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SEGA Channels Conduit 2 Into February
#releasedate High Voltage Software and Sega jumped Wii first-person shooter Conduit 2 out of the way of GoldenEye: 007 last month. Now the game has landed firmly in February of 2011. Will the new trailer entice players to pick it up? More »
blogs.sega.com posted by Kotaku Oct 14 2010 17:20 GMT
Conduit 2 - no returning voice actors, more talk of blocking hackers, tease of special edition
A portion of a GamingNexus interview with producer, Keith Hladik… GN: The first game had some very talented voice actors. Which actors are returning for the sequel, and are there any big name voice actors for new characters? KH: Due to scheduling co...
gamingnexus.com posted by GoNintendo Oct 07 2010 17:41 GMT
Conduit 2 - updated fact sheet
Conduit 2 Fact Sheet – Launch Date: 2011, Players: 1-12 Set moments after the explosive finale of The Conduit, Agent Michael Ford finds himself thrust once again into the machinations of the sinister and enigmatic John Adams and his Trust organization. ...
purenintendo.com posted by GoNintendo Sep 05 2010 21:55 GMT
Conduit 2 Makes Way For GoldenEye
#delayofgame Conduit 2, a game that's actually been in development for the Wii instead of talking about it, got a reminder of the pecking order for Nintendo shooters when Sega moved it to 2011 to stay out ...
kotaku.com posted by Kotaku Sep 04 2010 22:00 GMT
Conduit 2's All Seeing Eye avoids GoldenEye, moves to 2011
November 2 was going to mark the release of not one, but two high-profile first person shooters on Wii: Conduit 2 and GoldenEye. It looks like Sega and High Voltage are taking a step back, telling Nintendojo that the Conduit sequel has been pushed back t...
joystiq.com posted by Joystiq Sep 04 2010 00:00 GMT
Conduit 2 Delayed to 2011
SEGA holds back shooter from High Voltage Software.
wii.ign.com posted by IGN Sep 03 2010 20:54 GMT
Conduit 2 - more details (ghost character in single player)
- story plays out through cut-scenes - view the story through the eyes of Agent Ford - non-playable characters to converse with - Atlantis is the hub world - a few options when it comes to taking on missions - a ghost will play a major role in the story -...
nintendojo.com posted by GoNintendo Aug 04 2010 17:25 GMT
Conduit 2 - new boxart, more details coming soon
Today we’re dropping you a note with a small update on Conduit 2, SEGA and High Voltage Studio’s upcoming first person shooter on Wii. We’ve got some new assets for you, including the logos for the game as well as the final box art for the game. ...
gonintendo.com posted by GoNintendo Jul 29 2010 17:34 GMT
Super-Claus
what? sense that does not make
Conduit 2 - E3 2010 info roundup
Some new information, some old. It’s nice to have everything all in one place! Weapons HVS.45 prototype pistol now avaible in multiplayer ACR- Eclipse (allows you to go invisible, unlimited ammo, overheats) Iron sights on mp5 and pistol Turrets (au...
hvs-network.ucoz.com posted by GoNintendo Jul 21 2010 21:27 GMT
Conduit 2 - the Hive Cannon gets an alternate fire mode: ‘Honey Glob’
A portion of an HVS-Network interview with High Voltage’s Josh Olsen… HVS NETWORK:Since the controller layout was one of the strongest aspects of The Conduit, have you changed or tweaked it in any way? JO: We haven’t really messed with i...
hvs-network.ucoz.com posted by GoNintendo Jul 10 2010 00:24 GMT
darkz

That's p. badass.

Conduit 2 - more footage, interview
SEGA Interview - The Conduit 2 from NerdMentality on Vimeo.
nerdmentality.com posted by GoNintendo Jul 04 2010 16:45 GMT
Conduit 2 - more details (might have LAN multiplayer)
- LAN multiplayer mode not out of the question - keep getting conflicting reports of MotionPlus being used for melee/not being used. Info is unclear right now - MotionPlus indeed used for more precision aiming, and to help when the Wiimote IR leaves the ...
revogamers.net posted by GoNintendo Jun 24 2010 22:58 GMT
Conduit 2 - Friend Codes still exist, no voice chat with strangers, patch system being worked on
A portion of a SegaBits interview with programmer Jeremiah Cauthorn… S: So friend codes are done away with? JC: We still have friend codes. If you have a friend you haven’t met publicly, you’d still have to type in his friend code. However if it...
segabits.com posted by GoNintendo Jun 23 2010 21:21 GMT
Conduit 2 - more multiplayer details
- Conduit 2 will allow for remote patches to fix online issues - ships with a headset - chat actively in the gameplay lobby before matches, during the matches themselves, and in-between setup for matches that follow - SCAR semi-automatic rifle has seconda...
hvs-network.ucoz.com posted by GoNintendo Jun 21 2010 16:46 GMT
darkz

>Weather

im sold
 

The Conduit 2 Eyes-On Impressions: Re-Rigging the Adventure
#e32010 Well, isn't this timely. The Conduit 2 begins with uncontrollable calamity out at sea on an oil rig. A coincidence, says High Voltage Software, but isn't that what their shadow government would wan...
kotaku.com posted by Kotaku Jun 16 2010 17:30 GMT
The Conduit 2 - More Single Player Details
* Mr Ford uses a wrench as a melee weapon to begin with * artificial intelligence is a focus in Conduit 2. AI characters now feel different from each other; they will possess different weapons from each other, and how they behave will depend on which ...
hvs-network.ucoz.com posted by GoNintendo Jun 16 2010 16:08 GMT