- some songs feature an electric instrument among stringed instruments
- Takahashi wanted a battle song that would “destroy the atmosphere of the battle a bit”
- Takahashi would create sample songs for composers, but then the composers would end up making songs that didn’t sound original
- this resulted in many emails back and forth that involved [...]
- Takeda and Takahashi feel that their differing viewpoints of the same situation helped lead them to creating a better game with Xenoblade
- when Takeda or Takahashi couldn’t come to a conclusion on something, Nintendo stepped in to help out
- the pair met weekly, every Thursday, in order to keep problems from piling up
- this [...]
Xenoblade (9/9/9/9, 36 points): “The massive field to explore, plus the sheer number of side quests, is enough to make you forget about the main story. The battles are also excellent, requiring you to constantly think about your position against the enemy’s.
#akb48
Mayu Watanabe is a member of uber popular Japanese idol troupe AKB48. The sixteen year-old is also in a commercial for upcoming Wii game Xenoblade. It's here, but something is different. More »
- form bonds with your party members and with the NPC characters you encounter
- bonds affect everything from battle to how you spend your time in town
- view a “Kizunagram” to see a visual representation of the bonds with your party members/other characters
- take on quests from NPCs
- complete quests to deepen your bonds with [...]
In case you haven't been following Monolith Soft's Wii RPG Xenoblade, the strikingly comprehensive NIntendo Channel trailer after the break should help get you up to speed before E3, during which we suspect the game will appear again.
Despite the language barrier, you'll be able to see the setting (a world built on the bodies of two dead giants), the battle system (action-RPG style with AI partners and player-controlled special moves called "Arts"), and a bit about equipment (that can be seen on characters in both gameplay and cutscenes). Also, you can't miss the Xenoblade itself, a weird-looking sword thing that is capable of cutting mechs in half ... and also seeing the future.
For even more Xenoblade info, check the official site (via Andriasang), which details an achievement-like system, as well as a system through which you develop bonds with other characters.
Last night, we posted up some commercials for Xenoblade. Now we have a breakdown of what was being said in those commercials.
Dunban - “On the other side of those clouds are our enemy, the Kishin World.”
Shulk - “I want to know, why did the Kyoshin World and Kishin World come to fight? I must [...]
- Tatasuya Takahashi is the “overall director”
- Takahashi was there at the start of the project, while he also wrote the scenario, and was even involved in debugging
- Mitsuda’s role was to create the ending theme, as an homage to all the other ‘Xeno’ titles
- Shimomura was involved because Takahashi wanted Xenoblade to have a [...]
- 6 composers: Yoko Shimomura, Yasunori Mitsuda, Manami Kiyota, and the sound unit ACE+ (CHiCO, Tomori Kudo, and Kenji Hiramatsu)
- soundtrack produced by Dog Ear Record
- ACE+ and Manami Kiyota were asked to join the project by Dog Ear
- Manami Kiyota is a singer/songwriter. Previous credits include Glory of Heracles, as well as composing [...]
Monolith Soft's Xenoblade remains something of a mystery, even one month before its Japanese release. A new trailer (after the break) and new screens, analyzed by IGN, shed some light on the way battles play out in the RPG -- and it's nothing like Xenogears or Xenosaga.
Monolith took the Final Fantasy XII/White Knight Chronicles route with this game: real-time movement combined with time-constrained attacks. Your party is controlled by AI, as are your character's basic attacks. You affect the flow of battle by using your character's special attacks. You can also use the Monado sword's "vision" ability to see a few seconds into the future and anticipate enemy attacks.
Xenoblade will be released in Japan on June 10. Prospects for a North American release are unclear.
I’ll only summarize details that we haven’t already covered…
- target enemies before battle to display a window full of information
- information shown includes HP, level, a monster icon, and a color that shows how tough the enemy is
- Color breakdown: black for total pushovers; red for extremely dangerous adversaries
- icon shows how aggressive the monster [...]
Battle details
- standard attacks are unleashed automatically
- each character has their own set of ‘arts’
- combine ‘arts’ with the ‘arts setting’ screen
- arts such as ‘Slit Edge’, ‘Back Slash’, Light Heal’, ‘Air Slash’ and ‘Shadow Eye’
- allies normally use their arts on their own
- ‘Party Gauge’ fills up as you cooperate with allies, and allows [...]
Large Map
- move seamlessly
- only loading comes up when switching through body parts of the map
- plenty of secrets to find
3D Field Construction
- make your character jump as you move through fields
- leap down from heights
- may take damage from falls
Support features
- warp to previously visited locations through your map
- target area indicated by arrow [...]