Miyamoto Message Board older than one year ago

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Posted by GoNintendo Nov 25 2009 05:07 GMT
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A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: My aim was that the Wii version of New Super Mario Bros. should still be selling copies a year after its release, just like the DS version did. I wanted it to become a staple for Wii owners. I put an enormous [...]

Posted by GoNintendo Nov 25 2009 05:04 GMT
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A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: You’re right. This time around there were several directors on the project and inevitably they weren’t all on the same wavelength in terms of their level of understanding of the concept of Mario. That made it necessary for me to go right [...]

Posted by GoNintendo Nov 25 2009 04:18 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: I don’t really remember the reason why we made them green, but there weren’t that many colors you could use in video games back then. Iwata: Yes, it was very limited at that time. Miyamoto: Of those colors, blue was very bright and beautiful. [...]

Posted by GoNintendo Nov 25 2009 04:16 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: How did you come up with the idea of having pipes in the first place? Miyamoto: It comes from manga. Iwata: Manga? Miyamoto: If you read old comic books, there will always be waste ground with pipes lying around. Iwata: You’re right! (laughs) Miyamoto: So the idea [...]

Posted by GoNintendo Nov 25 2009 04:13 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Originally, I wanted to make it easy to see when the turtle was about to get up again. Even if you make the flipped-over turtle shell begin to twitch before it recovers, the player is going to be unsure at which twitch [...]

Posted by GoNintendo Nov 25 2009 04:10 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: That’s when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use… Iwata: And that’s how you came up with the turtle! (laughs) Miyamoto: The turtle was the [...]

Posted by GoNintendo Nov 25 2009 04:50 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: It’s funny that even though you were the one who added the Super Guide feature, you’re dead set on not letting it pop up! (laughs) Miyamoto: That’s why I wanted something to appear for players who didn’t allow the hint block to pop [...]

Posted by GoNintendo Nov 25 2009 04:46 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: At first, we had the option to view the Super Guide on the first menu screen. But as I couldn’t bring myself to allow that, we considered a number of solutions and eventually came up with the idea that after losing three [...]

Posted by GoNintendo Nov 25 2009 04:40 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Firstly, if you play Mario and just can’t manage to finish a level, you feel like crying, don’t you? Iwata: Absolutely! You feel like crying! (laughs) Miyamoto: There’s always a basic reason why you can’t clear a level: either it’s because the game is [...]

Posted by GoNintendo Nov 25 2009 04:39 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: That’s why we even discussed releasing an enhanced version of New Super Mario Bros., for those people who wanted to play a Mario that demanded more skills. With the Wii version of New Super Mario Bros. this time round, its biggest single [...]

Posted by GoNintendo Nov 25 2009 04:37 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: After actually making the game, do you have any regrets or feelings that you wish you’d done things differently? Miyamoto: If I had to point out one aspect, I’d say that the difficulty level was a little… Iwata: While you succeeded in coming up [...]

Posted by GoNintendo Nov 25 2009 04:35 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Yes, I believe that it did. But no matter how far people may drift away from games, their memories of playing Mario are still with them… At that time, Mario had advanced to 3D and we would discuss the fact that there [...]

Posted by GoNintendo Nov 25 2009 04:32 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: When you play, you encounter a Goomba right at the start and it’s shaped like a mushroom. Iwata: It does look very similar. Miyamoto: So when you hit a box and something that looks like a Goomba pops out… Iwata: You run away. Miyamoto: Right, you [...]

Posted by GoNintendo Nov 25 2009 04:29 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Well, in games you can either have objects following you that move at the same speed as you, objects that follow you but are a little slower than you, or objects following you that are a little faster than you. That speed [...]

Posted by GoNintendo Nov 25 2009 04:27 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: We started off by doing tests to see how it would feel for the player to control a large character, double the size of Mario. As it felt really good, we continued to develop the idea. But then we discovered that it [...]

Posted by GoNintendo Nov 25 2009 04:25 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: After Mario Bros., there were a fair few jumping-style games released by various companies and I felt that this kind of jumping game had been our idea. Iwata: Donkey Kong involved jumping, as did Mario Bros., so you felt that Nintendo were the [...]

Posted by GoNintendo Nov 25 2009 04:07 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Iwata: So you had that plan right from the start? Why did you intend to use him in every video game you made? Miyamoto: Well, I thought the way Hitchcock7 cropped up in all the films he directed was really cool! (laughs) Iwata: (laughs) Full interview [...]

Posted by GoNintendo Nov 25 2009 03:59 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: Yes, I was. I also recall that the cabinet we were making the game for had one joystick and one button, but initially I intended it to be controlled using only the joystick. Iwata: So what you’re saying is that if that cabinet [...]

Posted by GoNintendo Nov 25 2009 03:57 GMT
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A portion of an Iwata Asks feature on New Super Mario Bros. Wii… Miyamoto: So you’re aiming to get safely to the goal using short cuts while constantly trying to predict the route that the barrels rolling towards you are going to take. It’s easy to climb higher and higher. It’s also easy to avoid the [...]

Posted by GoNintendo Nov 25 2009 03:50 GMT
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A portion of the Iwata Asks: New Super Mario Bros. Wii feature… Miyamoto: As you can imagine, I was a big fan of games. What’s more, while now there are lots of people at Nintendo who are highly skilled video game players, at the time I was one of the best. Iwata: People would gather round to [...]

Posted by Joystiq Nov 24 2009 01:05 GMT
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In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo." Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone! ... Our apologies. That was quite enough.

Posted by GoNintendo Nov 23 2009 19:30 GMT
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“Nintendo has become one of those companies that graduates from colleges and good universities really want to work for. Because of that, the competition’s really become so fierce for positions. And that means that a lot of the recent recruits for Nintendo have tended to have the higher degree from the prestigious colleges and [...]

Posted by GoNintendo Nov 23 2009 19:25 GMT
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“I don’t feel that my style of making videogames has changed so much. Over the years, I’ve tended to work on a project more deeply as the development phase gets closer to completion. The only difference is that when we’re working on something really new like Nintendogs or Wii Music, I tend to be [...]

Posted by GoNintendo Nov 23 2009 18:15 GMT
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“Well, I should say that it could be taken as a compliment if others are following suit, by saying Nintendo was right in choosing a certain direction. But if you ask me if that is going to be good for the entire business, I really don’t know. If everyone else is going to do [...]

Posted by GoNintendo Nov 22 2009 18:30 GMT
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“The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control [...]

Posted by GoNintendo Nov 20 2009 20:00 GMT
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“I don’t think everything needs to be 3D, or that just because we’re seeing more 2D games now, that everything’s going to shift back to 2D. Instead, I think that what’s going on is that people are realizing the benefits of a 3D game, and at the same time, remembering what the benefits of 2D [...]

Posted by GoNintendo Nov 18 2009 18:40 GMT
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Famitsu recently had an interview with Shigeru Miyamoto concerning New Super Mario Bros. Wii. Below you can see some of the comments he made… Miyamoto on the idea to create a new 2D Mario - “It was a courageous choice for the developers. We went with a very orthodox Mario despite the capabilities of [...]

Posted by GoNintendo Nov 17 2009 01:40 GMT
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I don’t see anything wrong with eliminating an embellished story from this upcoming Mario game. I mean, what is there to know? I think we all are well aware of Peach, Mario, and Bowser’s exploits by now! Is the game play going to feel stale without an engrossing story to go with it? The adjective [...]

Posted by GoNintendo Nov 16 2009 17:50 GMT
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“I think it sold lower than our expectations but on the other hand it was a really unique game, I have to say. And also, even today, we are receiving several different offers from people in the field of music education, so as far as Wii Music is concerned, I think is still has [...]

Posted by GoNintendo Nov 15 2009 22:05 GMT
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“I spoke to Mr. Miyamoto and said: “I wanna be Link, I wanna be Link”, and Miyamoto told me that Link isn’t going to have a voice; he is going to stay the way he is. Of course Mr. Miyamoto is always right! The way it works right now is the way it [...]