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Miyamoto hopes New Super Mario Bros. Wii will sell as the DS title did, discusses the ’smell’ of Mario games
A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: My aim was that the Wii version of New Super Mario Bros. should still be selling copies a year after its release, just like the DS version did. I wanted it to become a staple for...
us.wii.com posted by GoNintendo Nov 25 2009 05:07 GMT
Miyamoto had to account for his lies in order to explain the ways things work in the Mario universe
A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: You’re right. This time around there were several directors on the project and inevitably they weren’t all on the same wavelength in terms of their level of understanding of ...
us.wii.com posted by GoNintendo Nov 25 2009 05:04 GMT
Miyamoto explains why pipes are colored green in the Mario universe
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: I don’t really remember the reason why we made them green, but there weren’t that many colors you could use in video games back then. Iwata: Yes, it was very limited at that...
us.wii.com posted by GoNintendo Nov 25 2009 04:18 GMT
Miyamoto was inspired by manga, concrete walls to include pipes in Mario Bros.
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: How did you come up with the idea of having pipes in the first place? Miyamoto: It comes from manga. Iwata: Manga? Miyamoto: If you read old comic books, there will always be waste ...
us.wii.com posted by GoNintendo Nov 25 2009 04:16 GMT
Miyamoto didn’t mind lying to children about being able to stomp turtles out of their shells
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Originally, I wanted to make it easy to see when the turtle was about to get up again. Even if you make the flipped-over turtle shell begin to twitch before it recovers, the play...
us.wii.com posted by GoNintendo Nov 25 2009 04:13 GMT
The turtle was the perfect enemy for Mario Bros., says Miyamoto
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: That’s when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use… Iwat...
us.wii.com posted by GoNintendo Nov 25 2009 04:10 GMT
Miyamoto discusses the idea behind rewarding those that don’t allow the Super Guide to pop up
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: It’s funny that even though you were the one who added the Super Guide feature, you’re dead set on not letting it pop up! (laughs) Miyamoto: That’s why I wanted something to a...
us.wii.com posted by GoNintendo Nov 25 2009 04:50 GMT
Miyamoto discusses the struggles of implementing the Super Guide
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: At first, we had the option to view the Super Guide on the first menu screen. But as I couldn’t bring myself to allow that, we considered a number of solutions and eventually c...
us.wii.com posted by GoNintendo Nov 25 2009 04:46 GMT
Miyamoto explains how the Super Guide came to be
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Firstly, if you play Mario and just can’t manage to finish a level, you feel like crying, don’t you? Iwata: Absolutely! You feel like crying! (laughs) Miyamoto: There’s alw...
us.wii.com posted by GoNintendo Nov 25 2009 04:40 GMT
Miyamoto considered an enhanced version of New Super Mario Bros. DS that was harder
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: That’s why we even discussed releasing an enhanced version of New Super Mario Bros., for those people who wanted to play a Mario that demanded more skills. With the Wii version...
us.wii.com posted by GoNintendo Nov 25 2009 04:39 GMT
Miyamoto regrets making New Super Mario Bros. DS too easy
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: After actually making the game, do you have any regrets or feelings that you wish you’d done things differently? Miyamoto: If I had to point out one aspect, I’d say that the dif...
us.wii.com posted by GoNintendo Nov 25 2009 04:37 GMT
Miyamoto explains how New Super Mario Bros. DS came to be, and why it has the word ‘New’ in the title
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Yes, I believe that it did. But no matter how far people may drift away from games, their memories of playing Mario are still with them… At that time, Mario had advanced to 3D ...
us.wii.com posted by GoNintendo Nov 25 2009 04:35 GMT
Miyamoto explains how the player is taught that Goombas are bad, and mushrooms are good
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: When you play, you encounter a Goomba right at the start and it’s shaped like a mushroom. Iwata: It does look very similar. Miyamoto: So when you hit a box and something that l...
us.wii.com posted by GoNintendo Nov 25 2009 04:32 GMT
Miyamoto explains why mushrooms must be chased in Super Mario Bros.
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Well, in games you can either have objects following you that move at the same speed as you, objects that follow you but are a little slower than you, or objects following you th...
us.wii.com posted by GoNintendo Nov 25 2009 04:29 GMT
Miyamoto not inspired by Alice in Wonderland when it comes to mushrooms
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: We started off by doing tests to see how it would feel for the player to control a large character, double the size of Mario. As it felt really good, we continued to develop the ...
us.wii.com posted by GoNintendo Nov 25 2009 04:27 GMT
Miyamoto wanted to patent the idea of ‘jumping’ in a video game
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: After Mario Bros., there were a fair few jumping-style games released by various companies and I felt that this kind of jumping game had been our idea. Iwata: Donkey Kong involve...
us.wii.com posted by GoNintendo Nov 25 2009 04:25 GMT
Mario’s appearance in multiple games was inspired by Hitchcock, says Miyamoto
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: So you had that plan right from the start? Why did you intend to use him in every video game you made? Miyamoto: Well, I thought the way Hitchcock7 cropped up in all the films he di...
us.wii.com posted by GoNintendo Nov 25 2009 04:07 GMT
Miyamoto hadn’t originally planned for Mario to jump in Donkey Kong
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Yes, I was. I also recall that the cabinet we were making the game for had one joystick and one button, but initially I intended it to be controlled using only the joystick. Iwat...
us.wii.com posted by GoNintendo Nov 25 2009 03:59 GMT
Miyamoto originally wanted Donkey Kong to allow for screen-scrolling
A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: So you’re aiming to get safely to the goal using short cuts while constantly trying to predict the route that the barrels rolling towards you are going to take. It’s easy to ...
us.wii.com posted by GoNintendo Nov 25 2009 03:57 GMT
Miyamoto and Iwata used to be the kings of the arcade
A portion of the Iwata Asks: New Super Mario Bros. Wii feature… Miyamoto: As you can imagine, I was a big fan of games. What’s more, while now there are lots of people at Nintendo who are highly skilled video game players, at the time I was one of the...
us.wii.com posted by GoNintendo Nov 25 2009 03:50 GMT
Miyamoto thinks his college degree wouldn't get him a job at Nintendo today
In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Don...
develop-online.net posted by Joystiq Nov 24 2009 01:05 GMT
Miyamoto doesn’t think Nintendo would hire him now, based on his credentials
“Nintendo has become one of those companies that graduates from colleges and good universities really want to work for. Because of that, the competition’s really become so fierce for positions. And that means that a lot of the recent recruits for Nin...
computerandvideogames.com posted by GoNintendo Nov 23 2009 19:30 GMT
Miyamoto - gets involved early with expanded audience titles, late with ’serious titles’, has a lot of input on hardware
“I don’t feel that my style of making videogames has changed so much. Over the years, I’ve tended to work on a project more deeply as the development phase gets closer to completion. The only difference is that when we’re working on something rea...
edge-online.com posted by GoNintendo Nov 23 2009 19:25 GMT
Miyamoto not sure rival motion controllers are good for business, says Nintendo will always stay unique
“Well, I should say that it could be taken as a compliment if others are following suit, by saying Nintendo was right in choosing a certain direction. But if you ask me if that is going to be good for the entire business, I really don’t know. If ever...
officialnintendomagazine.co.uk posted by GoNintendo Nov 23 2009 18:15 GMT
Aonuma talks Zelda Wii - importance of controls, building off Ocarina, arguing with Miyamoto
“The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the...
revogamers.net posted by GoNintendo Nov 22 2009 18:30 GMT
Miyamoto - not all games have to be 3d, you know
“I don’t think everything needs to be 3D, or that just because we’re seeing more 2D games now, that everything’s going to shift back to 2D. Instead, I think that what’s going on is that people are realizing the benefits of a 3D game, and at the ...
nintendodpad.com posted by GoNintendo Nov 20 2009 20:00 GMT
Miyamoto says he would have been happy remaking Super Mario World with multiplayer, struggled with Super Guide implementation, sees the Super Guide as this generation’s P-Wing, and believes NSMBW is pretty tough
Famitsu recently had an interview with Shigeru Miyamoto concerning New Super Mario Bros. Wii. Below you can see some of the comments he made… Miyamoto on the idea to create a new 2D Mario - “It was a courageous choice for the developers. We went wit...
1up.com posted by GoNintendo Nov 18 2009 18:40 GMT
Miyamoto Wants Mario Galaxy 2 Kept Simple… Story-wise
I don’t see anything wrong with eliminating an embellished story from this upcoming Mario game. I mean, what is there to know? I think we all are well aware of Peach, Mario, and Bowser’s exploits by now! Is the game play going to feel stale without an...
kotaku.com posted by GoNintendo Nov 17 2009 01:40 GMT
Miyamoto talks Wii Music sequel possibilities, probability of Super Guide in Super Mario Galaxy 2
“I think it sold lower than our expectations but on the other hand it was a really unique game, I have to say. And also, even today, we are receiving several different offers from people in the field of music education, so as far as Wii Music is concer...
officialnintendomagazine.co.uk posted by GoNintendo Nov 16 2009 17:50 GMT
Charles Martinet told Miyamoto that he wanted to voice Link, doesn’t believe Nintendo has competition
“I spoke to Mr. Miyamoto and said: “I wanna be Link, I wanna be Link”, and Miyamoto told me that Link isn’t going to have a voice; he is going to stay the way he is. Of course Mr. Miyamoto is always right! The way it works right now is the way i...
thatgamingsite.com posted by GoNintendo Nov 15 2009 22:05 GMT