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Posted by GameTrailers Apr 15 2011 19:25 GMT
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Dive into sweltering jungles full of hostiles! John Wayne would be proud.

Posted by Rock, Paper, Shotgun Apr 12 2011 16:15 GMT
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Paradox have today squeaked out their excellently batshit DLC pack Magicka: Vietnam, which relocates wizardry to misguided war. Not that this is exactly approaching the Vietnam conflict with anything other than farce and satire, but it seems to be saturing its co-op monster-splatting with as much ‘Nam-themed excess as it can conjure up. POW camps, napalm, hueys, Rambo and raaawk all appear, but mostly it’s about making camo-clad goblins die by the dozen. It’s enjoying itself first and foremost, and there are precious few commercial games that can be said of. In what’s now Magicka tradition, the latest trailer is an exercise in explodey absurdity.(more…)


Posted by Joystiq Apr 02 2011 00:10 GMT
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Johan Pilestedt is CEO of Arrowhead Game Studios, the Swedish developer responsible for Magicka. He recently revealed to us the origin of the studio's name and the meaning behind its seemingly dim-witted mascot.

Originally, when the studio was just a "student project," the group called themselves Team Arrowhead. "Arrowhead" was a play on Pilestedt's name, which, in English, means "arrow stead." "But wait, there's more to this story!" says Pilestedt.

Posted by Joystiq Apr 01 2011 22:40 GMT
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Magicka's Vietnam-themed DLC has apparently been a huge hit with the folks at Paradox Interactive. Such a hit, in fact, that the company is now theming the upcoming King Arthur sequel in the same way -- nothing quite says "Knights of the Round Table" like napalm! Furthermore, the sequel to Sword of the Stars will receive similar treatment. "A wise journeyman once told me, 'Don't stop believing,' and that's exactly what we're doing here," company head Fredrik Wester noted in the announcement.

Okay, okay, the folks at Paradox are just having a laugh on this day of days to have a laugh, but you'll excuse us if we stand fully in support of the idea. Heck, it sounds like a much better idea than the publisher's East India Company game themed around the Opium Wars of the 19th century. Who greenlights this stuff?!

Posted by Rock, Paper, Shotgun Mar 31 2011 18:48 GMT
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Paradox send word that the mages of Magicka will be killing goblin-cong in Vietnam next month, and this exciting gameplay opportunity will cost a straightforward $4.99. It’s a new campaign setting, but “also contains a new survival challenge map with increased difficulty in direct response to the request from the community.” There is also a spell that calls in an F-15 napalm strike.

I’ve posted the announcement trailer below, again, because it is among the “best things” that are on my list. (more…)


Posted by Joystiq Mar 29 2011 07:00 GMT
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Whether you've played Magicka or not, there's a good chance you're familiar with its iconic wizard robes. Now, thanks to Sinn D'Signed (a.k.a. Cindy Guillermo, gaming fashionista), you can grab a Magicka bathrobe for $85. The robes are available in red, green, blue and yellow and will be up for pre-order until April 11.

Alas, the robe won't grant you any magical powers, though it's 100-percent cotton terry cloth construction should impress your friends nonetheless.

Posted by Joystiq Mar 20 2011 17:30 GMT
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Arrowhead already created the funniest premise for an expansion this year with Magicka: Vietnam, and it seems the developer has already decided how it will follow up that triumph: Player-vs-player combat.

A pair of messages on the game's official Twitter page read, "How about an achievement for defeating a developer/paradox? A good way to vent your frustration - yes? Wait, we need PvP for that ... we better build it right after#MagickaVietnam then."

We knew PvP was in the works, but it's nice to have something approximating a timetable for official support. Here's hoping we'll be accidentally setting ourselves on fire -- in an ill-fated attempt to set you on fire -- soon.

Posted by Joystiq Mar 20 2011 17:30 GMT
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Arrowhead already created the best expansion title of the year with Magicka: Vietnam, and it seems the developer already has already decided how it will follow up that triumph: Player-vs-player combat.

A pair of messages on the game's official Twitter page read, "How about an achievement for defeating a developer/paradox? A good way to vent your frustration - yes? Wait, we need PvP for that ... we better build it right after#MagickaVietnam then."

We knew PvP was in the works, but it's nice to have something approximating a timetable for official support. Here's hoping we'll be accidentally setting ourselves on fire in an ill-fated attempt to set you on fire soon.

Posted by Joystiq Mar 02 2011 20:40 GMT
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There's been talk of bringing Magicka to the PS3 and Xbox 360 for some time now. Developer Arrowhead Game Studios has been quite vocal about wanting to bring the game to "all consoles," but right now, it would seem there's a considerable roadblack. Speaking with Arrowhead CEO Johan Pilestedt, we asked him what the delay in conjuring a console port was.
"We're working on bringing Magicka to consoles -- we are, really. The problem is that it's not up to us. It's up to Sony and Microsoft, really, but we're working on getting it to consoles. That's the way it should be played." It would appear for now, at least, the only way to get that console feeling is to play on PC with an Xbox 360 controller.

Posted by Giant Bomb Mar 01 2011 19:55 GMT
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Arrowhead Game Studios-- the Swedish team behind the indie-hit Magicka-- infused their title with all manner of jokes, references and parodies, reaching from the legend of King Arthur to the Legend of Zelda. Today, the team announced that the best (and most ridiculous) joke yet is on the way: a Magicka expansion that trades the familiar forests and plains of a traditional fantasy game for the dense jungles of... Vietnam. 
 
Yes, that’s the theme behind Magicka: Vietnam, a 100 % real downloadable expansion coming soon to all the digital platforms Magicka has thusfar been available on. The rainbow-cloaked wizards seem to have given up terrorizing the monsters and townsfolk of Fantasy Sweden-America and have somehow turned their magical guns (and regular, proper machine guns too!) on the Vietnam War. Charlie won’t know what hit them... especially if Charlie is being attacked with meteor showers, death rays, napalm strikes and helicopters.
 
     A sign with the phrase "Apropos Of Nothing" must hang above the Arrowhead offices.
Paradox and Arrowhead haven’t revealed too much more beyond the trailer and a release date of “soon.” However, the Vietnam expansion is currently being shown at the Game Developers Conference, so expect more details on potential changes and additions to the expansion getting out before too long. In the meantime, try and wrap your mind around the pitch-perfect-and-also-still-messed-up debut trailer for Magickafield: Vietnam.
       
Take this opportunity to ask yourselves how a wizard might react to be unceremoniously dropped into one of the most politically charged, controversial conflicts in modern history. How do you suppose a wizard would assess this particular situation?

Video
Posted by Giant Bomb Mar 01 2011 19:31 GMT
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God, not another "wizards in Vietnam" expansion.

Video
Posted by GameTrailers Mar 01 2011 19:24 GMT
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Think you've got what it takes to run with the pack in Vietnam? Arrowhead Studios follows suit of the ever-popular Bad Company 2 in their first expansion to Magicka!

Posted by Joystiq Mar 01 2011 18:20 GMT
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Well, this is certainly unexpected. We guess Magicka publisher Paradox Interactive wasn't kidding when it said developer Arrowhead Studios would be "a bit daring" with the title's first expansion. The first add-on was just revealed -- and it will take the game's magic-mashing protagonists and drop them into the war-torn jungles of Vietnam. Just check out the debut trailer after the jump!

We've got an appointment to check out Magicka: Vietnam today at GDC, and we'll make sure to let you know if it's just as bizarre as we're assuming it is. (We'll also find out if Arrowhead Studios accidentally tore an extra month off of its Thomas Kinkade calendar last night, and thus unwittingly launched an intricate April Fools' Day joke 31 days too soon.)


YouTube
Posted by Kotaku Mar 01 2011 18:00 GMT
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#magicka Yes, the first expansion pack to Arrowhead Studios' runaway PC role-playing hit Magicka is titled Magicka: Vietnam. It's okay to be a little speechless here. We're right there with you. More »


Posted by Rock, Paper, Shotgun Mar 01 2011 17:20 GMT
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(5:12:42 PM) Kieron: OMFG (5:12:44 PM) Kieron: OMFG (5:12:50 PM) Kieron: The new magicka trailer! (5:12:59 PM) Kieron: I don’t know here to start (more…)


Posted by Rock, Paper, Shotgun Feb 28 2011 10:29 GMT
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RPS reader Alex “Truthcake” Turpin sends word that Arrowhead Studios has released a free little bit of DLC for wizardly co-op title Magicka entitled “Mea Culpa”, which is nerd for “We’re sorry”. What are they sorry about? The game’s buggy launch, of course, as indicated by the list of new content after the jump. The developers have released a new song, too, entitled The Gamer and Magicka. Imagine if all developers routinely released songs for their games! The world would be a better place. With worse music. (more…)


Posted by Joystiq Feb 23 2011 23:45 GMT
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Magicka has been a surprise hit on the PC scene, selling over 200K copies in its first month of release. But, the initial launch was hampered by some notable bugs, some of which continue to plague the game. "We were surprised at all the bugs we had at release, and frankly, somewhat ashamed," Johan Pilestedt, CEO of Arrowhead told us. "But the community loved our game, and we worked around the clock for the first weeks after release to iron out as many bugs as possible as fast as possible." Although the game is currently in the state "as it was intended," Pilestedt discussed what must still be fixed.

At the top of the list is falling through collision, something the team plans to work on "until it is no longer an issue." Arrowhead is also attempting to improve progression saving and will eventually implement official support for PvP. "The community is already arranging PvP tournaments and we are learning a lot about balance by watching you play," Pilestedt said. "In the meantime, I suggest you sign up for the unofficial tournaments and keep PvPing."

There are some issues that simply cannot be fixed, Pilestedt admits. The most disappointing is the inability to support integrated graphics cards. Laptop owners may be unable to play the game, but Pilestedt notes that "it was an early design decision to use shader model 3.0, and we can't change that without rewriting large parts of the game engine." The team doesn't plan on adding support for modding, simply because they "do not have the bandwidth to develop [the] tools." In lieu of official support, the team is focused on making Magicka "more mod friendly," by allowing modders to disable VAC in the game.

In addition to the aforementioned tweaks, Pilestedt re-confirmed plans to release both free and paid DLC content for the game. "Since Magicka released, the game and our team has received so much support and encouragement from all over the world and we want everyone to know how much we appreciate that."


Posted by Joystiq Feb 15 2011 12:00 GMT
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See, when people think about real-life magic, they often assume it to be a whimsical, Harry Potter-esque venture. We believe things would actually turn out like they do in PulpitPower's latest video, inspired by Magicka: Full of accidents, terror and errant beams of deadly arcane power.


Posted by Joystiq Feb 13 2011 02:00 GMT
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Almost a quarter of a million close friends have had their relationships dissolved by errant spells and irresponsible casting, thanks to the inadvertently hilarious co-op component of Magicka. Developer Arrowhead Game Studios reports that the title has been downloaded over 200,000 times in its first 17 days on sale. Better yet, thanks to a patch that launched yesterday on Steam, a majority of those 200,000 players can enjoy the game without the fear of frequent crashes.

In an interview with Big Download, publisher Paradox Interactive's Mattias Lilja revealed that the team plans to release both paid and free DLC for the game, explaining, "The Arrowhead team asked if they could be a bit daring when it comes to the DLC and we told them yes." He added, "The team is set up in such a way that some guys can keep patching the game while others produce DLC, without getting in the way of each other or stealing resources from one another." No, they save that unsportsmanlike conduct for when they're actually playing Magicka. You know, with "friends."


Posted by Kotaku Feb 04 2011 12:00 GMT
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#pc In Magicka, you don't just shoot fire or ice at things. You can combine them with electricity then shoot everything on the screen. Including your friends. And yourself. More »

Video
Posted by GameTrailers Feb 03 2011 03:22 GMT
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Is Magicka magical or just a clever ruse? Find out in our official Magicka review.

Video
Posted by GameTrailers Feb 01 2011 22:45 GMT
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The wizards don their robes and show off some magical prowess in this gameplay on PC.

Video
Posted by GameTrailers Feb 01 2011 01:08 GMT
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Details on magic elemental types, co-op modes and attack spells.

Posted by Joystiq Jan 29 2011 01:30 GMT
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By all the reports we've heard from friends and colleagues, Paradox's satirical fantasy game Magicka is long on charm, but short on polish. Online modes are apparently the roughest, with some completely unable to access co-op, though the kinks in single player seem to be relatively few.

Speaking with Ars Technica (which experienced a bevy of issues with the game), Paradox boss Fredrik Wesker pledged that developer Arrowhead Studios would exterminate the bugs as quickly as possible, saying "The development team is working around the clock and we will get this fixed. We will make this right." Wesker also explained how something like this happens in the first place, which is an interesting glimpse into the realities of being a small publisher.

Here's hoping that soon, the only freezes in Magicka will be delivered by friends with poor aim.





Video
Posted by GameTrailers Jan 28 2011 02:51 GMT
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Meet your opposition and how to defeat them in this informercial-style trailer for Magicka!

Posted by IGN Jan 27 2011 20:22 GMT
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Wizard Survival Kit DLC free until January 31st; new late-night infomercial spoof released.

Posted by Joystiq Jan 26 2011 20:10 GMT
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Magicka, the Paradox-published story of up to four wizards assaulting monsters and accidentally killing each other with ill-advised spell combinations, has sold 30,000 copies within its first day of availability from digital distribution retailers. The celebration is tempered, however -- while they were pushing it to the top of Steam's sales chart, players of the game complained on forums and Twitter about technical instability and bugs. Ars Technica found the game especially problematic, calling it a "broken, negligent release."

Paradox has summarized the current status of Magicka as such: "[Singe-player] works fine for the most part, Multiplayer does not -- patch on the way for both! (as soon as [Steam] pushes the button). We'll patch the game as often as possible." According to a celebratory press release, Arrowhead Game Studios is "working around the sundial and is fully committed to ongoing support by zapping glitches and communicating with players."

The game's unpolished state would likely have generated even more caustic reaction, had its malleable magic system not countered with amusing stories of players haphazardly offing each other. You'll find some good, spell-based schadenfreude in Rock Paper Shotgun's mock guide to Magicka.

Posted by IGN Jan 26 2011 17:42 GMT
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No rest for the weary—devs hard at work addressing issues and taking in player feedback.

Posted by Joystiq Jan 25 2011 21:00 GMT
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Paradox Interactive has narrowly upheld its promise to release the PC version of Magicka this month, as the publisher's "self-deprecating" action-misadventure -- "which pokes fun of other games just to feel better about itself" -- is today available from digital distribution retailers, including Steam, GamersGate and Amazon Digital Services, for $10. (A demo version is also available through Steam.)

Developed by Swedish outfit Arrowhead Game Studios, Magicka features "the parody and satire of a clichéd fantasy world," one-upping the similarly irreverent DeathSpank with support for up to 4-player co-op. Of course, there's no sign of unicorn poop in the launch trailer (after the break) -- so definitely a missed opportunity there.