car Carnage Returns in Super Street Fighter IV
ps3.ign.com posted by IGN Nov 04 2009 13:24 GMT
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Classic bonus stage confirmed along with new online play details.
RaveRaze
Cause we all want to punch a car over the internet
Rumor: Car punching returns in Super Street Fighter IV
wiieveryday.blogspot.com posted by Joystiq Nov 04 2009 14:45 GMT
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While Street Fighter may be the perfect symbol of man's inhumanity to man, we always considered SFII's bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV. Also depicted is the barrel smashing mini-game, though that doesn't represent anything ... except that it's fun to smash barrels.
Capcom-Unity Blog: Covers, Tributes & Halloween
blogs.ign.com posted by IGN Oct 28 2009 22:31 GMT
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This week, Capcom honors the Mega Man series, unveils new cover art, and celebrates Halloween.
Super Street Fighter IV In-Depth
xbox360.ign.com posted by IGN Oct 23 2009 16:55 GMT
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The country's best player dishes on Juri, Dee Jay, and shares his thoughts on Smash Bros.
Super Street Fighter IV's final boss being made even tougher to beat
joystiq.com posted by Joystiq Oct 21 2009 03:05 GMT
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We're not sure how to break this to you, so we're just going to say it straight up: Super Street Fighter IV is going to have an even tougher (read: cheaper) Seth than Street Fighter IV. But we've got good news alongside that: You won't be forced to fight him over and over until you unlock that last playable character, as they'll all be unlocked right from the get go!After Capcom's Seth Killian (no relation) spoke with Kotaku earlier today regarding the unbelievably cheap final boss (can you tell we're bitter?), we shot an email to him to make sure he hadn't misspoke when he said, "Seth will be even cheaper and more irritating." Killian clarified his statement for us, saying, "[SSFVI producer Yoshinori] Ono himself promised that Seth would be even more challenging ... 'cheaper' and 'more irritating' are premature since the AI isn't finished but he isn't going to be a pushover." When we wrote back, terrified that we'd never get to play the game's entire cast of characters, he reassured us that, "All characters are unlocked to start." We'll be getting our hands on SSFIV later this week and hopefully we'll get to find out just how much more difficult Seth is becoming.