This game looks gorgeous! I really dig the trailer we got from E3, but now I just want to get my hands on it. I hope the trailer didn’t spoil all the environments.
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During an afternoon full of upcoming Wii and DS games yesterday, I got a chance to play the next Donkey Kong game with a second player. It went better than my first co-op Mario Bros. gaming last year. More »
Nintendo of America's towering president stopped by the set of Late Night with Jimmy Fallon yesterday, closing off the show's week long celebration of upcoming video games with a look at Donkey Kong Country Returns. After teaching Fallon the correct method of Diddy-maneuvering, Reggie Fils-Aime brought out the big guns: The 3DS, which he told Fallon would be coming out "next year." Oh, that thing you just heard? That was the sound of one thousand Christmases being simultaneously ruined.
You can check out the Donkey Kong demo and Fallon's enthusiastic reaction to the handheld's glasses-less 3D effects in the video posted after the jump.
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Brief programming update: The person who will play Donkey Kong Country Returns on Late Night with Jimmy Fallon tonight is Nintendo of America chief Reggie Fils-Aime. First time a video game executive gets on late night network TV? More »
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The man who created Donkey Kong had some specific advice for the people who are making the next Donkey Kong game: The gorilla better slap the ground properly. More »
Donkey Kong Country Returns is a return to form. Instead of reimagining Rare's classic SNES series, as it did Metroid in its Metroid Prime trilogy, developer Retro Studios is creating a game that's a lot more, well, "retro." DKC Returns appears to erase the 14-year gap since DKC3 -- really, it has been that long -- doing its best to fit in with a series that was designed for a console benchmarked by "bit."
DKC Returns does employ modern platforming design and technology, like 3D environments with playable foreground and background areas, but it does so subtly, as not to stray far from an authentic feel -- how we might remember DKC on the SNES. And, truly, I had forgotten that the original DKCs were not fully co-op. Oh right, I'm remembering, the SNES games had that tag-in/tag-out multiplayer. So, as I demoed DKC Returns at Nintendo's E3 booth with Joystiq's own JC Fletcher, it was actually a new Donkey Kong Country experience that felt just like something I'd enjoyed many years ago.
Nintendo recently unveiled its 3DS handheld, and Super Mario Bros. creator Shigeru Miyamoto is hard at work on the next evolution of virtual pets, Nintendogs + Cats, for the system. While the core mechanics remain the same, players will interact with their pets in full 3-D. We had a chance to sit with Miyamoto to see what he thinks of 3-D gaming, the iPhone and the possibility of bringing a track editor to the Mario Kart franchise.
We knew the 3DS was coming. It was announced a while ago, but we didn't expect so many games to be available. How long have you been working on the technology?
Nintendo's been researching 3-D games for over 20 years. The first time we started looking at 3D with an LCD screen was during the GameCube days. We've continued to experiment with it since then, particularly implementing it into the 3DS. That's something we've been working on for the past three years.
With games, what's the ratio of Nintendo first party to third party? It seems like some of them are remakes, such as Star Fox. How many are new and updated experiences? When we first launched Nintendo DS, the touch screen became a new innovative face for gaming, and we spent a lot of time creating things that were probably different from the standard games that you've seen, games that are more like books or Brain Training type games. But with Nintendo 3DS, and specifically with the ability to create 3-D visuals, we're finding that, in addition to creating new game ideas, the 3-D visuals really do a lot for past experiences. It'll be a blend. We'll see remakes that take advantage of the 3-D, but we'll also work on new ideas as well.