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​Guy Skypes In For Job Interview, Gets Mercilessly Pranked
kotaku.com posted by Kotaku Apr 03 2014 01:00 GMT
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It's awkward enough doing a job interview over Skype. So it's gotta be about 500% worse when it turns out whole thing is an elaborate prank.Read more...
Game Made Out Of Nothing But Light Looks Terrific
i.kinja-img.com posted by Kotaku Apr 03 2014 00:30 GMT
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Particles normally make effects in a game pop, so it shouldn't be surprising that a game compromised entirely of particles also looks striking.Read more...
How To Find The Secret Venom-X Weapon In Call Of Duty: Ghosts
kotaku.com posted by Kotaku Apr 03 2014 00:00 GMT
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YouTubers OutsideXbox bring a quick guide to finding the secret Venom X weapon in the Devastation DLC for Call Of Duty: Ghosts.Read more...
Deadspin At Least The Tiger Woods Bullshit Machine Is As Healthy As Ever | Gizmodo Fire TV: Everythi
j-smith.kinja.com posted by Kotaku Apr 02 2014 22:03 GMT
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Deadspin At Least The Tiger Woods Bullshit Machine Is As Healthy As Ever | Gizmodo Fire TV: Everything You Need to Know About Amazon's $100 Streaming Box | io9 This Liquid Turns Drinks Orange In The Presence Of Date Rape Drug GHB | Lifehacker The Best Things to Buy in April | Kinja Popular Posts Read more...
A PC Game That Combines Magic's Strategy With Skylander's Toys
hanakai-studio.com posted by Kotaku Apr 02 2014 22:30 GMT
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This probably goes without saying, but one of the things I love about video games is that they give me a (somewhat) grown-up excuse to play with toys. That probably helps explain why Skylanders is one of my favorite games in recent memory. It's also why I'm so excited for Prodigy, a tactical RPG currently in development at the French indie studio Hanakai. Read more...
Adam Sessler Leaves Video Job For "New Avenues Inside Of Gaming"
i.kinja-img.com posted by Kotaku Apr 02 2014 21:35 GMT
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Two years after leaving G4, veteran games journalist and TV presenter Adam Sessler is now seemingly leaving the field behind entirely.Read more...
The iPad Version Of Hearthstone Is Live (In Canada, Australia)
i.kinja-img.com posted by Kotaku Apr 02 2014 21:15 GMT
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Blizzard's free-to-play competitive card game was made to be played on a tablet, and now iPad owners in Canada, Australia and New Zealand can do just that. Hearthstone: Heroes of Warcraft for the iPad is live there, and coming soon everywhere else. Read more...
Here Are 95 Games The Amazon Fire TV Can Play Right Now
bit.ly posted by Kotaku Apr 02 2014 20:30 GMT
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Powered by Android and with specs close to the Kindle Fire HDX, it comes as no surprise that the Amazon Fire TV is coming out of the gate running with a nice selection of gaming apps. Here's what's playable on the micro-console right now. Read more...
Airtight Studios will be working with a few less hands on deck.
kotaku.com posted by Kotaku Apr 02 2014 20:45 GMT
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Airtight Studios will be working with a few less hands on deck. The Seattle-based development studio behind upcoming ghost mystery game Murdered: Soul Suspect has issued a statement saying they've laid off 14 people, saying "this restructuring is part of the normal ebb and flow of game production." This news comes on the heels of word that Kim Swift—the Portal designer who made Quantum Conundrum while at Airtight—is now part of Amazon's games-making stable of talent . Sources tell us that work on Murdered: Soul Suspect is complete. Kotaku sends out condolences to any affected by the layoffs.Read more...
The Fascinating World of Glitch Pokémon
i.kinja-img.com posted by Kotaku Apr 02 2014 20:00 GMT
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You might know about the Missingno glitch from Red & Blue, that backwards L shape that players could encounter and catch despite not being a 'real' Pokémon. You might even know about the infamous Mew glitch. But these aren't the only creature-related glitches you can find in Pokémon, amazingly enough.Read more...
Watch The Father Of The Playstation Pretending To Be A Villain
kotaku.com posted by Kotaku Apr 02 2014 20:15 GMT
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The guys at Mega64 have released a 20-minute video showing how they made the hilarious GDC tribute to Ken Kutaragi. It's fun to watch, but the best part is the former Sony CEO's outtakes while performing as the "last boss" of the video.Read more...
Amazon Hires Portal's Kim Swift, Far Cry 2's Clint Hocking
kotaku.com posted by Kotaku Apr 02 2014 19:24 GMT
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Amazon is bolstering up talent in their video game development studio, and they've got two new high-profile snags: Portal designer Kim Swift and Far Cry 2 designer Clint Hocking have both joined Amazon Game Studios, Kotaku has learned.Read more...
Middle-earth: Shadow of Mordor Is Coming October 7
giantbomb.com posted by Giant Bomb Apr 02 2014 19:48 GMT
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To celebrate this news, here's a new story trailer that's loaded with pathos and stabbing.
Maybe you've heard of 2048?
bit.ly posted by Kotaku Apr 02 2014 18:45 GMT
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Maybe you've heard of 2048? The folks at Grantland have, including the popular smartphone game in a new list of media recommendations while almost entirely glossing over the fact that 2048 is a derivation of a clone of the well-liked game Threes. Well, Threes does get to be an oblique punchline at the end of the piece, so there's that.Read more...
Monument Valley debuts two trailers to tide you over until launch
joystiq.com posted by Joystiq Apr 02 2014 20:00 GMT
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Monument Valley developer ustwo has revealed that the colorful indie adventure will make its iOS debut on Friday, April 4.

To celebrate the announcement, ustwo has also issued two trailers for the game. The first, which you can see above, stands as Monument Valley's first official gameplay trailer, though with that near-term release date, it doubles as a launch trailer. As you can see, Monument Valley's stages are optically challenging tributes to the mind-bending work of M.C. Escher. The game's protagonist, the adorably angular Princess Ida, is tasked with navigating each of these geometrically impossible levels in her ongoing search for forgiveness.

The second clip, which can be found past the break, offers a polished behind-the-scenes look at the creation of Monument Valley, which translates to just over four minutes of indie developers explaining their motivation for creating the attractive, off-kilter adventure.

Unfortunately lacking from ustwo's announcement is a price point for Monument Valley. [Image: ustwo]
Amazon Adding Metacritic Scores Is Bad News For Everyone
i.kinja-img.com posted by Kotaku Apr 02 2014 18:15 GMT
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The immensely powerful aggregation website Metacritic just got a little more powerful, partnering up with Amazon, the biggest online retailer in the world, to display Metascores on video game pages.Read more...
Welcome To TMI! Ask Me Anything
i.kinja-img.com posted by Kotaku Apr 02 2014 18:00 GMT
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Hello! TMI is a new branch of Kotaku that I'll be running. What is it? Well, it's something of an experiment in disclosure, storytelling, interviewing, and a bunch of other stuff, and I'd like you to join me. Read more...
A Sneak Peek At Amazon Games Studio's Upcoming Titles
bit.ly posted by Kotaku Apr 02 2014 16:58 GMT
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Sev Zero might be the first game coming to the Amazon Fire TV from Amazon Games Studio, but it's far from the last. Here's a look at what's in store for Fire TV gamers. Read more...
Corsair Vengeance K70, So Much Doctor Who, PSN Update
amazon.com posted by Kotaku Apr 02 2014 17:15 GMT
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Your runner-up for Best Gaming Keyboard , and the #1 Best-Seller in Gaming Keyboards, the Corsair Vengeance K70 Mechanical is getting a rare discount today. Pick it up for $115 and game on. [Amazon]Read more...
An Original Game Boy's Life, Animated
kotaku.com posted by Kotaku Apr 02 2014 16:15 GMT
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Most original Game Boys aren't being used to play games any more, but some are being used to make music. The opening credits to Europe In 8 Bits offer a colorful version of the journey a Game Boy takes to get from the factory to a chiptune concert.Read more...
​Here's Sev Zero, the First Exclusive Game for the Amazon Fire TV
kotaku.com posted by Kotaku Apr 02 2014 16:41 GMT
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The newly-announced Amazon Fire TV won't just be letting you play Android mobile games on your TV. It's going to have its own exclusives, too, and the first one—a sci-fi shooter called Sev Zero—looks like it's aiming squarely pulling in people who play action-heavy games on consoles.Read more...
Sev Zero Is Fire TV's First Premiere Game
giantbomb.com posted by Giant Bomb Apr 02 2014 16:57 GMT
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It's a third-person shooter that we've seen the likes of many times before, though.
Amazon Game Studios Teases Tons of Fire TV Games
giantbomb.com posted by Giant Bomb Apr 02 2014 16:42 GMT
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Some of these look real, some look purely conceptual, and some actually look pretty cool.
Amazon Getting into the Living Room With Fire TV
auth.giantbomb.com posted by Giant Bomb Apr 02 2014 16:22 GMT
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When Amazon purchased Strider developer Double Helix, it seemed to indicate the company was getting incredibly serious about the living room. That began to crystalize today with the announcement of Amazon Fire TV, a $99 streaming box. Amazon's event built a controller to make playing traditional games a breeze.

If you're familiar with the Apple TV, Roku, or Chromecast, you have a general understanding of the Fire TV, too. It's loaded with video delivery options, including Netflix, Hulu Plus, Amazon Instant Video, and others. The big names are there or coming soon.

There's also tablet integration ala SmartGlass, voice search, photos in the cloud--blah blah blah blah blah blah.

What's up with the games? That's where Fire TV is pretty interesting, and if it weren't already broadly the case, probably immediately makes Ouya obsolete. Amazon has built a specific game controller for Fire TV that costs you an additional $39.99. Here's a look at the controller itself:

It looks nice, but like the Ouya, we really need to know how it feels. That's the key factor here. Buying the controller nets you $10 in credit and copy of Sev Zero, which we'll get to in a second.

We didn't learn anything about what Double Helix is up to, but that's not a surprise, since the deal didn't happen very long ago. Amazon Game Studios, which has secretly been around for several years, revealed several games. A third-person sci-fi shooter with tower defense elements called Sev Zero was shown, in addition to other games from the developer, including one where a dinosaur had a rocket strapped to it.

Electronic Arts, Disney, Gameloft, Ubisoft, Telltale, Mojang, 2K Games, Sega, and Double Fine were among the developers mentioned on stage. As each of them has a mobile presence on other platforms, it makes sense. Minecraft was shown, and the company also promised Monsters University, The Game of Life, The Walking Dead, NBA2K14, Asphalt 8, Riptide GP2, and Despicable Me: Minion Rush were on the way.

You don't have to wait long to buy one, either. No joke, but the Fire TV starts shipping today, and new customers can quality for a free month of Amazon Prime and Netflix. 2014 is keeping things interesting.

Amazon Fire TV games include Minecraft, Asphalt 8, Sev Zero
engadget.com posted by Joystiq Apr 02 2014 16:44 GMT
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Amazon announced a slate of games for its Android-powered Amazon Fire TV content streaming device, revealing that Fire TV-specific versions of Mojang's Minecraft and Gameloft's Asphalt 8 are due to launch for the platform shortly after its release. The company notes that gaming will serve as a "bonus" feature supplementing Fire TV's video and music streaming capabilities.

Amazon additionally revealed Sev Zero, an internally developed, Fire TV-exclusive tower defense game that allows multiple players to join in using connected tablet devices. The company revealed that it has more than a dozen games in development at its newly formed Amazon Game Studios division.

Amazon Fire TV will host "thousands" of games from publishers like Ubisoft, Electronic Arts, and Disney. Amazon will sell a Bluetooth controller separately at $40, confirming rumored designs. Games, on average, will cost less than $2 each, and will be available from an App Store-like marketplace.

Amazon Fire TV launches today, and is priced at $99.

[Image: Engadget / Amazon]
Here's the Amazon Fire TV game controller
joystiq.com posted by Joystiq Apr 02 2014 16:47 GMT
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Amazon has finally revealed the game controller for its new Fire TV video streaming device. Lo and behold, it looks exactly like the controller that was leaked last month. It sports a familiar layout with dual analogue sticks, a D-pad, and typical face and function buttons. It also features what look like media controls for watching video on services like Netflix and Twitch.

According to Mike Frazzini of Amazon Games, it will cost around $40 and will include some Amazon Coins as well. You won't necessarily need a controller to play games on Fire TV, as users will also be able to use the devices normal remote control or a special app that Amazon will release next month.
Amazon Fire TV games include Minecraft, Asphalt 8
engadget.com posted by Joystiq Apr 02 2014 16:44 GMT
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Amazon announced a slate of games for its Android-powered Amazon Fire TV content streaming device, revealing that Fire TV-specific versions of Mojang's Minecraft and Gameloft's Asphalt 8 are due to launch for the platform shortly after its release.

The device will host "thousands" of games from publishers like Ubisoft, Electronic Arts, and Disney. Amazon will sell a controller separately, priced at $40. Games, on average, will cost less than $2 each.

...developing...

[Image: Engadget / Amazon]
Amazon reveals game, movie streaming hardware 'Amazon Fire TV'
engadget.com posted by Joystiq Apr 02 2014 16:11 GMT
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Amazon announced Amazon Fire TV today, a device that streams games and movies over the web. The Fire TV features 2 GB of RAM and a dedicated GPU, which Amazon said is the kind "usually found in smartphones." Additionally, Fire TV is based on Android and HTML, so apps are expected to be easy for developers to port to the device. It comes with a TV remote-like controller that includes a microphone on it, which can be used for the device's voice search functions.

The device's UI includes sections for movies, television, apps and photos in addition to games. Among the app icons shown during Amazon's presentation were Twitch, WWE Network, Watch ESPN, Netflix and Hulu Plus. Amazon said it is "starting off with Hulu Plus and Amazon Instant Video of course, and we're rolling in other partners over time."

Earlier in March, we got a look at what Amazon's Bluetooth gamepads might look like. The company founded Amazon Game Studios in 2012 and acquired Double Helix, the studio behind Killer Instinct, in February.
Today's selection of articles from Kotaku's reader-run community: Ani-TAY: Golden Time Review and Di
bit.ly posted by Kotaku Apr 02 2014 14:30 GMT
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Today's selection of articles from Kotaku's reader-run community: Ani-TAY: Golden Time Review and Discussion • Games: A medium for thinking outside the box • Molten-Hot Magmar! Pokemon One a Day! • On: What is a Game • Hearthstone: The TAY ReviewRead more...
Nothing Can Stop Spelunky
auth.giantbomb.com posted by Giant Bomb Apr 02 2014 15:00 GMT
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Most games have a shelf life, especially if they don't include a series of multiplayer modes to keep people coming back over and over again. But Spelunky, first released in 2009, has a thriving scene in 2014.

This is what the original Spelunky looks like, and you can still play it for free. It's really similar and totally different.

There’s an aura of mystery to Spelunky. At face value, Spelunky is a devilishly hard action game, one that punishes players over and over again. It’s true that Spelunky is a hard game, but it’s a fair one. If one doesn’t listen to what Spelunky is trying to say, it kills you. "Try again." So you do.

Death is part of life in Spelunky, and the sooner one learns to cope with it, the sooner you’re on the road to Yama. (You know, the super secret boss that would be almost impossible to know about without the collective Internet having worked together to unlock the game’s myriad layered secrets buried under rocks.)

But when you die, you start over, and your gear is gone. It's back to four ropes and four bombs. Upon respawning, everything is the same and everything is different. Spelunky is not completely random, but it can feel that way. In reality, the game’s swapping around handmade pieces--architecture, enemies, items--every time you restart, which means you cannot rely on the previous path to inform the next one. You can, however, rely on your knowledge of how enemies act, how to find the black market, and more.

The only truly random element of Spelunky are the physics, which can cause havoc. But for a game predicated on feeling random, so much of it feels so precise, as though it came together from exploring a very specific mathematical algorithm. The game’s creator, Derek Yu, insists that’s not the case.

“When I’m working on the game, I don’t have necessarily the most concrete idea of what I’m trying to do as a whole,” he said. “For me, game making is one of the primary ways that I express myself.”

“When I’m working on the game, I don’t have necessarily the most concrete idea of what I’m trying to do as a whole.”

When Yu watches a high-level player like Bananasaurus Rex achieving an unprecedented high score in Spelunky, it’s both a vindication of Spelunky’s design and provides a new level of understanding for his creation.

“It sort of brings a new clarity of what I was trying to do that I didn’t have when I was working on it,” he said. “I don’t know if that makes sense, but it feels much more instinctual when I’m just working on the game itself.”

Some designers are okay with walking away from their games after they’re released into the wild, and let the players take over from there. That’s not been the case with Spelunky. Instead, Yu has kept a close eye on what people have been up to, and tries to cultivate a relationship with Spelunky fans.

Have you read about Douglas Wilson's essay on Bananasaurus Rex’s solo eggplant run? In short, and without getting deep into Spelunky jargon, he pulled off something deemed impossible: beating the game with the hidden eggplant item. It was thought an eggplant run would require two people, yet he did it by himself. Doing so required exploiting a known bug in Spelunky, in which players found a way to bust through the Moai head in the ice caves. The Moai head is supposed to be invincible...but it’s not.

“It just so happened that [with] the way we designed it, it was still possible to break it in this one way we didn’t think of,” he said. “But once people did break it and they’re doing these really cool things with it…basically, if people can do really cool things with it and it doesn’t ruin the game, then I think we’re happy to just leave it in or tweak it a little bit to make it seem more official after the fact."

This would have been an opportunity for Yu to claim he’d known the head was breakable all along, simply another in a long list of Spelunky secrets found after the game’s release. But, instead, Yu just laughed.

“’I’ll be honest, we get surprised a lot,” he said. “I mean, you could easily, this is my opportunity to be like, ‘oh, yeah, we totally had that in the beginning!’ But I’d be lying through my teeth. […] I think the reason why it’s so fun to work on a game like this is because you can expect to get surprised quite often after the game is released.”

Spelunky has an active relationship between the developers and the players, one that continues to this day. It's why the developers signed off on breaking the Moai head as legitimate.

Much of what defines Spelunky, both inside and out, has been discovered by the community. But that wasn’t true in the beginning, and it lead to a great many people, including yours truly, writing the game off. I didn’t come around to Spelunky until years after release. It's a viral game that's spread over years.

It required patience, but Yu said he had “faith” people would understand the game over time.

“If you put enough in there for players to discover and learn and understand then you really don’t need to do too much handholding,” he said. “And here’s the thing: I actually think that Spelunky is not that hard once you understand how it works. It’s not a game that requires the best reflexes out there or anything like that. For the most part, I think I’m pretty good at video games, but I’m not like, top tier by any means. I can beat the game [Spelunky] more often than not when I play, and it’s just because I’ve been playing the game so much.”

It’s heartening to know the creator of Spelunky also dies in Spelunky.

Even when Spelunky enters the headlines for someone’s score-breaking antics, Yu might not see it. He finds the whole enterprise “too intense.” Occasionally, he will watch streamers trying the latest crazy thing with Spelunky, but not often. These days, he’s focused on what comes next. (He didn’t give hints.)

Spelunky's designer didn't play Dark Souls until well after releasing Spelunky, but he now understands the comparisons.

When we spoke, Dark Souls II was a few weeks from release. It’s, perhaps, of little surprise Yu was really looking forward to its release, as Dark Souls and Spelunky’s design are invoked in the same breath.

“I think it’s wrong to say a game like Dark Souls is just a hard game that’s there to just punish you,” he said. “Because it is punishing, but it does all these other things to make that punishment so worthwhile. It’s not just hard for the sake of being hard. […] I feel like it really respects the player a lot. That’s one of the reasons why I like it so much.”

That respect comes from a new streak of game designers seeking to reinvent what death means in a video game. It used to mean putting in another quarter, and games were designed to make sure the player put in another quarter. That’s not the case these days, so long as we’re not talking about free-to-play. The question of challenge is being reinvented by games like Spelunky and Dark Souls.

“I like games that really embrace their challenge, “ he said. “Sometimes it feels like the challenge is just there to make the experience last longer or just to make it a video game in the first place. I think a lot of those games, the challenge just doesn’t feel as meaningful. I mean, I’d rather play like an old arcade game that I’ve got to feed a lot of quarters into to beat than a game where it doesn’t really matter whether I die or not.”