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Posted by GoNintendo Nov 19 2010 07:16 GMT
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- story starts with young Elza arriving at Ruli Island with his mercenary group - they are looking for work - head of the island, Duke Arganon, gives them work - they view this as a way to do away with their uncertain life of the mercenary in favor of the stability of being a knight - Elza gains [...]

Posted by Kotaku Nov 19 2010 03:00 GMT
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#wii Blue Dragon and Lost Odyssey developer Mistwalker is working with Nintendo on The Last Story, a game from Final Fantasy creator Hironobu Sakaguchi. That deserves a first-rate presentation, doesn't it? Nintendo thinks so. More »

Posted by Joystiq Nov 18 2010 22:00 GMT
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Mistwalker's Wii RPG The Last Story will receive a big push from Nintendo in Japan when it comes out January 27. The company will offer the game in a bundle with a white Wii and Classic Controller Pro for ¥25,800 ($300), neatly packed in a box (pictured above) that buyers may want to hang onto for display purposes. It looks really nice, is what we're saying.

The first run of the game will also be bundled with bonuses including a mini-soundtrack and an artbook. Speaking of the soundtrack, Nintendo also revealed that Final Fantasy composer Nobuo Uematsu has created the music for The Last Story (via a Japanese-language Iwata Asks interview with both Uematsu and his fellow Squaresoft veteran Hironobu Sakaguchi). The addition of Uematsu certainly makes that mini-soundtrack more appealing!

Posted by IGN Nov 18 2010 16:23 GMT
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Final Fantasy creator's RPG getting special treatment.

Posted by GoNintendo Nov 18 2010 06:56 GMT
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- music is being handled by Nobuo Uematsu. - Uematsu created around 40 songs for the game - “Special Pack” bundle includes a white Wii, a white Classic Controller Pro - costs ¥25,800 Genre: RPG Player Count: 1 (during online play, 2 - 6) Save Data Count: 16 Compatible Controllers: Wiimote + Nunchuck, Classic Controller Pro - website update - new music, new screenshots [...]

Posted by GoNintendo Nov 17 2010 19:18 GMT
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- online is split into two parts: cooperative monster battles and competitive player vs player battles - both modes allow for six players simultaneously - select from Elza and other characters - competitive play has all players face off against one-another - fought in a fixed time limit - player rank indicated by colored crown icons placed over the player’s [...]

Posted by GoNintendo Nov 10 2010 18:01 GMT
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- six player online component - activated through the “Raid Lobby” - access cooperative and competitive play mode - competitive lets you select your character and take on online opponents - co-op has you teaming up with online friends to fight a powerful monster - take control of Elza and your allies As usual for a Jump reveal, the details only - [...]

Posted by IGN Nov 10 2010 17:53 GMT
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Cooperative and competitive modes for up to six players, from the creator of Final Fantasy.

Posted by Joystiq Nov 10 2010 16:25 GMT
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Yes, it's still on the Wii.

The latest Jump magazine, summarized by Andriasang, reveals two online game modes for Mistwalker's surprisingly exciting action RPG, The Last Story. The competitive mode is a battle arena, and the cooperative mode has players teaming up to fight tough monsters -- reminiscent of a certain phenomenally successful series about hunting monsters, perhaps. Both modes support up to six players and are accessed through the game's "Raid Lobby" area.

With players meeting their pals on the internet, it makes sense that you can customize your character. Andriasang notes that players' armor and equipment is visible on their characters, and items can be "painted" to customize their color. The Last Story will be released in Japan on January 27. No plans have been announced for a launch outside of Japan.

Posted by IGN Oct 21 2010 20:13 GMT
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Real time and command based come together in Sakaguchi's return to directing.

Posted by GoNintendo Oct 21 2010 17:16 GMT
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- control Elza during battle, moving him via the analog stick - tilt the stick in the enemy’s direction to make Elza automatically begin attacking using his standard attack - guard and evade using manual button presses - manual mode allows attacks via button presses - no battle screen or transition for battle - Elza has access to a couple [...]

Posted by GoNintendo Oct 17 2010 21:53 GMT
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- when casting magic, a circle appears on the ground - this circle shows the magic’s point of impact - this is called the Magic Circle - Elza has a wind-based technique which can be used to make the Magic Circle spread out and strike enemies - different elemental properties of the magic will cause different effects on the [...]

Posted by GoNintendo Oct 04 2010 16:41 GMT
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This information comes from a playable debut at Nintendo’s press conference last week… - demo featured playable Elza - takes place in cave where you defeat enemy monsters - this is a section of the prologue - Yuris was accompanying Elza - Wiimote and Nunchuck controls - Nunchuck stick used for Elza’s movement - if an enemy is in the direction of [...]

Posted by IGN Sep 29 2010 19:13 GMT
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Nintendo wants to fine tune Hironobu Sakaguchi's big Wii RPG.

Posted by Kotaku Sep 29 2010 12:30 GMT
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#wii Next January, upcoming role-playing game The Last Story will be released on the Nintendo Wii. But what day? I'll tell you! More »

Posted by Joystiq Sep 29 2010 08:10 GMT
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Nintendo's conference today wasn't all about the 3DS. The publisher has also announced new DS and Wii titles. Mistwalker's The Last Story was given a January 27 release date, but more excitingly, two new Wii sequels were announced -- one for the GBA/DS Rhythm Heaven series, and one for Zero, known here as Fatal Frame.

Both games are scheduled for 2011 releases, and screens of both are available in our galleries.

Posted by GoNintendo Sep 08 2010 06:09 GMT
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- Jackal and Manamia shown - both use magac - Jackal uses attack magic - Manamia uses healing magic Thanks to DoinktheClown for the heads up!

Posted by IGN Aug 17 2010 15:49 GMT
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First director's role for Hironobu Sakaguchi since Final Fantasy V.