The King of Fighters XIII Message Board

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Posted by Rock, Paper, Shotgun Aug 13 2013 18:00 GMT
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Zoomy pictures, music that sounds like bees trying to emulate Brian May, and punches that seem to be part of the CERN program. It can only mean it’s a Japanese fighting game, and it’s coming to the PC. Confession: I have no idea what I’m looking at, but if you’re excited to learn that The King Of Fighters XIII will be on Steam next month then I’m happy for you. It’s not the most populated of genres, particularly on the PC, so this probably calls for some sort of celebration. This is apparently the thirteenth in the series, which means you’d have to use your toes if you wanted to count up all the games. Trailer and info below.(more…)


Posted by Kotaku Feb 06 2012 12:20 GMT
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#kof Oh my! The King of Fighters XIII is getting a new version, The King of Fighters XIII: Climax. It apparently brings characters from KOFXIII's home console versions, such as Nests Style Kyo, to arcades. More »

Posted by Kotaku Nov 24 2011 20:00 GMT
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#thekingoffighters Now, you can't really undress your fighters in King of Fighters XIII. However, you can customize them. You know what that means? You can "undress" them! More »

Video
Posted by Giant Bomb Nov 22 2011 18:00 GMT
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Jeff and Ryan satisfy the natives' desire for voiceless dialogue and two-dimensional butt-kicking.

Posted by IGN Nov 22 2011 08:32 GMT
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Regardless of where you stand on the franchise, you can't deny that the King of Fighters series is certainly prolific. Now in its 13th iteration, SNK's flagship arcade fighter has been gobbling up quarters for over a decade, combining the rosters of several SNK fighters, like Fatal Fury and Art of F...

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Posted by Kotaku Nov 15 2011 18:20 GMT
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#thekingoffighters Due out November 22 for the Xbox 360 and PlayStation 3, the console version of The King of Fighters XIII seeks to address many concerns fans have voiced about the franchise. Concerns like lengthy matches, addressed in the video by massive combos that take out an entire life bar. More »

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Posted by Kotaku Nov 09 2011 23:20 GMT
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#thekingoffighters Charming, talented, and highly susceptible to flattery Atlus PR manager Aram Jabbari is joined by Dream Cancel community member Metaphysics in the first in a series of tutorial videos aimed at getting new warriors up-to-speed with the upcoming The King of Fighters XIII. More »

Posted by PlayStation Blog Nov 01 2011 14:00 GMT
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We’re truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3. Along the way, we had The King of Fighters XII from SNK Playmore, touted as a “re-birth” of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.

Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PS3 courtesy of Atlus in the US. And based on the prospects, 13 seems to be the lucky number for KOF. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version.

Scheduled for November 22nd in the US, The King of Fighters XIII is aimed at longtime fans and fighting game enthusiasts in general. To lear more details about this return to form, we reached out to Producer Kei Yamamoto from SNK Playmore in Japan, who went in depth about gameplay, story, netcode, and future plans – yes, we begged for asked about KOF on PS Vita too. So read on to know what awaits you later in November and leave your favorite KOF memories in the comments!

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PlayStation.Blog: Although it was great to see KOF finally entering the HD era while still sticking to its 2D roots with The King of Fighters XII, the game was criticized for its somewhat limited content. How does The King of Fighters XIII evolve from the previous game in that regard?
Kei Yamamoto, Producer for the home version of The King of Fighters XIII: KOF XII was most criticized for its lack of characters, despite it being a KOF title. So we went from 20 characters (22 in the console version) to 31 characters in the arcade version of KOF XIII, and we’re adding a few more to the console version.

We have also added different modes, such as Tutorial for beginners, Mission for experts, and Story for those who wish to learn more about what went on during KOF XIII. This game has evolved from its predecessor in every respect, so players can expect to enjoy it for a long, long time.

PSB: These hi-res 2D sprites look really beautiful in motion. How was the process to bring these graphics to life?
Yamamoto: What we did was first create 3D models of each character. We posed them, added lighting, and then outputted them as 2D frames. From there, we moved on to post-processing, where we added details such as illustration-like expressions and shadows by hand. We think it’s a very unique process for creating 2D sprites.

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PSB: What does the 13th installment of KOF brings to the table in terms of gameplay? What features will make KOF XIII stand out in the crowded fighting genre?
Yamamoto: There are two different meters in KOF XIII: the Power gauge and the Hyperdrive (HD) gauge. The Power gauge builds up when you hit or get hit, and when it’s completely filled, it becomes stocked. By using your stocks, you can unleash powerful attacks such as Desperation moves and guard cancels. This system is familiar to KOF fans.

For the new HD gauge, building meter uses the same process as the Power gauge, but you use it for a different purpose. The HD Gauge is used to Drive Cancel, which is canceling a Special move in the middle and following up with another, and it is also used to Super Cancel. A Super Cancel lets you execute a Desperation move in the middle of a Special move. Finally, the HD Gauge will allow you to activate Hyperdrive Mode, a mode that offers you a variety of tactical advantages that can allow you to quickly turn the tables of the match in your favor.

There are a great number of quality titles in the fighting game genre. Many different systems and features have been created thus far, and the genre keeps evolving. In the midst of all that, we can proudly say that KOF is unique for its 3-on-3 team battle system. This, combined with our other features, makes KOF the outstanding series that it is.

PSB: The game was originally launched in arcades. How does releasing a game to the arcade crowd benefit the game’s balance? Are you making additional adjustments for the home version?
Yamamoto: The arcade release definitely affected the game balance of the console version. We received a lot of good input from KOF XIII arcade players. Some of those opinions and complaints were sent directly to us, while others were found on review sites and forums. All feedback is valuable to us – while we can’t implement everyone’s requests, we still tried to consider them when we were balancing the console version.

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PSB: The previous title in the series had a short interval between the arcade and home versions. The King of Fighters XIII, meanwhile, comes more than a year after it was introduced in Japanese arcades. Did you use this extra time to create more content and exclusive features for the home version?
Yamamoto: We kept fixing what was needed to be fixed and adding content that fans wanted, and before we knew it, a year passed. We apologize for keeping our fans waiting, but there’s plenty of game content in return, so please look forward to it.

PSB: Online play is a crucial feature for fighting games nowadays. What improvements did you make over KOF XII in terms of netcode, matchmaking and online features?
Yamamoto: We received many comments from the players regarding the netcode. In order to improve the online performance, our netcode received a complete overhaul: we reexamined the threshold level, optimized the content of the transmitted data, and changed the way the game handled increased net traffic, among other things.

PSB: With the return of fan favorite Mai Shiranui and the original Iori Yagami available as a DLC character, The King of Fighters XIII seems like it’s full of fan service. Are you sticking to the hardcore fan base with this title or are you also thinking of ways to make it more accessible to a wider group of players?
Yamamoto: Not only is KOF a long running series, but the story of KOF XIII carries over from a previous installment, so the main target for this game has to be the series fans. But as we mentioned previously, we’ve added various modes to the game, such as Tutorial, so that fighting game beginners could also enjoy it. We hope that the series fans, other fighting game players, and people who have never played a fighting game before will all pick up this title and play it.

PSB: With this installment, the game returns to its tradition of having dozens and dozens of characters. We know every character from The King of Fighters XII make a comeback, but what were your directives when choosing additional fighters for this new chapter?
Yamamoto: There was no story progression in the last game; since this title is the conclusion of the Ash saga, many characters related to Ash’s story will make an appearance. In order to bring back what makes KOF KOF—we call it “KOF-ism”— in KOF XIII we added characters that embodied “KOF-ism.” We also made sure that the roster wasn’t filled with just the popular characters, so players could experience the deepness of the new game system.

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PSB: The King of Fighters XIII finally brings a conclusion to the Ash Saga [check details for the tournament being held and individual team storyline in the Story section of the official website], picking the story where The King of Fighters XI left off. The series was always known for its complex storyline, so what can we expect for the end of this trilogy?
Yamamoto: The main character in the third story arc, Ash, being quite different from the two earlier protagonists, had people both loving and hating him. Pay close attention to him – that’s all we need to say. Why did he try to collect the Three Sacred Treasures? Why did he part ways with Elisabeth? We want you to find out for yourselves. And if you could relate to him after learning his reason for his actions, his way of life, that would make us happy.

PSB: PS Vita is turning into the ultimate portable machine for fighting games. What do you think of the hardware? Any chances we’ll see a KOF title for PS Vita in the future?
Yamamoto: The PlayStation Vita controls well, the titles being released are appealing, and user impressions are good, so I am very interested in it, not just as a developer but as a user as well. Personally, I’d love to work on a KOF title for PS Vita if the opportunity arises.

PSB: We still miss SVC Chaos and Capcom vs SNK titles. Do you think we can see a new crossover with characters from both companies again?
Yamamoto: Crossover games not only provide excitement to fans, but to us developers as well, so I’m hoping we could do it again someday. In order to make that a reality, we’ll continue to do our best and make KOF bigger and better.

PSB: So what’s next for SNK Playmore? You know, a lot of us are still waiting for a new Fatal Fury title. Maybe you could revive the Garou 2 project?
Yamamoto: There are Garou: Mark of the Wolves fans in our company as well, and making a sequel is very appealing to us. Not only MOW, but our other titles have many fans wishing for a sequel as well. There are even those who want a Neo Geo Battle Coliseum sequel.
As to what kind of game we’ll be making next, we’re in the concept stage right now. My goal is to lead a project that would meet the expectations of as many of our fans as possible.

The King of Fighters XIII hits PS3 November 22nd – there’s even a cool 4-CD soundtrack as a pre-order bonus. To keep updated about the title, keep an eye on the official website and follow Atlus on Twitter and Facebook.


Posted by Kotaku Sep 28 2011 21:40 GMT
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#kingoffighters SNK Playmore's latest entry in the long-running King of Fighters series won't make its previously scheduled October release. Publisher Atlus, no stranger to minor delays, have pushed The King of Fighters XIII to November 22. More »

Posted by IGN Jul 29 2011 19:28 GMT
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IRVINE, CALIFORNIA - ATLUS today unveiled a tremendous offer for fans who pre-order their copy of THE KING OF FIGHTERS XIII, the latest entry in the legendary fighting franchise, for PlayStation 3 computer entertainment system (PS3) and Xbox 360 video game and entertainment system from Microsoft...

Posted by Kotaku Jul 29 2011 16:30 GMT
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#thekingoffighters Not content to merely offer its usual single soundtrack CD, Atlus has gathered four discs of fighting music to entice players into putting their money down on The King of Fighters XIII. More »

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Posted by Kotaku Jul 29 2011 07:00 GMT
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#thekingoffighters This fall, arcade fighter The King of Fighters XIII is making its way to the PS3 and the Xbox 360. More »

Posted by Kotaku Jul 11 2011 21:20 GMT
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#everybodywaskingoffighters Atlus narrows down the fall North American release for the console version of The King of Fighters XIII today, promising console-exclusive characters, stages, and game modes galore. Until then, expect screenshots and trailers galore, much like these. More »

Posted by IGN Jul 11 2011 18:18 GMT
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IRVINE, CALIFORNIA - ATLUS today shared a host of details about the upcoming console release of THE KING OF FIGHTERS XIII, the latest entry in the legendary fighting franchise, for PlayStation 3 computer entertainment system (PS3) and Xbox 360 video game and entertainment system from Microsoft. Jus...

Posted by Kotaku Jun 29 2011 10:00 GMT
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According to the latest issue of Japanese game mag Famitsu, Billy Kane from Fatal Fury is coming to the console version of KOFXIII. The game will be out on October 27 in Japan. [ゲーム情報!ゲームのはなし] More »

Posted by IGN Jun 07 2011 18:25 GMT
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IRVINE, CALIFORNIA - ATLUS today announced that it has secured North American publishing rights for THE KING OF FIGHTERS XIII, the latest entry in the legendary fighting franchise, for PlayStation 3 computer entertainment system (PS3) and Xbox 360 video game and entertainment system from Microsoft. ...

Posted by Kotaku Jun 07 2011 13:22 GMT
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According to this teaser site, Atlus is bringing SNK's The King of Fighters XIII to North American this fall. [Thanks, Brotha Kyo!] More »

Posted by Kotaku Oct 15 2010 12:30 GMT
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#xbla The King of Fighters 2002: Unlimited Match is finally getting a Western release. The game is hitting Xbox Live Arcade this fall. But when? More »

Posted by Kotaku Aug 02 2010 09:00 GMT
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#arcade Arcade fighting game The King of Fighters XIII not only features jiggly ninja Mai Shiranui, it also features lots of bugs. That's why the game needs special rules for tournament play. More »

Posted by Kotaku Jun 01 2010 13:00 GMT
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#thekingoffighters This is the front of game developer SNK Playmore's Osaka headquarters. No, it was. More »

Posted by Kotaku May 28 2010 12:30 GMT
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#nsfw After sitting out fighting game The King of Fighters XII, jiggly ninja Mai Shiranui is returning for KOFXIII. And she's bringing butt floss with her. More »

Posted by Kotaku Apr 22 2010 12:30 GMT
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#snk Upcoming 2D arcade fighting game The King of Fighters XIII already has curvy ninja Mai Shiranui in its line-up. But just because KOFXIII has Mai, that doesn't mean the line-up is finalized. Two more fights are entering the fray. More »

Posted by Kotaku Apr 15 2010 09:00 GMT
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#snk In The King of Fighters XII, character Athena Asamiya donned an impenetrable school skirt. In upcoming arcade game The King of Fighters XIII... More »

Posted by Kotaku Apr 08 2010 10:00 GMT
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#clips Jiggly fighter Mai Shiranui was not in The King of Fighters XII. She is in upcoming arcade game The King of Fighters XIII. More »

Posted by Kotaku Mar 29 2010 07:00 GMT
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#gallery Mai Shiranui, from The King of Fighters series, wears a skimpy costume. She's a video game character. She can pull it off. But how does a real lady wear Mai's outfit? More »

Posted by IGN Mar 26 2010 21:30 GMT
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First look at the next arcade KOF game. Check out the cast of fighters, along with Mai Shiranui.

Posted by Kotaku Mar 26 2010 20:40 GMT
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#snkplaymore SNK Playmore is going to keep this King of Fighters thing going, unveiling the latest version, The King of Fighters XIII, in Tokyo this week. The most notable addition? The return of Mai Shiranui, the series' bosomy fan (service) favorite. More »

Posted by IGN Mar 25 2010 16:53 GMT
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Mai Shiranui returns for the next KOF. First gameplay and character details.

Posted by Kotaku Mar 25 2010 09:25 GMT
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#snk There was something missing from The King of Fighters XII. Make that, there were many things missing from KOFXII. But one of the most notable was jiggly ninja character Mai Shiranui. More »