Bulletstorm Message Board older than one year ago

Sign-in to post

Posted by Kotaku Jul 15 2010 23:40 GMT
- Like?
#bulletstorm Just before this year's E3, the people who make Bulletstorm—EA, Epic Games and People Can Fly—sent us a big wad of meat. In was inedible, thanks to the shell casings, teeth and fingers inside. It was gross. More »

Video
Posted by Kotaku Jul 02 2010 16:40 GMT
- Like?
#clips Confused by the over-the-top combat of frantic gameplay of Bulletstorm? Let the dulcet tones of Epic Games' design director Cliff Bleszinski guide you through the game in terms you can understand, like "radial blur" and "gang bang." More »

Posted by Joystiq Jul 01 2010 13:00 GMT
- Like?
Stylish and thoroughly sadistic, Bulletstorm -- the arcade-style FPS from People Can Fly and Epic Games -- was one of the best things we played at E3. Naturally, we wanted more ... and its creators have delivered, in the form of the new walkthrough video found after the break. But it's not any old walkthrough. This one's narrated by none other than Gears of War creator and Epic's designer director, Cliff "Seriously, Don't Call Me CliffyB" Bleszinski.

Marvel at the carnage that unfolds in the newly revealed "Hideout" level. Cower behind desk furniture as a storm of bullets rips apart space pirates. Forgive us for being so melodramatic -- we just really dig this game so far.

Posted by Joystiq Jun 16 2010 14:15 GMT
- Like?
Just about a month ago, the world -- and yours truly -- got its first look at Bulletstorm, the new FPS project coming out of Epic Games in partnership with EA. Today I got my hands on it behind closed doors at EA's booth and I have to say: The demo was every bit as fun (and over-the-top) to play as I hoped it would be.

After a short briefing video going over the controls and basic concept of skill shots (which, like the demo itself, was peppered with salty language), I was dropped right into a firefight on the planet Elysium. It quickly went from a pretty FPS to a fresh, furious and utterly sadistic FPS that had me concerned I was cackling out loud in the presence of developer People Can Fly. Actually, I'm pretty sure I was.

Posted by IGN Jun 15 2010 04:58 GMT
- Like?
Ride the storm out with this new gameplay demo.

Posted by Kotaku Jun 15 2010 00:30 GMT
- Like?
#epic Guns! Explosions! Bullets! That's right, Bulletstorm. More »

Posted by IGN Jun 14 2010 23:47 GMT
- Like?
Another fresh batch of new Bulletstorm screenshots.

Posted by Joystiq Jun 14 2010 23:27 GMT
- Like?
Epic Games' Cliff Blezsinski took the stage at the EA keynote to show off People Can Fly's Bulletstorm. Thankfully, he had more than a new trailer with which to scare your dick off (that's an actual phrase in the game, by the way) and confirmed a launch date of February 22, 2011 for the Xbox 360 and PlayStation 3 EA Partners title.

Would you like to know more? Feel free to crack open our preview and sup on its delicious juices.

Posted by IGN Jun 14 2010 22:27 GMT
- Like?
A picture sure to scare the d*** off of you.

Posted by Kotaku Jun 14 2010 22:21 GMT
- Like?
Bulletstorm hits the PS3 and Xbox 360 on Feb. 22, 2011, EA says. More »

Posted by IGN Jun 14 2010 22:20 GMT
- Like?
Epic's latest coming early next year.

Posted by IGN Jun 14 2010 22:18 GMT
- Like?
Epic's latest coming early next year.

Posted by IGN Jun 11 2010 17:15 GMT
- Like?
Blood spills, limbs fly, points increase.

Posted by Kotaku Jun 08 2010 19:40 GMT
- Like?
#bulletstorm The last time the powerful people at Electronic Arts sent our boss Brian Crecente something ridiculous in the mail, he burned it on his grill. Fitting, then, that they sent him some meat. More »

Video
Posted by Kotaku May 27 2010 18:05 GMT
- Like?
Want more Bulletstorm? Tonight's episode of GameTrailers TV has you covered as far as EA Partners and Epic's upcoming multiplatform shooter, with interviews with Design Director Cliff Bleszinski and Producer Tanya Jessen about the game's features, and some "big gameplay reveals," including one gigantic boss battle. Catch the episode at 12:20 AM Eastern and Pacific tonight on Spike TV. More »

Posted by IGN May 21 2010 22:08 GMT
- Like?
A video interview with creative director Adrian Chmielarz.

Posted by Kotaku May 13 2010 13:40 GMT
- Like?
#epicgames A death-dealing, results-driven, elite space mercenary who, to be honest, is a bit of a dick, Grayson Hunt doesn't look like a guy who deals in caring, sharing or hand-holding words like "accessible." But his game, Bulletstorm will. More »

Video
Posted by Kotaku May 13 2010 13:20 GMT
- Like?
#clips If Epic Games' new game Bulletstorm breaks new ground in a familiar, crowded genre, it'll be in the use of melee attacks that aren't as traditional to the first-person perspective. They're the first link in the game's chain of cruel. More »

Posted by Kotaku May 13 2010 13:00 GMT
- Like?
#epicgames Shooters and summer action movies have plenty in common, not least in how both are commonly pitched: Something and something meet something else. Epic's Bulletstorm, due in 2011, will enter this fraternity with similar references. More »

Posted by Joystiq May 13 2010 14:00 GMT
- Like?
Epic Games and Painkiller dev People Can Fly have finally taken the wraps off of Bulletstorm, their FPS collaboration for EA, and it's looking like a brutal yet beautiful love note to fans of over-the-top action. Epic's design director Cliff "I created Gears of War" Bleszinski and Bulletstorm producer Tanya "I produced Gears PC" Jessen flew in to San Francisco last week to debut the game. The duo kicked things off with the above trailer before getting into the nitty-gritty details in a live gameplay demo, with Bleszinski steeling the crowd for what he considers to be "a mix of Burnout, Duke Nukem and Firefly / Serenity."

Bleszinski prefaced the demo by saying that, while still very much into the Gears series, "what really gets me out of bed in the morning is crafting a whole new world," something that he's excited to get to do on this project with the team at People Can Fly in Poland. He says he plays the game three to four times a week to offer his feedback, and that Epic's art and production teams in Raleigh, NC work daily with PCF. He said that Epic also sends techs to the developer on a frequent basis to ensure that it is up to speed on Unreal Engine updates.

Whatever they're all doing, it looks amazing -- both from a visual and gameplay standpoint. Blezsinski said that, unlike most modern FPS titles, Bulletstorm "doesn't take itself too seriously," adding that it has the intense action, the headshots and the like, but "does it with a wink and a smile." But what does it do differently? Skillshots. "It's like a cat playing with a mouse before killing it," Blezsinski said of the game's (very cool) core play mechanic, claiming that it takes the scoring system introduced in Unreal Tournament -- killing sprees, double-kills, etc. -- to "the next level."

Posted by PlayStation Blog May 13 2010 13:00 GMT
- Like?

Cliff Bleszinski is a not an easy man to find. When he’s not Tweeting away, he’s cooped up in Epic Games‘ Raleigh, NC-based studio working on his latest ultra-violent fascination.

This time that fascination is BulletStorm, an off-the-wall shooter spectacle that will grace the PS3 sometime in 2011. Cliff himself is a big fan of PS3 titles like Heavy Rain and the God of War series, and in our one-on-one interview for the PlayStation.Blog, he expressed excitement that BulletStorm will strut its stuff in front of PS3 players.

4602086515_1fe082915d_m.jpg4602700398_fc57f3f864_m.jpg

In the following video interview, you’ll also learn much, much more about BulletStorm’s unusual shooting gameplay and Cliff’s design inspirations. Sure, you can kill. But can you kill creatively? Let’s let Mr. Bleszinski answer that question (and many more!) in his own words.

If you want to see more of BulletStorm’s high-octane shooting, sandbox combat, and carnivorous plants in action, watch the debut trailer below. And be sure to sound off in the comments!

4602312510_f482b4fd28.jpg


Posted by IGN May 13 2010 13:00 GMT
- Like?
Time to break out the awesome and kill with some skill.

Posted by IGN May 13 2010 13:00 GMT
- Like?
Eyes-on with People Can Fly's next ridiculous game.

Posted by Joystiq May 11 2010 22:17 GMT
- Like?
Last month, EA announced that Epic and People Can Fly's FPS Bulletstorm would be released in 2011. Previous to that, an EA earnings report slated an unannounced shooter from Epic for a Q1 2011 release.

It looks like we were able to predict the ballistic weather accurately. Today's fiscal 2010 earnings report (PDF link) brings it all together in a nice, official manner, clearing up any speculation we may have had, by listing Bulletstorm with a release date of Q1 2011 (which is EA's fiscal Q4 2011). That means that between Bulletstorm and Dead Space 2, EA has both the 1st- and 3rd- person alien-shooting markets covered in 2011. Who's going to step up with the second-person shooter, played from the perspective of the aliens being shot?

Source: EA Reports Fourth Quarter and Fiscal Year 2010 Results (PDF)

Posted by IGN May 04 2010 16:36 GMT
- Like?

Posted by Joystiq Apr 30 2010 22:30 GMT
- Like?
Click image to head into our gallery
When you title your upcoming game Bulletstorm, we envision a kind of whirlwind of ammunition, a tornado leveling the landscape with gunpowder-coated vengeance. Turns out, People Can Fly's upcoming joint collaboration with EA is a little less grim -- the first screens actually show a vibrant world and some goofy, over-the-top violence. Nary a bullet in sight.

The screens also give us a glimpse at the proposed "kill with skill" system -- not to be confused with skills for kills -- which is evident in the extra 50 points gained by capping that poor schmuck's dome in the screen above.

Posted by Kotaku Apr 30 2010 19:40 GMT
- Like?
#peoplecanfly Painkiller developer People Can Fly are loading Bulletstorm for a 2011 release, promising "outrageously large guns" and "hordes of mutants and flesh eating gangs in an abandoned paradise," all of which one can clearly see in brand new screen shots. More »

Posted by IGN Apr 15 2010 00:53 GMT
- Like?
Epic and People Can Fly promise large-scale set pieces.

Posted by IGN Apr 12 2010 15:40 GMT
- Like?
New first-person shooter will feature "outrageously large guns."