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Posted by Kotaku Oct 14 2010 17:20 GMT
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#releasedate High Voltage Software and Sega jumped Wii first-person shooter Conduit 2 out of the way of GoldenEye: 007 last month. Now the game has landed firmly in February of 2011. Will the new trailer entice players to pick it up? More »


Posted by GoNintendo Oct 07 2010 17:41 GMT
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A portion of a GamingNexus interview with producer, Keith Hladik… GN: The first game had some very talented voice actors. Which actors are returning for the sequel, and are there any big name voice actors for new characters? KH: Due to scheduling conflicts none of the actors from the previous game are returning. Conduit 2 features a [...]

Posted by GoNintendo Sep 05 2010 21:55 GMT
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Conduit 2 Fact Sheet – Launch Date: 2011, Players: 1-12 Set moments after the explosive finale of The Conduit, Agent Michael Ford finds himself thrust once again into the machinations of the sinister and enigmatic John Adams and his Trust organization. After uncovering and partially thwarting Adam’s fabricated alien invasion, Ford and the alien entity Prometheus [...]

Posted by Kotaku Sep 04 2010 22:00 GMT
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#delayofgame Conduit 2, a game that's actually been in development for the Wii instead of talking about it, got a reminder of the pecking order for Nintendo shooters when Sega moved it to 2011 to stay out of GoldenEye's way. More »

Posted by Joystiq Sep 04 2010 00:00 GMT
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November 2 was going to mark the release of not one, but two high-profile first person shooters on Wii: Conduit 2 and GoldenEye. It looks like Sega and High Voltage are taking a step back, telling Nintendojo that the Conduit sequel has been pushed back to Q1 2011.

There's no specified reason for the delay, but it's likely that Q1 offered a better release window for the Wii shooter. Sega famously released Resonance of Fate one week after Final Fantasy XIII. Presumably, Sega would want a better fate for Conduit 2.

Posted by IGN Sep 03 2010 20:54 GMT
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SEGA holds back shooter from High Voltage Software.

Posted by GoNintendo Aug 04 2010 17:25 GMT
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- story plays out through cut-scenes - view the story through the eyes of Agent Ford - non-playable characters to converse with - Atlantis is the hub world - a few options when it comes to taking on missions - a ghost will play a major role in the story - ASE returns and allows you to unlock weapons, which can [...]

Posted by GoNintendo Jul 29 2010 17:34 GMT
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Today we’re dropping you a note with a small update on Conduit 2, SEGA and High Voltage Studio’s upcoming first person shooter on Wii. We’ve got some new assets for you, including the logos for the game as well as the final box art for the game. Conduit 2 is the sequel to [...]
darkz

Why is ford master chief now

Super-Claus
what? sense that does not make

Posted by GoNintendo Jul 21 2010 21:27 GMT
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Some new information, some old. It’s nice to have everything all in one place! Weapons HVS.45 prototype pistol now avaible in multiplayer ACR- Eclipse (allows you to go invisible, unlimited ammo, overheats) Iron sights on mp5 and pistol Turrets (auto/player control) Re-designed Spas 12 Re-designed Scar Re-designed TPC Grenades leave red trail Bullets leave yellow trail Grenade space lowered Phase rifle (allows you to look through [...]

Posted by GoNintendo Jul 10 2010 00:24 GMT
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A portion of an HVS-Network interview with High Voltage’s Josh Olsen… HVS NETWORK:Since the controller layout was one of the strongest aspects of The Conduit, have you changed or tweaked it in any way? JO: We haven’t really messed with it too much - like you said, it was one of our strongest aspects in the first [...]
darkz

That's p. badass.


Posted by GoNintendo Jun 24 2010 22:58 GMT
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- LAN multiplayer mode not out of the question - keep getting conflicting reports of MotionPlus being used for melee/not being used. Info is unclear right now - MotionPlus indeed used for more precision aiming, and to help when the Wiimote IR leaves the screen - better balanced gameplay - one multiplayer map allows you to turn on [...]

Posted by GoNintendo Jun 23 2010 21:21 GMT
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A portion of a SegaBits interview with programmer Jeremiah Cauthorn… S: So friend codes are done away with? JC: We still have friend codes. If you have a friend you haven’t met publicly, you’d still have to type in his friend code. However if it’s someone new in-game, you can add them to your rivals list so [...]

Posted by GoNintendo Jun 21 2010 16:46 GMT
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- Conduit 2 will allow for remote patches to fix online issues - ships with a headset - chat actively in the gameplay lobby before matches, during the matches themselves, and in-between setup for matches that follow - SCAR semi-automatic rifle has secondary charge side effect that allows you to be invisible on radar - perk system akin to [...]
darkz

>Weather

im sold
 


Posted by Kotaku Jun 16 2010 17:30 GMT
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#e32010 Well, isn't this timely. The Conduit 2 begins with uncontrollable calamity out at sea on an oil rig. A coincidence, says High Voltage Software, but isn't that what their shadow government would want you to think? More »

Posted by GoNintendo Jun 16 2010 16:08 GMT
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* Mr Ford uses a wrench as a melee weapon to begin with * artificial intelligence is a focus in Conduit 2. AI characters now feel different from each other; they will possess different weapons from each other, and how they behave will depend on which weapon they [...]