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Xenoblade - even more music details
- some songs feature an electric instrument among stringed instruments - Takahashi wanted a battle song that would “destroy the atmosphere of the battle a bit” - Takahashi would create sample songs for composers, but then the composers would end up ma...
siliconera.com posted by GoNintendo Jun 07 2010 01:52 GMT
Xenoblade - tons of development details
- Takeda and Takahashi feel that their differing viewpoints of the same situation helped lead them to creating a better game with Xenoblade - when Takeda or Takahashi couldn’t come to a conclusion on something, Nintendo stepped in to help out - the ...
siliconera.com posted by GoNintendo Jun 03 2010 18:55 GMT
Xenoblade - more character art, details
Juju - Race: Homs, Gender: Male, Age: 13, Height: 153cm — Carne’s little brother, fled Colony 6 after it was attacked Odama - Race: Homs, Gender: Male, Age: 60, Height: 165cm — Head of the Colony 6 defense force, protected city from mult...
andriasang.com posted by GoNintendo Jun 03 2010 17:29 GMT
Xenoblade - Famitsu review details
Xenoblade (9/9/9/9, 36 points): “The massive field to explore, plus the sheer number of side quests, is enough to make you forget about the main story. The battles are also excellent, requiring you to constantly think about your position against th...
1up.com posted by GoNintendo Jun 02 2010 19:52 GMT
This Girl, Immortalized In Xenoblade CG
#akb48 Mayu Watanabe is a member of uber popular Japanese idol troupe AKB48. The sixteen year-old is also in a commercial for upcoming Wii game Xenoblade. It's here, but something is different. More »...
game.watch.impress.co.jp posted by Kotaku Jun 01 2010 01:00 GMT
Xenoblade - more screens, details
- form bonds with your party members and with the NPC characters you encounter - bonds affect everything from battle to how you spend your time in town - view a “Kizunagram” to see a visual representation of the bonds with your party members/o...
andriasang.com posted by GoNintendo May 27 2010 17:03 GMT
Catch up on Xenoblade with new trailer
In case you haven't been following Monolith Soft's Wii RPG Xenoblade, the strikingly comprehensive NIntendo Channel trailer after the break should help get you up to speed before E3, during which we suspect the game will appear again. Despite the languag...
joystiq.com posted by Joystiq May 27 2010 17:50 GMT
Xenoblade - commercial breakdown
Last night, we posted up some commercials for Xenoblade. Now we have a breakdown of what was being said in those commercials. Dunban - “On the other side of those clouds are our enemy, the Kishin World.” Shulk - “I want to know, why did...
andriasang.com posted by GoNintendo May 26 2010 15:52 GMT
Xenoblade - Iwata Asks interview focuses on the game’s music
- Tatasuya Takahashi is the “overall director” - Takahashi was there at the start of the project, while he also wrote the scenario, and was even involved in debugging - Mitsuda’s role was to create the ending theme, as an homage to all t...
andriasang.com posted by GoNintendo May 21 2010 05:42 GMT
Xenoblade - more music details
- 6 composers: Yoko Shimomura, Yasunori Mitsuda, Manami Kiyota, and the sound unit ACE+ (CHiCO, Tomori Kudo, and Kenji Hiramatsu) - soundtrack produced by Dog Ear Record - ACE+ and Manami Kiyota were asked to join the project by Dog Ear - Manami Kiyota is...
neogaf.com posted by GoNintendo May 20 2010 02:42 GMT
See the future in Xenoblade's battles
Monolith Soft's Xenoblade remains something of a mystery, even one month before its Japanese release. A new trailer (after the break) and new screens, analyzed by IGN, shed some light on the way battles play out in the RPG -- and it's nothing like Xenogea...
nintendo.joystiq.com posted by Joystiq May 19 2010 23:15 GMT
Xenoblade - a few more details concerning battle
I’ll only summarize details that we haven’t already covered… - target enemies before battle to display a window full of information - information shown includes HP, level, a monster icon, and a color that shows how tough the enemy is - C...
1up.com posted by GoNintendo May 19 2010 17:02 GMT
Xenoblade's Combat System Revealed
Get your first glimpse at combat in Monolith's Wii epic. Lots of new screens included!
wii.ign.com posted by IGN May 19 2010 12:37 GMT
Xenoblade - more details, screens, soundtrack art
Battle details - standard attacks are unleashed automatically - each character has their own set of ‘arts’ - combine ‘arts’ with the ‘arts setting’ screen - arts such as ‘Slit Edge’, ‘Back Slash’...
andriasang.com posted by GoNintendo May 19 2010 05:43 GMT
Xenoblade Update
A close look at the game's massive fields, complete with plenty of screenshots.
wii.ign.com posted by IGN May 07 2010 18:32 GMT
Xenoblade - more details, screens
Large Map - move seamlessly - only loading comes up when switching through body parts of the map - plenty of secrets to find 3D Field Construction - make your character jump as you move through fields - leap down from heights - may take damage from falls ...
andriasang.com posted by GoNintendo May 07 2010 17:00 GMT
Xenoblade - latest trailer details
- Four areas mentioned specifically in the trailer 1. Kyojin’s legs 2. Colony 9 3. Makuna Forest 4.
andriasang.com posted by GoNintendo May 06 2010 05:23 GMT

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