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Posted by Kotaku Dec 14 2010 04:00 GMT
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#nsfw Hoping for a little less clothing in the upcoming Tron Legacy? Playboy has the next best thing, a totally NSFW spread on the video game movie featuring Playmates Sasckya Porto and Irina Voronina on working light cycles. More »

Posted by Kotaku Dec 11 2010 02:00 GMT
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#review Between Disney's 1982 classic Tron and its flash 2010 sequel lies Tron: Evolution, the video game that seeks to bridge the gap between the two films. This is one shaky bridge. More »

Posted by IGN Dec 10 2010 17:50 GMT
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Safe house, vehicles, costumes and arcade mini games arrive on PlayStation 3.

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Posted by GameTrailers Dec 09 2010 03:20 GMT
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Stand your ground with the discs of Tron in Multiplayer mode.

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Posted by GameTrailers Dec 09 2010 03:20 GMT
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Cover some ground with the lightcycle and pack some punches with the tank in Evolution!

Posted by Kotaku Dec 07 2010 21:40 GMT
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#music We've already seen and heard Daft Punk's "Derezzed" from the Tron: Legacy soundtrack, but the official video for that tune is worth another look. Why? Light cycles that transform into jousting horses, 1982 Tron style aesthetics and—last but certainly not least—Olivia Wilde. More »

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Posted by GameTrailers Dec 07 2010 21:14 GMT
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Dive into the expansive story of TRON's rebirth in The Story segment of Beyond the Code!

Posted by IGN Dec 07 2010 03:06 GMT
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Posted by Kotaku Dec 06 2010 21:40 GMT
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#movies Tron: Legacy is part rescue mission, part reunion story, less about the return of the computerized world of the Grid than it is about the sci-fi infused relationship of father and son, two Flynns separated by a digital divide. More »

Posted by Joystiq Dec 02 2010 03:00 GMT
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With the option to purchase an actual Tron Light Cycle out of the question -- 'cause, they're in the computer -- we'll have to settle with the dream of owning a replica by Parker Brothers Choppers. The shop made 10 street-legal Light Cycle machines and one of the four remaining can be yours for the rez-onable price of $55,000.

According to Autopia, the vehicle weighs 474 pounds, is over 100" long and 23" wide, with the rider lying 28.5" from the ground. It looks awesome and we'd totally ride on one, but only after we did the responsible thing and registered as an organ donor. Check out some footage of the real-world Light Cycle after the break.

Posted by Kotaku Dec 01 2010 23:40 GMT
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#fashion The diehard Tron fan who prefers its 1982 aesthetic, rides a motorcycle (or scooter) and has heaps of disposable income should put in their pre-orders for Les Ateliers Ruby's newest helmet now, lest Tron Guy snap them all up. More »

Posted by Giant Bomb Dec 02 2010 00:00 GMT
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Platform: (PS3,X360)

3 out of 5


 The multiplayer lets dudes on foot and dudes on bikes fight. While I loved Tron when it was originally released back in 1982, I was also six years old. When I look back at the movie with a more discerning eye, it doesn't hold up especially well. But the visual style and the basic setting of Tron--a man getting sucked into a computer world where he has to play video games for real--is still something that works today. With that in mind, it seems like we would have reached this point years ago, but here in 2010, the planets have finally aligned. That plodding-but-beloved 1982 sci-fi flick is finally getting a sequel in the form of Tron: Legacy. Meanwhile, Tron: Evolution (the video game) serves as a bridge between the two, giving you just enough of the cool old stuff to get interested while setting the stage and letting you know who the primary players will probably be in the upcoming film. The gameplay flounders in spots, but a few interesting set pieces and an informative story make this bridge at least somewhat successful.

The basic story of Tron: Evolution comes down to control over the system at large. A new type of self-evolving program has appeared, leading to racial tensions between the existing "basics" and these new "ISOs." Kevin Flynn, who is now revered by the programs as the creator of the grid, routinely checks into the ol' computer world to see how things are going. But when a virus known as Abraxas strikes, Flynn and Tron are presumed dead, and one of Flynn's creations--Clu, otherwise known as the "young Jeff Bridges" seen in the trailers for the upcoming film, attempts to seize control of the entire system. You play as a silent protagonist named Anon, a security monitor program that is another of Flynn's creations, and it's your job to stop the spread of the virus and, hopefully, stop Clu.

While the story can sound a little complicated and way crazy when you spell it out like that, seeing the early-game events unfold is really interesting if you've been at all interested in the upcoming film, which opens with Flynn being missing for 20 years. The game shows you where he went and why he wasn't around to raise his son. It also sets up the motivations for characters like Clu and Quorra while also giving you a sense of how the grid has changed since the first film. Chalk it up to advancing technology if you like, but the world of Tron isn't quite so neon-filled this time around. While it still has a big blue and futuristic tinge to it, you'll also travel outside the supposedly-safe havens of Tron City and see vast wastelands, where power is hard to come by. Like the original film, the game uses colors to signify things like control and influence, like the bright orange corruption that lets you know that Abraxas is at work in your current location.

As you gain levels, you'll get access to abilities that really change the game.  Actually playing Tron: Evolution is where things get a little less exciting. For the most part, you'll switch between sections where you need to run along walls or climb around and sections where you'll fight groups of enemies before you're allowed to proceed. The traversal sequences are usually pretty straightforward, but sometimes the camera doesn't play along, leading to a few cases where you're not sure where you're supposed to be jumping next. To mitigate some of that, most of the walls and ledges you'll need to run on or hop to have icons on them. This reduces the need to explore the world, though there are collectibles stashed here and there for players who do decide to look behind every pillar and climb every surface. The critical path through these sequences is never too difficult and rarely requires you to do more than hold down the right trigger and make sure you're jumping off of the walls at the right time.

That wall-running and climbing also factors into the combat a bit, since you'll restore your energy and health by running over lit-up wall strips or vaulting off of energy nodes. But breaking away from the enemies that are lighting you up with disc tosses that home in on you can be a bit of a pain, making extremely defensive play the best way to stay alive when you're being attacked by wave after wave of glowing dudes. When you're blocking, any normal attack will bounce right off, giving you an opportunity to execute a more-damaging counterattack off of that block. You've got basic three-hit combos with disc tosses or melee, and you'll also acquire harder-hitting secondary attacks as you gain experience. This starts with the Heavy Disc, which is is a basic heavy attack. But you can eventually swap that for the Bomb Disc, which explodes, the Stasis Disc, which slows down enemies when they're hit, or the Corruption Disc, which siphons health from your targets. Certain enemies are weak to specific discs, so you'll have to switch them out on the fly as you face different types of foes. Those weaknesses are only shown to you when you first encounter a new type of bad guy, and since they all look pretty similar, I found it a little tough to keep track of all those weaknesses.

The combat can get extremely frustrating in spots, but it becomes easier as you get deeper into the game because you're constantly gaining experience points and getting points (megabytes, actually) that you can use to beef up your character. The standard add-ons of bigger health bars and more energy reserves are there, but the most game-changing ability I discovered is an auxiliary power that, once purchased, allows you to effectively turn invisible whenever you stand still. So in the middle of a fight, you can select Stasis and stop your enemies in their tracks. This lets you slowly crawl over to health or sneak up behind people to set them up for a charged-up melee attack. It makes the rest of the game a lot easier, and since your levels and abilities are persistent across multiple plays and multiplayer mode, it might be worth it to sink some time into multiplayer first before going into the campaign, just to start out with a little boost.

These two primary forms of action are broken up by vehicle sequences. The light tank sequences look sort of neat, as you get to blast apart a ton of recognizers while trying to get from point A to point B, but the tank controls feel clunky. The light cycle shows up in a few spots, too, and there's a great early moment--the first time you get to drive a light cycle--that's probably the best-looking thing in the entire game. The light cycles also show up in the game's multiplayer mode, but I think I'd rather go back to the original arcade game for light cycle action.

 As Anon, you'll have to run up walls and hop from one platform to the next. The behind-the-back camera view for the light cycles doesn't give you enough information to successfully ride them around the multiplayer mode's larger levels. Without a good sense of what sort of maze of lines you're leaving in your wake, using them effectively to murder your opponents is extremely tricky. In those maps, though, you're really only using the bikes to get from one control point to another, where you'll need to hop out of the bike (which is pretty cool) and finish the task on-foot. The game also has standard deathmatch and team deathmatch modes, but I was left feeling like the game's core combat doesn't really fit too well in the multiplayer. I ran into too many cases of focusing on defeating one enemy only to get totally jacked from behind by another combatant. The mode's not broken, and it makes use of Call of Duty-like perks, mods, and loadout slots, but aside from the bonus of building up your character in multiplayer to make single-player more varied, the multiplayer feels largely unnecessary.

While Tron: Evolution is set close to the events of the first film, the visual style appears to be a lot closer to the upcoming film. The ornate circuit designs on the characters from the original Tron have been replaced with fewer glowing paths and suits that look more like armor or computerized trench coats and such. It gives it all a more modern look, for sure. Also, the world has a decent amount of visual variety, taking you from the neon blue city areas to darker wastelands that have more mountain-like appearances. The best-looking parts of the game involve the light cycles, which deliver a good sense of speed with a healthy amount of camera shake. Racing away from recognizers as they bomb out sections of the road underneath you looks pretty intense. All in all, the game's environments look pretty nice, though the canned animations in the combat can get a little repetitive. The cutscenes also look decent, utilizing the likenesses of actors like Jeff Bridges, Bruce Boxleitner, and Olivia Wilde. The latter two of those actors also lend their voices to the project, though Bridges' two characters are voiced by a convincing soundalike. The voice cast, overall, does a fine job with the script, which helps make the story work. The music, some of which is taken from the upcoming film's soundtrack, is pretty good, too.

Parts of Tron: Evolution come close to breaking out of the standard licensed game mold, but most of those parts have absolutely nothing to do with the gameplay, which is usually pretty average. That said, as a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.

Video
Posted by GameTrailers Dec 01 2010 23:46 GMT
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Light tanks, light cycles, weapons, and more customizable aspects of warfare promised in TRON: Evolution!

Posted by Joystiq Nov 24 2010 22:30 GMT
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Tron: Evolution Avatar gear will hit the Xbox Live marketplace this Thursday, November 25, which is also known as "Gobble Day" in the States. The items include clothing, props and a premium theme. Tragically, no creepy young CGI Jeff Bridges face mask will be available.

Posted by Joystiq Nov 24 2010 16:25 GMT
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Okay, of all the video game franchises out there that could possibly have day-one downloadable content, we think Tron is, by far, the most appropriate. After all, whilst in the neon-tinted world of Tron: Evolution, you yourself are downloadable content. It's almost canonical that the PC, PS3 and 360 versions of the game will include one-time-use codes to unlock a handful of additional multiplayer maps and a character skin modeled after the new film's protagonist, Sam Flynn.

Check out some of the complimentary multiplayer accoutrements in the gallery posted below.

Posted by Kotaku Nov 24 2010 03:00 GMT
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#tron Tron Legacy fashions are coming to your Xbox Live Avatar, sleek skintight outfits that actually look like they're ripped direct from the Grid, unlike those real-world Tron-inspired clothes. Can we interest you in your own mini-Recognizer? More »

Posted by IGN Nov 23 2010 21:56 GMT
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Free downloadable content and multiplayer features announced.

Posted by Joystiq Nov 20 2010 06:00 GMT
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We've had like, one dream our entire lives, and that dream is to drive a real-life light cycle. Is that too much to ask? Tron: Evolution says "No, of course not," as the game's latest dev diary reveals that the PlayStation Move controller pretty much allows you to simulate that experience as well as you can in this, the year of our lord 2010. Unless, of course, some technology manufacturer is holding out on us. We're watching you, Hitachi.

The dev diary also shows off the game's character progression system, which remains persistent between single-player and multiplayer modes, and talks a bit about the PS3 version of the game's 3D display support. We're not sure our eyes can handle all those vivid colors presented in such an in-your-face manner. They're delicate, you know?

Posted by Kotaku Nov 17 2010 19:40 GMT
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#fashion How does a video game movie inspire high end fashion? The new Tron Legacy collection from Opening Ceremony shows us, in the form of light cycle inspired cargo pants, handbags modeled after identity discs and laser cut dresses. More »

Posted by Joystiq Nov 18 2010 00:00 GMT
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Though it's been officially confirmed that Jeff Bridges won't be heard as Kevin Flynn in the forthcoming Tron: Evolution game, French robots (and DJs) Daft Punk will be lending two tracks from the film's soundtrack to the game. Disney announced this morning that Daft Punk's "Derezzed" and "The Grid" will show up in the game, alongside tracks from Sascha Dikiciyan, Cris Velasco and Kevin Manthei. Their addition was first teased during New York Comic-Con last month.

If you have a burning love for Daft Punk and need the entire film's soundtrack, you'll be able to grab it on December 7 alongside Tron: Evolution.

Posted by Kotaku Nov 17 2010 21:40 GMT
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#fashion How does a video game movie inspire high end fashion? The new Tron Legacy collection from Opening Ceremony shows us, in the form of light cycle inspired cargo pants, handbags modeled after identity discs and laser cut dresses. More »

Posted by IGN Nov 17 2010 20:03 GMT
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Additional industry-leading electronic composers created ethereal music score to accompany video game action.

Posted by Kotaku Nov 17 2010 17:20 GMT
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#music No matter how Propaganda Games' video game companion to Disney's Tron: Legacy turns out, it will always have two tracks from Daft Punk's movie score to make it worthwhile. Disney Interactive details the music of Tron: Evolution. More »

Posted by Kotaku Nov 10 2010 14:00 GMT
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#tron There is saying: if it exists, there is a porn of it. Well, Tron exists, and, yes, there is a porn of it. More »

Posted by Kotaku Nov 09 2010 20:40 GMT
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#movies Can you forgive the shallow uncanny valley of a computer generated Jeff Bridges? If so, the new Tron Legacy trailer might be the best video game movie trailer you see today. More »

Posted by IGN Nov 08 2010 15:39 GMT
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Add another inch to your gamer profile.

Posted by Kotaku Oct 30 2010 02:00 GMT
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#movies If the first 20 minutes of Disney's sequel to Tron is as slick, entertaining and sexy as the rest of the thing, Tron Legacy might be worth the 28 year wait. At the very least, it'll be a feast for the eyes. More »

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Posted by Kotaku Oct 27 2010 01:30 GMT
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#clips Robotic French duo Daft Punk will be spinning the deadly discs of Tron: Legacy's digital soundtrack. They'll also be making a cameo in Disney's sequel to the original Tron. Get a sneak peek at both, right now. More »

Posted by Joystiq Oct 14 2010 20:07 GMT
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A Disney Interactive representative has confirmed to Joystiq that Pirates of the Caribbean: Armada of the Damned has been sunk down to Davy Jones' locker and will not come to port in 2011 ... or ever. The confirmation comes following rumors reported by Kotaku that the game had been canceled and layoffs had occurred at developer Propaganda Games.

In a statement (in full after the break), Disney Interactive explains that a "restructuring" has occurred at Propaganda Games, "affecting one of the studio's two development teams." Propaganda is still working on this December's Tron: Evolution and its post-release DLC.

Posted by Kotaku Oct 14 2010 16:29 GMT
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#news Disney's upcoming action role-playing game Pirates of the Caribbean: Armada of the Damned has been canned and that the studio behind the game are laying folks off today, Disney confirmed to Kotaku today. More »