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Posted by IGN Jul 25 2011 20:25 GMT
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Infamous 2 developer Sucker Punch promised plenty of support for its User-Generated Content (UGC) initiative. And if today's update to Infamous 2 is any indication, the studio wasn't kidding...

Posted by PlayStation Blog Jul 25 2011 18:00 GMT
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The very first inFAMOUS 2 User-Generated Content Pack is available now on the Playstation Network, and it’s completely free! In the coming weeks and months, we will be releasing more free content updates that will add new objects to User Generated Content (UGC). In this first of many UGC updates, you’ll gain access to a number of vehicles from the single-player missions of inFAMOUS 2: Bertrand’s Limo, Bertrand’s Semi-Truck, the New Marais Police Car, the Ambulance, and a bike. Heal injured pedestrians from the flipped over ambulance and protect them from the swarm of enemies. Help the New Marais Police department from incoming attack from the Vermaak 88 Ice Soldiers. Or hunt down that pesky bicycle thief.

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Over 50,000 user-created missions have been submitted to inFAMOUS 2 and you’ll need a way to find the missions you want to play. We are happy to announce Missions Search: Simply pause the game, bring up your UGC menu, and search by any term you wish, including PSN user names.

New to UGC? Be sure to check out the inFAMOUS 2 UGC tutorial videos that guide you through the tech and concepts behind great UGC missions. These tutorials will help guide you in creating missions, understanding how logic boxes work, setting waypoints, implementing triggers, and more. Take a look at the first video in the series, Getting Started with UGC.

Stay tuned to infamousthegame.com and the official PlayStation.Blog for future updates on inFAMOUS 2. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.


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Posted by PlayStation Blog Jul 22 2011 19:00 GMT
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The very first inFAMOUS 2 User-Generated Content Pack is available now on the Playstation Network, and it’s completely free! In the coming weeks and months, we will be releasing more free content updates that will add new objects to User Generated Content (UGC). In this first of many UGC updates, you’ll gain access to a number of vehicles from the single-player missions of inFAMOUS 2: Bertrand’s Limo, Bertrand’s Semi-Truck, the New Marais Police Car, the Ambulance, and a bike. Heal injured pedestrians from the flipped over ambulance and protect them from the swarm of enemies. Help the New Marais Police department from incoming attack from the Vermaak 88 Ice Soldiers. Or hunt down that pesky bicycle thief.

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Over 50,000 user-created missions have been submitted to inFAMOUS 2 and you’ll need a way to find the missions you want to play. We are happy to announce Missions Search: Simply pause the game, bring up your UGC menu, and search by any term you wish, including PSN user names.

New to UGC? Be sure to check out the inFAMOUS 2 UGC tutorial videos that guide you through the tech and concepts behind great UGC missions. These tutorials will help guide you in creating missions, understanding how logic boxes work, setting waypoints, implementing triggers, and more. Take a look at the first video in the series, Getting Started with UGC.

Stay tuned to infamousthegame.com and the official PlayStation.Blog for future updates on inFAMOUS 2. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.


Posted by Kotaku Jul 20 2011 11:00 GMT
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#fineart We featured the art of Bjorn Hurri (Total War, Steampunk Star Wars) only a few weeks ago here on Kotaku, but since then he's been given the all clear to release a ton of content from his most recent project, inFamous 2. More »

Posted by Kotaku Jul 18 2011 16:00 GMT
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#infamous2 The trend this year in video games, only about a decade late, is to let players repel an attack on New York City. See Crysis 2 this spring, Modern Warfare 3 this fall, and other games that put a virtual gun in their player's hands and some fantastic evil in their sights. The enemy isn't explicitly Al Qaeda, rather invading aliens or resurgent Russians. More »

Posted by PlayStation Blog Jul 14 2011 18:15 GMT
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Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

Tutorial Video 1: Getting started with inFAMOUS 2 UGC

This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.

Tutorial Video 2: Logic Boxes and Smart Text

Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you’ll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.

In this video: Introduction to Logic Boxes, how to connect Logic Boxes, and the dynamically updating smart text.

Tutorial Video 3: Groups

Did you know that setting up individual Groups within your inFAMOUS 2 UGC mission can infinitely increase the possibilities of what you can create? They’re crucial to keeping your mission nice and organized. Parent Groups add another layer of control and organization, so view on, faithful inFAMOUS 2 mission designer.

In this video: How to effectively utilize Groups, creating unique Groups, editing Groups, and the function of Parent Groups.

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Tutorial Video 4: NPCs and Paths

Moving an NPC from point A to point B is simpler than it seems. You can create an NPC’s path and even choose his movement speed with just a few logic boxes. After viewing this tutorial video, you’ll become the puppet master of NPCs.

In this video: creating paths, placing NPCs, and placing and connecting the logic required to move NPCs.

Tutorial Video 5: Waypoints

Waypoints are a great way to tell the player where to go. With just a few logic boxes you can determine how and when they appear on the player’s mini-map, and when they disappear. After viewing this tutorial video, players will never be lost within your missions again.

In this video: how to create and remove waypoints with the Object Modifier, and how to assign waypoints to Groups.

Tutorial Video 6: Triggers

Triggers allow you to create a sense of randomization within your mission, and allow you to alter individual objects within the same group. They’re great for fine-tuning your mission and for providing you with a larger degree of control.

In this video: what a trigger is; how to utilize triggers with Volumes, Monitors, and the Object Modifier; Trigger Groups; the Selector logic box.

Tutorial Video 7: Switches

Want to build a Karma Moment? Switches allow you to change up your logic connections based off how the player plays your mission. After viewing this tutorial video you’ll be able to create drastically different endings to your missions, and control in which order the player completes your objectives.

In this video: how to use a switch to enable or disable connections between logic boxes.

Tutorial Video 8: Play Testing and Publishing Missions

Play testing is something every good mission designer needs to do—in fact, it’s something you literally MUST do before you can upload your inFAMOUS 2 UGC mission. Everybody wants to be Famous, and this tutorial video will help get you on your way by providing some tips for what Sucker Punch looks for when picking Featured missions.

In this video: tips on play testing and polishing your UGC missions; the “Play to Publish” feature; how to upload and update your UGC missions.


Posted by IGN Jul 11 2011 06:57 GMT
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*ATTENTION - SPOILERS WITHIN* I have a confession to make. When I play games, I like to be the good guy. I like to be the hero. Why? Because even though I know games are fantasy, I tend to play them according to my own moral code...

Posted by IGN Jul 07 2011 17:27 GMT
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SPOILER ALERT: We're about to talk about Infamous 2's endings and what they mean for the franchise. If you haven't finished Infamous 2 or you don't want the endings spoiled, stop reading. Cool? Last week, I pitched a bunch of ideas about how the Infamous franchise could continue after Infamous ...

Posted by IGN Jul 01 2011 22:22 GMT
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Before we go any further: SPOILER ALERT. This article is all about where the Infamous franchise could go after the events of Infamous 2. If you haven't finished both of the Infamous 2 endings, don't read any further. I'm going to go into great detail about what they could mean to the series. Also, I...

Posted by Kotaku Jun 28 2011 11:00 GMT
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#fineart Wesley Burt is a professional concept artist who works for Massive Black, one of the world's biggest and most successful concept art studios. More »

Posted by Kotaku Jun 24 2011 03:30 GMT
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#thatdidnttakelong Two weeks after its release, Infamous 2 is already available as a full download over PlayStation Network, in what seems like a big ol' middle-fanger to retail. More »

Posted by IGN Jun 23 2011 23:47 GMT
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Today, the PlayStation Blog announced that Infamous 2, Sucker Punch's sandbox hero story, is now available on the PlayStation Network. The game can be purchased for $59.99 and anyone with a PlayStation Plus account can download a trial and play for 60 minutes before purchasing the full version. Trophies can be earned during this trial period, though they will only be "realized" once Infamous 2 is purchased...

Posted by PlayStation Blog Jun 23 2011 23:28 GMT
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Download the game that everyone is talking about! Today we’re happy to announce that the full inFAMOUS 2 game is now available for download on PSN.

If you are a PlayStation Plus member, you can play up to 60 minutes of the full game for free as a trial and even earn in-game Trophies (Trophies will be realized after purchasing the full game). The cost for the game will be $59.99. Visit the New Releases category on PlayStation Store to download the game today! If you aren’t familiar with the inFAMOUS series, you can now also download the original inFAMOUS game for free on PSN as part of the “Welcome Back” program. For more information, please visit www.infamousthegame.com.


Posted by Kotaku Jun 23 2011 21:40 GMT
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#villainy I suck at being the bad guy in video games. I always get all invested, and then I'm hardly ever able to commit to being evil. But for some reason, Infamous 2 has become that game that's made it so much fun for me to be bad–-and I have those annoying guys that drum on pails to thank. More »

Posted by Giant Bomb Jun 23 2011 17:15 GMT
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Who doesn't love updates? Bueller?

For better or worse, Sony has moved back to its regularly scheduled PlayStation 3 firmware updates, many of which have a history of including minor changes relative to their frequency.

The latest update, dubbed version 3.66, features only minor updates to the hardware.

Sony says 3.66 includes improved "system stability during use of PS3 format software and network services has been improved."

The update only took a few minutes for me to apply, before I was right back into inFamous 2, awaiting the arrival of The Beast.


Posted by IGN Jun 22 2011 21:25 GMT
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It's no secret: I love Infamous 2. I gave it a 9.0 and an Editor's Choice award, and proclaimed on the most recent episode of Podcast Beyond that it's my favorite game of the year so far. But with a slew of other editors in the office playing the game, I figured I'd reach out to them to see what they thought of it...

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Posted by GameTrailers Jun 17 2011 23:49 GMT
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Are superheroes only as powerful as their evil counterparts?

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Posted by GameTrailers Jun 17 2011 23:46 GMT
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Cole's superpowers get supercharged in this behind the scenes look at inFAMOUS 2!

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Posted by GameTrailers Jun 17 2011 23:43 GMT
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The origins of New Marais revealed!

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Posted by GameTrailers Jun 17 2011 23:40 GMT
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Revealing the origins of inFAMOUS and the early stages of game development!

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Posted by GameTrailers Jun 17 2011 23:32 GMT
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Designing your own missions highlights this diary!

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Posted by Kotaku Jun 15 2011 16:00 GMT
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#promisespromises In this week's episode of Kevin Smith and Jason Mewes' excellent podcast Jay and Silent Bob Get Old, the dynamic duo spends several minutes hawking Infamous 2. Did you know the game will "suck yo dick?" More »

Posted by PlayStation Blog Jun 14 2011 18:15 GMT
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June’s Episode 37 is electrifying with previews of the season’s hottest titles packaged up in a sweet new user interface. The new design is streamlined to better present all that each episode of Qore has to offer.

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inFAMOUS 2 is this month’s lead story as Audrey Cleo ventures deep into New Marais to reveal Cole’s shocking new powers. Meet the new characters, explore the dense environment, and learn more about the very, very cool user-created missions feature.

Then, prepare yourself for a journey through the looking glass with a preview of Alice: Madness Returns. Veronica Belmont interviews American McGee about the world created for (or by?) Alice, the wild new weapons she wields, and what’s different in this hotly anticipated sequel.

Veronica also steps into the cage with MMA fighter Felice “Lil Bulldog” Herrig who debuts as one of the first female characters in Supremacy MMA. She talks about her inspiration, her training, and what it’s like being immortalized in a video game. Also, don’t miss the video extras and outtakes as she teaches Veronica some of her signature moves.

When Suda 51 (No More Heroes) and Shinji Mikami (Resident Evil) announced they were collaborating on Shadows of the Damned, everyone expected it to be over the top. Well, you be the judge after watching Qore’s preview which dives into a grindhouse-inspired horror-action-comedic interpretation of Hell…just in time for summer.

We hope you enjoy the brand new look of Qore Episode 37 now available under the Media section in PlayStation Store.


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Posted by Giant Bomb Jun 14 2011 02:53 GMT
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Brad and Patrick sing the praises of Cole's new powers in this song of fire and ice.

Posted by IGN Jun 13 2011 22:08 GMT
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Stop. Stop. Stop. Stop reading. This is your SPOILER WARNING. You're about to watch the Infamous 2 endings. These will effectively give away what you should spend 20 hours working towards. Infamous 2 is awesome, and the journeys to these endings are great. Watching these endings will only give you a snapshot of what's really going on in this game, and that's a crime...

Posted by IGN Jun 07 2011 16:52 GMT
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FOSTER CITY, Calif. - Sony Computer Entertainment America LLC (SCEA) today announced the North American release of inFAMOUS 2, available exclusively for PlayStation 3 (PS3) computer entertainment system. Developed by renowned studio Sucker Punch Productions, inFAMOUS 2 brings the next high-voltage c...

Posted by PlayStation Blog Jun 07 2011 12:01 GMT
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Well, it’s finally here… Launch day!

Two-plus years, eighty thousand individual checkins of art and code, countless hours of testing, and it all builds towards today! At long last we turn over the keys to you. It’s your game now… Whether you’re someone who plays the game on easy and wants to see how the endings differ, or a borderline crazy completionist who needs to get every last blast shard and every last XP possible. Or maybe you want to contribute your own pages to the story and create some missions for the whole community (including us at Sucker Punch!) to play and enjoy…

Whichever you are, it’s your game now. We hope you enjoy the game a bunch, and look forward to hearing from you all about your inFAMOUS 2 experience!

And it wouldn’t be a launch without posting without a quick peek at the new launch trailer, and of course the TV spot that you’ll see popping up all over the place!

Thanks again for all your support and feedback along the way, and here’s hoping you have as much fun playing inFAMOUS 2 as we did making it!


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Posted by GameTrailers Jun 07 2011 10:35 GMT
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Cole charges up and unleashes on a city-destroying monstrosity.

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Posted by GameTrailers Jun 07 2011 02:02 GMT
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Cole and friends show up to Sony's E3 2011 Press Conference with another look at their brand new powers!

Posted by Joystiq Jun 06 2011 15:30 GMT
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Video games with super-powered protagonists must be a pretty sticky wicket for developers. Make your hero -- or totally rotten villain -- too weak, and they won't tear through crowds of the un-powered with satisfying gusto. Make them too strong, however, and they'll tear through them with unsatisfying ease. If the many, many superhero titles that accidentally tumble into these two unfortunate paradigms are any indication, the sweet spot between these two boundaries is extraordinarily thin.

Infamous 2 integrates a number of minor improvements to its already polished predecessor, but it's biggest change might also be its most imperceptible. Moreso than in Infamous the First, Cole MacGrath has found the happy medium between strength and vulnerability. He finds his electrical equilibrium from his very first step into the lively playground of New Marais -- and, perhaps more impressively -- maintains that balance for the millions of steps that follow.