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Posted by Kotaku Oct 20 2010 08:00 GMT
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#review It's hard to know whether the makers of Vanquish take their game, a brash, testosterone-gushing space fight against hundreds of mindless Russian robots, seriously. Straight-faced or not, Platinum Games' Vanquish is seriously entertaining. More »

Posted by IGN Oct 19 2010 17:12 GMT
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Shinji Mikami's explosive sci-fi shooter now available for Xbox 360 and PlayStation 3.

Posted by Joystiq Oct 19 2010 18:00 GMT
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You know how we're always saying how great it would be if someone could just make a modern, polygonal version of one of our favorite 2D classics, yet they seldom, if ever, turn out good? Well, Vanquish isn't a rebirth of any existing action franchise, but it is what a younger me dreamed a game like Contra would be like ... in the future. The work of Resident Evil creator Shinji Mikami and Platinum Games (Bayonetta), it brings the classic, run-and-gun feel of games like Konami's classic into the HD era with a plot that doesn't really matter, characters who spout ridiculous one-liners and -- oh yeah -- action that will have you on the edge of your seat from explosive start to thunderous finish.

Posted by PlayStation Blog Oct 18 2010 23:12 GMT
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Recently, I ran into SEGA’s Julian Mehlfeld on the way to Toronto for our Canadian Press Event and Reader Meetup. He promised to show off something new from upcoming Platinum Games shooter Vanquish for the first time at this event: Area 4-1 “Silence.”

Here’s what we talked about during the demo, and some extended gameplay video to hammer home the points he makes about the game’s detail and frenetic gameplay.

Jeff Rubenstein, PlayStation.Blog: What are we seeing here?

Julian Mehlfeld, SEGA of America: This section of the game takes place in a forested area. In the last section you’re in a transport escaping from what I will not describe – you can see it from yourself when you get the game when it comes out. You’ve crash landed in a park. A lot of areas of the game are very industrial – if you’ve played through the demo, you’ve got a good sense of that. In this section there’s more trees and grass, and kind of a change of pace both in color and environment.

You’ll have different cover points, different environmental obstacles. So you’re working your way deeper and deeper into a facility, and towards a larger dam area.

PSB: Something that immediately pops out when seeing this game is attention to detail, especially in the character’s armored suit.

SEGA: The detail in the suit is incredible. Whenever I demo this game, I have people take a look at the character, take a look at the suit, and take a look at the weapons. If you’re not familiar with Vanquish, the suit is developed by Darpa, and your character, Sam Gideon, has created it. It has a couple of key features: a dash that gets you around the environment very quickly, and one where you can slow down time using the Augmented Reaction System.

These two abilities open up the suit. The dash in particular, you’ll see a larger jet and vents on the legs too. As you move through the environment the suit opens up, the jet comes out. If you use up your “juice,” the suit opens to let out the exhaust. You’re a bit vulnerable at that point so there’s a nice color change to make you aware of that. You can see an indicator on your back when it’s ready to go again and you’ll see the suit come back together – it’s a very nice, very clean effect. When the action is so intense, it’s a very key point of information for you as well.

Also the weapons, they work off a kind of “keyring” system called the Blade System. Basically, any time a weapon is picked up, you can slot it into your keyring. You can have 3 weapons at any given time. As you switch weapons within the ring, it basically forms from one core, and the weapon builds out to form the weapon you’ll be using – machine gun, heavy machine gun, sniper rifle, shotgun – you can just see bit by bit as it comes together. It’s a quick animation that looks really, really good. [play the video above to see it in action]

PSB: Bayonetta was really over the top, as well as other Platinum Games produced titles. What’s larger than life in Vanquish?

SEGA: What we’re playing through right now, there are two very big baddies who do all kinds of crazy stuff. In Vanquish, in both environment and enemy, you’re going to find yourself in a lot of unique situations different than you’ll find in any other shooter. Basically, it is very fast, very intense, and very action oriented. Even the mid-level guys you’ll come across, they do not stand back, they do not wait for you to come to them – they come to you. So you’ve constantly got to be on your feet, constantly be ready to take on whatever the game is going to throw at you.

PSB: Speaking of Bayonetta – that was a great game, but the PS3 version of the game had some technical issues. Tell me that Vanquish be different.

SEGA: Vanquish was developed on PlayStation 3 first and foremost, and then ported over to other systems. The experience you’ll get on PlayStation is incredible. It runs really clean, it’s very smooth. I know there were concerns after Bayonetta, which is totally understandable. I wrote on the Blog for you guys, and there were a lot of questions about this. My feeling is: play the demo, it runs just as clean as it does in the demo. It’s not like there’s a fakeout.

PSB: Why is there no multiplayer?

SEGA: That comes up a lot for Vanquish, and my feeling is that this is a mikami game with Platinum games. Mikami made Resident Evil and really intense single player games. Platinum Games is known for making really amazing experiences. Merge the two and you get a really good title in Vanquish. If you’ve seen the game, seen the videos or played the demos, you know this. Both the boost mechanic and the way it’s laid out, it’s very fast it’s very intense it’s very action oriented. You take those same mechanics, the Augmented Reaction System, the boost, and tie that into multiplayer, you have a slowdown mechanic and a very fast boost mechanic. It’s hard to put into a multiplayer format, I would say. It’s not impossible, but you’d have to pull back in a lot of ways on how those mechanics work. In the single-player game, those features are integral to the experience, and if you dilute those, you change the game. The single player game as they’ve come up with is amazing.

PSB: We’ve got some questions from our readers via Twitter. @jamaican27 asks: Will vanquish have alternate costumes?

The game doesn’t feature alternate costumes. Sam’s suit is an integral part of the game. There are secrets in the game, little things that you’ll find – I’m not going to spoil it for you, you can experience it for yourself. But there are things that you’re go through and discover along the way.

PSB: @Disturbed932 wants to know: What is Platinum doing for Vanquish that will extend the replay ability? I remember the demo having timed missions.

SEGA: As you go through the game, based on time, based on how many enemies you kill, based on how you kill them, your score is going to go up. We’ve got a leaderboard system, you’re going to want to play through again and again for better scores if that’s what you’re into. If you’re not into leaderboards, you just want a more challenging experience, you can get that out of the campaign; once you beat the game the difficulty will become harder and harder. In addition to that, there’s challenge modes which unlock throughout the story, which are based on time. It’s your raw skill – you have to know that stretch of the environment, know the enemies, know the waves, and it’s based on how well you can do it. They’re fun, they’re intense, there are some that I’m still having trouble getting through. It’s kind of a very fast, strategically how-am-I-going-to-get-through-this mode.

PSB: @r2wadhwani asks: When is Vanquish coming?

Vanquish is launching on October 19th, and post launch we’ll have another demo, which will show that challenge mode. So you can actually get a chance to see how intense things will get and what kinds of things it’ll throw at you. It’s a really good representation of some of the more intense areas of the game.

*****
Any more questions for SEGA about Vanquish? Julian promises me he’ll be around to answer them today.


Posted by IGN Oct 18 2010 16:00 GMT
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When confronting Russian extremists, always wear your best suit.

Posted by Kotaku Oct 18 2010 07:00 GMT
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#hidekikamiya Hideki Kamiya has designed a handful of games like Viewtiful Joe, Okami and Bayonetta. In Bayonetta, the heroine sports a body suit made from her own hair. Kamiya, however, is short on hair. He's bald! More »

Posted by Joystiq Oct 15 2010 11:00 GMT
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Another Vanquish trailer has come rocket-sliding out of Platinum Games, this time focusing on the A.R.S. Battle Suit. So what does the suit do? Based on the trailer, it seems to turn gruff, stubbly dudes into engines of slow-motion, robot-exploding death. But how do you go to the bathroom?

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Posted by Kotaku Oct 15 2010 00:00 GMT
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#clips Here's another look at Platinum Games' upcoming mech-suit shooter Vanquish. More »

Posted by Joystiq Oct 14 2010 00:20 GMT
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Man, remember that Kmart ad campaign featuring Rosie O' Donnell and Penny Marshall? We wish that was still going on for this deal, only because we'd love to hear the pair squawk about the over-the-top ninja action of Vanquish, which will come with a $20 coupon for future game purchases at Kmart.

Posted by IGN Oct 12 2010 05:18 GMT
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This game is all about fast-paced, intense action, and this clip showcases what's possible.

Posted by Joystiq Oct 08 2010 12:00 GMT
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It's hard to neatly sum up this latest Vanquish trailer. A lot of things happen, and very quickly. There's a transforming gun, lots of robot homicide (robocide?) and a ton of slow-motion explosions. Do you really need any more information than that?

Posted by Joystiq Oct 07 2010 01:00 GMT
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Speaking to NowGamer, Platinum Games producer Atsushi Inaba confirmed that the studio is currently working on a new multiplayer project. With Platinum having thus far produced only single-player titles (Bayonetta, Vanquish), Inaba confirmed the multiplayer title saying, "We haven't officially announced it yet, but we have a big multiplayer title that we're working on right now." He then advised that we all keep an eye out for the upcoming announcement (we will!).

Inaba also discussed the challenges of creating Vanquish, a new IP that will enter a crowded market of third-person shooters, most of them developed by western companies. He noted that the people at Platinum "enjoy new challenges" and are encouraged by the fact that third-person shooters constitute such a popular genre. This, despite the fact that the genre has struggled to take hold in Japan, which Inaba believes is "very unfortunate because there are so many great games in the genre."

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Posted by Kotaku Oct 06 2010 20:20 GMT
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#clips When players aren't busy punching giant robots in the face in Shinji Mikami's Vanquish, they'll be blasting them to hell with every weapon they have at hand. More »

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Posted by Kotaku Oct 02 2010 05:30 GMT
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#clips What better way to cap off the working week than with this Vanquish trailer, showing a man in a mechanical suit punching a giant robot's head off. More »

Posted by Joystiq Oct 01 2010 08:00 GMT
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Before all of you start rushing to Play.com to pre-order Vanquish based on the headline above, we should probably point out that the deal applies only to citizens of the United Kingdom. That said, yes, in addition to the Tri-Weapon Pack included with Vanquish pre-orders at Play.com, pre-order customers will also get a free copy of Platinum Games' Bayonetta.

That means, for the same £39.99 ($64) that every other game this holiday costs, Brits can snag two totally bizarro Platinum Games classics. That is, of course, if they can stop playing Just Dance for a few moments.

Posted by IGN Oct 01 2010 05:00 GMT
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Here's your chance to get an early taste of the highly-anticipated new game Vanquish with IGN AU's Taste Test!

Posted by Joystiq Sep 18 2010 01:30 GMT
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1UP reports that a second Vanquish demo will soon be dashing its way to consoles. The announcement was made by director Shinji Mikami and producer Atsushi Inaba during a stage show at TGS. The demo is set to offer a challenge mode, designed to provide a more challenging experience for skilled players. The new demo will arrive in Japan on September 22. We've contacted Sega to see if it will also see release outside of Japan.

Posted by Joystiq Sep 16 2010 23:30 GMT
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Alright, alright -- the newest trailer for Platinum Games' Vanquish probably isn't reigniting a near century-long history of hostility between two of our planet's biggest superpowers, but it does play out a bizarre future where just such a reality exists. Also, there are tons of explosions.

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Posted by Kotaku Sep 16 2010 12:30 GMT
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#clips Everytime I see a trailer for Vanquish it looks better than the last. More »

Posted by Joystiq Sep 15 2010 02:30 GMT
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Right between our Fallout 3 Vault Boy bobblehead and our BioShock Big Daddy statue is a gaping hole -- a gaping hole approximately three inches wide and seven inches tall. Wouldn't you know it, Sega of Europe just this morning announced a limited edition version of forthcoming Platinum-developed Vanquish with a seven inch tall statue of the game's main character, Sam Gideon.

The LE will be exclusive in the UK to retailer Zavvi (not to be confused with Navi or the Nav'i), whereas Game will carry it in France. The asking price is £54.95 ($85) in the UK, and no price has been listed by Game for the French release.

Posted by Kotaku Sep 14 2010 21:20 GMT
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#limitededition Sam Gideon comes alive in this exclusive special edition of Sega's Vanquish featuring a lovely window box and one extremely sexy seven inch figure. It's time to make some friends in the UK. More »

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Posted by Kotaku Sep 07 2010 17:00 GMT
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#clips Platinum Games' third-person shooter isn't just about missile-launching robots in space, there's also a plot that involves a bad guy with a vaguely Russian accent and requests for unconditional surrender. More »

Posted by Joystiq Sep 03 2010 15:25 GMT
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The United States vs. Russia. That's all you need to know. Now, skip to the good part!

Posted by IGN Sep 01 2010 15:59 GMT
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Demo available for Shinji Mikami's epic sci-fi third-person action shooter.

Posted by Joystiq Sep 01 2010 02:00 GMT
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In this modern era of high definition gaming, there's a certain set of gamers whose voices beg to be heard. This group wishes desperately to be a part of the new generation of gaming but, too often, they are left behind, forced to squint at tiny text that hasn't been optimized for standard definition televisions. At times the unfortunate condition can get so bad that it renders a game practically unplayable.

This forsaken group, also known as "the majority," has something to look forward to in Vanquish, as the recently released demo reveals an optional "SDTV mode." As the name implies, SDTV mode makes text and icons larger and, blessedly, legible.

Posted by IGN Aug 31 2010 15:30 GMT
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Is this the real rockstar of third person shooters?

Posted by Kotaku Aug 31 2010 11:45 GMT
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The demo for upcoming third person shooter Vanquish has hit PSN and Xbox Live. You can download it. Yes, you can! More »

Posted by PlayStation Blog Aug 27 2010 16:49 GMT
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Hellooo PlayStation.Blog – my name is Julian Mehlfeld and I’m the community manager on Vanquish here at SEGA. I’m very happy to be writing this blog all about our soon-to-release Vanquish demo for PlayStation 3, which should be out on August 31 across PSN. For everyone at SEGA, this is very exciting news, and we hope you enjoy taking a spin on SEGA and PlatinumGames newest offering. Before we jump into the details, I want to give you a quick bit of info on the setting, the game, and then offer you a bit of a challenge.

The Story So Far…
Vanquish is set in a desperate future, one that centers around exponential population growth, a demand for resources, and a political power play from Russia that lands you in the heart of the action aboard an orbiting space station. You play Sam Gideon, DARPA Agent and co-designer of some very advanced technology – the Augmented Reaction Suit (ARS). Your mission is to work with the infiltrating military to restore order, find your fellow agents, and prevent an attack on New York City, among other American targets.

The Secret to Success
Vanquish is the newest game from the mind of Shinji Mikami, creator of such classics as Resident Evil. Known for his epic games, Shinji Mikami has taken on the 3rd person shooter in a way that only he could. Working with PlatinumGames, together they’ve come up with a very fast, very fluid, and very intense cover to cover shooter. How you operate the Augmented Reaction Suit (ARS) system and the key abilities it grants you will be the deciding factor in your success – or failure. The two abilities that I find the most useful are Boost and Augmented Reaction (AR).

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The Augmented Reaction Suit, you’ll find, is incredibly fast and agile when you use Boost to navigate around the demo area. Boost allows you to dash over to save wounded marines, evade attacks, or quickly close the distance on any enemy to deliver a punishing melee attack. Boost into cover, boost out of cover – boosting is one of the best tools you have for both defensive and offensive action in Vanquish.

While Boost grants you speed, Augmented Reaction (AR) will grant you time. Time will save you in both a reactive and proactive manner – push forward with your Boost and flip on AR to destroy enemies while you dash past them. Jump out of cover into AR to line up headshots and stop a guarded threat behind cover. Roll into AR, plant your body, and focus fire at heavily guarded targets for maximum efficiency. Defensively – you’ll enter into AR when you take on too much damage, granting you a moment to kill your main threat, or evade into cover to recharge and continue the fight.

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I highly recommend checking out the tutorial before jumping into the full game to see how these two abilities play out. You’ll get a chance to mess around in a safe environment and become comfortable with how the game works. Trust me, you can adapt while you play the game and absolutely get through it – but you will benefit from a bit of practice!

The Demo Challenge
So as a spot of fun, I figured I’d leave you with a challenge to see if you can best what I consider to be a very impressive clear-time on the demo. Our own internal producer, Keith, has become quite good at the demo from various trade shows and has a clear time of 6 minutes and 12 seconds. I challenge you to beat this time! Keith is good, but I’m betting the community will be able to best him in a few short days after release – prove me right, post screenshots if you can, and show them what community can do!

The Vanquish Demo releases on Tuesday, August 31 at a time to be specified by PSN – we hope you enjoy the demo and look forward to your impressions!


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Posted by Kotaku Aug 25 2010 10:30 GMT
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#platinumgames Ignore the preorder nonsense. The key draw of this new Vanquish trailer isn't the marketing, it's the gunplay. More »