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Posted by Kotaku Apr 13 2014 14:27 GMT
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No one expected ninja tongue Pokémon Greninja to show up in Super Smash Bros. for the Wii U and 3DS. I'm guessing there are many other places no one would expect him to show up. I'm thinking our Photoshop Gym Leaders can demonstrate. Read more...

Posted by Kotaku Apr 10 2014 17:30 GMT
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When Mario gets transformed into Han Solo, it makes a weird sort of sense that Sonic plays the part of Lando Calrissian. Seeing Princess Peach in Leia's slave girl bikini takes some getting used to, though.Read more...

Posted by Kotaku Apr 09 2014 19:12 GMT
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Yesterday's Nintendo Direct about Smash Bros was full of news —and much of it was so exciting to fans, they couldn't help but get pumped about it all.Read more...

Posted by Kotaku Apr 08 2014 22:39 GMT
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A new Pokémon appears! It's the final evolution of one of the starters in Pokémon X &Y, and it's called Greninja. See that scarf Greninja is wearing? That's actually its tongue. Yuuuup.Read more...

Posted by Kotaku Apr 08 2014 22:38 GMT
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Surprise! Charizard will be a playable fighter in the new Smash games. The high-powered fire Pokémon made a surprise appearance at the end of today's Nintendo Direct, and he'll be joining the roster on both 3DS and Wii U.Read more...

Posted by Kotaku Apr 08 2014 22:02 GMT
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This year's two Smash Bros. games will have separate release windows, Nintendo just announced. 3DS this summer; Wii U this winter. No specific release dates just yet.Read more...

Posted by Kotaku Apr 08 2014 22:11 GMT
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Good news, hardcore fans: now there are online modes specifically for you (but don't worry, there is something for more casual fans, too.) More specifically, there is a 'For Fun' mode, and a 'For Glory' mode. Read more...

Posted by Kotaku Apr 08 2014 22:20 GMT
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I'm sure these inclusions aren't a surprise—what is a surprise is that these characters will be separate entries, not transformations of each other, unlike in previous games. Read more...

Posted by Kotaku Mar 26 2014 12:30 GMT
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Here's an adorable reinterpretation of rampaging Nintendo characters from Smash Bros by the talented Paperbeatsscissors. If nothing else, this piece proves that Yoshi should finally join the battle in the new Super Smash Bros games for Wii U and 3DS.Read more...

Posted by Kotaku Feb 04 2014 16:00 GMT
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About four years ago, these guys got the idea to stage a Super Smash Bros. tournament in real life—and it wasn't some cutesy-poo re-enactment, either. They hit each other. With sticks. Hard. After a two-year layoff, 3GI's Super Smash Tournament returned last month for a third season.Read more...

Posted by Kotaku Feb 02 2014 16:00 GMT
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For a fan of both Super Smash Bros. and Attack on Titan, this is about as good as it gets. Hell, if you're a fan of just one of them, this video by AmazingArtistYellow will make your morning.Read more...

Posted by GoNintendo Jan 21 2014 18:30 GMT
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Today is the 15th Anniversary of Super Smash Bros. on Nintendo 64, the game that started it all! #SmashBros pic.twitter.com/iqWxRBRvH6

— Harmony of Heroes (@HarmonyOfHeroes) January 21, 2014
Francis
still the best

Posted by Kotaku Jan 17 2014 20:30 GMT
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We see a ton of crossovers in Smash Bros—that's pretty much what the franchise is about. And while fans might clamor for all sorts of ridiculous inclusions in the franchise, there are some things we can realistically expect to never see. Like say, bringing Star Wars into the fold.Read more...

Posted by Kotaku Dec 18 2013 14:32 GMT
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Space princess Rosalina is joining the cast of Smash Bros. for the new game, to be released on 3DS and Wii U next year. Trailer right here:Read more...

Posted by Kotaku Oct 01 2013 14:09 GMT
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Not exactly a surprise, but nice to know nonetheless: Sega's blue hedgehog will return in the next Smash Bros. game, which comes out next year for 3DS and Wii U. Video above.Read more...

Posted by Kotaku Aug 29 2013 11:40 GMT
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In his weekly column in this week's Weekly Famitsu, Super Smash Bros. creator Masahiro Sakurai wrote about the changing forms of media technology. In particular, the article talked of the release of new digital readers and the advance to digital media from paper media.Read more...

Posted by Kotaku Aug 28 2013 19:00 GMT
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Having a single website go down isn't so unusual. But in this case, bizarrely, the Smash Bros community has allegedly become a target for multiple distributed denial of service attacks (which disable a website's server with high traffic). Meaning, we're not just dealing with one downed website. We're dealing with multiple out of commission websites. Read more...

Posted by Kotaku Aug 16 2013 21:30 GMT
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Oh, Miiverse. You've got such amusing characters making all sorts of silly posts. Take "Sakurai" here, a poster which cronicstate found, for instance. Sakurai is almost assuredly a troll, but everyone takes the bait and argues with him over the possibility of having Dreamwork's Shrek in the new Super Smash Bros.Read more...

Posted by Kotaku Aug 14 2013 17:30 GMT
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When we posted something about an awesome Super Smash Bros. mod that makes Captain Falcon's final smash glorious, a few commenters noticed something peculiar—was that Mega Mewtwo in some of the clips?Read more...

Posted by Kotaku Jul 25 2013 00:30 GMT
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To put that number into context: most of the longest novels ever only have a little over a million words in them. And this fan-fiction has nearly three times as many words as that.Read more...

Posted by Kotaku Jul 12 2013 08:45 GMT
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Captain Olimar, possibly the most inscrutable Smash character, is now confirmed to return in the upcoming Super Smash Bros for the Wii U and 3DS. You can see more screenshots of the Pikmin hero here. And now to await the rest of the Smash Bros dripfeed—if the last game is any indication, Nintendo has a lot more to reveal.

Posted by Kotaku Jun 24 2013 21:30 GMT
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If you've ever wondered what brawling Smash-style would be like in real life, well, turns out it looks pretty dang fun. At least, it does in Screen Team's music video of the song "SMASH," which includes not only franchise veterans like Mario, but also newcomers like Wii Fit Trainer and Mega Man duking it out. 27 costumes in all, according to the YouTube description. Awesome. And now to wait for part 2! SMASH - Smash Bros. Music Video [Screen Team Via Margene]

Posted by Kotaku Jun 13 2013 19:50 GMT
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If Super Smash Bros. Melee was for hardcore players, and Super Smash Bros. Brawl was for casual players, the next Smash Bros. game will fall somewhere in between, creator Masahiro Sakurai says. This time around, Sakurai is going for the best of both worlds. This morning, Sakurai and I had a long chat about all sorts of Smash-related topics, like third-party characters and tripping. I'll have a longer story up in the coming days about everything we spoke about, but for now I wanted to share a few words on the vision of the next game in Nintendo's massively popular mascot fighting series. I had asked Sakurai what sort of weaknesses he thought were in the last game, Super Smash Bros. Brawl. I asked what he wanted to fix for this new one. "I would consider the changes that we're making this time around not as fixes, but that we're changing the direction," he said through a translator. "And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. "So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players." Super Smash Bros. Goldilocks. Look out for more from my conversation with Sakurai in the next few days.

Posted by Kotaku Jun 13 2013 19:26 GMT
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The people behind Smash Bros. say not to expect a lot of third-party characters in the next incarnation of their fighting game. Mega Man is an exception. While chatting with Smash designer Masahiro Sakurai this morning, I pointed out that fans are very psyched about the Blue Bomber making an appearance in his next game. Third-party characters—or, characters from publishers not named Nintendo—are uncommon in Super Smash Bros., and after appearances by Solid Snake and Sonic in the last game, Brawl, a lot of people were hoping to see Capcom bring Mega Man to Nintendo's mascot fighting series. "So," I continued, "what's the third-party character you'd most like to see?" Sakurai laughed. "I'm really sorry," he said through a translator. "If I were to answer that question, I'd get in a lot of trouble in a lot of different ways, so I can't answer. But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case." And what about returning characters? I knew Sakurai wouldn't want to get too specific—Nintendo likes to announce characters for their big mascot fighting series with a dripfeed of news on the Smash Bros. Dojo website—but should fans expect all of their favorites from Melee and Brawl? "The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters. "So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."

Posted by Kotaku Jun 12 2013 18:20 GMT
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A human. An android. Will they be friends? Foes? Who knows? My first thought after seeing this image from the official Super Smash Bros. site: “A million slashfic stories start here.”

Posted by Kotaku Jun 07 2013 19:30 GMT
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Okay, so this "trailer" for the new Smash Bros by seinfeldspitstain is not in any way real. But who cares about that? The sheer ridiculousness of badly rendered Smash characters is worth watching anyway; it's so silly. Silly, and yet I'd totally play this. (Via Nick Robinson) Super Smash Bros. Universe - E3 2013 Trailer [seinfeldspitstain]

YouTube
Posted by Kotaku Jun 06 2013 12:30 GMT
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Ness, Captain Falcon, Snake, Link and a lot of familiar gameplay elements come to life in this awesome live action Smash Bros. flick. The video has been in the works for more than a year, and it's quite impressive to see how many people helped video creator pwnisher complete it. Snake with his giant hammer engaging Link is just too funny and makes me want to get my hands on Smash Bros. 4 immediately. Live Action Smash Bors: 300% [YouTube] To contact the author of this post, write to gergovas@kotaku.com


Posted by Kotaku May 20 2013 22:00 GMT
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I've never met a person who likes Mario Party, the digital board game featuring iconic Nintendo characters. I mean, I know people who do like the games exist; we're up to, what, Mario Party 9 now? Someone is buying these things. But nobody in my circles likes the game. A copy always finds its way into my friend's collection anyway, but it's still that franchise you can't suggest without everyone making a scrunched-up face—as if you said something foul, as if things were about to get unethical. Maybe you don't feel the same way about Mario Party, I'm guessing you, too, have a game that you can't suggest without having everyone in the room groan and reconsider whether or not they actually want to hang out with you. But sometimes, everyone is tired enough of the same old games they've played a hundred times over together to give Mario Party another try. I figure it's one of those exercises people do when they need to remind themselves why they should feel a certain way. Oh, and sure, alcohol is probably involved. Mario Party, in my friends circle at least, requires a lapse of judgment. So we'll pull the N64 out, and as the game loads, we'll eye our controllers nervously as the game loads. If you've played the older Mario Party games you know exactly why: the mini games will *crag* your hands up. Wikipedia says that Nintendo of America gave out gloves to people who hurt their hands while playing the first two games. To 1.2 million people, to be exact—that's a lot of people! You play these Mario games—play them seriously, I mean, intending to win—and everyone will know your shame. It will brand you with blisters, or at the very least you will walk away with Mario Party stigmata. Once you start playing, things don't seem so bad on principle. You take turns rolling digital dice, and you move your characters across the board, and you collect stars and coins. The person with the most stars and coins wins. You buy stars with coins, and you earn coins by landing on blue spaces on the board, or by winning mini-games. The mini-games are where things start falling apart (or getting good, depending on how you look at it). Some games will be free-for-all, some will put you in teams of two if not three against one. The game chooses teams at random, so any out-of-game alliance is quickly tested and realigned once the mini games start. Actually, there are (delightfully) little about Mario Party that is static—but more on that in a bit. Scarcely do the games feel balanced or fair—some, like Paddle Battle, give too much power to a single player. Some, like Coin Block Blitz, aren't fun—they're just something to do. Some, like Bumper Balls, you might be better off not doing anything at all to win. There's good games in the first Mario Party, of course—but somehow, we get stuck with the same damn games over and over again. So let's say you've managed to do well on the mini-games, and have collected a good number of coins. It doesn't matter. This is a multiplayer Nintendo game, remember? And the core tenet of a lot of these games is entropy. Playing a new Mario game with other people, for example, means constantly worrying about being picked up and thrown into danger, if not being used as a stepping stone for items. Super Smash Bros is a fighting game with so many random variables—a ton of items and shifting, obtrusive stages—that it's impossible to predict how a match will go. Even if you turn off the items, there's still a bunch of random elements in Smash Bros. Mario Party functions similarly thanks to how it lets you steal coins, items and stars from other players. That, and random events on the board mean the power always shifts. This is true up until the last moments of the game—at the last minute, Mario Party awards players with extra stars for things like winning the most coins in mini games, having the greatest number of coins, and another for whomever lands on the most mystery spaces. Someone who was losing during the majority of the game could suddenly steal the match from under everyone else. For all the effort and planning you may put in doing X and Y, someone can grab the win by stealing stars as easily as winning the lottery. It's kind of bullshit, and it's kind of great at the same time, too. So here's why a lot of my friends hate Mario Party, then—and why some people hate Smash Bros and other party games that incorporate a lot of randomness: to play them is to relinquish control. You can try to game it, you can try to make things go your way, but you can never fully control what's happening. When most games are about mastery, letting go of that feels jarring—this is especially true in competitive context. How are you supposed to be competitive when you can't be in control? What liveliness many people see in the randomness, we can't help but look at as flaws in the design—even if the point is to enjoy the havoc. Again, I won't claim this is a universal experience, but I've noticed the more serious someone is about games, the more likely it is that they'll dislike party games—as in, games meant first and foremost for entertainment. Serious gamers tend to like serious games that require strategy of some sort. Party games? Nonsense. Those are for people who like to watch the world burn. The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.