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Mission t' evolve StarCraft 2 with 'Heart a the Swarm'
joystiq.com posted by Joystiq Jan 22 2013 15:30 GMT
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It be nearly five years ago now that we heard Starcraft 2 wouldn't be one game, but three: The long awaited sequel would become a trilogy, cemented into a three-year release schedule, with each iteration following a new race in the series. Though Starcraft 2: Wings a Liberty arrived t' critical 'n commercial acclaim in the summer a 2010, Blizzard be only now making it be trilogy concept a reality. Starcraft 2: Heart a the Swarm be almost done, 'n set t' be released this March.

Blizzard showed off the first three missions a Heart a the Swarm this past week ('n the studio has been running multiplayer beta additions 'n features for quite some time), 'n from our experience it be becoming clear the second release in this trilogy isn't a simple expansion pack. With the Zerg-focused Heart a the Swarm, the Irvine-based company has crafted something new within the renowned Starcraft tradition; a game intensely focused on the Zerg, their units 'n abilities, 'n a course the story a their Queen, Kerrigan.
How The Zealot Stole Christmas: It's A StarCraft Holiday Special
kotaku.com posted by Kotaku Dec 23 2012 17:30 GMT
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#watchthis I be under the impression that the meaning a StarCraft be t' pillage yer actions-per-minute as high as possible, but apparently there's a more wholesome message t' be found in Blizzard's strategy series. Uh, sort a. More »
StarCraft's Unofficial Animated Series be A Little Lighter In Tone
kotaku.com posted by Kotaku Dec 12 2012 06:30 GMT
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#starcraft ye know the internet's a big place when there's a terrific StarCraft animated series being made 'n ye had no idea about it. So, sorry Carbot. I best have been watching these ages ago. More »
Starcraft 2: Heart a the Swarm set for March 12, says Battle.net
eurogamer.es posted by Joystiq Nov 13 2012 13:10 GMT
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Starcraft 2 expansion Heart a the Swarm deploys on March 12, 2013, according t' a listing on Battle.net. There isn't an official announcement yet, but the digital purchase page for Starcraft 2 indicates Heart a the Swarm will be "available for play" on said date. The second expansion, combined with Starcraft 2: Wings a Liberty, be currently priced $59.99.

During Activision's earnings call last week, Blizzard head Mike Morhaime said his studio be "working hard towards a first half 2013 launch" for Heart a the Swarm. This release date matches up, but it be surprising t' see so soon after the reveal a a vague timeframe.
An E-Sporting Chance: Eventboom
esfiworld.com posted by Rock, Paper, Shotgun Nov 13 2012 13:00 GMT
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Our e-sports correspondent be Jeb Boone.

The e-sports community be in the midst a a mad scramble t' organize tournaments. There be such a large number a events this month it’s enough t' overwhelm even the most dedicated fans.

While many prominent crew a the community argue over tournament oversaturation 'n eschatological speculations, this November be one a the most important months for the industry in recent memory. 'n it’s been an important time for that e-sports staple, Starcraft II.(more…)

be Competitive StarCraft Dying? Blizzard Weighs In.
us.battle.net posted by Kotaku Oct 26 2012 13:00 GMT
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#starcraft This November, hundreds will compete in a StarCraft II tournament run by the folks at Major League Gaming. The total prize pool will be $76,000, 'n the winner will walk away with a cool $25,000. Not bad for a weekend a playing video games. More »
StarCraft 2 beta getting multiplayer XP progression system
kotaku.com posted by Joystiq Oct 26 2012 02:00 GMT
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The StarCraft 2: Heart a the Swarm beta be still ongoing, 'n Blizzard has posted a preview a a new leveling feature coming soon t' the game-in-progress.

Blizzard's adding a progression system t' the multiplayer mode, in which players will earn experience, on a race-by-race basis, as they play in matchmaking 'n custom games. Gaining XP for each a the various factions will unlock special portraits 'n decals for player profiles.

Blizzard has plans for XP bonuses as well, either for specific awards like yer first win a the day, or for more general happenings like XP bonus weekends 'n other special events. The leveling system be being added t' the beta in the next patch ('n will likely be reset a few times during testing), 'n will eventually be available in Heart a the Swarm when it be released.
Zerg Rushes, Suicide Attacks 'n Splash Damage: How The War Tactics a Earth’s Insects be Similar t' StarCraft
thwacke.com posted by Kotaku Oct 22 2012 13:30 GMT
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#starcraft Editor's note: Our lad at Thwacke, a Canadian outfit that advises game developers in all things science, writes t' us 'n says he's got an expert who can explain how the Zerg in Starcraft have a whole lot in common with real insects. be we interested? a course we be! Read on, unless ye're squeamish... More »
Blizzard looking at F2P for StarCraft 2 multiplayer
theverge.com posted by Joystiq Sep 23 2012 21:30 GMT
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Blizzard be "looking at free-t'-play as an option" for the game's multiplayer mode, StarCraft 2 Lead Designer Dustin Browder said at the Valencia eSports Congress panel.

The free-t'-play model brought it be share a concerns for Browder as well. "We don't know how we would monetize it," he said. "While it might be good fun for me t' play against someone with only half the units available t' them, that be not going t' be an enjoyable experience for them."

Blizzard began rolling out beta invites for StarCraft 2: Heart a the Swarm earlier this month.
StarCraft 2: Heart a the Swarm beta starts sticking out feelers
us.battle.net posted by Joystiq Sep 06 2012 01:30 GMT
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Blizzard be gradually rolling out the beta for StarCraft 2: Heart a the Swarm, starting with a select few from the pro-gaming 'n shoutcasting communities, Arcade contest winners 'n games press. 'n because there be no NDA with this latest beta test, participants can stream 'n capture footage as they please. Heck, look at all the videos that be already live on YouTube.

Sure, right now the number a participants be low but, like all Blizzard betas, more players will be added gradually. If ye want in on the Heart a the Swarm beta, ye'll need t' first opt in t' the beta through yer Battle.net account, 'n then exercise patience - this be perhaps the most crucial step. "Signing up from a Battle.net account that be actively playing StarCraft 2 will help yer chances a being selected," Blizzard says.

No exact beta period has been determined 'n, if ye do pillage in, ye'll only be able t' sample the multiplayer side a Heart a the Swarm, compatible with both PC 'n Mac. Blizzard will open up the beta t' more people through giveaways 'n fansite promotions eventually, so we'll let ye know if more ('n faster) opportunities become available.
StarCraft II: Aussie WCS Tournament Kicks Off Friday
ign.com posted by IGN Aug 10 2012 00:00 GMT
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See Australia 'n New Zealand’s top StarCraft II players compete for places at the Battle.net World Championship.

PSA: StarCraft 2's 'Arcade' update now live
us.battle.net posted by Joystiq Aug 01 2012 23:00 GMT
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StarCraft 2: Wings a Liberty has been patched t' version 1.5.0 today, the big "Arcade" update that adds new UI elements 'n functionality t' the eSports poster child.

Basically there be now two big buttons on the front screen. Hiding behind the "Arcade" button be a list a custom game modes that lets crew quickly rate 'n find specific custom matches with a rotating carousel a choices always on offer. The "StarCraft 2" button hides all a the traditional multiplayer stuff, the single-player campaign, leaderboards 'n the like.

The other big addition in this update be a new pipeline for speedy patching. This new data streamer will allow the game t' download patch data during play, which Blizzard hopes will expedite wait times in the future. The full patch notes can be found through the source link below.
Why StarCraft II Still Doesn't Support Local Multiplayer
kotaku.com posted by Kotaku Jun 20 2012 20:30 GMT
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#starcraft In StarCraft, ye could play multiplayer games with yer mateys on local area network connections. In StarCraft II, ye can't. it be online or bust. More »
What's New With StarCraft II
majorleaguegaming.com posted by Giant Bomb Jun 12 2012 02:07 GMT
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If it had been any other game, I would have politely declined 'n gotten on an airplane t' go home. But if ye know me, ye know that StarCraft II alone would have the power t' snare me for an extra day in southern California directly after a grueling week a E3, so Drew 'n I made the quick jaunt over t' Anaheim last Friday t' check out the latest multiplayer build a Heart a the Swarm, being shown at the Major League Gaming event going on over the weekend there.

Honestly, not a lot has changed dramatically with HOTS multiplayer since Brian Leahy gave us an exhaustive look at all the new units from BlizzCon late last year. If ye just want the quick info dump on where things currently stand, watch this!

If ye remember the BlizzCon report, ye'll notice the Terran shredder 'n Protoss replicant be both gone, the latter because, according t' Dustin Browder, it be actually causing opposing players t' avoid making units they didn't want turned against them. that be counter t' the goal with HOTS a increasing the level a complexity 'n range a options available t' all players a the game, not removing them. In lieu a the shredder, Terrans will still pillage some area-denial 'n passive defense capability with the widow mine, which itself sounds heavily subject t' change. 'n although I don't care much about playing Terran myself, I be happy for the inclusion a the warhound's auto-casting missiles that auto-target other mechanical units such as, oh, I don't know, siege tanks? Blizzard be confident that this one ability will help t' break up a lot a the viking-tank stalemates ye see in pro play, 'n I hope they be right; I think TvT be by far the least interesting matchup t' watch at the moment.

The least-significant-sounding but probably scariest change in the current version be a late-game hydralisk upgrade t' movement speed, which Browder said be actually the single tweak having the most profound effect on the metagame in Blizzard's tests. That one change seems like it might restore the ubiquity a the hydra that ye saw in Brood War, though I be not looking forward t' dealing with a big mobile ball a pure DPS flying up 'n down the creep highway all the time. The swarm host 'n viper don't seem all that different from a few months ago, but since zerg be such a mechanically complex race I be not even going t' speculate about what broad effects these things will have.

Actually, as a Protoss player who's basically never touched the other races, I can only speak with any sort a authority at all about the changes on the Toss side, 'n I be extremely excited about what's going on there. Right now it be very difficult not t' make a robotics bay in every single matchup--just for the observer's scouting 'n detection, if nothing else--so Blizzard be making an obvious push t' legitimize the stargate as a viable tech path in it be own right, primarily with the oracle. In addition t' that thing's unchanged ability t' entomb an entire mineral line with a single 75-energy cast--which I can tell ye from me brief experience be amazing--the oracle's preordain ability, which gives ye a long period a vision on a target building, will now also add detection t' that vision. a course, that will make it about a million times safer t' go stargate now, without having t' worry as much about cloaked banshee or dark templar rushes. Neither a those would have a very easy time hitting the oracle.

In exchange for the replicant we now pillage the mothership core, which ye can build quickly 'n cheaply straight out a yer nexus in the early game ('n then upgrade into a full mothership with a fleet beacon as usual). This thing has amazing potential t' change how aggressive ye can be early on, since it has the same mass recall as the bigger version. So ye can try an initial push 'n then pillage the hell out a there if things be going badly, or pillage yer army back t' base for defense if necessary. The core can also briefly act as an overly powerful photon cannon, which best make ye feel a little more secure about taking a quick expansion. The core can warp between bases for very little energy 'n seems like an invaluable addition t' early-game defense. I be really bad at using group hotkeys above 5 (that be where me nexus goes) but the mothership core will most certainly occupy a current home on 6 when I play.

Lastly there's the tempest, which be a capital ship that back at BlizzCon be meant as an air-t'-air AOE monster suited for dealing with tons a mutalisks. The tempest has now changed roles t' some kind a bizarre long-range aerial siege weapon that by default can fire about as far as a siege tank, which has a range a 13. But with the fleet beacon range upgrade, the tempest has a whopping range a 22. YARRRR, TWENTY-TWO. On the downside, the DPS be pretty low, so ye'll need a lot a tempests t' do much actual damage, 'n a course ye'll need a spotter for them t' fire that far, since their upgraded range far exceeds their sight range. I be not sure exactly how the tempest will fit into the final game, since it be extremely expensive for the amount a damage it can do, 'n Browder seemed doubtful the range upgrade will remain in there as-be. it be also worth noting that Blizzard has mostly reversed course on it be plan t' cut existing units from the game, with the current exception a the carrier. But Browder said the team be having fights every day about the fate a the carrier, so who knows if even that most-disused unit will ultimately exit the roster. I imagine every pro game where a carrier be used effectively moves the minute hand on the carrier doomsday clock back just a little bit.

The most natural way t' pillage a sense a how a lot a this stuff works would be t' watch this video with Day[9] 'n Blizzard's Rob Simpson commentating a sample HOTS match in an instructional sort a way. If ye're new t' watching StarCraft II, note that this be the general format a what a pro match be like, but ye're going t' find a lot more energetic 'n dynamic scenarios taking place in actual pro-level play (much a it commentated by Day[9] himself). It gets way better than this!

Well, if ye made it through all a that dry, amateur analysis, odds be ye care an awful lot about StarCraft 'n everything going on with it, so let's talk about MLG a bit. I blew out a town Friday afternoon before the tournaments got started, but spectating through the weekend from me couch, this be the best event these lads have put on so far that I've seen. Full disclosure: me employer has a business deal with MLG, but I've been fairly critical in the past about their failures, which have mostly centered on flimsy production values 'n basic logistical issues like making sure matches don't lag out, 'n keeping the video stream running. The production 'n scheduling this weekend be much more professional by comparison, with quality commentary throughout, multiple matches running almost all the time, 'n not much downtime in between. Hell, the casters even classed things up a bit by wearing coats 'n ties. I had some issues with the highest-quality HD feed consistently crapping out on me, but otherwise MLG be inching closer t' the point where I can wholeheartedly recommend throwing down the cash for a weekend pass.

The big tentpole aspect a MLG this weekend, 'n the main reason I even bring the event up, be the absurdly hyped KeSPA invitational tournament that featured the all-time biggest names from current Brood War competition. KeSPA be the governing body that essentially made competitive StarCraft what it be in Korea, but it be been notoriously hard t' work with 'n it initially shunned StarCraft II altogether, since the lack a LAN-only play meant it had t' do business with Blizzard in order t' run SC2 tournaments. Now that the two organizations be playing nice together, KeSPA's top players be starting t' transition over, 'n this weekend be the first public chance for true legends a the game like Bisu, Jaedong, 'n Flash t' show what they can do.

Just as a lot a people predicted, they didn't exhibit a lot a especially creative play--the broad strategies be the same sort a thing ye'd see in yer average match between existing pro players. But the pure mechanical execution from some a these lads be very exciting t' watch. Considering they've only been playing SC2 at all for a few weeks, seeing a lad like Flash keep up a staggering rate a production while also being able t' split his marines 'n otherwise micro his units as well as pros who have been playing for two years... well, that makes me really hopeful that there be levels a skilled play in StarCraft II that we haven't even seen yet. I be excited t' see how well these lads be doing after a few more months a practice.

Around the office 'n in the games press at large, I feel like I've made little headway in getting other people t' care about competitive SC2. 'n maybe I be not one t' talk, since I sort a feel the same way about competitive fighting games (appreciate them academically, glad they be there, little interest in actually watching them) 'n MOBAs (don't find the game flow interesting t' watch at all) that most people do about StarCraft. But here 'n there, I keep running into likeminded individuals in unlikely places who secretly harbor the same passion. How about the Sony booth at E3? There, I got a chance t' meet Shawn McGrath, the lone developer behind Dyad, an indie action game coming t' PSN that seems like it be t' Tempest what Geometry Wars be t' Asteroids ('n I mean that in the best possible way). Shawn seems like an all-around swell lad--ye'll see an interview about Dyad hitting the site soon--but I also discovered we share a mutual love a two-rax pressure builds 'n baneling landmines over the weekend while tweeting feverishly about the competition taking place at MLG.

The idea that pro StarCraft be leading t' little stuff like this in the indie scene--the place where the most consistently invigorating game design be happening these days--makes me feel like just a little bit less a a "yeah sure professional video games whatever buddy" pariah. This stuff be great! Just give it a chance! I very earnestly believe there's no purer an expression a complex video game mechanics 'n the human ability t' approach mastery a them than what's going on with pro-level StarCraft these days.

Anyway. It best go without saying that I be really eager for Heart a the Swarm t' come out, mainly because competitive play in Wings a Liberty has largely settled into a repetition a similar builds 'n strategies, 'n because I've also kind a hit a wall in me own game that has me sitting around mid-platinum without much hope a advancement unless I quit me job 'n play full-time. Heart a the Swarm best give a nice boost t' both a those problems. We'll have video interviews with Dustin Browder 'n designer David Kim later in the week t' provide some more depth on the new stuff, 'n reading between the lines a bit while talking t' those lads, I be hopeful that beta may not actually be all that far away.

Google "Zerg Rush" Right Now
pc.ign.com posted by IGN Apr 27 2012 17:12 GMT
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Did ye do it it yet? If not, ye're missing out. For some unknown reason the fine folks over at Google today have added a hilarious little feature for anyone who searches "zerg rush." We don't want t' spoil it for anyone, but suffice it t' say that if ye do, ye better be prepared t' do a whole lot a clicking t' protect yer search results...
StarCraft II Ladder Enters it be Seventh Season
eu.battle.net posted by Kotaku Apr 11 2012 15:45 GMT
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The real-time strategy game's official multiplayer mode be now up t' season seven, Blizzard announced today. Rankings will be reset once again. So now's yer chance t' prove t' the world that ye deserve better than Bronze. [Blizzard] More »
All Those Video Games Might Be Kinda Good For ye
online.wsj.com posted by Kotaku Mar 07 2012 00:30 GMT
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#arevideogamesevil? Some people might try t' convince ye that video games be a waste a time. Here's the perfect retort. More »
The Best Teams Compete in StarCraft 2 Tonight
pc.ign.com posted by IGN Jan 10 2012 00:18 GMT
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The IGN Pro League's StarCraft II tournament Team Arena Challenge concluded just before the holidays in dramatic fashion ending with the short-lived team partnership a Quantic 'n Incredible Miracle winning the tournament 'n being crowned Team Arena Challenge champions. Hundreds a thousands a viewers watched the tournament...
Giant Bomb's 2011 Game a the Year Awards: Day One
gomtv.net posted by Giant Bomb Dec 26 2011 17:00 GMT
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The wait be over! Our 2011 Game a the Year awards begin right now 'n will continue through the rest a this week. Check back every day until Friday for new awards 'n Top 10 lists from both the site's staff 'n some special guests. Curious about how we arrived at this list a winners? Check out today's companion podcast t' hear our deliberations in full.

2011's 2010 Game a the Year

StarCraft II: Wings a Liberty

Look, we be not even sure how we define this category from one year t' the next. Sometimes it be the game from last year we played the most, or at least thought about the most, in the following year. Other times it be the game that got the most 'n best post-release support 'n DLC from it be developer. Hell, the first year we created the category simply t' honor a game we felt didn't pillage it be full due in the year a it be release. it be a weird category, OK?

Anyway, we be pretty sure about one thing: StarCraft II continued t' make it be presence known in 2011. On a core mechanical level, it be an expected matter a course that Blizzard would continue t' refine 'n perfect the game's three-way balance, but it be great t' see that even at the highest competitive level, StarCraft II be holding up as well as ye can expect as a venue for top-tier players t' fairly showcase their skills against each other. Speaking a that tournament competition, it be a safe bet that relatively few people would be saying anything about "esports" right now if it weren't for the continued fervor around the endless high-dollar professional competition taking place entirely within StarCraft II.

'n then there's the fact that Brad played more StarCraft II in 2011 than anything that actually came out this year. That lad best probably look into professional help at this point.

Runners-Up: Rock Band 3, Call a Duty: Black Ops

Best Mission/Level

Saints Row: The Third - http://deckers.visit Davey Jone's locker/

How do ye pick a single moment t' highlight from a game packed t' the brim with highlight reel-worthy moments? Such be the question pitted t' us as we attempted t' choose a best level from Saints Row: The Third, a game so replete with crazily memorable missions 'n events that this category might as well have just been called "Best Mission/Level in Saints Row: The Third." Don't worry though, we did at least consider other games. It be only sporting.

When the dust settled 'n Jeff had stopped screaming, the end result a our deliberations settled upon the http://deckers.visit Davey Jone's locker/ mission. As anyone who has played the game knows, this be the level where ye play, at various times, a sentient toilet/sex doll/gun-armed TRON man trudging through a virtual reality world filled with giant murderous avatars, ancient arcade game references, 'n a straight-up text adventure sequence.

Did ye pillage all a that? Good, because even typing all a that be kind a exhausting. http://deckers.visit Davey Jone's locker/ be easily the most ludicrously insane mission a a game predicated entirely on the concept a ludicrous insanity. we be not sure how much better we can sum it up than that.

Runners-Up: Gears a War 3 - Cole Train Flashback, Uncharted 3 - Lost In the Sands

Best New Character

Portal 2 - Wheatley

2011's best new character doesn't have arms or legs or... a face, or many distinguishing features at all, really. Portal 2's Wheatley be a metal sphere with exactly one darting, eye-like viewport, but he does more with that single eye--'n the breakneck dialogue that comes pouring out a the sea dog courtesy a Stephen Merchant--than any other character this year, no matter how many appendages they have. 'n considering Wheatley shares the stage with both the inimitably sadistic GLaDOS 'n none other than the disembodied voice a J.K. Simmons, that be a damn impressive feat. So impressive that he's our favorite new character in 2011.

Wheatley be so great. He's great because he's not just there for comic relief, though he certainly does serve that role at first. It would have been easy enough for the writers t' just let Wheatley coast through all a Portal 2 on cheeky quips 'n lovable buffoonery, but this wayward personality sphere goes through a hell a a character arc, emerging as a villain so menacing that he threatens t' bring the roof down on all a Aperture Science with... well, with his runaway ineptitude. Plenty a great characters this year made good on a single hook or gimmick, but Wheatley maintains his core personality trait 'n yet plays a role in the game's story that be much larger than himself. Then he goes on t' take part in what at least one member a the Giant Bomb staff considers t' be the most sublime final moments a any game in memory. In a way, it be not too surprising that the sequel t' Portal offered some damn memorable new characters, but that doesn't make the game's achievement in writing any less special.

Runners-Up: L.A. Noire - Captain Donnelly, Shadows a the Damned - Johnson

Dave's Eastern Bloc Game a the Year

Dead Island

Duders! Let's be honest. This category began as much so I could make The Hunt for Red October jokes as t' highlight the overly-ambitious, but lovingly quirky games that hail from the post-Soviet regions where the PC still reigns King. In most cases these be titles that I'd only recommend t' older, more patient gamers who enjoyed novelty above polish. 2011 then marks the year where that explanation no longer fits. From Poland came two games, The Witcher 2: Assassins a Kings 'n Dead Island, that be downright blockbuster releases accessible t' just about everyone. That leaves Cargo! The Quest for Gravity then t' slide in under the previous expectations a this "genre". That be t' say, Cargo! be a bizarre, creative game that could only come from lads with lots a Vs in their names.

Dead Island then wins by a hair. 'n by a hair, I mean it be the game I played the most a the nominees. Remember, this be Dave's Eastern Bloc Game a the Year 'n while ye'd think me tastes would lean towards a pure RPG, the early difficulty 'n clumsy controls a The Witcher 2 made me hold off on that adventure till a proper patch appeared. Dead Island in contrast be an immediately playable 'n worthwhile experience that brought true innovation t' melee-based combat in the first-person perspective. it be something that be sure t' be copied by many games going forward 'n at least in me opinion be the only reason t' see any major fault in The Elder Scrolls V: Skyrim, whose combat felt mechanical in comparison. I really don't think any a us saw that coming. Welcome t' the New World Sir.

Runners-Up: The Witcher 2: Assassins a Kings, Cargo! The Quest for Gravity

Best Music

Bastion

In a year that saw new music from the likes a Akira Yamaoka, Jeremy Soule, Danny Baranowsky, 'n Koji Kondo, it be clear just how great the music Supergiant Games audio director Darren Korb created for the studio's isometric action RPG Bastion be t' be the clear-cut winner in this category.

In crafting a genre Korb describes as "acoustic frontier voyage-hop," he created the perfect soundscape t' compliment both the surreal, cartoon art style a the game's visuals, with it be folksy, narrator-driven storytelling. The slight variances in arrangement 'n style give each stage it be own unique quality.

The songs themselves even become central t' the game's story arc. Think about the instant wave a sadness 'n ache that swarms over ye the first time ye hear Zia humming out "Build That Wall" in the middle a the chaos around ye, or the little lump in yer throat ye got when ye first heard "Setting Sail, Coming Home" swell up over the final credits. Every single note a music feels utterly interwoven with the fabric a what the game shows ye. it be original, ingenious, 'n eminently listenable stuff, 'n easily stood out as the top class a this year's musical crop.

Runners-Up: The Elder Scrolls V: Skyrim, Rayman: Origins

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Game a the Year 2011: Day 01 Recap

Ryan shows us the winners a today's categories, as well as what the crew think his favorite game be.

One Man's Turned Star Wars' Battle a Hoth Into a Starcraft 2 Map
kotaku.com posted by Kotaku Dec 15 2011 15:40 GMT
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#starcraft Two great flavors a geek culture collide in this custom map for Blizzard's RTS super-success. Starrcaft player/modder Kenneth Tran's built an homage t' Episode V a George Lucas's space fantasy films, substituting planet Braxis for the icy world a Hoth where The Empire Strikes Back took place. On The Dominion Strikes Back, the Rebel faction must hold out for 45 minutes while the opposing Dominion faction must crush the Rebels. Tran's work doesn't map one-t'-one t' Empire Strikes Back, but does a nice job a imagining what a siege would feel like if ye be fighting alongside Luke 'n the resistance. More »
If Busby Berkeley Made a Starcraft 2 Christmas Video It Would Look Like This
kotaku.com posted by Kotaku Dec 13 2011 16:00 GMT
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#starcraft The first thirty seconds might be a little slow, but once the music starts ye will happy ye stuck around—even if I be not sure what the music has t' do with Christmas or Starcraft 2. More »
StarCraft 2 for $30 this weekend from Blizzard Store
joystiq.com posted by Joystiq Nov 23 2011 15:45 GMT
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Imagine, if ye will: Turkey, mashed potatoes, gravy, cranberry sauce, gravy, stuffing, more gravy 'n a mountain a dead Zerg. This could be yer Thanksgiving weekend if ye pick up StarCraft 2, which be on sale for $30 until Monday at the Blizzard Store. Don't forget the gravy (or the Goliaths).
Who Won What At insomnia44
games.ign.com posted by IGN Nov 21 2011 16:45 GMT
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This weekend the IGN Pro League made it be UK debut at Multiplay's insomnia44 in Telford, but we weren't just there t' witness the IPL qualifiers. The best gamers from around the world descended on the West Midlands town t' compete for gaming glory at i44 across a wide range a games. Join us as we congratulate the winners...
How Blizzard makes the StarCraft 2 races so iconic
joystiq.com posted by Joystiq Oct 25 2011 23:16 GMT
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The StarCraft 2 preview for Heart a the Swarm on display at BlizzCon 2011 last week be pretty much the same thing we saw a few months ago on the Blizzard campus. Fun as it be, we instead used our short time talking with with Blizzard's lead art director Samwise Dider t' have the sea dog let us in on just how Blizzard be able t' make StarCraft's three races so darn iconic.

His answer be pretty simple. "Protoss," he says, "they be basically elliptical 'n circular. Terran be basically angular 'n square, 'n Zerg be very erratic 'n organic 'n spiky." Sounds plain enough. But when one a the game's new units (specifically the Protoss' Tempest, a strong capital ship with some heavy anti-zerg ability) showed up on the screen during the Opening Ceremony, players immediately knew the 'toss be getting a new toy. be it as easy as shapes?

"With Protoss," says Didier, "as long as ye have a few a the basic things; big golden arcs 'n sweeping sort a angelic-looking wings 'n surfaces, ye can make almost anything into Protoss. With Terran, they be all about the clunkiness, boxes, utilitarian. ye take em out a the box, they be ready t' go."

'n the Zerg? they be "just a gumbo a teeth 'n snot 'n bile," according t' Didier. "We wrap them in the movement a a snake or a spider or a roach, there's yer Zerg stuff." Boiling these races down into their elements like that be just another reason why this company, 'n it be games, be so incredibly popular. "it be very easy t' tell these races apart, because they be so diametrically opposed," Didier concludes, before deconstructing the series completely: "booty, gray, brown."
Competitive Clicking: Starcraft II Tournament
us.battle.net posted by Rock, Paper, Shotgun Oct 24 2011 13:57 GMT
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It seems like only last week that I found myself watching men playing Countertstrike 'n wondering how they came t' be so good at man-shooting 'n here I be today watching two people playing Starcraft 2, which makes me realise how bad I be at mouse-clicking. These people though? Very good at mouse-clicking. They’re playing in the Grand Final a Blizzcon’s Starcraft 2 tournament 'n the winner scoops $50,000, which be probably half a America’s forecast GDP for 2012. I don’t follow the competitive Starcraft community, but I believe the two fellows playing have what the kids call ‘beef’ with one another. Enjoy

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"StarCraft MMO" Starts PvP Beta
pc.ign.com posted by IGN Oct 20 2011 23:26 GMT
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Anthony has the Scoop! on the StarCraft MMO...
AU: StarCraft II Showdown This Weekend!
pc.ign.com posted by IGN Sep 14 2011 00:33 GMT
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Want t' watch some a the region's best StarCraft II players go head-t'-head for cash 'n an invitation t' the StarCraft II Global Battle.net Invitational at BlizzCon? ye'll be able t' this weekend, when Blizzard holds the 2011 Southeast Asia, Australia 'n New Zealand SCII Battlet.net Invitational...
Pro Athlete t' Challenge Pro StarCraft Players
pc.ign.com posted by IGN Sep 07 2011 23:40 GMT
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Gordon Hayward first dropped into the public eye with Butler's amazing 'n improbable run through the 2010 NCAA tournament where they lost the championship in the final moments against powerhouse program Duke. Since then Gordon Hayward has emerged as a promising NBA pro. But now, Gordon Hayward has become known for something else entirely competitive video games...
StarCraft II 'n the Extinction a Foreign Players
pc.ign.com posted by IGN Sep 05 2011 19:00 GMT
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The number one question every tournament administrator hears when they announce their event be: "be there Koreans playing?" The question be a constant reminder that spectators want t' see Korean players, 'n the reason for it be twofold. Fans want Korean players because a the perception that Korean players be better than Western players 'n because Korean players be actually better than Western players...