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Posted by Kotaku Apr 19 2013 22:30 GMT
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Steampunk games that feature steam-powered machines and settings in an alternate history of the Wild West or the industrialized British era of the 19th century are rare. Maybe even more than cyberpunk titles. Although some games have steampunk elements —just think about the retro-futuristic enemies of Torchlight or the atmosphere of Professor Layton. We focused on these adventures—the ones that really dig themselves deep into this sub-genre—for today's show us. Skies of Arcadia Originally released for the DreamCast in 2000, this JRPG focuses on a young pirate in a victorian fantasy world with colossal airships. The Chaos Engine The final boss of Chaos Engine goes by the same name in Bitmap Brothers' top-down run-and-gun action game from 1993. Rise of Nations: Rise of Legends Rise of Legends, Big Huge Games' real-time strategy title adds magic and classic fantasy elements to its industruial world. Machinarium The point and click puzzle game, Machinarium has probably the most beautiful scrapheaps in video games history. Wild Guns A real hidden gem of the SNES library, Wild Guns takes place in an alternate, futuristic Wild West with giant, sluggish robots. Arcanum: Of Steamworks and Magick Obscura The duality of magic and industrial revolution form the world of Troika Games' 2001 RPG classic. Final Fantasy VI With the memorable opera scene and the bossfight with a steam-engine, the industrial era of the 19th century is maxed out in Final Fantasy VI. The Gene Machine The point and click graphical adventure, made by Divide By Zero and released in 1996 is basically Jules Verne: The Game. Thief series With three amazing stealth games and a fourth one coming, featuring a late medieval setting with strange machines, the Thief games don't really need an introduction. Wild ARMs series The Japanese role-playing series from Media.Vision are already in cult status. Similar to Wild Guns, all the games are set in the Wild West with even more bizarre science fiction elements. Progear CAVE's horizontal scrolling arcade shooter also has a beautiful steampunk setting, which is pretty uncommon for these type of games. To name new games with beautiful, steampunk inspired visuals, Dishonored and Bioshock Infinite prove that even though these games are rare, the genre won't go away anytime soon. Any other steampunk games that gave you chills and not featured on our list? Or do you have great moments from one of these? Make sure to post them in the comments with any kind of visual support! sources: AmidstStorm, DeoxySynchro89, FenPhoenix, poa9s, Amanita Design, ArchmageMelek, HardcoreGaming101

Posted by Kotaku Apr 16 2013 13:02 GMT
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Before you can step into Columbia—before you can find out about Elizabeth and Comstock, before you know about "tears" and the Vox Populi, BioShock Infinite requires the player to do one thing: accept a baptism. There is no way around the religious sacrament which uses water as a means of ritual purification. The only way to get into Columbia is to appease a preacher who demands that Booker, the protagonist of BioShock Infinite, be baptized. "Brother, the only way to Columbia is through rebirth in the sweet waters of baptism. Will you be cleansed, brother?" he exclaims. And so in order to actually play BioShock Infinite, one has to press a button to be digitally baptized (if not nearly drowned!) Baptism, thematically, is important to some of the questions Infinite poses: can a person find redemption? Can we atone for our sins? Can someone who has committed grave atrocities be forgiven? Traditionally in a work of art we understand baptism as a means of undergoing a rebirth, something which the game also touches on. And finally, Columbia wouldn't quite be the awful place that it is without espousing white supremacy and religious zealotry. What I'm saying is, one could argue that the game has justifiable reasons for forcing players to accept baptism…but that doesn't make the scene any less uncomfortable for some, like Breen Malmberg—a gamer and a Christian. "As baptism of the Holy spirit is at the center of Christianity - of which I am a devout believer - I am basically being forced to make a choice between committing extreme blasphemy by my actions in choosing to accept this 'choice' or forced to quit playing the game before it even really starts," Malmberg explained to Kotaku. "Of course I cannot hold true to my beliefs and also commit this act, so I am therefor[e] forced to not play the game." The choice was clear for Malmberg, but there was one problem: he had already purchased the game. It would be one thing to boycott the game for your beliefs, it's another thing to find out mid-game that you no longer feel comfortable playing it. Judging from Malmberg's exchanges with Kotaku, it sounds as if he would have been fine with the inclusion of baptism had it not been forced onto the player. "I suspect that it is indeed entertaining and well-done (except for the content in question) and have already purchased and enjoyed the first 2 bioshock games immensely," Malmberg explained. Malmberg did the only thing he could do, given that he was a PC player that purchased the game on Steam: he sent Valve a letter explaining the situation, and he demanded a refund: I wish to return/exchange this game (Bioshock Infinite) for steam credit or refund on the grounds that I cannot play it. I cannot play it because at the very beginning of the game there is a section of the game that is so offensive to my religious beliefs that I cannot proceed with it any further. I did not know this section of the game was there and had no way of knowing it was there before-hand as it was not shown in any trailers, previews, screenshots or other marketing material. The player is forced to make a choice which amounts to extreme blasphemy in my religion (Christianity) in order to proceed any further - and am therefor forced (in good conscience) to quit playing and not able to experience approx. 99% of the content in the game. There is no option to turn this particular content off or to bypass or skip it in any way. In Modern Warfare 2, they at least allowed you to skip a particularly offensive level (http://www.destructoid.com/modern-warfare...). This is the same sort of thing for me, but there is no way to skip it in this case. Please issue a full refund or store credit in the amount of the price of the game (Bioshock Infinite) as I had no idea that I would not be able to play this game before I bought it. If you need further convincing, I will use the analogy that if you were a muslem, it would be like forcing the player into an in-game action of "press x to spit on the face of allah" in order to proceed any further with the game and with no choice or way around doing so. I apologize for the potentially misleading choice of category for this request, but you do not have a category I can choose that accurately fits my needs. Thank you According to Malmberg, Valve gave him a full refund. While there are no shortage of games that go against religious beliefs, this was different for Malmberg. "The difference here," Malmberg explained to Kotaku, "is that you are forced to make a decision that violates those beliefs in order to continue with the game - which is not something I have run into very often." Some people might feel inclined to dismiss Malmberg's concerns because he is religious, but the non-religious might feel conflicted about the scene too. "That was one of the few scenes in Infinite that I didn't necessarily enjoy. I'm not a religious person, so I didn't like being forced to think that baptism is a significant event. I filed it away as a storytelling mechanism and moved on," Kotaku's Tina Amini told me while discussing the scene. I took to Twitter to ask people how they felt about it. The response was mixed. Naturally, there are many players who didn't mind. Here are some of those responses: "Can't say it bothered me," responded one person. "I'm agnostic, and I honestly didn't care much. I found the whole scene actually comical," someone else explained. "Its not like playing as Shepard in Mass Effect; I'm not being me, I'm Booker DeWitt. Booker DeWitt don't give a shit," responded another. "The idea of pledging your belief to the city's America-As-Religion ideology before you entered felt potentially powerful," explained another Tweeter. Others disliked the scene—and not always because of its religious roots. Some of the responses I got: "I felt that it was ham-handed as hell." "It was irritating. I don't take baptism seriously, so the religious implications didn't offend, but the absence of choice did." "I find baptisms generally creepy, especially magnified by timing of opening with a altered version of a common Passover prayer. Additionally made weird considering release date was during Passover. Generally, being involved in religious ceremonies not my own is a strange feeling." "Eye rolling, because it felt like a forced setup with overblown Christian symbolism. And the payoff in the ending angered me." Personally, I must have spent five or ten minutes trying to figure out how to get out of the baptism: it wasn't something I wanted to do precisely because I'm not religious. Eventually, of course, I had to go on with it. The entire process brought back memories of being a part of an overly-religious family, which would often require me to undergo religious rites and processes I didn't believe in. Like Booker, I would go on with them anyway both out of self-preservation and because I didn't really have a choice. The fact that people feel so strongly about the scene—I was instantly flooded with responses on Twitter—could be argued to be admirable; art exists to push buttons. The problem with that argument is that Christianity, in America at least—where the majority of Americans identify as Christian—is the status quo. And the game does little to comment on that status quo, though it does paint it as an extreme—and not the kind of familiar, scary reality that America arguably already knows.

Posted by Kotaku Apr 15 2013 02:00 GMT
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OK, so given the nature of this trick, you could use it for anything. Pictures of whales. Or Sealab. But the post in question used it for the first BioShock, and that's about the best use I can think of. Reddit user supergalacticcaptain posted it over the weekend, with simple instructions: you stare at the GIF above for at least 30 seconds, then look at the screenshots below. It's like you're there, man. Only without the actual water. Or crazy undersea masquerade mutants. Take a trip to Rapture [Reddit, via Ian Brooks]

Posted by Joystiq Apr 03 2013 00:45 GMT
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Can't afford the trip to Columbia? Want to catch up on lore and ethos that define BioShock before diving into BioShock Infinite? GameFly has you covered, offering a BioShock and BioShock 2 PC download bundle for only five bucks. Throw in the code GFDAPR20 at checkout for an additional 20 percent off, knocking the price down to a piddly $3.99.

Posted by IGN Mar 28 2013 21:30 GMT
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It's a tough question, but Game Scoop! got together with hundreds of fans to talk it out and we may have a winner.

Posted by IGN Mar 25 2013 19:00 GMT
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BioShock creator, Ken Levine, drops by to talk about the creation of BioShock Infinite and what games can do better than movies.

Posted by Rock, Paper, Shotgun Mar 25 2013 12:01 GMT
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BioShock: Infinite is a new first-person shooter from Irrational, creators of BioShock, System Shock 2 and SWAT 4. It’s set on a flying city in 1912, where racism and religious fundamentalism dictate society. You’re up there, wielding guns and magic, to bring someone the girl and wipe away the debt. Here’s what I thought, spoiler-free.(more…)


Posted by IGN Mar 21 2013 16:55 GMT
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Creative director Ken Levine walks us through one of the first parts of BioShock Infinite, as you explore Columbia's raffle and fair. Mild spoilers!

Posted by IGN Mar 21 2013 16:55 GMT
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Creative director Ken Levine walks us through one of the first parts of BioShock Infinite, as you first wake up in Columbia. Mild spoilers!

Posted by IGN Mar 20 2013 16:55 GMT
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Creative director Ken Levine walks us through the very beginning of BioShock Infinite as you begin your ascent to Columbia. Mild spoilers!

Posted by IGN Mar 15 2013 16:55 GMT
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IGN editors Andrew Goldfarb and Marty Sliva take a closer look at the latest trailer for Irrational's upcoming shooter.

Posted by Joystiq Mar 12 2013 23:45 GMT
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Stop asking about the BioShock movie. It's dead, it's all Ken Levine's fault, and this is how it went down: Pirates of the Caribbean's Gore Verbinski announced he was directing a BioShock movie in 2008, and said he wanted to make it a hard-R-rated film with "a lot of blood," Irrational Games creative director Ken Levine said during a BAFTA talk, reported by Eurogamer.

And then Watchmen came out and bombed by Hollywood standards, and the BioShock studio got cold feet. Verbinski originally wanted $200 million, but executives would commit to just $80 million, "and Gore didn't want to make a $80 million film," Levine said. Verbinski brought in a new director, 28 Weeks Later's Juan Carlos Fresnadillo, but by March he was also out, and Levine had pulled the plug.

"They brought another director in, and I didn't really see the match there - and 2K's one of these companies that puts a lot of creative trust in people," Levine said. "So they said if you want to kill it, kill it. And I killed it."

A BioShock movie could get off the ground someday, maybe, Levine said. "It may happen one day, who knows, but it'd have to be the right combination of people." After all this public, back-and-forth teasing, we'd like to ask Levine if he'd kindly make a high-profile BioShock movie happen for real.

Posted by IGN Mar 12 2013 16:55 GMT
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Hear Garry Schyman's Elizabeth theme, the 8th song from BioShock Infinite's soundtrack.

Posted by IGN Mar 12 2013 16:55 GMT
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Hear an excerpt from Garry Schyman's AD, the 25th song from BioShock Infinite's soundtrack.

Posted by IGN Mar 12 2013 16:55 GMT
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Hear one of the more interesting songs in BioShock Infinite - an anachronistic version of the Beach Boys' God Only Knows.

Posted by Rock, Paper, Shotgun Mar 05 2013 16:15 GMT
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Notoriously, infamously broken gaming social network/store/DRM Games For Windows Live appears to be, if not quite yet dead, then at least waiting nervously for a visit from the priest. Few shall mourn its loss. Indeed, I had hoped to never experience its peculiar, malfunctioning attempts to control my savegames, DLC and freedom to play videogames I already own. Unfortunately for me, yesterday I decided it’d be a jolly good idea to play the excellent, under-promoted BioShock 2 add-on, Minerva’s Den. I forgot that it could not be installed via conventional in-game methods or even via Steam. I forgot that I had to go into the very belly of Microsoft’s ill-tempered GFWL beast. What followed was a two-hour oddyssey of installations and reinstallations, hidden folder hunting and registry editing. I was so angry, and yet today I feel oddly grateful.(more…)


Posted by IGN Mar 01 2013 17:55 GMT
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Creative director Ken Levine and Irrational's Liz Squad walk us through the AI behind BioShock Infinite's Elizabeth.

Posted by Rock, Paper, Shotgun Feb 19 2013 15:00 GMT
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As we all know full well and is entirely obvious, BioShock: Elizabeth is a straightforward damsel in distress with a pretty face and a nice dress, and there’s nothing more to her than that. There definitely isn’t anything surprising or sinister about her: she will be rescued by the big man with the big gun, the mean nasty boss will fall to his doom and everyone will live happily ever after.

Or maybe there’s some massive twist at the heart of the game and she’s not what she seems to be at all? Nah.(more…)


Posted by IGN Feb 19 2013 13:00 GMT
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See the struggle to save the Lamb of Columbia in the newest trailer for Irrational's anticipated shooter.

Posted by Rock, Paper, Shotgun Feb 13 2013 16:00 GMT
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Matters are rather different for the third BioShock game than they were for the first. While Irrational’s original had to grab attention from a machinegun-crazed mass audience, their next one comes with built-in renown, potentially affording the studio more opportunity and freedom to indulge themselves in other aspects of the game. Where BioShock’s undersea city of Rapture was, in hindsight, much more of a concept than a functioning place, BioShock Infinite’s floating metropolis Columbia seems to be striving harder to have an explicable and finely-sketched society.

Reflecting this is newly-released ebook novella Mind In Revolt, by Irrational’s Joe Fielder with assistance from Ken Levine, which could technically be described as a prequel but seems more designed to flesh out the social pressures bubbling under Columbia’s utopian surface in the way that the rollercoaster ride of an action videogame might not. (more…)


Posted by Rock, Paper, Shotgun Feb 01 2013 20:00 GMT
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As if we hadn’t already heard enough from the man who steers the Irrational Zeppelin through developmental waters, Jim also had a long chat with Ken Levine, the creator of Bioshock and Bioshock Infinite. Read on for thoughts that span the sadness of cholera, the mystery of condiments, the joy of turn-based historical war, and some stuff about a game set in a flying city.

I’ve marked out some mild spoilers towards the end of the piece. These are non-specific discussions of the plot themes, but you can decide whether to skip.(more…)


Posted by IGN Jan 31 2013 13:00 GMT
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Get a closer look at Elizabeth, Columbia and the battle for your life in the latest trailer for Irrational's upcoming shooter.

Posted by Rock, Paper, Shotgun Jan 23 2013 21:00 GMT
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“This is like your nightmare interview here, huh?”

Oh, this isn’t going so well, but I’ve had worse. Much worse. (The most terrible was probably with an executive at one of the industry’s biggest PC game developers a couple of years back, where I had the distinct impression I was interviewing a robot who’d much rather murder me than talk to me).

This half hour with the lead designer of BioShock: Infinite would definitely win a place in my Top 40 Botched Interviews, but it’s not up there in shotgun-to-the-head territory yet. The mutual acknowledgement that it’s been a misfire does wonders too. Eventually.(more…)


Posted by Rock, Paper, Shotgun Jan 18 2013 21:00 GMT
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Some interviews with prominent figures, as in Polygon’s widely-circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels. I can entirely appreciate why this often leads their eventual write-ups to be somewhat defined by adulation, be it overt or subtle: a famous figure is encountered in a dramatic setting, the trappings of aspirational luxury around them. Thus, they are inevitably presupposed to be superhumans of a sort, with achievements far beyond those of mere mortals such as the humble interviewer. Notoriously, this week saw the outermost extreme of this, in Esquire’s absurd interview with/clearly lovelorn ode to the attractive but otherwise apparently unexceptional actor Megan Fox.

I can’t ever imagine going that far, and I’d hope someone would throw me into the nearest sea if I did, but I do understand why it can happen. The scene is set in such a way that the interviewer is encountering, if not a god, then at least royalty. I have never conducted an interview in a Californian luxury hotel’s roofgarden, and my own interview with Ken Levine last month was no different, but I am nonetheless left thinking about the narrative created in that half hour. Initially, I thought it impossible, or at least redundant, to spin a tale out of a short, slightly awkward conversation in a dark little room somewhere in London: this is why Q&As are the standard interview format here. Let’s try, though. I want to tell you about what happened in that interview, and how it felt to me, as well as sharing Ken Levine’s comments about BioShock: Infinite’s characters, pacing and mysteries with you.(more…)


Posted by Kotaku Jan 15 2013 17:30 GMT
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#bioshock Here are the minimum and recommended specs for running BioShock Infinite PC. We can't say for sure whether you should run the game on PC, as opposed to Xbox 360 or PS3. But, judging by how good the first 4 1/2 hours of the game are, we recommend your run it on something. More »

Posted by IGN Jan 05 2013 00:17 GMT
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What better way to get ready for BioShock: Infinite than by catching up on the previous BioShock titles.

Posted by IGN Dec 19 2012 21:30 GMT
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IGN's Charles Onyett and Andrew Goldfarb dig into the first five minutes of BioShock Infinite and explain what it all means.

Posted by Rock, Paper, Shotgun Dec 14 2012 17:00 GMT
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Earlier this week, I played around four hours of BioShock: Infinite, which is due for release next March. While this was at a publisher-held event (disclaimer – I ate some free salt and vinegar flavoured Hula Hoops and a small bowl of Moroccan tagine. Alas, I hate aubergine) and I was part of a gaggle of journalists, I was not guided or observed during my playthrough, so I approached it at my own leisure and pack-rat pace.

It has given me much to think upon, a few examples of which I shall share with you below. I will avoid all spoilers as regards to the events of the plot, but please be advised that I do talk in detail about the setting, its population and its backstory as presented by these initial hours of the game.(more…)


Posted by Kotaku Dec 08 2012 04:14 GMT
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#bioshockinfinite At the 2012 Video Game Awards, Ken Levine of Irrational Games previewed the latest trailer from BioShock Infinite, which is now releasing on March 26. This appears to be entirely in-game footage, with 75 seconds of that being straight gameplay and not cinematics. More »