Miyamoto Message Board older than one year ago

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Posted by GoNintendo May 23 2011 18:58 GMT
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The following is a motion from the UK House of Commons… “That this House welcomes the call by Shigero (sic) Miyamoto, creator of Super Mario, for people to drop their joypads and venture out into the sunlight once in a while; “recognises that video games have addictive properties; “notes that children flourish when they undertake a [...]

Posted by GoNintendo May 18 2011 19:49 GMT
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Rack up another award for Miyamoto! This time he was recogized by the Ministry of Education and Science of Japan at the “Art of Encouragement 2010″ event. This was supposed to take place on March 17th, but was pushed back due to the earthquake aftermath.

Posted by GoNintendo May 13 2011 01:43 GMT
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Want to know how Miyamoto kept the Steel Diver dev team working on the DS version without having their ideas shift over to the 3DS? Well…he didn’t even tell them the 3DS existed. Miyamoto: I didn’t tell them about the Nintendo 3DS system for quite a long time. (laughs) Not until it was almost done. Iwata: [...]

Posted by GoNintendo May 12 2011 21:05 GMT
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“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I [...]

Posted by GoNintendo May 05 2011 17:10 GMT
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Miyamoto on 3DS sales… “We’ve had a very good start with the 3DS, but it’s not completely widespread yet. One of our pet peeves is how do you convey the message? Because one has to play the 3DS to experience the 3D. I guess it depends on you guys! We spent a lot of [...]

Posted by GoNintendo May 04 2011 17:12 GMT
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This comment is Google translated, so don’t take it word for word… “As for the Link, I call it “Link-eyed cat.” I’ll admit it took courage to enter this design more cartoon. In the end if we took this decision is that the time we really wanted to make a game typical Nintendo. An adventure that [...]

Posted by GoNintendo May 04 2011 06:02 GMT
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“When I leave the company, I would like to work with young people and teach them about developing. Though it wouldn’t be like [traditional] teaching, more explaining how we think and how we interact with the user. For the development process, practical learning is important.” - Shigeru Miyamoto You know, imaging a world of game [...]

Posted by GoNintendo May 03 2011 17:37 GMT
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A portion of a Guardian interview with Shigeru Miyamoto… G: Who has been the biggest influence on your career? SM: From a design perspective, [the late Game Boy creator] Gunpei Yokoi. G: Are there any games you’ve played over the years that you wish you’d made? SM: Sim City on the PC. G: You’ve just remade The Legend of Zelda: [...]

Posted by GoNintendo Apr 27 2011 21:01 GMT
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This is a transcript from Miyamoto’s appearance on a French TV program… Mouloud : How do you explain Mario never succeeds getting a girlfrield ? It looks like premonitory, I feel like I’m Mario sometimes, it never works, he is always so much close to get it but… Shigeru : (laughs) About this, I think this [...]

Posted by GoNintendo Apr 27 2011 19:28 GMT
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I’m just running with the Google translation on this one… Miyamoto is the guest of Mouloud Achour Mouloud the Daily tonight at the Grand Journal! A show not to be missed! It’s going to be fun tracking down this show, and then getting a translation of what’s said in French, which was said in Japanese first!

Posted by GoNintendo Apr 23 2011 06:10 GMT
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These pics were all featured in the video interview we posted up earlier today, but now you can look through them pic-by-pic.

Posted by GoNintendo Apr 23 2011 01:01 GMT
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- Miyamoto believes the touch screen has really helped the game out, especially in the Water Temple - 3D in the cut-scenes - animations had to be reworked - shooting options in StarFox that take into account your distance from the target and how it moves - unsure of the Raccoon or Tanooki suit will be in Super Mario [...]

Video
Posted by GoNintendo Apr 22 2011 22:24 GMT
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The following of information comes from a Google translated interview… Conférence Shigeru Miyamoto à Paris from Gamekyo on Vimeo. - Nintendo has wrapped up The Legend of Zelda: Ocarina of Time 3D’s development. Translations are being tweaked. - LoZ 3D will run at 30 frames per second on 3DS - Master Quest mode lets you play in mirror [...]

Posted by GoNintendo Apr 22 2011 17:12 GMT
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Coming from a Google translated interview with Shigeru Miyamoto… …to us it is of course a logical step to doing something with HD. The number of households with a 3D television is now big enough to make an HD game console. And of course we are always busy anyway with the development of new consoles. We [...]

Posted by GoNintendo Apr 22 2011 17:00 GMT
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The following comments come from Shigeru Miyamoto… “I think 3DS is a unique entertainment tool - everyone can understand how it works. One of our next aims is: how do you convey this message? Because one has to play and experience [it]. We spent a lot of time developing 3DS, for games for the future, [...]

Posted by GoNintendo Apr 21 2011 19:18 GMT
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“Yes, I have read rumours about Café. I want to say it’s normal. You know, for Nintendo, as with the other platform holders, our job is to create new hardware. We think it takes five years to do interesting R&D. So, I confess there isn’t smoke without fire. We always build consoles. You’ll [...]

Posted by GoNintendo Apr 21 2011 18:52 GMT
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The following comments come from Shigeru Miyamoto… “It’s a combination of Super Mario Galaxy and Super Mario on N64. It won’t convey the message if I talk to you today, but if you play it at E3 that will give you more understanding of what I’m talking about.” On how the 3D effect will have an [...]

Posted by GoNintendo Apr 21 2011 17:33 GMT
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- Miyamoto is busy working on a new Zelda, a new Mario, Mario Kart 3DS, and a new Pikmin - new AR titles being prepared for the 3DS - many products/merchandising for the Zelda 25th anniversary - concerning Project Cafe, Miyamoto confirms that he’s working on new hardware and also said “where there’s smoke there’s fire, but you [...]

Posted by GoNintendo Apr 21 2011 17:17 GMT
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“Don’t ask (about the Wii successor)! Even when the Wii launched we were developing new hardware, work on 3DS had already started. It’s a matter of when we announce it. (Concerning an E3 reveal) Please wait. Be patient until we decide.” - Shigeru Miyamoto Nintendo isn’t ready to chat up the Wii successor just [...]

Posted by GoNintendo Apr 20 2011 19:35 GMT
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“I promise to do all I can to deliver the new Mario game this year.” - Shigeru Miyamoto You better believe that Miyamoto is going to work hard to get the game out this year. Nintendo is probably a tad worried about 3DS sales thus far, and they want a big star like Mario to [...]

Posted by GoNintendo Mar 21 2011 17:53 GMT
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- hardware teams that worked on 3DS and Wii Fit board were different - software team was involved early on with 3DS - the software team’s desires influenced the 3DS hardware team - Konno, Iwata and Miyamoto had very involved meetings to discuss the direction of the 3DS - Konno helped to keep the situation under control when these [...]

Posted by GoNintendo Mar 03 2011 23:50 GMT
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Miyamoto: You’re right that the development time was very long, but its initial planning started off even long before the Nintendo DS demo-version was made. In short, I always wanted to make a flight-simulation game. Miyamoto: I think one of the biggest charms of an action game is the ability to move the characters intuitively. [...]

Posted by GoNintendo Mar 03 2011 23:52 GMT
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This exchange between Miyamoto and Iwata comes from the Steel Diver Iwata Asks feature… Miyamoto: When I was making The Legend of Zelda, it was very plain. (laughs) Iwata: (laughs) Miyamoto: I didn’t think that genre would be seen as something so mainstream. I really didn’t expect the response I got when I first made The [...]

Posted by GoNintendo Mar 03 2011 04:33 GMT
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Posted by GoNintendo Feb 25 2011 03:43 GMT
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Iwata: The Nintendo 3DS system has AR Games, Face Raiders, StreetPass Mii Plaza and much, much more. In other words, just having the Nintendo 3DS system will allow you to play a variety of games. Miyamoto: Right. Iwata: In Nintendo’s past history, (Hiroshi) Yamauchi-san has said, “The hardware is just a box you [...]

Posted by GoNintendo Feb 01 2011 19:21 GMT
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This blurb comes from the recent Iwata Asks feature… Miyamoto: Yes. So, in the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system. Iwata: The next stage for the Super Mario Bros. Preservation Society’s activities is the Nintendo 3DS. Miyamoto: Yes. [...]

Posted by GoNintendo Feb 01 2011 19:18 GMT
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Miyamoto: If memory serves…the first thing I told Nakago-san to do was make a big character that jumps around. Iwata: And that’s how the big Mario first appeared. Miyamoto: Around December of 1984, I wanted to see what it would be like with a Mario jumping around who was about twice the size of the one in [...]