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Posted by Kotaku Nov 07 2012 02:00 GMT
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#showus This past weekend, the video up top made the Twitter-rounds. It's of a failed quicktime event from 2007's Spiderman 3, and it is hilarious. More »

Posted by Joystiq Jan 10 2012 16:15 GMT
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If you're going to buy Homefront, you might as well buy the absolute best version of it you can find. Eurogamer reports that a release schedule sent out by THQ includes Homefront: Ultimate Edition, due before the publisher's next fiscal year starts in April.

No details were included about the release, but by now we all have a good idea of how these "ultimate" things go: it's likely to be the game, plus all DLC to date, which so far includes the two map packs "Fire Sale" and "The Rock." But nothing that substantially changes the aspects of the game people didn't like before. For that, you'll have to wait for the sequel.

Posted by Kotaku Dec 19 2011 03:32 GMT
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#homefront Kim Jong-il, who has ruled the Communist state of North Korea since 1994, has passed away. Which means Kaos Studios, the developers of 2011 shooter Homefront, were only two weeks off making one of the most timely fictional statements in video game history. More »

Posted by Joystiq Dec 14 2011 19:15 GMT
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The San Francisco Bay Regional Water Quality Control Board has levied a $7,000 fine on the marketing company responsible for releasing 10,000 red balloons to promote Homefront at last year's Game Developers Conference. The promotion went wrong when many of the balloons ended up in San Francisco Bay, which local residents get just a tad protective over.

The Homefront stunt involved a fake protest -- with musical accompaniment -- in which thousands of balloons were released with notes telling those bombarded by the luft waffes to pre-order the title at GameStop. When things went wrong, GameStop was quick to say it had "no prior knowledge" of the promotion, and THQ noted the balloons were "100 percent organic product and are 100 percent biodegradable."

The marketing company, TrashTalkFCM, took responsibility for the incident and assisted in the cleanup. The company has 30 days to pay the fine.

Posted by Kotaku Dec 14 2011 10:40 GMT
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#homefront Back in March, PR firm TrashTalkFCM thought it'd be a good idea to promote upcoming shooter Homefront by releasing a ton of balloons. It wasn't. More »

Posted by Giant Bomb Sep 20 2011 15:30 GMT
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Discovering that THQ and Crysis developer Crytek today announced a partnership wherein Crytek will hereby take over development duties on the next installment of the publisher's Homefront franchise might leave people with some mixed emotions. For some, cautious optimism may creep in, with the understand that the original Homefront, while kind of a shoddy mess, did show occasional flashes of potential. For others, this is probably a little bit like learning that the Foo Fighters' next record will be a Limp Bizkit tribute album, or that Steven Spielberg is going to give the Twilight franchise a shot. Which is to say, a sort of bizarre, mildly fascinating situation that is, nonetheless, perhaps not the best use of the studio's time and creative efforts.

Like this, but sooooo preeeeetty.

Regardless, here we are with a press release full of pre-approved niceties exchanged between THQ's EVP of Core Games (is that a real job?) Danny Bilson, and Cevat Yerli, Founder and CEO of Crytek. I'll save you the deluge of verbal bro-hugging contained in the release, and simply explain that Crytek's plan is to assign the sequel to its UK studio, the team formerly known as Free Radical Design. Crytek UK is already hard at work on a fourth Time Splitters game, so presumably this second Homefront title will be squeezed in somewhere in between that deal. The good news? They have plenty of time, as THQ doesn't expect the title to release until at least 2013.

At one point, THQ had pegged its own Montreal studio to take over the reins of the franchise after original developer Kaos Studios was shut down earlier this year. Evidently someone at THQ, sensing the potential behind the CryEngine (which will definitely be powering this latest sequel), scrapped that plan and opted to go with this deal instead. As for Crytek's motivations, we can all just go ahead and assume they were paid gobs and gobs of money. Seems reasonable, right?

Regardless of all of that, a Homefront sequel seemingly can't turn out any less interesting than the first game did, especially in the hands of Crytek and its mighty CryEngine. All I can think now when envisioning those dirty North Koreans savaging my hometown and murdering everyone I hold dear is how gorgeous it will all look.

Maybe it'll play better, too. That'd be great.


Posted by Joystiq Sep 20 2011 13:20 GMT
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Having shuttered Kaos Studios, the developer of Homefront, THQ has secured a new partnership to develop the next title in the FPS franchise. A sequel to Homefront will be developed in collaboration with Crytek, the company behind Far Cry, Crysis and the visually opulent CryEngine platform.

"We see Homefront as a really strong universe that has a lot of potential and that has been expertly created and marketed by THQ," said Crytek CEO Cevat Yerli. He's certainly right about the expert marketing. After plastering America with adverts, THQ overcame tepid critical response and shipped over 2.6 million copies of Homefront by the end of March 2011.

Yerli suggests that Crytek has been granted a reassuring amount of "creative freedom" over Homefront, and aims to bring its war-ravaged world to life "in a new and innovative way." It'll take some time, though -- the Homefront sequel is scheduled to launch on PC and consoles in THQ's fiscal 2014, meaning anywhere between April 2013 and March 2014.

Posted by Rock, Paper, Shotgun Sep 20 2011 12:19 GMT
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Having closed down Homefront developers, Kaos Studios, earlier this year, THQ have had to look elsewhere to create a sequel for the massively disappointing shooter. They seem to be going straight to the top. It has just been announced that the publishers are partnering with Crysis creators, Crytek, for the project. The company, currently rumoured to be working on Timesplitters 4, and certainly developing a 360 exclusive, Ryse, for Microsoft, is certainly diverging away from its previous EA-only development. And with multiple studios and presumably Crysis 3 a good way off, it makes sense for them to be picking up work like this.

(more…)


Posted by Rock, Paper, Shotgun Sep 20 2011 12:19 GMT
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Having closed down Homefront developers, Kaos Studios, earlier this year, THQ have had to look elsewhere to create a sequel for the massively disappointing shooter. They seem to be going straight to the top. It has just been announced that the publishers are partnering with Crysis creators, Crytek, for the project. The company, currently rumoured to be working on Timesplitters 4, and certainly developing a 360 exclusive, Ryse, for Microsoft, is certainly diverging away from its previous EA-only development. And with multiple studios and presumably Crysis 3 a good way off, it makes sense for them to be picking up work like this.

(more…)


Posted by Giant Bomb Aug 10 2011 16:00 GMT
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THQ has been on something of a "strategic re-alignment" tear lately, first closing down Homefront developer Kaos Studios alongside the publisher's UK studio, Digital Warrington, and then just a short bit ago announcing that the Red Faction series would no longer be pursued, due to less-than-stellar sales.

Alive no more, it seems.

That house-cleaning continued late yesterday, with THQ's announcement that 200 employees would be laid off following the closure of two Australian studios, as well as the elimination of development employees from the company's Phoenix studio. While all of these employees are apparently eligible to apply for other global positions within THQ, no citation was made as to whether they would be given any kind of specifically preferential treatment, or even assisted were they to pursue another job with another team.

All of this comes as a result of the usual culprit, known as "strategic re-alignment" of the publisher's portfolio. In corporate speak, that typically translates to, "This stuff isn't selling, so we're doing something else." In this case, the company plans to move away from "licensed kids titles and movie-based entertainment properties." It also plans to no longer pursue the MX vs. ATV franchise, after the previous entry, MX vs. ATV Alive, failed to produce significant sales.

The move is interesting, given that at the company's most recent press event, titles like Puss In Boots and Barbie Jet, Set and Style were among the titles pushed as part of the publisher's holiday catalog. Perhaps from here on out, these will be the aberration, while titles like Saints Row: The Third, WWE '12 and, god help us, Deepak Chopra's Leela will become the norm.

That said, while it's always lousy to hear about developers losing their jobs, this rings especially lousy given the current state of the game development scene in Australia. Often echoed throughout articles on the situation at Team Bondi were comments from Australian developers who bemoaned the lack of employment options within the country. Now the country has two less places to go--possibly three less, if the Team Bondi sale rumors turn out to be true.


Video
Posted by GameTrailers Jul 28 2011 18:06 GMT
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A new set of multiplayer maps for Homefront!

Posted by Joystiq Jul 27 2011 01:15 GMT
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As part of the upcoming Xbox Live schedule, Major Nelson has revealed that a new Homefront map pack is on the way. Entitled "The Rock," the pack is slated to arrive this week. As previously announced, the map pack takes the resistance to San Francisco's Alcatraz Island.

The pack will include two new maps, Alcatraz and Bridge, and also adds Overpass and Waterway to the Team Deathmatch mode. The Rock map pack will hit Xbox Live this Thursday for $5. Initially, the maps will be exclusive to Xbox Live, with a PSN and PC release to follow.

Posted by IGN Jul 20 2011 15:22 GMT
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THQ has revealed the third map-pack for Homefront, sporting two brand new maps and two new areas for Team Deathmatch mode...

Posted by Joystiq Jun 29 2011 01:30 GMT
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The ever-so-thrifty OnLive PlayPack has become even thriftier today, with the addition of Homefront's online multiplayer component. The $10-per-month bundle, which currently includes over 60 games for subscribers to dip into, will now let users access the THQ shooter's 32-player competitive offerings without forcing them to bother with that pesky single-player campaign.

To celebrate the game's arrival, THQ and OnLive are hosting a "Multiplayer Madness" event, which will award skilled attendees with free PlayPass access, an Astro A40 Headset or a Parrot AR Drone. Check out the event's official site to find out exactly how you can participate in the event, and maybe take home your own smartphone-controlled impromptu haircut machine.

Posted by Rock, Paper, Shotgun Jun 24 2011 09:06 GMT
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This seems like some pretty bloody odd timing, but perhaps it’s THQ taking advantage of a temporary lull in glossy manshoots and seeing if there’s room to sell a few more copies of their noisy March release Homefront, which was their own take on CoDiness. The game, made by now-shuttered NYC developer Kaos, sold pretty well but received what could generously be described as a mixed reaction. Did it deserve praise, sneering or the all-too-rarely traversed middleground? Now you can decide by having a go at the newly-released PC demo, now available via Steam. Power-up the independent thought nodes: where you’re going, you don’t need us.

If, following that, you feel this tale of North Koreans invading America and the resulting resistance is for you, the download version of the game is now selling for half-price until June 27: that’s £14.99 in Britisher-coins. Also, here’s John’s verdict on it.


Posted by Giant Bomb Jun 15 2011 00:27 GMT
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Soon, Kaos Studios will no longer exist. The New York-based developer of Homefront is being shuttered by THQ, just months after releasing the game itself, and reportedly following an extensive crunch period by the whole staff. The news was oddly timed with the release of downloadable content for Homefront containing new map packs, ironically titled "Fire Sale."

The Homefront license will continue forward, with THQ Montreal taking control. People did buy Homefront, though, and continue to shoot each other online. Who's looking over those folks?

"It’s Kaos with Montreal," said a company spokesperson. "The studio is not closed 'today.' It’s a process. We are supporting the DLC all the way."

THQ is shutting down THQ Digital Warrnington in the UK, but said all employees will have the chance to interview for positions at other THQ studios, including Austin, Montreal and Vancouver.

Whatever the plans are for Homefront, it won't involve Kaos Studios in its current form.

"Everything we learned from [the original] you'll see executed in other games going forward, and including that franchise going forward," said THQ executive Danny Bilson to Eurogamer. "We'll have some really interesting announcements in the future about the future of that brand."


Posted by Rock, Paper, Shotgun Jun 13 2011 18:05 GMT
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IP! It’s all we really want. IP! It’s all games really are. IP! It’s more precious than gold. IP! Creators don’t matter, only owners do. IP! It’ll eat your children, and your little dog too.

Another Homefront game has been confirmed (to Eurogamer) by THQ, in spite of middling to scathing reviews, which is because it sold pretty well. Sadly, apparently not well enough to ensure the future of its primary creators, New York studio Kaos. They’re being closed down as we speak, with the given reason being “a strategic realignment.”(more…)


Posted by IGN Jun 13 2011 16:35 GMT
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THQ said today it has closed both its internal UK studio and Kaos Studios, makers of Homefront. Development of the franchise is being shifted to the publisher's Montreal studio...

Posted by Kotaku Jun 13 2011 15:36 GMT
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The New York City-based developer of Homefront, Kaos Studios, has been shut down, according to a source close to the studio. It's not clear if the shutdown was due to the performance of the game, the high cost of operating a studio or some combination of factors. We've reached out to THQ for official confirmation. More »

Posted by Joystiq Jun 01 2011 22:20 GMT
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While plodding through Hooters after Hooters, shooting up tons of nondescript North Korean soldiers, wasn't the best time for us, those of you who've been knee-deep in Homefront's multiplayer component on Xbox 360 may be excited about the upcoming Fire Sale multiplayer map pack. Previously dated for a June 7 deployment, the official Twitter account for the game revealed a price today: 240 MS Points ($3).

Fire Sale is the first of many proposed DLC packs. The publisher has yet to divulge specific details beyond it will "carry you further into the heart of a war torn and twisted America." No word on how many maps or the exact nature of the content has been revealed. We've followed up with THQ for said info and will update accordingly.

Posted by Joystiq May 26 2011 19:30 GMT
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When THQ promised a "wide range of exciting DLC" for its shooter Homefront, we honestly expected something besides a map pack. Nowadays, if your map pack doesn't have at least one celebrity in it, we're not even taking the call. Homefront's first piece of DLC is the on-Xbox-first "Fire Sale" map pack which "will carry you further into the heart of a war torn and twisted America." No word on the number of maps in this pack, nor the modes supported, price, or number of celebrity cameos. About the only thing we do know is the name and the date: June 7.

More concerned with being able to play the Homefront maps you already have? THQ also announced that a Title Update is available now for Xbox 360 that offers improvements to the game's "overall stability and network connectivity." Some of the higher profile improvements include: "game returns to MP menu instead of Main Menu after leaving a match," "Max ping limits for server connections" which should prevent connections to distant servers, "game freeze and hitching," and the "joining friends feature." As a kind of thank you, THQ is including the "Ability Pack" which features some new goodies for your multiplayer game. Get a full rundown at the Source link below.

Posted by IGN May 03 2011 23:21 GMT
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THQ said Homefront was a profitable title for the publisher, with shipments now surpassing 2.6 million copies worldwide since launch in March...

Posted by Kotaku May 03 2011 21:40 GMT
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#business Publisher THQ had some good news and bad news to deliver today, starting with the not-so-great results from its last financial year. The publisher lost a cool $136 million USD. But it had some good news for fans of Metro 2033, Homefront and the very successful uDraw gaming tablet that hit the Wii last year. More »

Posted by Kotaku Apr 18 2011 20:30 GMT
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#davidjaffe The co-creator of Twisted Metal, David Jaffe, wanted to make a game about the Chinese military invading the United States once upon a time. Heartland for the PSP would have been "a very liberal response to the Bush administration and the Iraq War," Jaffe has said, a first-person shooter that evoked intense emotion. More »


Posted by IGN Apr 11 2011 23:06 GMT
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THQ started off 2011 by launching its new shooter Homefront, a fictional take on the fall of the United States at the hands of a unified Korea. While the game received a wide range of mixed reviews, Homefront sold over 1 million copies in its first week and to date has shipped 2.4 million copies worldwide...

Posted by IGN Apr 05 2011 22:19 GMT
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The first-person shooter market is a saturated one, but Homefront nonetheless caught many gamers' attention. IGN Editor Colin Moriarty gave Homefront a 7.0, noting that while Homefront's gameplay was run-of-the-mill, its story and setting were top notch. But did other IGN Editors agree? Let's find out...

Posted by Joystiq Apr 01 2011 16:00 GMT
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In what is, perhaps, the least funny April Fools' Day gag yet, THQ has released a new patch for the Xbox 360 version of Homefront, which fixes the "profile freezing" issue that has plagued the game; similar to the one found in S.H.R.A.P.N.E.L. Squad. A few problems:

1. THQ made the announcement yesterday. (Sorry guys, against the rules)
2. The profile freeze is an actual bug -- what's funny about that?
3. The patch was actually released, so it's barely even a prank at this point.

THQ got closer with its tease of a "wide range of exciting DLC" that's in the works, but where are the hilarious details? Does the DLC turn all the guns into rubber chickens? Put bananas peels all over the battleground? You have to give us something.

Posted by Kotaku Mar 29 2011 15:20 GMT
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#speakuponkotaku In today's Speak-Up on Kotaku, commenter Crushinator ponders the correct length for the single-player story in the increasingly multiplayer-focused first-person shooter genre. More »

YouTube
Posted by Kotaku Mar 29 2011 12:00 GMT
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#homefront Homefront might be out - and not living up to the hype. But that's okay! The game has a creepy Easter Egg. More »

Posted by Rock, Paper, Shotgun Mar 28 2011 14:47 GMT
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Another week, another Spotlight On Biscuit, wherein we direct you to one of prodigious gaming commenter Total Biscuit’s videos for the week, and also discuss a biscuit. This week, it’s Homefront Multiplayer and the humble Bourbon biscuit.

I wouldn’t say I’m starting to regret this idea just yet, but I have realised that there are more weeks in the year than biscuits that I could name. Hm. (more…)