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Posted by GameTrailers Feb 19 2011 03:20 GMT
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Three men swore an oath to protect and serve, but they turned their backs on the militia. Whose side will you take?

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Posted by GameTrailers Feb 19 2011 03:19 GMT
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All aboard! Terrorize the trolley and go for a ride through the dark side.

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Posted by GameTrailers Feb 19 2011 03:19 GMT
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Head for the carriage house out back and infiltrate the compound.

Posted by IGN Feb 18 2011 19:06 GMT
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North America and Europe are getting different covers. Which do you like?

Posted by Kotaku Feb 18 2011 16:40 GMT
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#releasedate Sony and Sucker Punch have made a date in June for the sequel to the hit PlayStation 3 superhero game inFamous, with a pricey Hero Edition available for players that just can't get enough Cole MacGrath. More »

Posted by Joystiq Feb 18 2011 16:28 GMT
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The identity of the gaming industry's first big 2011 summer blockbuster has been revealed: Sony Computer Entertainment and Sucker Punch Productions have announced that the follow-up to 2009's ionically-charged sandbox title, inFamous, will hit U.S. store shelves on June 7. The publisher also confirmed that the inFamous 2 Hero Edition is a real thing you'll be able to buy for $99.99, which nets you the game, an 8.5-inch statue of Cole, a replica messenger bag, a mini-comic, the game's soundtrack and a bevy of vouchers for downloadable content.

If you want to snag said content without springing for the deluxe edition, it's been broken down piecemeal as pre-order bonuses from various retailers:
  • Folks who reserve the game on Amazon will get the 24K Gold version of Cole's "Amp" weapon.
  • Shoppers at Best Buy can grab a character skin modeled after inFamous' antagonist, Kessler.
  • Pre-orders at GameStop net you the telekinetic "Lightning Hook" power.
  • Walmart is offering pre-orderers the radical-sounding "Electrocution Grenade" ability.
Personally, we think it's totally awesome that they chose to release the game on the first day of E3, ensuring that we'll have to go the better part of a week after its release without playing it. We hope you guys don't mind showing a little solidarity by holding off your enjoyment until we get back. (Or, at the very least, just don't Tweet about it. Please?) Check out all the pre-order bonuses and pack shots you can handle in the gallery below!

Posted by PlayStation Blog Feb 18 2011 16:00 GMT
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Last Friday, an inFAMOUS 2 post broke down the power of choice in inFAMOUS 2 and spawned some very energetic comments on not just the Karma system, but another topic as well -

“Release date please!”- TomHoang

“Please give us a release date already! Geez!”- DeviantBoi

“PLEASE TELLS US THE RELEASE DATE SO I COULD MARK IT ON MY CALENDER AND SAVE MONEY FROM NOW !!”- MilaNumber14

Well to Tom, Deviant, Mila, and the rest of you amazing fans, we are happy to announce that inFAMOUS 2 will be launching in North America exclusively on the PlayStation 3 on June 7th, 2011!

In about 4 months, players will finally begin the next chapter in Cole’s adventures. (Packfront Alert!)

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On top of this, we’d love to confirm that on that same day we are also launching the inFAMOUS 2 HERO Edition (aka the Best Kept Secret EVER) for $99.99 (msrp).

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Short of actual electrical super powers, the HERO Edition delivers everything an inFamous fan could want including a highly detailed 8.5” Cole MacGrath statue, a sportable sling pack modeled after Cole’s own in-game gear, the inFAMOUS #1 mini comic from DC Comics, the official inFAMOUS 2 HERO Edition Soundtrack and a super voucher code for a collection of in-game content.

Starting today participating retailers kick off official pre-order programs letting you score one of the following bonus items listed below.

24K GOLD AMP

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Cole’s nasty new weapon definitely delivers the pain, but when you pre-order at Amazon.com you can get a gold (in-game) version to dish it out in style.

KESSLER SKIN

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Experience inFAMOUS 2 as Cole’s super-powered nemesis from the first inFAMOUS story if you pre-order from Best Buy.

LIGHTNING HOOK

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GameStop fans can unlock this special power with their pre-order, an electro-kinetic tether that lets you snare and pull enemies and objects towards Cole.

ELECTROCUTION GRENADE

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Visit Walmart and pre-order to get powerful grenade that ties enemies down with arcing electricity before going BOOM.

DIGITAL SOUNDTRACK

Music lovers can download the official musical soundtrack to Cole’s latest adventure if they pre-order from participating retailers.

Hope this is exciting news for everyone. Look out for more great updates to come, both on INFAMOUSTHEGAME.com or right here on the PS blogosphere!


YouTube
Posted by Kotaku Feb 11 2011 20:20 GMT
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#gamemechanics The Karma system in the original inFamous gave players a choice between being bad or being good, but for the most part the game didn't change much depending on the path you took. inFamous 2 addresses that issue explosively. More »

Posted by IGN Feb 11 2011 21:16 GMT
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Four minutes of gameplay footage spells out the new Karma system.

Video
Posted by GameTrailers Feb 11 2011 20:33 GMT
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Nix's nefarious approach of a runaway street car packed with explosives certainly makes an impression on your adversaries, despite the collateral damage of innocent lives lost.

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Posted by GameTrailers Feb 11 2011 20:33 GMT
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Zeke has a momentary stroke of intelligence with a plan of his own to call upon the police to help raid the mansion and minimize loss of innocent life!

Posted by Joystiq Feb 11 2011 20:20 GMT
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For all its strengths, inFamous's black-and-white morality system left more than a few players feeling fairly cold. Developer Sucker Punch is taking those criticisms to heart for the sequel, making the players' decisions affect their world and their missions in more clear-cut ways. PlayStation Blog recently showed off a pair of videos, one showing the "Good" way to handle a rescue mission (save some cops, and let them take care of it), and the other showing the "Not So Good" method (hijack an explosive-filled streetcar and drive it into the enemy hideout).

Check out these two trailers posted after the jump. Even if you're still not sold on inFamous 2's moral dichotomy, you can still watch Cole totally wreck shop for three whole minutes. There's absolutely nothing wrong with that.

Posted by PlayStation Blog Feb 11 2011 16:00 GMT
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I think most of us at Sucker Punch have noticed the days starting to blur together a bit. So while I had a quiet moment here on Southwest Flight 651, I thought I’d put the time to good use and give you an update on our progress with I2 (inFAMOUS 2) … Ken’s post from last week got the ball rolling, let’s see if I can spill some more beans on the Karma system…

When we took a look at the Karma system in I1 (inFAMOUS, the first game) we wanted to keep the successful stuff, but also make improvements … As a top line, we knew we wanted to continue to offer players the choice and responsibility that comes along with having powers. This is one of the central themes of many archetype super-hero stories, as well as an interesting exploration of the relationship between power, responsibility and the test of character that powers bring. So, that had to stay.

But on the flip side, we got feedback from fans that some of the choices felt too mechanical, and they wanted their choices to have more meaning in the narrative and in the world. So, our challenge with I2 was to make these choices more real, more believable, and yet still keep them visible and clear to the players.

When we spent time thinking and designing the improved Karma system, we ultimately concluded that there was a way to make these choices both clearer and much more believable: to make your Karma decisions more about relationships and less about the specific choice at hand. So instead of a question that really didn’t relate to our primary gameplay (e.g. “should we take this food or give it away?”), in I2 we let the player decide who to ally with on a quest, or choose between Kuo’s surgical strike or Nix’s no-holds barred assault. You aren’t just choosing a mission, you’re choosing an ally and alienating another person. This was both clear for players, and more real.

Here are a couple videos which demonstrate what I’m talking about, but let me set them up a bit … At this point in the game, Kuo has been captured by the local Militia that’s taken over New Marais. We find out that Kuo is being held at a makeshift prison (a converted old mansion on the edge of town). Cole needs to mount a rescue, but the fortified target rules out a frontal assault.

Cole’s buddy Zeke proposes a rescue plan. He has seen a convoy of captured police officers being paraded through the city. He wants to bust up the convoy, free the officers, and then lead the police on an assault of the old mansion/militia stronghold. Turns out other cops are being kept there as prisoners, if Cole helps bust them free he’ll get Kuo out at the same time … of course that also means there’ll be more cops on the street (which is sometimes uncool for vigilantes). Cops love us, Kuo goes free, all is good! Okay, let’s have a look:

Nix’s idea? Well as you know from Ken’s piece, Nix is more of a chaotic personality. Her plan? Load up a streetcar with explosives and run it down the tracks at full speed towards the mansion. It’ll derail, crash through the front gate and explode in a huge fireball … Great diversion, and tons of collateral damage on the Militia, even if a few prisoners might become collateral damage. After the explosion, we team up and slog our way through the remaining resistance and get Kuo back. Nix, of course, has some super powers of her own, and they are particularly useful in combination with Cole’s arsenal. Just another bit part of the plan! Let’s take a quick look:

So in the case of these two choices, you end up rescuing Kuo along either path, but that won’t always be the case. Sometimes the implications of your choices will be clear (like above) and sometimes they will be murky. The choices you make will affect the world itself, the citizens’ reaction to you, and of course the ending of the game in an important way. What we hope is that you all find them entertaining, occasionally thought provoking, and lots of fun.

Before I go, I want to wrap up with a few more answers to questions we received after Ken’s post. #1. YES, a lot of content is backing up the Karma system, not just different cut scenes – in fact the example above is all gameplay, There are NO differences in the cut scenes. And saving Kuo is just the beginning— there are going to be a very sizable number of missions set up in choices like this, and plenty of unique content on either side. #2. YES, the game should be more balanced for those of you who want to play more “Neutral” or switch sides.

So there you go, I’m about to land and the flight attendants are eyeballing me. We’ll have more on the Karma system later this month on Spike’s GTTV which airs on Feb. 24th. Until then, choose your friends carefully!


Posted by Joystiq Feb 09 2011 16:25 GMT
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If a recently uploaded (then swiftly removed) Amazon listing for an inFamous 2 "Hero Edition" was legitimate, then the gaming community might just solve one of life's great mysteries when the Sucker Punch sequel comes out later this year: What the heck is in Cole McGrath's little backpack? The answer: A thermos, a Nintendo DS, some comic books, a half-empty bottle of flat soda, an ancient Crunchy Peanut Butter Clif Bar, and a tube of assorted Pogs and Slammers. In other words, the essential objects we carry with us when forced to leave the safe confines of our domestic abodes.

Yes, one of the bonuses listed with the Hero Edition -- alongside an 8.5" Cole MacGrath statue, a voucher that gives access to new powers, weapons and character skins, an inFamous comic from DC Comics, and the game's soundtrack -- is a "Replica Cole MacGrath sling pack." We must have one, if only so that we can be halfway to becoming a city-climbing crimebuster. (All we'd need is, you know, powers. And courage. Like, any courage at all would help.)

The special edition also includes a $99.99 price tag, and a super unofficial May 24 release date. We've contacted Sony for more details about ... well, everything.

Posted by Joystiq Feb 02 2011 03:45 GMT
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Subtlety is, perhaps, not Infamous 2's strength. Can you guess which of these two represents Cole's "good" side, and which one represents the "bad" one? The answer (and a new trailer and screenshots) is after the break!

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Posted by GameTrailers Feb 01 2011 22:32 GMT
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Cole's decision to rescue the damsel in this scene unleashes a new threat to the world in inFAMOUS 2!

Posted by Kotaku Feb 01 2011 20:40 GMT
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#screens Infamous' Cole will be joined by a pair of lovely lady co-stars in Sucker Punch's PlayStation 3 sequel, two representations of the game's karma system. Meet Kuo and Nix. More »

Posted by IGN Feb 01 2011 19:34 GMT
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Playing naughty and nice with Cole McGrath

Posted by PlayStation Blog Feb 01 2011 18:12 GMT
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Greetings from the SCEE PlayStation Experience in London! We’re excited to be at the event, and for the first time, reveal how our duality/morality system will work in inFAMOUS 2.

Karma moments from inFAMOUS are now represented by character-driven dialogue and 3D mocap cutscenes. Your conscience comes into play with the introduction of Kuo and Nix, two NPC characters. Kuo is a NSA agent working to help Cole defeat the Beast. Nix is a New Marais native that grew up in the swamps around New Marias, whose hatred for Bertrand stems from witnessing him kill her family. She is your hedonistic guide that coaxes Cole into not thinking about the consequences of his actions.

There will be multiple crossroads where Cole will decide to follow Kuo’s lead or give into Nix’s temptations. Your choices will directly affect the gameplay by permanently remaining in the world. Whatever path you choose, remember that in inFAMOUS 2 you can always change your mind. It’s never too late to look for redemption… or to say “to hell with it” and become selfish.

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Attendees of the show will get to go hands on with the Good or Evil version of the “Save Kuo” mission. Two allies. Two plans of attack. A choice to follow Zeke’s plan and get the help of the captured police by taking out the convoy guarded by the Militia, then assaulting the Militia compound with the army of cops to free Kuo. Or, side with Nix and her destructive plan to ram a trolley filled with explosives through the front gate. The choice is yours!


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Posted by GameTrailers Jan 08 2011 08:40 GMT
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Fling charged tornadoes to ground airborne foes... and destroy the town just for the fun of it.

Posted by Kotaku Dec 27 2010 17:40 GMT
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#gameface It's Sucker Punch Day on the PlayStation Blog, with an inFamous 2 update, a selection of the devs' favorite superheroes, and a look at the developers' posh new digs, where the animation team is hard at work making Cole fabulous. More »

Posted by Joystiq Dec 21 2010 04:30 GMT
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Developer Sucker Punch and DC Comics are teaming up for an inFamous comic book that will bridge protagonist Cole McGrath's story from the first game to the sequel. The book will be written by William Harms, illustrated by Eric Nguyen, and will span six issues.

Following Cole's revelation at the end of the first game, the comic will explore his move from "Empire City" (a.k.a. NYC) to "New Marais" (you know: New Orleans) to battle creepy, mutant things and prepare for ... well, you should go ahead and finish the first game before reading the comics. It's really good, we promise.

Posted by PlayStation Blog Dec 20 2010 18:03 GMT
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In celebration of the upcoming release of inFAMOUS 2, Sucker Punch Productions and DC Comics today are announcing all-new chapters in the inFAMOUS storyline. Penned by William Harms and illustrated by artist Eric Nguyen, the series bridges the story between inFAMOUS and inFAMOUS 2 and chronicles Cole’s struggle to save Empire City before fleeing to the Southern city of New Marais.

Spanning six heart-stopping volumes, the series will reveal sinister motives, dark secrets, and introduce a new threat to Cole and all of mankind. We’re also happy to reveal the cover art, drawn by the famed Doug Mahnke, who has illustrated for legendary DC Comic franchises such as Justice League America, Batman,and most recently Green Lantern.


Posted by IGN Nov 23 2010 18:39 GMT
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Magazine article feeds us some precious, electrified morsels.

Posted by PlayStation Blog Nov 12 2010 17:01 GMT
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Some days I like my job. Other days, I really like my job. But today? I love it. Why? Because we just got back from the printers a big box of the Holiday issue of PlayStation: The Official Magazine — and it might be my favorite one yet.

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For starters, there’s our spectacular cover story: inFamous 2. We spent a full day with the fine folks at Sucker Punch, seeing aspects of the game that no one outside of the studio has ever witnessed, and getting a chance to go hands-on with Cole MacGrath in new areas of the New Orleans-inspired setting. All the electrifying details are revealed inside our lavish 10-page feature, along with world-exclusive screens, juicy new tidbits about the story, and a guided tour of New Marais’ first island.

We’ve also scored a big scoop with the first hands-on with Mass Effect 2 on PS3, including details on how developer BioWare will ease us PlayStation gamers into their epic sci-fi RPG (since the original game wasn’t released on PS3). Nifty stuff.

And it wouldn’t be a holiday issue if there wasn’t a gift guide. Our whip-cracking managing editor rounded up 49 of the coolest games, gadgets, Blu-rays and more, then doled them out to the PTOM staff in order to prod us to finally hit our deadlines. Find out how you too can win allies and influence gamers with this totally unique gift guide.

As if that weren’t enough, we have our biggest reviews section ever, with most of the holiday hits covered; playtests of some of the biggest 2011 releases; and must-read interviews with everyone from Twisted Metal’s David Jaffe to My Chemical Romance. It’s all in our Holiday issue, on stands November 23, and hitting subscribers as you read this.

To keep up with the goings-on at PTOM, be sure to follow us on Twitter. Or you can follow me directly. Enjoy!


Posted by IGN Oct 18 2010 14:24 GMT
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Sucker Punch tell all on its electrifying sequel.

Posted by Kotaku Oct 09 2010 02:40 GMT
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#ps3 After giving the Cole of the original Infamous a sporty makeover, one that was coolly received by fans of the PlayStation 3 action-adventure game, developer Sucker Punch went back to the drawing board. This is the new Cole of Infamous 2. More »

Posted by Kotaku Oct 08 2010 14:40 GMT
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#preview You may expect men of great brawn and muscle-thickness to instigate the massive spectacles in modern, action-packed video games. Infamous' Cole, is a slender PlayStation 3 hero, but Infamous 2 already shows he could wreck Marcus Fenix, ruin the Hulk. More »

Posted by IGN Oct 08 2010 06:46 GMT
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Apparently, everything from the first game just got better.

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Posted by Kotaku Sep 08 2010 08:30 GMT
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#infamous Some of those at PAX over the weekend got to see a new gameplay clip of Infamous 2. Since that likely wasn't you, here it is! More »