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Posted by PlayStation Blog Oct 18 2010 18:31 GMT
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Homemade Halloween costumes, candy corn, and giant robots — these are a few of Tim Schafer and Tasha Harris’s favorite things. The gruesome twosome from Double Fine Productions visited the PlayStation.Blog office with a final build of Costume Quest, their upcoming Halloween RPG that’s heading to PSN tomorrow.

Tim and Tasha brushed everything off my office desk and sat us down for an in-depth video tour of Costume Quest’s adorable characters, plus a look at the turn-based RPG combat and adventuring.

But wait there’s more. The Double Fine team has passed over their brand-new Costume Quest launch trailer for PlayStation.Blog eyes only. Peep it below!

Costume Quest is Double Fine Production’s first PSN title — let’s make sure we give them a warm welcome tomorrow! If you’re a big on robots, unicorns, Halloween and all things awesome-sauce, I highly recommend you download this candy-treat.


Posted by PlayStation Blog Oct 06 2010 23:00 GMT
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Hi everyone! I’m the project lead for Double Fine’s newest downloadable PSN game, Costume Quest. If you haven’t already heard about it, I’ll give you a quick summary: Costume Quest is a Halloween-themed RPG in which you trick-or-treat through neighborhoods as a group of monster-fighting kids who can transform into super-awesome versions of their costumes.

If you’ve seen any of the latest online previews in the past few days and, you probably already have a basic idea about Costume Quest’s gameplay. Today I’m going to tell you a little more about some of the inspirations behind the game.

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Homemade costumes

One of the main influences of Costume Quest was my own love for Halloween growing up, and the fantastic costumes that my mom would make for my younger sister and I – magicians and devils for me, princesses and brides for my sister. A couple of the real-life costumes that ended up making it into the final game were the Unicorn and Space Warrior.

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Labyrinth

This 1986 film starring David Bowie’s crotch was one of my favorites as a kid. The Goblins (designed by Brian Froud) were a great reference for the enemy designs in Costume Quest, and the goblin city in the film provided inspiration for the monsters’ home world of Repugia.

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The films of Hayao Miyazaki and Studio Ghibli

Ever since seeing “My Neighbor Totoro” while studying animation in college, I have been a big fan of Hayao Miyazaki’s films. His studio’s animation has a lot of beauty and subtlety to it – kids behave like real kids, rather than a caricature of children. When developing the look of Costume Quest, with its painterly backgrounds and cel-shaded characters, we often used Studio Ghibli’s films as reference.

The Legend of Zelda: Wind WakerM

I hate to admit that I’ve never completely finished Wind Waker – hey, blame the long sailing sections – but this is one of the coolest looking games I’ve ever seen. Its cartoony style has helped it hold up very well despite being made over 7 years ago. Even with their simple designs and lack of voice-over, the game’s characters are remarkably appealing and expressive.

EarthBound

Throughout the years there have been a few select games that keep me going back for replays. EarthBound, a Japanese developed, turn-based RPG released for the SNES in 1995, is one of those games. When planning Costume Quest’s neighborhood layouts, we studied maps of Onett (EarthBound’s opening village) and how they positioned their buildings and roadways for the locked isometric camera angle.

The unique, modern settings and quirky humor are what set EarthBound apart from other RPGs (enemies you face in the game are “Ramblin’ Evil Mushroom” and “Extra Cranky Lady”). Whenever I go back and replay EarthBound, I get a warm, nostalgic feeling, and I hope gamers will end up feeling the same way about Costume Quest.

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Well, thanks for reading! Tim and I visited the PlayStation HQ recently to demo the game and that video should be going live on the PlayStation.Blog soon. Also, I’ll be sticking around after this post to answer any questions you have about the game.

Costume Quest will be available on PlayStation Network on October 19th for $15.


Posted by IGN Oct 05 2010 14:15 GMT
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THQ reveals final details on Double Fine's Halloween adventure for Xbox Live and PSN.

Posted by IGN Oct 04 2010 23:21 GMT
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Halloween comes a few days early to Xbox Live and PSN.

Posted by Joystiq Oct 04 2010 23:20 GMT
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Double Fine's first downloadable title, Costume Quest, is set to bring out your inner child on Xbox Live and PSN on October 20, Game Informer reports. The action RPG -- which is the brainchild of lead animator Tasha Harris -- will be published under THQ's new "Kids, Family, Casual Games division" for $15 and tasks players with finding their lost sibling on Halloween night.

[Thanks, Tyler C]

Posted by Kotaku Oct 04 2010 21:30 GMT
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Costume Quest, the next game from the Psychonauts and Brutal Legend studio DoubleFine — and more importantly, the only trick-or-treating role-playing game of the year — will be released on October 20, the game's publisher THQ revealed today. Price: $15. More »

Posted by IGN Sep 29 2010 17:14 GMT
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Gathering candy in a monster-infested town isn't for the weak.

Posted by IGN Aug 27 2010 00:59 GMT
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Get candy, get candy, get candy, get candy.

Posted by IGN Aug 19 2010 22:51 GMT
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THQ unveils the official trailer for Double Fine's Halloween themed RPG.

Posted by Kotaku Aug 19 2010 07:00 GMT
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#clips Costume Quest, an upcoming role-playing game from Brutal Legend developer Double Fine, looks wonderful. How wonderful? This wonderful. More »

Posted by Joystiq Aug 19 2010 05:47 GMT
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We appreciate pretty much everything about this trailer for Double Fine's downloadable Halloween RPG Costume Quest, but two things stand out immediately: the commitment to rhyme, and that scary pumpkin thing Seriously! That thing is scary! Check the trailer after the break, if you dare!

Posted by Joystiq Aug 11 2010 21:30 GMT
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Double Fine announced a second downloadable game today, and we're reeling from the double Double Fine. Let's all take a minute to reflect on the first Double Fine downloadable game, Costume Quest, with some screens of the neighborhood RPG. Feels like it was just yesterday that we heard about this!

Posted by IGN Aug 11 2010 16:14 GMT
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The wacky worlds of award-winning game designer Tim Schafer come to life on XBLA and PlayStation Network.