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Posted by Giant Bomb Jun 06 2011 23:09 GMT
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From dust we rise, to dust we shall return. Or something like that.

Posted by Joystiq May 29 2011 15:30 GMT
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From Dust presents a tropical world full of pristine waters and undulating sands, populated by a tribe bedecked in starkly abstract masks. All of which can get wrecked by a volcano at any moment, as demonstrated after the break. Eric Chahi loves volcanoes.

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Posted by GameTrailers May 27 2011 21:34 GMT
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Story details and more as a tribe loses its ancient knowledge and seeks out its ancestry!

Posted by Joystiq May 07 2011 05:01 GMT
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This latest From Dust dev diary reveals a gameworld inspired by out-of-this-world locales: from the the lagoon archipelagos of Polynesia to the central Sahara Desert and on into the mind of prolific French sci-fi author Laurent Genefort.

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Posted by GameTrailers May 06 2011 21:05 GMT
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Gaze upon the beaty of the world created for From Dust in this developer diary dedicated to the art direction of the upcoming game.

Posted by Rock, Paper, Shotgun May 06 2011 10:57 GMT
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I know why you guys read RPS. It’s for the artisan-quality headlines. Admit it!

A new developer diary has been released for From Dust, the terrain-sculpting puzzle game that tasks you with protecting a tiny tribe who love huge masks. The game’s looking plenty impressive, so if you haven’t had a look at it in motion yet then you’re in for a pleasant surprise. I’d also like to give thanks to this trailer for reminding me of the name of the Yemeni island of Socotra, which I’ve been trying to remember for years.(more…)


Posted by Rock, Paper, Shotgun Mar 31 2011 11:39 GMT
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Another World developer and all-around quality Frenchman Eric Chahi (currently hard at work on download-only God game From Dust, pictured above) has said in an interview with CVG that he believes originality is returning to videogames after a hiatus of some seven years, arguing that digital distribution has brough innovative games back to the masses. You can read the full quotes below- I agree with him for the most part, but think he’s a bit off with a few of his dates. (more…)


Posted by PlayStation Blog Sep 30 2010 19:20 GMT
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Yesterday, Ubisoft held its first dever “Digital Day,” a showcase for the publisher’s upcoming crop of PSN titles. In addition to the games – From Dust, Outland, Beyond Good & Evil HD and Scott Pilgrim DLC – Ubisoft also revealed future Facebook integration for titles like the upcoming Assassin’s Creed Brotherhood.

In the Assassin’s Creed Brotherhood example shown, you’ll be able to train and interact with your guild of assassins on Facebook (while at work, for example), and then have that experience translate back into the PS3 version of the game, and vice versa. “You will continue to see brands like Assassin’s Creed across all content types,” Ubisoft VP of Digital Publishing Chris Early told us. “We want the player to experience the brands whenever and however they want.”

We also went hands on with the titles listed above. Here are some quick recaps:

Beyond Good & Evil HD

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Perhaps the biggest news of the evening was final confirmation that the PS2 fan favorite and cult classic Beyond Good & Evil will be re-released as a downloadable PSN title. Beyond Good & Evil HD will render at an ultra-crisp 1080p HD resolution with higher-resolution textures and a smoother frame rate, plus online leaderboards. These enhancements will make Beyond Good & Evil HD the definitive version of the game.

Originally released on the PS2 in 2003, Beyond Good & Evil is a story-based adventure game that takes place in the year 2435 on a distant mining planet called Hyllis. You play as Jade, a local photojournalist who seeks to expose a corrupt government agency that has allied itself with a race of dangerous aliens called the DomZ, who have taken to abducting and enslaving the locals. Jade and her band of colorful sidekicks must expose the plot and save Hyllis, while uncovering a tangled web of conspiracies along the way.

Aside from its sumptuous visual design, Beyond Good & Evil HD is noted for its diverse gameplay styles: close-combat battles with Jade’s staff; sneaking past guards in stealth sequences that would make Solid Snake wince; snapping photos of rare life forms to earn cash; hoverboat piloting, puzzle solving, massive boss battles and more. Beyond Good & Evil HD is scheduled to hit PSN sometime in 2011, so stay tuned for more details. -Sid

Scott Pilgrim DLC

Soon you’ll have a reason to jump back into August’s #1 PSN title: Scott Pilgrim vs The World: The Game. Knives Chau (17 years old) is the highlight of an upcoming DLC pack, as you’ll finally be able to play as the Scott-obsessed high schooler.

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Those of you who have played the game know that Knives is the summon-able helper for Scott, Ramona, Kim, and Stills, so I was wondering if she’d summon… herself? Actually, a tap of the L1 button sends either her sword-wielding father or tracksuited mom into the fray to help out.

The $1.99 DLC pack also includes Dodgeball and Battle Royale modes, and 3 new Knives-related Trophies. A free patch will introduce drop in co-op – no need to wait til the end of the level to get some help – as well as various bug fixes and tweaking. To me, an experienced player in this game, the ‘Average Joe’ difficulty level felt a lot less punishing than in the initial release.

Look for both the patch and DLC to become available in early November, to coincide with the Blu-ray release of Scott Pilgrim vs The World. -Jeff

From Dust

This upcoming PSN “God game” gives you nearly limitless control over the terrain and physical structure of an environment – the ultimate sandbox game, if you will. The goal is to protect a long-forgotten island tribe from elemental threats, and in the process, help them remember their past and their identity. No pressure!

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Creator Éric ChahiI (much celebrated for his pioneering work on Out of This World and PSone classic Heart of Darkness gave me a private demonstration of the core mechanics in From Dust. I watched as he effortlessly molded the terrain and surfaces of an island environment using an interface that will be familiar to fans of ModNation Racer’s Track Studio tools. Chahil raised and lowered terrain with a quick button press, and the terrain responded realistically, as water pooled into crevices or spilled back into the surf. The visuals are undeniably impressive: water ripples and undulates, lava oozes menacingly, sand crumbles convincingly.

These natural elements serve as a painter’s palette in your efforts to protect the tribe from natural disasters and help them on their quest. If a nearby magma-spewing volcano threatens the tribe, you can suck up a large sphere of water from the ocean to put out the fires. In a river is threatening to drown the tribe, you might build a dam with gobs of earth or sand to redirect the rapids. The final game will feature a variety of environments, including deserts, islands, and more. Chahil is leaving the door open for possible PlayStation Move support post-launch, and it would seem to be a great fit for this ambitious title. Look for it on PSN in 2011. -Sid

Outland

This visually striking PSN title combines elements of Castlevania: Symphony of the Night (sword-based action-adventure with platforming) with “Bullet Hell” games such as Gundemonium.

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Outland’s story is still tightly under wraps, but I learned some cryptic clues. Despite the fantastical landscape you — surprise! — play as a modern-day character. Plagued by nightmarish visions, you wander the jungle and stumble across ruins of an ancient civilization, in the process learning about your role in a timeless battle between Light and Dark. How, and why, you are chosen is a key riddle in the game that will be revealed as you discover hieroglyphics scattered throughout the ancient city. The storyline elements are completely optional, though, and you can instead focus on running, jumping, and slicing giant spiders with your sword.

But there’s a twist. The gameplay revolves entirely around the theme of Light and Dark, represented by the colors blue and red, respectively. You swap between Light and Dark at will with a quick tap of R1, and you’ll need to do so with military precision in order to survive the ever-changing world around you. When you’re in the Dark form, red is your “friend.” Red platforms creak into life, red projectiles inflict no damage, and blue enemies can be defeated with a few sword swings. So far, so good, but then things start getting nuts: cascading waves of alternating blue-and-red projectiles fill the screen, requiring you to flip between red and blue in fractions of a second. Add in simultaneous platform jumping and combat with multiple enemies of multiple colors and you’ve got a formula that will make even seasoned gamers sweat. Outland will invade PSN sometime in 2011- Si


Posted by Joystiq Sep 30 2010 17:10 GMT
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Eric Chahi, designer of the action-adventure classic Out of This World and Ubisoft's upcoming downloadable god game From Dust, has told Joystiq that sales of his latest creation will determine if it receives additional modes and content. "For the first release, it will be a solo experience," Chahi told us, explaining that, "We plan to have a major release where we can enhance the experience by adding an editor and a multiplayer mode, if the success is there."

"Xbox Live Arcade, PSN and Steam are good for us because we can offer the solo experience priced around 15 Euros or so," he added. "Then if it works we can enhance it in those ways I mentioned."

Chahi confirmed that he has "many ideas" for how to expand From Dust, and that multiplayer and others already exist in some stage of development. It's good to know we weren't alone in thinking there's nothing wrong with a volcanic eruption or tsunami between friends. Chahi's latest game hits in 2011.

Posted by Kotaku Aug 20 2010 14:00 GMT
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#gamescom2010 A cursor spins lazily over a primitive ocean. A button is pressed, and water is gathered in a great ball, hovering in the air. The cursor moves, the water drops, and lakes are formed. This is From Dust. More »

Posted by IGN Aug 19 2010 20:02 GMT
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Ubisoft's 2011 downloadable release puts the power of a god in your controller.

Posted by Joystiq Aug 19 2010 14:01 GMT
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Amidst so many Gamescom titles that seemed to tread familiar ground, Ubisoft's From Dust stood out with its impressive technology and wholly non-violent gameplay. We had a chance to speak with creative director Eric Chahi (who you may know as the creator of Out of This World) and producer Guillaume Bunier about their unique project. Read our interview past the break.

Posted by Joystiq Aug 19 2010 02:00 GMT
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We already know quite a bit about how From Dust (née Project Dust) uses a few layers of basic elements to create a highly realistic and malleable virtual world. What's been less clear was how Eric Chahi and his team were going to make an actual game out of this lava-filled sandbox. Until today, that is, when Chahi and producer Guillaume Bunier presented the first details of From Dust's gameplay in a Gamescom demonstration.

Posted by Kotaku Aug 18 2010 21:00 GMT
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#gamescom2010 Eric Chahi made the acclaimed game Out of This World, then Heart of Darkness, then took a break from game-making, during which time he fell in love with volcanoes. Now he's making this. More »