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Posted by Joystiq Feb 07 2012 13:00 GMT
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Eat Sleep Play, which will shortly ship Twisted Metal, has reportedly laid off eight employees. The Salt Lake City Tribune also reports that co-founder David Jaffe is also out and is expected to pursue "casual games." Jaffe responded to the "rumor" of him making casual games after Twisted Metal as "highly exaggerated."

Eat Sleep Play now has a staff of 26 and will transition to iPhone and iPad development. "It's a platform that is in our pockets almost 24/7. It's kind of the size and types of games we're playing," said other co-founder Scott Campbell to the Salt Lake Trib. "You can certainly reach a lot more people. That's pretty exciting for us."

Campbell confirmed Jaffe's departure and said that the company and Jaffe are "going down two separate paths." Twisted Metal is Eat Sleep Play's second project, following the dissapointing reception and sales of Calling all Cars. We've contacted Jaffe for clarification of his current status.

Update: David Jaffe has confirmed that following the release of Twisted Metal (along with sticking around for balancing and bug fixing), he will step away from Eat Sleep Play. Jaffe also confirmed an undisclosed number of layoffs. ESP's office is located in Utah, while co-founder David Jaffe currently resides in California. Jaffe cited issues with directing a big game from a distance and a fondness for internal game development as reasons behind his decision to leave.

The Twisted Metal director plans to open a new studio in San Diego and says he is "talking2peeps" for his new company to tackle some "big, huge next gen game ideas" or even "stuff in the browser space" he labeled as "gamer centric."

Posted by Joystiq Feb 07 2012 13:00 GMT
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Eat Sleep Play, which will shortly ship Twisted Metal, has reportedly laid off eight employees. The Salt Lake City Tribune also reports that co-founder David Jaffe is also out and is expected to pursue "casual games." Jaffe responded to the "rumor" of him making casual games after Twisted Metal as "highly exaggerated."

Eat Sleep Play now has a staff of 26 and will transition to iPhone and iPad development. "It's a platform that is in our pockets almost 24/7. It's kind of the size and types of games we're playing," said other co-founder Scott Campbell to the Salt Lake Trib. "You can certainly reach a lot more people. That's pretty exciting for us."

Campbell confirmed Jaffe's departure and said that the company and Jaffe are "going down two separate paths." Twisted Metal is Eat Sleep Play's second project, following the dissapointing reception and sales of Calling all Cars. We've contacted Jaffe for clarification of his current status.

Posted by Giant Bomb Jun 15 2011 22:00 GMT
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When it comes to remarkable candor and a self-effacing willingness to just tell the world whatever the hell happens to be on his mind, few game designers can rival David Jaffe. The man is a veritable fount of unfiltered viewpoints, some of which result in lengthy Twitter expositions on everything from reviews of Calling All Cars to his fondness for Selena Gomez. Other times, this lack of filter can manifest in the form of hours-long E3 podcasts, which somehow morph into absurdly detailed group therapy sessions, of sorts.

David Jaffe and his eerily glowing butt speaks during one of Giant Bomb's E3 2011 podcasts.

It's a refreshing thing to see from a developer, or at least it would be if he weren't just so soul-crushingly down all of the time. Take his most recent remarks to Eurogamer during E3. When asked about the possibility of a Vita version of his upcoming Twisted Metal reboot, given the recent announcements of Vita versions of other big Sony franchises like Uncharted, WipeOut, LittleBigPlanet, and Killzone, Jaffe stated he had no idea whether one would happen or not, citing no current interest from Sony.

"They haven't yet," he admitted. "Nobody has talked to us, so it's not like 'I can't talk about that' – that's usually what you say when it's in development. Nobody has talked to us."

This evidently set Jaffe off on one of his trademark tangents about Twisted Metal, and how it figures into Sony's longer-term plans.

"When you say 'their big franchises' – I don't know – there are probably people within Sony who look at Twisted Metal and say 'that's a big franchise'. I just met a great sales guy from Australia who came up to me and said how he couldn't wait to promote the game down there.

"There are guys who get it, but there are just as many other people who go 'I don't really get it – is this something we really want to be promoting at the same level as say, Uncharted 3?'

One thing you almost never, ever hear from developers is how their titles compare in terms of marketing and promotion compared with other titles by the same publisher. It's just not done, because there often seems to be an overarching fear of looking insolent or ungrateful to their publishing overlords.

Jaffe sounded even more unsure of things when discussing how Twisted Metal might fare at retail.

"I don't know how this is going to do," he continued. "I don't know whether in 2011 there'll still be a big enough home for us to say 'make another one' or 'make one for the Vita'. We're just stepping back and asking 'we've had a lot of love from the fans, but is that going to translate well beyond break even?' Or are we barely going to cross the threshold of making our money back?"

Most people who have seen Twisted Metal seem to have come away with generally positive impressions, but Jaffe's own question about its place in the world in 2011, alongside the car combat genre in general, has been echoed by others, including our own staff during our E3 live discussions.

Whatever the future holds for the franchise, we'll just keep hoping the future stays bright for David Jaffe. The industry could use a few more personalities like him, if only to once in a while remind us that actual human beings make these things, the kind with real doubts, fears, and anxieties about the products they make and the companies they work with. Never change, Mr. Jaffe. Never change.


Posted by Giant Bomb Jun 15 2011 22:00 GMT
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When it comes to remarkable candor and a self-effacing willingness to just tell the world whatever the hell happens to be on his mind, few game designers can rival David Jaffe. The man is a veritable fount of unfiltered viewpoints, some of which result in lengthy Twitter expositions on everything from reviews of Calling All Cars to his fondness for Selena Gomez. Other times, this lack of filter can manifest in the form of hours-long E3 podcasts, which somehow morph into absurdly detailed group therapy sessions, of sorts.

David Jaffe and his eerily glowing butt speaks during one of Giant Bomb's E3 2011 podcasts.

It's a refreshing thing to see from a developer, or at least it would be if he weren't just so soul-crushingly down all of the time. Take his most recent remarks to Eurogamer during E3. When asked about the possibility of a Vita version of his upcoming Twisted Metal reboot, given the recent announcements of Vita versions of other big Sony franchises like Uncharted, WipeOut, LittleBigPlanet, and Killzone, Jaffe stated he had no idea whether one would happen or not, citing no current interest from Sony.

"They haven't yet," he admitted. "Nobody has talked to us, so it's not like 'I can't talk about that' – that's usually what you say when it's in development. Nobody has talked to us."

This evidently set Jaffe off on one of his trademark tangents about Twisted Metal, and how it figures into Sony's longer-term plans.

"When you say 'their big franchises' – I don't know – there are probably people within Sony who look at Twisted Metal and say 'that's a big franchise'. I just met a great sales guy from Australia who came up to me and said how he couldn't wait to promote the game down there.

"There are guys who get it, but there are just as many other people who go 'I don't really get it – is this something we really want to be promoting at the same level as say, Uncharted 3?'

One thing you almost never, ever hear from developers is how their titles compare in terms of marketing and promotion compared with other titles by the same publisher. It's just not done, because there often seems to be an overarching fear of looking insolent or ungrateful to their publishing overlords.

Jaffe sounded even more unsure of things when discussing how Twisted Metal might fare at retail.

"I don't know how this is going to do," he continued. "I don't know whether in 2011 there'll still be a big enough home for us to say 'make another one' or 'make one for the Vita'. We're just stepping back and asking 'we've had a lot of love from the fans, but is that going to translate well beyond break even?' Or are we barely going to cross the threshold of making our money back?"

Most people who have seen Twisted Metal seem to have come away with generally positive impressions, but Jaffe's own question about its place in the world in 2011, alongside the car combat genre in general, has been echoed by others, including our own staff during our E3 live discussions.

Whatever the future holds for the franchise, we'll just keep hoping the future stays bright for David Jaffe. The industry could use a few more personalities like him, if only to once in a while remind us that actual human beings make these things, the kind with real doubts, fears, and anxieties about the products they make and the companies they work with. Never change, Mr. Jaffe. Never change.


Posted by IGN Feb 18 2010 00:46 GMT
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The creator of God of War and Twisted Metal reflects.

Posted by Joystiq Jan 16 2010 18:00 GMT
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This week heralded the end of the Calling All Cars saga, as David Jaffe finally saw the lights go out on his PSN baby. He's got a set of final thoughts over on his blog -- he says that as his first online game, it was definitely a learning experience, and while there were good times, it wasn't the most fun he'd ever had. He's suprisingly regretful about the whole thing: He says that he seriously thinks he probably should have "made it war themed and ['ditched'] the cartoony stuff," and that it was really a problem of expectation. At $10, he says, they were expecting gamers buying downloadable titles to just be "sampling them like candy," not looking for a full game experience. But we wouldn't worry too much about Jaffe -- while he jokes that the CAC server shutdown "marks the beginning of the end of my career," we're sure there's still more fun to be had from that mind of his. We're hoping to see what he's got planned next by the time E3 rolls around this year.
Francis
Bummer. It's a fun game, but there was never anyone to play online. Like David says, some more game modes would have helped because it was pretty bare-bones. It's still a great 4-player split-screen game though.
I wonder if they will take it off PSN. They should at least add a disclaimer and lower the price.
Popple
Really wish the people who knock the GOD OF WAR series for not requiring fighting skill along the lines of NG or DMC or BAYONETTA would shut the hell up and once and for all understand: you are not insulting GOD OF WAR by saying that anymore than you are insulting BAD BOYS for not having the same level of human drama as CRASH or the same scares as SILENCE OF THE LAMBS. GOD OF WAR was never meant to be a deep combat game that challenges hard core gamer's skill. *crag*in Sheesh, man!
David Jaffe always seems to never understand the concept of criticism.

Posted by Joystiq Oct 19 2009 18:45 GMT
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David Jaffe's Calling All Cars will have its internets removed on January 14, 2010. An official announcement within the game (pictured) declares that the servers will be shut down, and thanks players for thar support.Though it's sad to see the game's online bouts coming to an end, it won't affect a majority of users -- there are currently zero games being played and zero players online.[Thanks, Kassatsu; Via PSN Stores]

Posted by IGN Oct 19 2009 16:14 GMT
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Truly a dark day for PlayStation 3 owners.