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Posted by Kotaku Apr 16 2014 17:15 GMT
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The insane deal that is the Bioshock Triple Pack made Bioshock Infinite our second most popular game of 2013 . Today brings you another chance to get all three Bioshocks for just $13 using code EMCPFWE84. [Newegg]Read more...

Posted by Kotaku Apr 15 2014 00:30 GMT
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God Only Knows: check out this awesome musical cosplay from PAX East 2014: it's the Barbershop Quartet we see at the start of BioShock Infinite. (via Matthew B) Read more...

Posted by Kotaku Mar 27 2014 18:00 GMT
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Somewhere, in some parallel dimension, there's a BioShock Infinite that I liked a lot more than the one I played in this dimension. This week, as I played the second, final episode of Infinite's Burial at Sea expansion, I felt like I got glimpse of that game. Read more...

Posted by Kotaku Mar 26 2014 17:00 GMT
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Redditor Mune15 ran into this delightful little cherub while playing the latest downloadable content for BioShock Infinite.Read more...

Posted by Joystiq Mar 25 2014 10:00 GMT
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This is a review of downloadable content for BioShock Infinite. As such, it may contain spoilers for the main campaign or "Burial at Sea Episode One". In some alternate universe, in some different timeline, BioShock Infinite's "Burial at Sea" was never split into two parts. I say "parts," and not "halves," because Episode One was, at best, a lackluster introduction. Its return to Andrew Ryan's submerged metropolis of Rapture was disappointing, its promise of noir intrigue petered out too quickly, and all we were left with was slightly different combat and a ham-fisted twist ending that was barely deserving of the term.

It's a shame, then, that the BioShock Infinite creators in our universe chose to serve up Burial at Sea as two complementary products, because Episode Two is much stronger. Had Burial at Sea been released as one cohesive whole, the mediocre opening hours we know as Episode One might have been forgiven. As it stands (in this reality), "Burial at Sea Episode Two" delivers a better story with more emotional drive, and its combat feels fresher. Even its obligatory shock ending feels more in line with BioShock's pedigree.

Posted by Kotaku Mar 24 2014 04:00 GMT
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The two "real" bottles of BioShock Infinite vigor we posted about last year were nice, but you know what, these two might be ever nicer.Read more...

Posted by Kotaku Mar 21 2014 18:30 GMT
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We already know that there's a connection between the two iconic locales where the Bioshock and BioShock Infinite happen. Turns out all you need to do to go from Columbia to Rapture is flip the light switch off.Read more...

Posted by Kotaku Mar 14 2014 01:00 GMT
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Oh hi there, Little Sisters. Thanks for the nightmares. This screenshot, along with several other nice ones from BioShock Infinite's Burial at Sea add-on, spotted over at Dead End Thrills.Read more...

Posted by Joystiq Mar 11 2014 08:00 GMT
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Irrational Games, as we knew it, is closing its doors. As its final goodbye, the dev has released a short video featuring former employees discussing its "proudest moments" working on the studio's final project, BioShock Infinite, and the game's final DLC chapter. [Image: Irrational Games]

Posted by Kotaku Mar 10 2014 03:00 GMT
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Calen Brait worked on BioShock Infinite for five years as lead modeler. Amongst his other roles, he got to engage in some digital architecture and exterior design.Read more...

Posted by Rock, Paper, Shotgun Feb 28 2014 09:00 GMT
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Irrational has (mostly) sunk beneath the gaming industry’s ever-turbulent waves, but its spirit lives on. And by that, I mean the rather tumultuous work environment gave birth to one last piece of DLC before massive (and by many accounts, inevitable) layoffs struck. BioShock Infinite: Burial At Sea Episode One was a mixed bag, but Episode Two has a shot at going out on a high note. There are plenty of solid ingredients in place: we’re back in Rapture, we get to play as Elizabeth, and apparently we can entirely avoid killing anyone if we want to. 1998 mode is a bonus option with a heavy emphasis on stealth, and if some referential fake box art is to be believed, it’s rather heavily influenced by the original Thief.

… [visit site to read more]


Posted by Kotaku Feb 28 2014 03:00 GMT
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Last year, BioShock Infinite boss Ken Levine pleaded with the world to stop making Elizabeth porn. It didn't work.Read more...

Posted by Joystiq Feb 27 2014 23:30 GMT
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BioShock Infinite's next DLC offering, Burial at Sea - Episode 2, encourages players to step out of their comfort zone and rely solely on non-lethal tactics in 1998 mode. Avoiding mass murder in a BioShock game? That's just ... weird.

Irrational Games says 1998 mode was borne from the testing phase where developers were self-imposing non-lethal playthroughs; the titular date is a callback to the original Thief game (nice timing!) and places "a focus on balance and stealth mechanics," says Ken Levine, creative director of Irrational Games. Burial at Sea - Episode 2 launches on March 25.

Irrational Games was severely downsized last week and Ken Levine, its current creative director, announced he was forming a new outfit within publisher Take-Two Interactive. Support from the gaming community at large quickly followed, in both the form of the "#IrrationalJobs" hashtag on Twitter and local Boston studio Fire Hose Games, which has offered free desk space for any affected developers looking to go the indie route. [Image: Irrational Games]

Posted by IGN Feb 27 2014 20:01 GMT
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Greg and Brian put your fears about the BioShock brand's next step to rest.

Posted by Kotaku Feb 26 2014 04:00 GMT
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Jorge Lacera has spent the last six years at Irrational Games, working on the BioShock series (he was lead artist on Infinite).Read more...

Posted by IGN Feb 20 2014 19:06 GMT
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This week we're discussing Ken Levine "winding down" Irrational, Cliff Bleszinski's belief that disc-based games are dead, and the state of the industry.

Posted by Kotaku Feb 20 2014 02:30 GMT
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Yup, this is a thing now. Nathan DeLuca and Eve Beauregard are the cosplayers at the heart of this BioShock Infinite tribute, falling through the sky in the name of fancy dress.Read more...

Posted by Kotaku Feb 19 2014 17:00 GMT
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Yesterday's surprise news that Irrational Games, the studio behind the lauded BioShock series, is shutting down raised a number of questions, including what will become of the people who worked there making games. Read more...

Posted by IGN Feb 18 2014 21:50 GMT
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We analyze the fallout from the BioShock developer's massive layoffs.

Posted by IGN Feb 18 2014 19:43 GMT
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Today, Irrational Games - the studio behind System Shock 2, Freedom Force, BioShock, and Bioshock Infinite -- revealed that it's laying off most of its staff and changing its internal focus.

Posted by Kotaku Feb 18 2014 18:32 GMT
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On one hand, it really sucks that Irrational Games is shutting down, and I hope that everyone who was laid off finds new employment soon. On the other hand, the idea of a cool new digital game by Ken Levine is pretty damn exciting.Read more...

Posted by Rock, Paper, Shotgun Feb 18 2014 18:00 GMT
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In a post on the Irrational Games website titled “A Message From Ken Levine”, the BioShock creator announced that he’s “winding down” Irrational Games. What does that mean? All but a core team of fifteen developers are being laid off, so that the remaining few can focus on new ideas, “a long period of design”, and the idea of “replayable narrative”.

This is a surprise. … [visit site to read more]


Video
Posted by Joystiq Feb 13 2014 00:00 GMT
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Ken Levine, creative director and co-founder of Irrational Games, believes Burial at Sea Part Two will provide players "a sense of completeness" that they "really haven't had in a BioShock game before." For the DLC's voice actors, it's all about fresh perspective on established characters.

Posted by IGN Feb 12 2014 23:05 GMT
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Ken Levine explains how you'll meet characters from the past in new ways in the next chapter of BioShock Infinite.

Posted by Kotaku Feb 05 2014 13:15 GMT
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The second, concluding episode of BioShock Infinite's Burial at Sea expansion arrives on March 25. That's one more visit to the underwater city of Rapture on PS3, Xbox 360 and PC. New crossbow-tastic screenshot for you above.Read more...

Posted by Rock, Paper, Shotgun Jan 29 2014 10:00 GMT
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The first part of Burial At Sea, BioShock Infinite‘s Rapture-bound DLC, met a mixed reception. Alec loved its pre-fall beauty and felt frustrated by its inevitable, violent turn and quick end. Which I suppose means there’s plenty of reason to feel excited by the arrival of part two.

Irrational want to whet your appetite for wetness with a three-minute video, but be warned: it assumes you’ve played part one and will heavily imply spoilers if you haven’t.(more…)


Posted by Joystiq Jan 28 2014 14:30 GMT
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No surprises here: Spoilers Ahoy in this trailer for the third piece of DLC for BioShock Infinite, Burial at Sea Episode 2. Sadly, no spoilers on its release date, simply listed as "coming soon" in the video. The DLC follows on from the sea-bound episode released back in October.

The second episode is expected to be priced $15 like the first, which owners of the $20 season pass don't have to pay.

Posted by Kotaku Jan 28 2014 13:45 GMT
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BioShock dev Irrational Games have revealed the introductory cutscene to the next installment of their expansion to BioShock Infinite, Burial at Sea. Give it a watch above, but if you haven't played chapter one, mind the spoilers. Both in the video and the post.Read more...

Posted by Joystiq Jan 27 2014 23:30 GMT
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The PC and Mac versions of BioShock Infinite are currently discounted to $10 on Amazon, $20 off the game's list price. The sale price applies to both digital and boxed versions of the game.

Additionally, players can pick up the PS3 version for $20 on the retailer's site. Of course, BioShock Infinite is free for PlayStation Plus members on PS3 this month, so those looking to check the game out at a discount may be better off picking up a three-month subscription at the standard rate of $17.99.

Posted by Joystiq Jan 13 2014 23:30 GMT
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BioShock Infinite will be available to download on PS3 tomorrow, and it'll be completely free for PS Plus members as part of the Instant Game Collection. That's a hefty freebie.

The 14 for 14 Vita and PS3 sale is also happening now, with games up to 75 percent off for Plus members, including Crysis 3 for $5, Lone Survivor: The Director's Cut (a Cross Buy title) for $5.25, Puppeteer for $7 and The Wolf Among Us season pass for $13.50.