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Posted by Joystiq Jun 14 2012 01:30 GMT
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A Georgia law firm is investigating THQ to determine if it misled investors about the stagnant demand for its uDraw tablet, before discontinuing its production in February. Holzer Holzer & Fistel assert that THQ may have withheld information about decreased demand for the uDraw, and may have made "false and misleading" statements about its progress, Gamasutra reports.

If THQ employed any of these tactics, it could be in violation of federal securities laws.

This investigation follows a slew of financial issues at THQ as well as the sale of its UFC franchise rights to competitor Electronic Arts.

Posted by Joystiq Feb 02 2012 22:12 GMT
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THQ will no longer manufacture uDraw hardware, according to its fiscal 2012 third quarter financial report. "Sales of the uDraw GameTablet and related software, and other titles in the kids, family and casual category were far weaker than anticipated, substantially reducing our financial results for the quarter," reported THQ president and CEO Brian Farrell.

The uDraw is seemingly out of picture at this point, as the publisher "has no future commitments or plans to manufacture uDraw hardware." The Wii version of the tablet proved to be a success for THQ in 2010, leading the company to produce versions for the Xbox 360 and PlayStation 3. Sales of uDraw on Sony and Microsoft's platforms were underwhelming, however, leading the company to lower financial forecasts at the end of 2011.

THQ now plans to focus on "premium core and fighting franchises." The report doesn't specify whether or not THQ will continue to produce software for uDraw, though it seems unlikely given the transition away from children's products. Unless someone is working on a Saints Row art game, of course.

Posted by Joystiq Dec 21 2011 04:50 GMT
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Another year, another 12 days of holiday giveaways! Between now and Christmas Day, we're doing the one thing that makes us feel truly alive: giving. Specifically, we're giving you fine folks some of the swag we've managed to collect in our cluttered home offices. And the good will and merriment doesn't stop here! Don't forget to follow us on Twitter and Facebook for even more chances to win!

While uDraw may not have fared so well on Xbox 360 and PS3, we imagine you won't say no to a free game tablet and two games, uDraw Pictionary (Ultimate Edition!) and uDraw Marvel Super Hero Squad: Comic Combat.

Still not interested? Let's sweeten the pot with a Sony digital photo frame, which THQ sent to promote the uDraw tablet. Still not convinced? We're not sure what a Meon Interactive Animation Studio, but we've got one of those in the office as well and it's not doing us any good. Win the entire pile simply by leaving a comment. Rules after the break!

Video
Posted by GoNintendo Nov 10 2011 21:22 GMT
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Get More: GameTrailers.com, uDraw Studio - Save and Share Trailer, PC Games, PlayStation 3, Xbox 360


Posted by Giant Bomb Jul 26 2011 20:30 GMT
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When one looks at THQ's current lineup of more casually-oriented games, you can identify a distinct audience for pretty much all of them. For the younger, more creative crowd, there's U-Draw, the tablet-based peripheral released last year on the Wii, and now coming to the Xbox 360 and PlayStation 3. For the fitness crowd, there's MiCoach, an exercise game featuring real athletes and their training programs. For young girls, plus the odd middle-aged confirmed bachelor, there's Barbie Jet, Set and Style.

Somewhere in between the asteroids, the disco lights, and the sperm trying to fertilize the egg, I think there may be a game in here.

That said, one title in THQ's lineup of casual games left me scratching my head. It's a title that that, in theory, certainly would seem to have an audience, but the question of whether that audience would actually own and/or use a gaming console is, at this point in time, a relatively untested theory. THQ seems to believe there is an audience for it, otherwise they wouldn't be producing the game. And yet, as I went through the motions of this peculiar game and asked about its various mechanics and concepts, I got the distinct sense that this whole thing might just be one big shot in the dark.

I am speaking about Deepak Chopra's Leela. Announced at E3 as "The Deepak Chopra Project" via this slightly mystifying trailer, this is not, sadly, a Deepak Chopra-oriented progressive rock band following in the footsteps of noted self-help guru Alan Parsons, but rather a "notgame" for Microsoft's Kinect. I say notgame because THQ was adamant in explaining to me that This Is Not A Game. Except, in a way, it kind of is. But not really.

Look, I'm trying here, people.

When I saw Leela at a recent THQ press event, the game...er, product was cordoned off in a back area decked out with trippy artwork (much of which was taken directly from Leela), candles, decorative draperies, and a spacey, smiling woman in a tie-dye skirt. The whole thing was clearly meant to evoke the sort of relaxing mood associated with the meditative arts, but to be honest, I felt a step away from someone in the room asking me what kind of scented oils I wanted with my Reiki massage.

Unsettled as I initially was, things became a tad less discomfiting once the woman positioned me in front of the Kinect sensor and Curious Pictures producer Lewis Kofsky began explaining both the premise of Leela and how the whole thing works.

Leela, in Sanskrit, means "play." That might sound odd for a game that supposedly isn't a game, but throughout Leela's various sections, you do find yourself ostensibly playing with the mechanics it puts in front of you. There is no score keeping, nor any real "win" condition, so to speak. But you are doing things to create a desired result, and at least theoretically, the things you're doing are supposed to be kind of fun. Above all else, though, they're meant to help focus your seven chakras.

I'm guessing if I'm going to lose anyone in this article, it's going to be right about here. My dad is into meditation, and my mom has a fascination with new age spirituality, so the term "chakra" is not new to me. That said, my understanding of how any of this stuff works is essentially nonexistent. Rather than force any lengthy explanations on you, I'll simply tell you to do what I did if you're really interested in learning more, and just go to Wikipedia. For the lazier man among you, chakras are essentially energy whorls that exist within everyone, according to tantric and yogic Hindu and Buddhist beliefs. There are seven of them, starting at the crown of the skull, and going all the way down to the base of the spine.

Leela's aesthetics play heavily into tantric and yogic imagery, with a few seemingly original touches.

How does any of this translate into something you can use your Kinect with? In effect, Leela breaks out each chakra into its own unique minigame. These minigames are specifically designed to try and help the player focus each individual chakra through movement. In one example, the "root chakra" (the one at the base of the spine) is focused through hip movements. You're shown a desolate planet on the screen, with only a few cracks in the earth. By moving your hips from side to side, the cores of the planet rotate, allowing you to move the cracks into rain clouds and the sun, helping trees grow and flourish, and eventually creating a happy green planet.

Moving up a couple to the "navel chakra," I was presented with a rock wall that, bit by bit, sinks toward a fiery pit. Using your arms, you launch energy balls to blast through the rock, releasing energy gems you're meant to collect before they fall into the lava.

Lastly, I tried the "third-eye chakra" game. This is, of course, the chakra in the center of the forehead, just above the eyes, that is meant to guide you, and even leads to clairvoyance, if some are to be believed. In this game, you use your upper body (and primarily your head) to rotate a cylindrical path that looks straight out of Child of Eden, or some ancient Harmonix game. The path is tinged with various colored sections that move in patterns. The idea is to get your movements timed correctly to the pace of the level's progression, so you are effectively rotating the screen and hitting only the same-colored sections. Hitting a different color resets the progression.

For a game that purportedly isn't a game, Leela is fairly gamey. Again, with no real scoring system to speak of, progress is only (presumably) measured by how relaxed and in tune with your chakras you are. But there is a progression to each game, with higher difficulties to try as you get the hang of each section. There are achievements, of course, but competing for points would generally seem to defeat the purpose here.

Apart from the obvious branding, Chopra's involvement is slightly opaque. The game features a number of text-based affirmations along the lines of, "Only you own your feelings and ability to be happy," which are certainly Chopra-ian in nature. When I asked Kofsky about how the game came about, he simply explained that his partner works on Chopra's Sirus radio show, and that a desire to create a game around Chopra's teachings had been something they'd wanted to do for some time. He did not elaborate on Chopra's role in the game's development beyond that, though if you are to believe the initial trailer for the game, this is very much "his" game.

To understate it massively, Leela is kind of a strange concept. I suppose on one hand, it's a compliment to what gaming has become that something as out-of-left-field as Leela can exist, since it helps broaden the spectrum of what we believe we can do with gaming technology. And yet I am still left with the same nagging feeling I had going into my Leela demo, the feeling that the audience in tune with Chopra's teachings is not necessarily an audience that crosses over heavily with that of the Kinect. With 10 million Kinect units shipped to stores, I suppose somewhere in there must be an audience looking to use their new-fangled Xbox camera device to find some peace of mind, body, and soul. There is also a Wii version in development that uses the Wii remote's motion sensing (though that version was not on display), so that's probably an even bigger audience.

Share this thing on Facebook! Whatever it is!

Ultimately, all you can judge a game like Leela on is how well it does what it sets out to do. I guess my problem in trying Leela is that I don't have a clue how to even perceive if what it's trying to do is working. Was my mind at greater peace after playing Leela? Not especially, though that probably had something to do with the PR rep, producer, and spacey hippy lady all staring at me intently while I tried to discover inner peace through hip movements, or what have you. Were my chakras more focused after playing Leela? I don't think I've ever been especially in tune with my chakras, so I'll just smile, nod, and say "Yeah, totally!" and steer the conversation in a new direction so that you don't have time to ask a follow-up question.

And then there is, of course, the million dollar question: Is Leela a game? I have no idea. Maybe it isn't a game, but it's something. It's definitely something.


Posted by Joystiq Jun 04 2011 01:00 GMT
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THQ released the first images of the PS3 and Xbox 360 iterations of the uDraw Game Tablet, due this fall, and revealed details that make the new thing sound more impressive than its Wii contemporary.

The HD consoles' tablets both feature "high definition" input at 2000x1600 revolution, multitouch surfaces for "pinch-and-stretch and rotation features," and built-in tilt sensors (which the Wii uDraw has because it has a Wiimote all up in). Both tablets will include copies of a new version of uDraw Studio, called uDraw Studio: Instant Artist, with new tutorials and a new interface. There's also a version of Pictionary planned for the new device.
Super-Claus

really sony you didn't even give it a year to rip it off

Manpersonguything
3rd party peripherals required for a game always suck.

Posted by IGN Feb 09 2011 21:53 GMT
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Draw your sweetheart something special.

Posted by Joystiq Feb 02 2011 22:10 GMT
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While a large slate of AAA titles is expected from THQ's Core Games unit in its Q4 2011 and 2012 fiscal periods, its Q3 2011 financial results are all about the less high-profile Kids, Family and Casual Business which had an unexpected hit with the North American release of uDraw Game Tablet for Wii last November. In less than two months, THQ managed to move over 1.2 million units in North America alone; an international release is expected "in the March quarter."

And it's a good thing, too! THQ also "reevaluated the sales potential of games based on its kids movie-based licenses" for its Q3 statement and, "consistent with recent industry trends," it "lowered expectations for this category." That cost the company an impairment of $30.3 million which was excluded from its Q3 non-GAAP results (which we're getting to, hold on!). Instead of licensed kid's games, the Kids, Family and Casual Business is "increasing its focus on popular new play patterns and devices such as Kinect for Xbox 360, PlayStation Move, the uDraw GameTablet and Nintendo 3DS." Makes sense, right?

Now for the numbers: For the period ending December 31, 2010, THQ posted net sales of $314.6 million, an eight percent drop year-over-year, resulting in a net loss of $14.9 million compared to a net income of $542,000 in the same period the previous year. In addition to the aforementioned $30.3 million impairment, THQ also excluded "a charge of $9.9 million related to the cancellation of Company of Heroes Online and WWE Online" from its non-GAAP results. So, with those things in mind, THQ reported non-GAAP net income of $28.5 million for the quarter compared with net income of $26.6 million for the prior-year period.

We're on the THQ earnings call now, and will report back what we learn.

Posted by IGN Dec 20 2010 18:29 GMT
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At WorldofuDraw.com, artists can share their works and enter to win incredible prizes.

Posted by Joystiq Dec 20 2010 00:00 GMT
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Are uEnjoying the uDraw tablet and its included uDraw Studio software? If so (and if you're, like, way talented), you could win a bunch of THQ Wii games. Through Jan. 11, THQ is soliciting winter-themed artwork drawn in uDraw Studio for a "Winter Wonderland" contest. The winning artwork will be used as the background for the World of uDraw website, and the artist behind said artwork will get a "THQ Kids videogame prize pack" for Wii, worth $500.

The uDraw thing is somewhat of a surprise hit, so expect lots of competition. For those of you who don't have a tablet, or are crazy enough to go out to the mall today in search of one as a gift, THQ says it's "working with retailers to ensure stock is on hand to meet demand during the busiest shopping season of the year."

Posted by Joystiq Dec 03 2010 22:31 GMT
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As Kinect and Move continue to make headlines as the season's hottest hardware, THQ is quietly enjoying the apparent success of its uDraw GameTablet, which launched November 14 for Wii. Early indications from the company suggest the kid-targeted device is selling well at retail (for around $70), as one tongue-in-cheek tweet from VP Danny Bilson hinted.

Without sharing specific sales figures, Wayne Cline, director of product development for THQ's Kids, Family and Casual division, got a bit more specific about uDraw's performance. "Our early reports are looking very promising, and I know we're doing very well at Walmart, Best Buy and Toys R Us -- outlets like that," he told Joystiq. "And we're getting really good first-look feedback from a lot of things like parenting magazines and such. It's looking very positive." But how long will that last?

Posted by IGN Nov 23 2010 17:55 GMT
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THQ's uDraw GameTablet for Wii blends creativity and technology like never before.

Posted by IGN Nov 15 2010 16:45 GMT
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Wii accessory blends family fun and artistic expression in ways never before possible.

Posted by Joystiq Oct 20 2010 21:00 GMT
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THQ's uDraw GameTablet is a rather interesting peripheral. At first glance, it looks like a first-party peripheral. The simple mostly-white design makes it a perfect companion for the Wii, the Balance Board and the iconic Remote itself. Even after playing a few of the games that are compatible with the device, it's hard not to think of it as a Nintendo-made accessory. Essentially, the uDraw enables gamers to translate a DS-esque stylus-based gaming experience onto the TV.

I tested uDraw Studio, a design application that comes bundled with the uDraw peripheral. In addition, I got to try out Pictionary and Dood's Big Adventure, two additional games that support the accessory.

Posted by Joystiq Oct 15 2010 21:00 GMT
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THQ's uDraw device, a drawing tablet for Wii, will launch in North America on November 14. The $69.99 package will include the tablet and uDraw Studio, a drawing and coloring game. In addition, the other two known uDraw-compatible games, Pictionary and Dood's Big Adventure, will also be released on November 14, for $30 each.

Along with these three release dates (or this one release date for three things), THQ noted that "Future waves of video game titles are planned during calendar 2011 and beyond." It's nice to have some measure of reassurance that the peripheral will be supported, at least.

Posted by IGN Oct 15 2010 18:38 GMT
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Drawing game and peripheral get an official release date.

Posted by IGN Oct 08 2010 16:34 GMT
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We doodle, paint and play, too.

Posted by IGN Aug 23 2010 15:00 GMT
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Hands-on with the hardware, uDraw Studio, Dood's Big Adventure and Pictionary.