Transformers: War for Cybertron Message Board

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Posted by Rock, Paper, Shotgun Aug 22 2012 17:00 GMT
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Third-person shooter Transformers: Fall of Cybertron was released yesterday in North America, but due to a last-minute bait and switch is still a couple of days off in the UK. I’ve cannoned my way through the singleplayer campaign, which I can tell you about below. A multiplayer report will follow, by the way – at the moment, the staggered release date and attendent timezone issues are styming me from being able to get any games in, but that will change very soon. (more…)


Posted by Giant Bomb Aug 21 2012 17:00 GMT
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Metroplex shows up for a little bit to let you launch some airstrikes.

You'd think that Transformers would be one of those home run/slam dunk sort of properties that would be able to turn out fantastic video games. But a brief visit to a list of every Transformers game results in a whole lot of sadness. The reasons why are perhaps a bit outside the scope of this review, but it sets the stage for what's to follow. We're dealing with a pretty low bar here. 2010's War for Cybertron, thus, quickly became one of the best Transformers games ever made, despite having a load of issues. Now, Activision and High Moon have created a follow-up with Fall of Cybertron, a game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.

Like its predecessor, Fall of Cybertron is a third-person shooter--or at least it is when you're in robot form. You plod around metallic environments, like a big robot should, taking aim at scads of nameless robot fodder with the left trigger and gunning them to bits with the right. Though you'll play as a number of different Autobots and Decepticons over the course of the game's campaign, the robot forms don't feel terribly different. Rather than going with custom weaponry for each character, you can pick up weapons from the battlefield. So the weapons feel like the sort of firearms you'd be likely to find in this sort of game, giving you sci-fi equivalents of burst-fire rifles, fully automatic assault rifles, shotguns, and rocket launchers. The heavy weapons, though much more limited on ammo, give you different effects, including one gun that forces an enemy to fight for your team, another that causes corrosive damage, and so on. The robot forms do, however, get a character-specific ability. So when you're playing as Jazz, you'll have a grappling hook. Cliffjumper can cloak himself. Optimus Prime can mark targets and call in Metroplex in some sequences for an airstrike. Some of the abilities double-up, though. Starscream, for example, can also cloak himself.

To make all those abilities work properly, the game locks specific Transformers to specific levels. So the Jazz level is specifically designed with a lot of grapple activity in mind. The Vortex level is primarily meant to be experienced in vehicle form, since he's a helicopter/jet in that form. The vehicle forms are where the different characters get a little more unique. The aforementioned Vortex has a Gatling gun and powerful bombs when he's a vehicle. Megatron, a hover tank, simply has his one big cannon, but it feels like it's more powerful than just about anything else in the entire game. You can transform back and forth just about anywhere, but the game usually makes it pretty clear when you're expected to turn into your vehicle form. Driving through the game's corridors ends up being sort of a hassle, because the floaty hovering and strafing that every ground-based ride is saddled with isn't much fun to control.

You'll stomp a number of Insecticons during the campaign.

That's probably the larger problem here. The act of moving around these environments and carrying out your tasks really isn't much fun. There's no cover system in Fall of Cybertron. That's not to say that every third-person shooter absolutely must have a cover system, but instead of coming up with some clever alternative, the answer is to simply manually stand behind objects, which obstructs your view to the point where the developers had to put in and then emphasize a "switch your shooting hand" button that swaps the camera view. This is one of the problems that dedicated cover systems are sort of designed to fix. It certainly doesn't help that, throughout much of the game, you'll see robots from both factions hiding behind cover. Are your robots simply too proud to hide?

Maybe it'd be a little easier to stand if the robots weren't so frail. When you think of Megatron you think of an unstoppable force that shreds through lesser Transformers like they were Gobots. Instead all it takes is two nameless, identity-less shotgun-toting robots to get a little too close and let loose and you're forced to reload your last checkpoint. The game only stops to get its power fantasy on when you're controlling Bruticus and, in a chapter that's been shown off quite a bit prior to the game's release, Grimlock. The Grimlock chapter comes late in the game and puts you in control of a Transformer that can't transform at will. And instead of shooting the same small handful of weapons at all your enemies, Grimlock carries a sword. The melee doesn't feel great and when you do build up a rage meter of sorts and get into your dinosaur form, maneuvering and lining up your attacks feels cumbersome rather than cool. It's the sort of style change that should be a cool payoff... but it isn't.

Instead, the actual payoff comes in the final chapter. It's an incredibly dynamic piece of action that has you quickly bolting from one character to the next as the Decepticons attempt to stop the Autobots from escaping their dying homeworld. One moment you're Soundwave, leading a boarding party and ejecting tapes all over the unsuspecting Autobots. Then it quickly shifts focus to another character, and another, and another, each of which is playing a different role in this larger conflict. It creates a series of manic moments that feel incredibly cool and take advantage of the ensemble cast in some really great ways. It'd be hard to deal with a full game like this, since the pace would be impossible to keep up, but when you put it up against the slow, repetitive pace of the rest of the campaign, it puts the rest of the game to shame.

Fall of Cybertron also has competitive and cooperative multiplayer modes. The competitive action gives you team deathmatch, CTF, capture-and-hold, and a headhunter mode. It's also class-based, with different classes getting access to different weapons and abilities. Scientist-class robots have a heal beam, for example. Experience is earned on a per-class basis. A lot of the same control and mechanic problems from the campaign exist here, as well, but the competitive multiplayer also has the game's coolest feature. You can create your own Transformers.

The origin of the Dinobots has been rewritten in an interesting way that fits with the storyline.

Not from scratch, of course. The game has a pile of different arm, shoulder, head, chest, and other options to choose from, letting you customize your form. If you want to just create a specific Transformer, you can purchase a whole armor set. I, for example, just wanted to look like Shockwave. The chest piece determines what your basic vehicle shape is, but the other parts make a mark, as well, letting you put specific wheels on your car forms or choose just the sort of wings you want for a jet form. It's a neat idea that looks pretty great.

Escalation is Transformers: Fall of Cybertron's wave-based survival mode. You'll face 15 waves of enemies and earn currency along the way that can be used to buy more ammo, pick up new weapons, and open up additional areas in the levels. Here, you'll play as specific four-bot crews, each with specific abilities like the heal beam, an object that regenerates ammo for players that stand within a specific radius, and so on. It's absolutely functional.

Visually, the art and overall style shines through a lackluster frame rate. When the action heats up, everything chops up. Some of the in-engine cutscenes look pretty bad as a result, which robs some of the game's grander moments of their impact. But the game strikes the right balance between robots and vehicles that look appropriate in this Cybertronian environment and the G1 look and feel that most fans seem to want. Jazz and Cliffjumper look fantastic. Optimus Prime's robot form is pretty sharp. Shockwave, despite not having a voice that fits with the voice I expect to be coming out of his blinking... eye-thing, looks great. Even the vehicle forms look sharp, as long as you're prepared to handle the notion that Megatron is a hover tank instead of a big flying pistol. Cybertron is also depicted quite well, with plenty of scenery changes that, for a planet made entirely of metal, manage to give the campaign a good deal of visual variety. Again, it's just a shame that you have to see all this through a lens that can't keep up with the action. The PS3 version is saddled with an audio issue, causing some dialogue to get cut off or play slightly later than it should, making some of the in-mission conversations sound stilted and unnatural.

The highs in Transformers: Fall of Cybertron are very high. The final chapter and the way it presents its world are awesome things to see if you care about the Transformers franchise. It rewrites origins in ways that feel elegant, especially when compared to things like the movie trilogy. And it has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them. With that in mind, it'll really help if you're the sort of person who really cares about the Transformers franchise.


Posted by Kotaku Feb 15 2012 20:30 GMT
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#transformers This fall when Xbox 360 and PlayStation 3 gamers are tearing through Cybertron in the shiny metal skin of Grimlock, PC gamers will remain earthbound, forced to witness the grand robot battles from afar. After a poor showing on the PC for Transformers: War for Cybertron, High Moon Studios isn't even going to attempt to port the follow-up. More »

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Posted by Kotaku Oct 14 2011 17:00 GMT
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#transoformers I don't need to see Optimus Prime or Megatron. They can save the large scale battles for future trailers. Hell, I don't even need color. Just give me Grimlock and I'm good. More »

Posted by Kotaku Jun 24 2011 21:30 GMT
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#impressions It's a good thing the Autobots, Decepticons, and the rest of their ilk are sentient robots. It would be an absolute nightmare to pilot them if they weren't. More »

Posted by Joystiq Apr 29 2011 07:00 GMT
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Whether your interests include futuristic technology, automobiles or futuristic technology that can turn into automobiles, Direct2Drive's got your back this weekend. The site's offering Blur, Singularity and Transformers: War for Cybertron for half-off starting today at 10 a.m. PDT.

Posted by IGN Oct 15 2010 19:38 GMT
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Transformers multiplayer keeps on rolling.

Posted by Joystiq Sep 08 2010 05:00 GMT
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Autobots and Decepticons have some new playmates thanks to new Transformers: War for Cybertron DLC. It's available today for 800 MSP and $9.99 on Xbox and PS3 respectively. Keep reading for full details, screens and a trailer of the new content in action.

Posted by Kotaku Sep 07 2010 14:40 GMT
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#downloadablecontent The second pack of downloadable content for Transformers: War for Cybertron drops today, with five new multiplayer maps and the addition of two new playable Cybertronian warriors: Zeta Prime and Dead End. More »

Posted by Kotaku Aug 11 2010 12:00 GMT
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#toys For one of the most useless and short-lived Autobot leaders of all time, Ultra Magnus sure has a following, as evidenced by this custom toy showing what he'd have looked like had he turned up in War For Cybertron. More »

Posted by Joystiq Jul 30 2010 00:40 GMT
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Transformers: War for Cybertron developer High Moon Studios is offering two distinct ways to accrue extra experience through the game this weekend. The first is by doubling all XP players earn in the game's multiplayer component from tomorrow at 9 p.m. ET until Monday at 3 a.m. ET.

Posted by IGN Jul 29 2010 16:58 GMT
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What's Cybertronian for "tumbleweed?"

Posted by IGN Jul 27 2010 19:12 GMT
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Take a look at the new characters and levels you'll get.

Posted by IGN Jul 27 2010 15:59 GMT
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New downloadable content extends multiplayer gameplay in this summer's definitive action shooter.

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Posted by Kotaku Jul 22 2010 21:40 GMT
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#dlc Activision confirms the downloadable content details leaked earlier this month for Transformers: War for Cybertron, with five "new" characters and four new multiplayer maps coming in the first character and map pack, due out next week. More »

Posted by Joystiq Jul 22 2010 19:25 GMT
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If you lamented the limited availability of the retailer-exclusive Transformers: War for Cybertron characters, or if you simply want more War for Cybertron, you'll soon be able to solve both problems, using only the power of a small amount of money.

Next week's Map and Character Pack will include former pre-order bonus characters Shockwave, Demolishor, and Jazz, as well as new characters Scattershot and Onslaught, playable in Escalation mode, and with playable chassis in multiplayer. The pack will also come with four new maps: District and Forsaken for Escalation mode, and Havok and Fortress for multiplayer.

Posted by IGN Jul 21 2010 16:10 GMT
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Get your hands on five more characters and 4 new maps next week.

Posted by Kotaku Jul 20 2010 14:40 GMT
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#deals Optimus Prime leads the charge as Amazon.com charges the day with deals on Singularity, Metro 2033, Red Dead Redemption, Assassin's Creed II, and more. More »

Posted by IGN Jul 07 2010 10:35 GMT
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New multiplayer maps could be coming to Cybertron.

Posted by Kotaku Jul 02 2010 17:20 GMT
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#rumor Folks who spent up to $100 for War for Cybertron preorder codes on eBay are going to kick themselves, as a listing on the Xbox website for the game's first map pack indicates that all three preorder characters are included. More »

Posted by Kotaku Jul 01 2010 02:30 GMT
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#ebay Transformers: War for Cybertron doled out three exclusive codes with preorders through three different retailers - unlocking Jazz, Shockwave or Demolisher for play. Some people must have confused "exclusive" with "rare," as eBay bids on these codes have touched $100. More »

Posted by IGN Jun 30 2010 19:19 GMT
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Play with robots, get mondo experience.

Posted by IGN Jun 29 2010 22:50 GMT
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You want to believe, but you're still skeptical. We're here to help.

Posted by Joystiq Jun 28 2010 18:00 GMT
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If you're wondering what it would take to best Rockstar's dust-em-up, Red Dead Redemption, in a battle for UK chart supremacy, it would seem it only takes a wizard -- a blocky, mute interpretation of the nation's own Harry Potter. It only makes sense that Lego Harry Potter: Years 1-4 would debut at the top spot. Isn't he like the UK's Prime Minister now?

The boy with a scarred forehead has pushed nearly everyone down a spot from last week: Red Dead Redemption has fallen to second, while Super Mario Galaxy 2 now takes up third. Also of note are strong UK debuts of several games, including Naughty Bear, Demon's Souls and Transformers: War for Cybertron. Find the complete top ten sales breakdown posted after the break.

Posted by Joystiq Jun 23 2010 16:10 GMT
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It's practically become a cliché at this point: If you want to make a good licensed game, don't base it on anything -- not a specific movie, TV show or ringtone. By being engineered from the ground up to work as games, releases like Spider-Man: Web of Shadows and Batman: Arkham Asylum managed to each be the best in their respective breed, unhindered by timed releases and narratives fluffed up to match a two-hour cinematic story.

Transformers: War for Cybertron not only proves this new paradigm, it surpasses it, serving up the best use of the license since Beast Wars went off the air more than a decade ago.
Lord Crump

I may be wanting to give this a shot.


Posted by Kotaku Jun 22 2010 21:20 GMT
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#toys Hours after running this morning's review of Transformers: War for Cybertron, a package showed up on my doorstep featuring the toy versions of two of the game's Autobot stars. More »

Posted by IGN Jun 22 2010 18:21 GMT
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Highly-anticipated action shooter defines new chapter in the Transformers universe.

Posted by IGN Jun 22 2010 17:22 GMT
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This Transformers game stands, where others fell.

Posted by Kotaku Jun 22 2010 17:00 GMT
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#review After suffering through two sub-par games based on the live-action films, do Transformers fans finally have the video game worthy of the franchise in War for Cybertron? More »