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MLB 10: The Show – Road to the Show Enhancements
blog.us.playstation.com posted by PlayStation Blog Feb 26 2010 23:07 GMT
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Aaron Luke here to bring you the next chapter in our series of MLB 10: The Show posts. This installment will focus on the enhancements we’ve made to “Road To The Show” (RTTS). We’ve targeted several aspects of the mode for improvements, and think you’ll like what you find in this year’s edition of RTTS.

We’ll begin by discussing player creation. This year’s PS3 Create Player system has received some new accessory additions, giving you even more options to customize. You can now select a variety of color settings to nearly every part of your player’s gear. Among many other options, you can customize three areas of your glove with different colors, set both the barrel and handle colors of your bat, and customize your shoe colors. We’ve also added a field to the General tab that will allow you to determine whether or not your player was born in the U.S. This will determine which roster you would appear on if your player were to be selected for the All-Star Futures Game.

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After finishing up your player’s look and deciding whether to enter the draft or select your team, you’ll notice on entry of the mode that your season begins right at the start of the Double-A season. You will no longer start out in Spring Training and have to square off against MLB-caliber players. We’ve changed this flow to better mimic the real world, and to make an invite to Spring Training something that’s earned. Plus, to give you a good head start right out of the gate, we’re giving you some training points to help you get through your initial advancement goal set.

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Now that you’re in the mode, you should take note of some new options this year that will certainly change how you experience games. The new Game Watch and Game Completion options will certainly change how you play RTTS games, as they’ll now give you the ability to determine how much of the game you want to view. Set your Game Watch option to All Pitches if you want to see every pitch of the entire game; All Fielding if you only want to see your at-bats and be a part of every fielding play; Result Play if you want to expedite your games to see only the final pitch of an at-bat while on either offense or defense; or Classic if you prefer the old style and only want to see plays involving your player.

Game Completion is similar to Game Watch, however it only takes affect after you’ve been removed from a game. So if you’re a starting pitcher, this option will let you see what your bullpen does with the runners they inherited from you. This option has similar settings as Game Watch, so you can set it to All Pitches, Result Play, or Off. When any of these options are set, and you’re on the bench waiting for your next opportunity, you’ll also notice a new custom view from the dugout.

We’re very excited about these new options as they really add to that feeling of suspense as to whether the ball will be hit your way or not. Now, more than before, you’ll need to be on your toes in the field.

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Among other options to note, we brought back the classic L1/R1 baserunning controls for you old-schoolers. The RTTS Baserunning option will default to New, but if you prefer the single button press style controls, be sure to change it to Classic. We’ve also added in the ability to take pregame batting practice when you’re in the starting lineup for that game. You can step into the cage and take ten swings to help get your timing down before game-time. You won’t receive any training points or attribute improvements, but this will definitely help get you into a nice rhythm. To ensure you participate in batting practice, set the Pre-Game Batting Practice option to On. Lastly, we’ve added a new Mound Warm-Up feature that will give relievers a chance to throw eight warm-up pitches on the mound, after coming out of the bullpen. Just like pregame batting practice, you won’t receive any training points for this, but it does give you the chance to get a good rhythm before facing live hitters.

Moving on to other new game features, one area of focus for us this year was to emphasize fundamental baseball. As a result, we came up with two new systems that are sure to reinforce the notion of “team first.” First we created a new mistake-tracking system that keeps tabs on what you do during a game, and will penalize you for not playing smart baseball. If you do things like throw to the wrong base, forget to cover your base on a force out, or get caught stealing with the pitcher batting to end of the inning, you will receive training point penalties. To combat the “me first” motto a lot of RTTS players have taken when on the basepaths, we’ve created a new Green Light system. When you first start out with a club, you’ll have the Green Light. From there, it’s up to you how you handle it. If you’re a slow runner, and you take the risk of stealing and get caught, there’s a good chance your manager will take away your green light. Continue to steal without it and you risk getting benched for a game or even losing your spot in the lineup. Once the green light is removed, you’ll have to improve your speed and baserunning ability to a level that satisfies your manager in order to regain it.

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For you stat-heads, we’ve created a new career stat-tracking system that keeps tabs on your stats versus every team. We aren’t tracking every stat, only the top-level stats. For position players, we track total games played, average, at-bats, hits, home runs, runs batted in, walks, and strikeouts. For pitchers, we track your games played, won-loss record, ERA, innings pitched, hits allowed, home runs allowed, walks allowed, and strikeouts. You can view these stats at any time during the game, or in the front end. When in a game, access your career stats by pressing the select button. The in-game display has even more detailed stats than the front end, as you’ll get a breakdown of your stats versus every pitcher or batter on the opponent’s roster. The front end will display only your total stats versus each team in your current league.

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We’ve also done some polish on the overall game flow and information presented when in a game. This year, you can now access your stat-based advancement goals at any point during a game. To do so, press up on the D-Pad and you’ll see both your stat-based advancement goals as well as your current dynamic goal. We’ve also altered the flow for presenting dynamic goals when pitching. You’ll no longer be taken to the “presentation land” to get your goal screen. Now your goal will appear out of the score bar, and the game flow won’t be interrupted. If you missed the goal display, you can press up on the D-Pad at any point to check if you have a dynamic goal.

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Not only have we included the new Catcher Calling the Game mode to RTTS, or the new Pitching/Fielding trainings (post coming soon), but also we’ve put a big emphasis on a lot of little things that have a big impact on the mode. As stated in a previous post, the All-Star Futures Game and Home Run Derby also find their way into RTTS. We’re very excited about this year’s offering, and hope you are as well. Thanks for taking the time to read this, and I wish you all the best of luck on your Road To The Show.

MLB 10 Devs on Demo Delay: Don't Blame Us
operationsports.com posted by Kotaku Feb 26 2010 00:20 GMT
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#demo With fewer than five days until release, the absence of a demo for MLB 10 The Show raises uncomfortable speculation. An Sony San Diego Studio representative says that the demo is complete, but Sony hasn't approved it. More »
MLB 10: The Show Joe Mauer Trailer, Themes & Best Buy Demo
bestbuy.com posted by PlayStation Blog Feb 25 2010 14:01 GMT
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We want to let you know that have a lot of new MLB 10: The Show stuff for you.

First off is the new trailer featuring our 2010 cover athlete Joe Mauer. See why he’s the reigning 2009 AL MVP and one of the best players to ever play at the position of catcher. Included is his epic diving play at Yankee Stadium last year.

We also want to let you know that the first set of MLB 10: The Show XMB themes are available later today on the Playstation Store for both PS3 and PSP. This first release covers all of the American League East and National League West teams.

AL East

Baltimore Orioles
Boston Red Sox
New York Yankees
Tampa Bay Rays
Toronto Blue Jays

NL West

Arizona Diamondbacks
Colorado Rockies
Los Angeles Dodgers
San Diego Padres
San Francisco Giants

The best thing, these MLB XMB themes are entirely free! So you can represent your favorite team without spending a single penny. Information on more themes that we’ll be launching in the very near future, so stand by.

Last, but certainly not least for those of you who simply cannot wait until launch day to play The Show Best Buy’s “Play It First” program is here for you. At select Best Buy locations across the country (845 participating in all), the “Play It First” section of the store will be reserved specifically for MLB 10 The Show. Here, you’ll be able to take the game out for a test ride. Best of all this program has already started, so you can start playing the game today. Check to see if your local Best Buy is participating in this new program.

Enjoy!

Exclusive Dodgers at Phillies Gameplay
posted by GameTrailers Feb 25 2010 01:36 GMT
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Check out the first inning of exhibition gameplay between the Dodgers of Los Angeles and the Philadelphia Phillies.
Realism of MLB 10: The Show
sanfrancisco.giants.mlb.com posted by PlayStation Blog Feb 23 2010 19:03 GMT
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Hey everyone, Greg Batalucco here to bring you the next installment of MLB 10: The Show posts. This entry will focus on the realism and experience within our stadiums.

Beginning with last year’s version of The Show, we wanted to make the game even more accurate. In MLB 10: The Show, we have taken it further and added more to your gaming experience. New for this year’s edition are real-time players in the dugouts and bullpens, fireworks, rally towels, thundersticks, working digital and analog clocks, and much more. All these realistic enhancements to the game make MLB 10: The Show feel and sound like you are actually at the ballpark. Throughout this post we will focus on the stadium enchantments and how they make The Show come alive!

Real-Time Players in The Dugout and Bullpen
New to this year’s version of The Show is having the dugouts and bullpens full to capacity in real time. What this means is that players will be seen in actual game time sitting on the bench, standing, leaning on the railings and moving around. The players will even react to the action on the field, so if a foul ball comes in the dugout, they will quickly move out of the way. You’ll also see bullpen activity – with pitchers getting up, stretching and starting to loosen up. Managers will be seen giving instruction to the bench players and calling out to the fielders in play. This realism gives you, the user, the element that you are involved in a real-life baseball game.

Stadiums Experiences (Fireworks/HR/splash counters/clocks)
Last year we added quite a bit to the stadium experience, but this year we wanted to make MLB 10 stand out even more. We set out researching how the stadiums looked, finding the little nuances of each stadium. If you’re going to include fireworks, they have to look and sound real. Each fireworks explosion is designed to recreate the actual fireworks display that is seen when the home team hits a homerun or wins the game.

Another area of detail with the stadiums was adding in the famous Home Run Splash Counter in San Francisco. This also includes a special Splash Camera which follows the ball as it splashes into McCovey Cove. Also added to our stadiums are working clocks which show the actual time from game start until finish. There are digital and analog clocks throughout the stadiums, so check out the time as you play the game.

Crowd Detail (Reaching over the rails, thundersticks, rally towels, detail)
This year we added so much more to our crowds and their animations. The crowd in MLB 10 will now react to a ball hit into the stands either on foul balls or home runs. They will also reach over the railings to try and grab a ground ball that is hit into foul territory. Play The Show and you may actually see a fan take a tumble over the wall. Another thing we wanted to spruce up is crowd accessories. We decided to add in thundersticks, rally towels and the ever-present “cowbell” in Tampa. These little touches of realism add up to make MLB 10: The Show a home run!

Final Thoughts
As you can see, we went into the making of MLB 10 asking the question, “What can we do to make this game more realistic?” Our community and fans wanted even more detail and realism. If your favorite team, stadium, or crowd does things a certain way, we want to make sure it’s reflected in The Show. This attention to detail is what makes us stand out. From new fireworks, splash counters, thundersticks and more, we want you to feel the sights and sounds of real live baseball. We appreciate your feedback and will always listen to our fans as we try to make the best game possible. Thanks for your time and we hope you enjoy MLB 10: The Show and the realism we bring to you.

MLB 10: The Show Career Mode Hands-on
ps3.ign.com posted by IGN Feb 24 2010 00:43 GMT
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We find out if the life of a major league catcher successfully translates into virtual form.
All-Star Week Trailer
posted by GameTrailers Feb 20 2010 01:39 GMT
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The Show celebrates All-Star week festivities such as The Home Run Derby and all-important All-Star game.
New Features Interview
posted by GameTrailers Feb 13 2010 02:28 GMT
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New training modes and more revealed in this interview with Senior Designer Eddy Cramm.
MLB 10 The Show debut trailer: it's more baseball
playstation.joystiq.com posted by Joystiq Feb 12 2010 22:15 GMT
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Sure, you were impressed by that God of War III game that Sony showed off last night. But, that wasn't the only PlayStation exclusive to feature on GameTrailers TV. Sony also showed off MLB 10 The Show and it features a lot of ... baseball. We understand that it's an excellent franchise, but it's getting increasingly difficult to find the words to write about this game. (Perhaps you can help us out and leave a few words in the comments section. We'll take good care of them, we swear!)

MLB 10 will be available on PS3, PSP and yes, even PS2 on March 2nd.
Exclusive Launch Trailer
posted by GameTrailers Feb 12 2010 05:58 GMT
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Live the biggest and most intense moments in baseball in Sony's 2010 edition of The Show.
Joe Mauer Interview
posted by GameTrailers Feb 06 2010 03:09 GMT
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Cover athlete and 2009 AL MVP Joe Mauer describes the feeling of immortalizing his motions in MLB 10: The Show.
Joe Mauer Gameplay
posted by GameTrailers Feb 06 2010 03:09 GMT
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Minnesota Twin Catcher Joe Mauer steps up to the plate in this clip from MLB 10: The Show.
Umpire Video Review Gameplay
posted by GameTrailers Feb 06 2010 03:09 GMT
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Umpires delegate to determine the right call on this potential homer.
CES 10: Real-Time Flow Interview
posted by GameTrailers Jan 13 2010 01:52 GMT
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MLB 10: The Show aims for a real-time flow experience to bring the players closer to the game than ever.
MLB 10 The Show catches Joe Mauer, March 2 release date
blog.us.playstation.com posted by Joystiq Jan 08 2010 12:00 GMT
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Minnesota Twins catcher Joe Mauer graces this newly revealed cover for Sony's MLB 10 The Show. It's an apt choice, considering one of the big new features of this year's iteration is the ability to play as the catcher, calling pitches whilst scratching your groin. The PlayStation-exclusive series will appear on PS3, PSP and PS2 on March 2, the same day as 2K Sports' multiplatform MLB 2K10.
CES 10: Broken Bats Gameplay (Cam)
posted by GameTrailers Jan 08 2010 07:15 GMT
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Pitching, batting and, just maybe, a corked bat.
Joe Mauer On the Cover of MLB 10 The Show
ps3.ign.com posted by IGN Dec 17 2009 23:57 GMT
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Newly crowned 2009 American League Most Valuable Player Joe Mauer of the Minnesota Twins announced as cover athlete of MLB 10 The Show.
MLB 10: The Show First Look
ps3.ign.com posted by IGN Dec 17 2009 19:02 GMT
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Tar up your bat and come out swinging.