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Posted by IGN Jun 15 2010 19:00 GMT
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High Voltage lets us find out if Motion Plus adds to Conduit 2's equation.

Posted by IGN Jun 15 2010 16:41 GMT
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Surely you're curious what an FPS with guns and enemies looks like.

Posted by Kotaku Jun 11 2010 02:15 GMT
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The Wii MotionPlus-compatible game list increases by one, thanks to High Voltage Software's Conduit 2, which optionally supports the Wii Remote add-on. Sega confirms it! More »

Posted by Joystiq Jun 11 2010 00:00 GMT
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High Voltage Software experimented with support for the MotionPlus peripheral in The Conduit, but omitted it from the final game. Sega announced today that the sequel will allow players to augment the game's controls with the underused gyroscope peripheral.

According to the announcement, in addition to general response improvements, the MotionPlus will improve "edge tracking and transitions to pointer control" -- which sounds like it should make the experience of accidentally pointing off screen while turning somewhat less infuriating.

If you are living a MotionMinus life and still want to play Conduit 2, don't worry: it's totally optional. Conduit 2 will be out this fall.

Posted by IGN Jun 10 2010 21:35 GMT
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It's official: the sequel's getting a control enhancement!

Posted by GoNintendo Jun 04 2010 19:36 GMT
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We want your vote! Conduit 2 is coming and it’s bringing in a whole ton of improvements and additions, including a host of new Multiplayer maps. Pick your favorite multiplayer map from The Conduit – if it gets enough votes – we’ll add it into Conduit 2! With your help, we are picking two maps, one [...]

Posted by Kotaku Apr 27 2010 16:40 GMT
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#needsimprovement In a message to Sega fans posted at the company's European blog, High Voltage chief creative officer Eric Nofsinger explains why The Conduit was a muddled, uninteresting jumble, and why the game's sequel won't be. More »

Posted by GoNintendo Apr 16 2010 01:33 GMT
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Some rehashed details below, but a lot of new information as well. - nearly 2 dozen different weapons for the final game - Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast - mobile turret gun: move around the level, fired remotely, look down the scope of the [...]

Posted by GoNintendo Apr 12 2010 16:37 GMT
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Levels thus far - Helipad, located in a Jungle. - Oil Derrick (rig) - Atlantis - Siberia - Lost City of Z - levels to have greater sense of scale and multiple paths - levels will be larger with more varied environments - Story: a centuries old truce has been broken, allowing two rival alien factions to come out of hiding and [...]

Posted by GoNintendo Apr 11 2010 01:40 GMT
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We knew that High Voltage had a 4th quarter release planned for Conduit 2, but we didn’t have a specific month. According to both Amazon and GameStop, November 2nd looks like the launch date. As always, this isn’t meant to be a confirmation, but it’s certainly interesting to see both retailers with the [...]

Posted by Joystiq Apr 10 2010 06:00 GMT
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In a Nintendo Life interview, producer Jason Olson clears up something regarding the title of the sequel to last year's The Conduit: it's less definite now. "It's Conduit 2. The 'THE' got a bit clunky - too much of a mouthful - and we always referred to it as Conduit 2 internally. It flows better and just kinda stuck." Of course: now that there are two of them, each is just a Conduit.

Olson also offered some details about the revamped multiplayer. Perks will now be available, which will allow players to customize their characters significantly. "If I wanted to be a medic, for example, I'd probably pick Reverse Damage (Shooting allies heals them), Field Medicine (Doubles revive times), and Robot Legs (Unlimited sprint) among my perks. If I wanted to be a tank, I'd pick Heavy Armor (Damage reduction at a cost to movement speed), Ammo Belt (Two extra magazines), and Improved Bullet Damage." And you'll be able to set up two sets of abilities, so you can switch quickly.

Posted by Joystiq Apr 01 2010 15:03 GMT
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Okay, so The Conduit 2 has new locations and new multiplayer modes. No one's complaining about that. However, anyone who spent any time with the first Conduit really only wants one thing for the sequel's multiplayer: less cheating. Luckily, developer High Voltage agrees. In a Q&A session on Sega's blog, High Voltage's David Pellas identified three aspects of the first game he didn't like: "Simple level design, online hackers and the cliffhanger ending" -- and then, when asked if The Conduit 2 would fix these issues, he said, "Yes, yes, and yes."

In other words, you should be able to get in at least one really good day of online multiplayer before someone figures out how to hack the new game.

Posted by GoNintendo Mar 31 2010 17:46 GMT
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Key Features: • TEAM INVASION MODE New co-op mode where up to four player players battle side-by-sideagainst waves of enemies. Fight online over the Nintendo® Wi-FiConnection or on the same console via splitscreen mode. • THE BEST ONLINE MULTIPLAYER EXPERIENCE ON THE Wii™ Take the battle online with up to 12-players or play locally via4-player splitscreen. Features new [...]

Posted by GoNintendo Mar 31 2010 17:11 GMT
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Coming from the official site for The Conduit 2… Thanks to IceHawk for the heads up!

Posted by GoNintendo Mar 31 2010 17:09 GMT
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SAN FRANCISCO & LONDON (March 31st, 2010) – SEGA® of America, Inc. and SEGA® Europe Ltd. are excited to announce Conduit 2™, the new collaboration with High Voltage Software, Inc., developer of the award-winning Wii shooter, The Conduit. Conduit 2 will be released exclusively for the Wii™ system from Nintendo in Fall 2010. Building upon the [...]

Posted by Joystiq Mar 31 2010 16:31 GMT
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Following its unveiling in Nintendo Power magazine, The Conduit 2, High Voltage's second pass at a Wii FPS, has been officially announced by publisher Sega.

Due this fall, The Conduit 2 expands the venue for the serie's action from Washington, D.C. to a variety of locations across the world. The game also adds "all-new" online and couch co-op modes, including Team Invasion Mode, a 4-player split-screen mode that can be played online or off. The 12-player online competitive play now benefits from "larger and more intricate indoor and outdoor battlefields," and retains the Wii Speak functionality that so few games employ.

Turn your All-Seeing Eye toward Sega Europe's blog to see the first screenshots.


Posted by Kotaku Mar 30 2010 18:00 GMT
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#wii High Voltage Software will give fans of its original shooter The Conduit another opportunity to enjoy first-person shooting thrills on the Wii. The latest issue of Nintendo Power unveils the sequel, Conduit 2. More »


Posted by GoNintendo Mar 30 2010 16:48 GMT
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I will not be posting screens from this month’s issue of Nintendo Power. As usual, I just wanted to post a bit of info up to prove that the article/feature is the real deal. Head out to your local magazine shop to check out the latest issue!


Posted by GoNintendo Mar 30 2010 16:40 GMT
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- Team says the first game had the player doing “the same thing over and over and over again” - Want to do more with level design, gameplay design - Embracing sci-fi element - Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean - Picks up immediately after the [...]


Posted by IGN Mar 30 2010 03:48 GMT
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High Voltage Software gearing up for sequel.


Posted by GoNintendo Mar 30 2010 00:42 GMT
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Earlier today, we were told that Nintendo Power had information on The Conduit 2. Now we can confirm that the rumor is indeed true, as the most recent issue features an 8-page blowout on the title. Below you can find a transcript of some information from the issue, thanks to our friends at [...]


Posted by GoNintendo Mar 16 2010 19:39 GMT
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Check out what High Voltage chief creative officer, Eric Nofsinger had to say when he was asked about the rumored Conduit 2 teaser poster at GDC… “We’re very excited about it, the first one was great, but this is something much better.” If that doesn’t confirm a sequel, I don’t know what does. Even more interesting, [...]