Donkey Kong Country Returns Message Board

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Posted by GoNintendo May 22 2013 20:21 GMT
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The official Japanese site for Donkey Kong Country Returns is now up-and-running. I'm sure most of you have already overloaded on content, including the first-run of the game on Wii. If that's not the case, hit up the link below and have a look!

Site here
Link

YouTube
Posted by Super-Claus Mar 03 2013 20:37 GMT
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3DS lighting looks like it suffered some, but hey if they use the 3DS like a SNES controller then all is forgiven.

Fortran
wow I can't wait buy a game I already own and play a game I already played.
darkz
i never played dkcr so im ok with this

Posted by IGN Dec 06 2011 00:31 GMT
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The Kong family is quite large and diverse. As IGN Nintendo continues to celebrate the franchise, which turned the big 3-0 this year, we'd like to task you readers with deciding once and for all which of all the many Kongs is the best. Is it Diddy? Cranky? Funky? The choice is yours...

Posted by GoNintendo Aug 24 2011 22:18 GMT
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Let's start this week with another review from our talented pool of readers. This time, totoro1991 examines one of last fall's blockbuster titles featuring an old gaming friend. How does their opinion jive with yours?

Make sure you keep checking out the Games Database and write something worthwhile...it could wind up right here on the home page! —cortjezter

He is the Kong of all Kongs. The master of his jungle. The ape with a red tie. And he got his bananas stolen by tikis? Well, that's odd...but let's role with it ladies and gentlemen :D After all, that Tiki Tak tribe is pretty brutal.

Donkey Kong Country Returns is a 2.5D side-scroller which offers many things with simple gameplay. Basically, get from point A to point B without losing all your lives. You have two options for controls. Either you use the wiimote alone or connect a nunchuck to it. i tried both ways and found the wiimote alone worked much better as it felt more natural. The control inputs are just what you think they are except Retro mapped rolling, ground-pounding, and blowing (yes blowing) to the waggle. That is my only problem with this game. I'm not fond of waggling because it just doesn't feel right--not nearly as intuitive. But that's okay :) I got around it and it didn't hamper the experience much.

The level design is fantastic. I really mean amazing in every sense of the word. I found myself gawking at the amount of detail Retro put into this game. With stunning, colorful graphics to little nods from old games planted in some levels, this game just blew me away. One of my favorite things is riding atop Rambi while slowly walking towards an edge. Unlike in most games where the characters feet hover in midair, the models in DKCR start leaning into it looking down into the abyss while keeping their feet on the edge :) Just good stuff. And I must give kudos to those silhouetted levels. Absolutely stunning :)

Now onto the sound effects and music. There is one thing I wish they hadn't done and that's using DK's voice from Mario Party and such. It's not a big deal, but it would've been cool to hear the Brawl DK ground-pounding the crap out of them tikis :) Other than that, the sound effects are very fitting. As for the music...well...let's just say it's FREAKING AWESOME!!! It's pretty much the tracks from Donkey Kong Country redone for this amazing game with original scores as well. All those jazzy tunes are back and better than ever :) I found myself accidentally waggling my wiimote to the beat of the tunes causing many deaths for me :)

Before you dive into this game, though, remember that this isn't a game for the weak. No...this game is truly challenging. Normal mode, which allows the use of Diddy, proved reckless. Even with Diddy who gives you more hearts and a nice hovering feature along with extended rolling time, I died over and over again. Thankfully, those deaths are a learning experience and not frustrating in the least bit :) they cause you to realize what you did wrong--yes. you. not the games fault. your fault--and attempt to correct it. Hard mode is...well....much harder. With this, the levels are reversed and you don't get Diddy and you've got one heart rather than two with DK and two more with Diddy. Really puts your skills to the test. Let me tell you, those bosses aren't a cake walk like they were in past DKCs. No no...these ones have reason to be feared. This game also offers time trials for each level allowing you to try for medals. I didn't dive into that but it's another challenge of it's own :)

Of course, this game also has co-op play. I enjoyed this very much :) My best friend and I would struggle greatly to finish a level because playing co-op is surprisingly difficult. So be aware that no matter how you play this game, it's going to be hard.

Hidden in each level are puzzle pieces and KONG letters. The puzzles unlock extras and the KONG letters do something else :) They are fun to find and add more depth to an all ready deep experience.

Despite wishing those three waggle actions were mapped to buttons instead, this game offers a lot of fun. If you don't like hard games, stay away, but if you love a challenge play this immediately. I'm done. Always remember, the waffles will always prevail over the waff-less :D CYA

MY SCORE: 9

Source: totoro1991


Posted by Joystiq Mar 04 2011 21:00 GMT
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If Nintendo is following up Donkey Kong Country Returns with sequels like it did the original Donkey Kong Country, it's not doing so right now. Nintendo producer Kensuke Tanabe, who works with DKCR developer Retro Studios, told Game Informer, "I wouldn't say we won't do a sequel, but we don't have anything planned at this time."

In a postmortem panel at GDC on the development of last year's sucessful DKCR, Retro revealed the difficulties of making the side-scroller. The team attempted to adapt the Metroid Prime morph ball camera to the side-scrolling, but found it unable to handle the quick and complex movements of the DK characters -- especially once Tanabe insisted that two-player simultaneous play be added.

There are over 2000 animations for the player character, a number inflated by the second character -- and by the late-stage suggestion from Shigeru Miyamoto that Donkey Kong be able to blow on background items to reveal secrets. Miyamoto was testing the game, running back and forth for about ten minutes, when he declared that Donkey Kong appeared to be exhaling when he turned around. And then, he said that "it might be fun to make Donkey Kong blow on things," causing extensive damage to Retro's metaphorical tea table.

And the Super Guide -- "oh, jeez," one of the team exclaimed when that subject came up. It turns out that Retro had to rewrite the engine to make it deterministic -- make it that all the inputs would result in the same output every time, essentially eliminating randomness. This turned out to be a boon, however, as the same mechanic that allowed the team to record playthroughs also made it easy to reproduce bugs in testing.

Retro ended its panel by joking that it would like to refresh the Doki Doki Panic (Super Mario Bros. 2) series next, along with making a "Pokemon Prime." "We've been looking at Tingle a lot," as well.
weedlord bonerhitler
But a Doki Doki Panic sequel would be cool. Also, hello one month ago.

Posted by Joystiq Apr 20 2011 05:00 GMT
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This Donkey Kong Country Returns diorama perfectly captures the essence of the game: DK and Diddy are bravely attempting to grab a puzzle piece, and are about to be killed by an annoying enemy.

Posted by IGN Mar 04 2011 01:48 GMT
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Metroid Prime Trilogy developer discusses the stubborn monkey.

Posted by Kotaku Feb 08 2011 21:00 GMT
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#gamedifficulty A couple of weeks ago, I finished Donkey Kong Country Returns. I was warned that it would be tough. I was told I could get assistance. I resisted, until the end when I let Nintendo finish a game for me. I have no regrets. More »

Posted by IGN Feb 01 2011 14:54 GMT
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Kirby and Pokemon buoy Nintendo's year-end releases with strong sales.

Posted by GoNintendo Jan 20 2011 20:50 GMT
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The following information comes from a Nintendo Power interview with Kensuke Tanabe (producer) and Risa Tabata (assistant producer)… Character Discussion - during development, they asked Mr. Miyamoto which previous characters should stay in the game. After these characters were chosen, the developers thought that they might as well make everything else new - the Tiki Tak Tribe are [...]

Posted by Kotaku Jan 16 2011 21:30 GMT
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#screengrab Fresh produce purchased this morning by Kotaku reader Stephane L. Not redeemable for store credit at GameStop. More »

Posted by Kotaku Jan 12 2011 02:00 GMT
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#conceptart Beautiful concept art for Retro Studios' Donkey Kong Country Returns shows that this Wii game could have been a different looking beast. More »

Posted by Francis Jan 04 2011 21:31 GMT
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Popple
Why wouldn't they just make the game look like this shit.

Video
Posted by GameTrailers Jan 04 2011 00:45 GMT
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Pass Platform Panic fluidly and without pause.

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Posted by GameTrailers Jan 04 2011 00:45 GMT
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Run through Jungle Hijinxs at top speed.

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Posted by GameTrailers Dec 16 2010 16:00 GMT
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The Super-Famicom memories come flooding back for the Japanese players in this trailer honoring the history of Donkey Kong's franchise.

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Posted by GameTrailers Dec 16 2010 16:00 GMT
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More gameplay and mechanics show up in the fourth group of ads from Japanese Television.

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Posted by GameTrailers Dec 16 2010 16:00 GMT
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Extra footage of Donkey Kong's own franchise return make up a third blast of TV Spots in Japan.

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Posted by GameTrailers Dec 16 2010 16:00 GMT
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Details and features are afoot in this Overview Trailer from Japan.