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Posted by Giant Bomb Jul 29 2011 14:00 GMT
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Dusty and with a dead battery, the current state of most people's 3DS machines. Including mine.

No one can say Nintendo isn't taking the tepid response to the 3DS seriously. The cost of buying a brand-new 3DS will drop from $249.99 to $169.99 on August 12, effectively slashing the retail price nearly $100 almost six months after launch.

"At $169.99, the 3DS is now an incredible value to both gamers and consumers," said EEDAR analyst Jesse Divinich over email to me today. "I think it is safe to say we are unlikely to see another 3DS price cut anytime soon, and the fate of the 3DS hardware will now solely rest on the quality of content. Content, I believe, will shine this holiday season."

The DS launched on November 21, 2004. By the end of March, Nintendo had sold 5.27 million units worldwide. Nintendo has pushed 4.32 million 3DS units in roughly the same timeframe, but it's crucial to note that's without the benefit of the holidays.

3DS' future will be better judged after Christmas.

The biggest release so far has been a remake, while the next major release is...the same thing.

In the meantime, content is something 3DS has been sorely lacking. The no-glasses 3D trick was not enough to convince consumers en masse that 3DS was worth picking up at $249.99, with games like Pilotwings Resort and Super Street Fighter IV leading the software charge. Last month's The Legend of Zelda: Ocarina of Time 3D was the first substantial release from Nintendo since the hardware's late March launch.

Sluggish hardware sales have prompted publishers to start quietly pushing content back, in fact. Sega had planned to release both Crush 3D and Shinobi in September, then suddenly announced both would be pushed back several months, with Shinobi not arriving until 2012.

Alongside the price cut, Nintendo confirmed release months for Super Mario 3D Land (November) and Mario Kart 7 (December).

"Nintendo plans to release some of its best content for the 3DS this holiday season and as long as consumers agree," said Divinich, "I foresee no reason to doubt a Nintendo turn-around this holiday season."

"As long as consumers agree" is the key issue. Nintendo can get away with charging $39.99 for its releases, thanks to brand recognition for its characters and franchises. The problem third-parties have always struggled with on Nintendo platforms in the modern age is competing with Nintendo's tent-poles.

Complicating matters is the rise of the smartphone as a reliable on-the-go gaming machine. Consumers expect to pay less for mobile entertainment now. Dollar games are plentiful on Apple's App Store, and some of them are terrific.

Epic Games made $10 million off Infinity Blade and nothing off BulletStorm. Guess which was cheaper to make?

There may be more substance to Nintendo's creations, but what's the threshold of "good enough"?

The race to the bottom was challenged by Nintendo president Satoru Iwata at this year's Game Developers Conference, where he encouraged developers to continue to assign value to their work.

“The objectives of smartphones and social network platforms are not at all like ours," he said.

At the same time Iwata was speaking, Apple CEO Steve Jobs was literally across the street announcing the iPad 2, and revealing Apple had paid developers more than $2 billion through App Store sales.

Iwata asked developers to avoid the race to the bottom common on iOS and social platforms.

"What I wanted to argue most was that video game developers need to be careful about 'preserving the value of video games' so that the video game industry, regarded as valuable by many people, can be sustainable," said Iwata, reflecting a few months later.

Combined with Facebook's games explosion, the expectations from consumers for games has changed completely.

"Consoles used to be 80% of the industry as recently as 2000," said Electronic Arts CEO John Riccitiello in an interview with Industry Gamers. "Consoles today are 40% of the game industry, so what do we really have? We have a new hardware platform and we’re putting out software every 90 days. Our fastest growing platform is the iPad right now and that didn’t exist 18 months ago."

Nintendo has been slow to encourage development on the eShop, mostly relying on its existing DSiWare catalog and a steady release of revamped "3D Classics." Nintendo's storefront is a better experience on 3DS, but it's hardly the App Store in breadth or ease of use. There are rarely sales on the eShop, let alone demos. Many iOS games happily play with price points to spur attention, and if you're just looking to download a bunch of apps to play with, there's an entire free section to explore.

Free doesn't exist in Iwata's wheelhouse (unless you're talking about Virtual Console games to early adopters, anyway).

I'd love to download a bunch of experimental 3D projects for a buck on my 3DS, wouldn't you?

On WiiWare, Nintendo at one point made a big deal because a small slice of games were honored with the ability to have a demo--temporarily. They eventually disappeared. That's not a way to encourage people to experiment with their dollars.

One of the more immediate questions outside of Nintendo's financial sphere is how the 3DS price drop will affect Sony's PSP successor, Vita. The industry welcomed Sony's decision to price match 3DS at $249.99 for the cheapest Vita model, and it's unclear whether Sony will be able to adjust any lower.

Sony did not return my request for comment on the 3DS price drop.

Sony found a way to price VIta at $249.99, but will they find a way to slice away at the price more?

"This price cut does put the Vita in a tough position," said Divinich. "Not to sound like a broken record, but it all comes down to the content and if the Vita can deliver a library of high quality entertainment products, it should be able to thrive at the $249 price point."

The reason Nintendo dropped to $169.99 specifically may have more to do with margins. Bloomberg Japan reports that Nintendo will be taking a loss on each 3DS sold going forward. One of Nintendo's hallmarks is its ability to turn a profit on all hardware on day one, so whatever the sales outcome of the platform, at least the company is making money. Not anymore.

"I would suspect that the 3DS is now being sold at near break-even for Nintendo," said Divinich.

Given that Nintendo's reporting its first quarterly loss ever today, all bets are off.

And while no one will question whether Nintendo's move today was bold, will it be enough?

Iwata traditionally speaks to investors right after a financial report. We should know more about what Nintendo's thinking soon.


Video
Posted by GameTrailers Apr 22 2011 17:32 GMT
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PilotWings Resort has launched in Japan.

Posted by GoNintendo Apr 01 2011 17:16 GMT
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The official Japanese site for Pilotwings Resort is now fully open, instead of the teaser site that’s been up there for awhile. We also get a reconfirmation of the April 14th release date in Japan. I wonder if this game will bring on more 3DS sales with our friends in the East.

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Posted by GameTrailers Mar 29 2011 19:26 GMT
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Fans have clamored for it, but does Nintendo know what it's doing? Find out in our official PilotWings Resort review pod!

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Posted by GameTrailers Mar 26 2011 01:38 GMT
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An exhilarating flight through Maka Wuhu and more!

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Posted by GameTrailers Mar 26 2011 00:17 GMT
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Jump in the squirrel suit for some acrobatic action before taking the fighter plane for a spin!

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Posted by GameTrailers Mar 26 2011 00:17 GMT
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Cruise around the island with the biplane and see the sights with the hang glider!

Posted by IGN Mar 22 2011 00:49 GMT
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Wii Sports Resort is back. Did you miss it? Nintendo is hoping that's the case, as it's bringing the aesthetic and general feel of that juggernaut franchise to the veteran PilotWings series. The result is PilotWings Resort for the Nintendo 3DS, a game that despite having a very basic premise and style, actually packs quite a bit of gameplay into its simple exterior...

Posted by Joystiq Mar 17 2011 22:00 GMT
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Nintendo has traditionally used the Pilotwings series as a showpiece for new 3D technology. When the SNES came out, Pilotwings was there to demonstrate its Mode 7 scaling. Then the game was used to show off the N64's new Silicon Graphics-designed polygon processing power.

Now the 3DS is out with ... you know, 3D, and Nintendo has returned to its high-flying series. No idea why there wasn't one on Virtual Boy, if you're thinking that. Pilotwings Resort is a very familiar implementation of the Pilotwings gameplay, offering little that's too different, and even removing some things from previous games. And for the most part, that's okay. Streamlining has its advantages in flight.

Posted by IGN Mar 16 2011 19:51 GMT
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This isn't the first time that a Pilotwings game has stood alongside a major Nintendo console launch. In the early '90s, the original Pilotwings accompanied the launch of the Super Nintendo, and Pilotwings 64 was one of the launch titles for the Nintendo 64. Now, more than ten years later, the Pilotwings legacy continues with Pilotwings Resort for Nintendo's 3DS. The friendly-but-challenging flight simulation returns in portable form, and we have everything you need to know right here...

Posted by GoNintendo Mar 06 2011 23:02 GMT
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More here The following details come from NGamer magazine… - their team managed to get 85 out of 117 stars in Pilotwing’s various missions in 1 hour 45 minutes - “We got at least one star in all 40 missions in little over an hour” Thanks to James for the heads up!

Posted by Joystiq Mar 03 2011 20:00 GMT
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We didn't expect to get news about PilotWings Resort during a Donkey Kong Country Returns panel, but here it is. During Retro Studios' GDC postmortem, Nintendo producer Kensuke Tanabe cited two other American developers that Nintendo works with: Next Level Games, which made Punch-Out for Wii, and ExciteTruck/ExciteBots developer Monster Games -- which he said is working on PilotWings Resort.

Until now, it seems that this detail had been a secret (and Pilotwings creator Nintendo EAD had been assumed to be the Resort developer) -- or, at least, it just wasn't mentioned.

Resort isn't the first PilotWings game to be co-created with an American company: Nintendo EAD worked with Paradigm Simulations for the Nintendo 64 sequel.

Posted by GoNintendo Mar 02 2011 01:53 GMT
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A portion of a Eurogamer review… And, for more elderly players, it’s nice to see that the spirit of the SNES survives. As an updating of an old favourite, this is a lovely piece of work; as a friendly shoving-off for a strange new handheld, it’s wonderfully judged.

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Posted by GameTrailers Feb 24 2011 01:48 GMT
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Jetpacking has never been so three-dimensional.

Posted by Kotaku Feb 23 2011 02:00 GMT
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#video The Nintendo Channel has released new video of three of the Nintendo 3DS's North American launch games, PilotWings Resort, Steel Diver and Nintendogs + Cats. Will any of them convince you to put in a pre-order? More »


Posted by Joystiq Feb 08 2011 20:40 GMT
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Here's a thing that is weird: Nintendo has announced the software lineup set to drop day-and-date with the UK launch of the 3DS -- and it blows the handheld's Japanese launch titles right out of the water. There are 15 games due out on March 25, including four first-party offerings: Pilotwings Resort (which isn't listed on the Japanese launch roster) and three different Nintendogs and Cats games.

Ubisoft's also making a strong showing on the launch lineup, providing Splinter Cell 3D, Ghost Recon: Shadow Wars and Rayman 3D on day one. Check out the full list after the jump, and keep your fingers crossed for an equally attractive North American launch list. Heck, you could even wish for a more attractive list, if you're feeling particularly optimistic.