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UK House of Commons uses Miyamoto quote to try and push game sales restrictions, get kids off gaming
The following is a motion from the UK House of Commons… “That this House welcomes the call by Shigero (sic) Miyamoto, creator of Super Mario, for people to drop their joypads and venture out into the sunlight once in a while; “recognise...
spong.com posted by GoNintendo May 23 2011 18:58 GMT
Miyamoto honored by the Ministry of Education and Science of Japan
Rack up another award for Miyamoto! This time he was recogized by the Ministry of Education and Science of Japan at the “Art of Encouragement 2010″ event. This was supposed to take place on March 17th, but was pushed back due to the earthqua...
nintendo-master.com posted by GoNintendo May 18 2011 19:49 GMT
Miyamoto kept the 3DS a secret from the Steel Diver dev team
Want to know how Miyamoto kept the Steel Diver dev team working on the DS version without having their ideas shift over to the 3DS? Well…he didn’t even tell them the 3DS existed. Miyamoto: I didn’t tell them about the Nintendo 3DS system fo...
kotaku.com.au posted by GoNintendo May 13 2011 01:43 GMT
Miyamoto explains why Mario is chubby
“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming devic...
gamexplain.com posted by GoNintendo May 12 2011 21:05 GMT
Miyamoto on 3DS sales, no StreetPass in Super Mario 3D but gyroscopic controls, Wii successor talk and more
Miyamoto on 3DS sales… “We’ve had a very good start with the 3DS, but it’s not completely widespread yet. One of our pet peeves is how do you convey the message? Because one has to play the 3DS to experience the 3D. I guess it dep...
telegraph.co.uk posted by GoNintendo May 05 2011 17:10 GMT
Miyamoto comments on ‘Toon Link’, knows many people don’t like the style
This comment is Google translated, so don’t take it word for word… “As for the Link, I call it “Link-eyed cat.” I’ll admit it took courage to enter this design more cartoon. In the end if we took this decision is that the time we r...
izelda.net posted by GoNintendo May 04 2011 17:12 GMT
What does Miyamoto want to do when he stops developing games?
“When I leave the company, I would like to work with young people and teach them about developing. Though it wouldn’t be like [traditional] teaching, more explaining how we think and how we interact with the user. For the development process,...
kotaku.com posted by GoNintendo May 04 2011 06:02 GMT
Miyamoto on his biggest influence, a game he wishes he made, why Ocarina has been remade, less remakes, the biggest challenge in Wii successor
A portion of a Guardian interview with Shigeru Miyamoto… G: Who has been the biggest influence on your career? SM: From a design perspective, [the late Game Boy creator] Gunpei Yokoi. G: Are there any games you’ve played over the years that yo...
guardian.co.uk posted by GoNintendo May 03 2011 17:37 GMT
Miyamoto’s appearance on French TV - translation
This is a transcript from Miyamoto’s appearance on a French TV program… Mouloud : How do you explain Mario never succeeds getting a girlfrield ? It looks like premonitory, I feel like I’m Mario sometimes, it never works, he is always so ...
gonintendo.com posted by GoNintendo Apr 27 2011 21:01 GMT
Miyamoto appearing on French television program tonight
I’m just running with the Google translation on this one… Miyamoto is the guest of Mouloud Achour Mouloud the Daily tonight at the Grand Journal! A show not to be missed! It’s going to be fun tracking down this show, and then getting a t...
gamekyo.com posted by GoNintendo Apr 27 2011 19:28 GMT
Miyamoto’s visit to France - pics
These pics were all featured in the video interview we posted up earlier today, but now you can look through them pic-by-pic.
gamekyo.com posted by GoNintendo Apr 23 2011 06:10 GMT
Miyamoto on Ocarina of Time 3D’s touch-screen use, shooting modes in StarFox 64 3D, and the lack of a 3rd thumbstick on 3DS
- Miyamoto believes the touch screen has really helped the game out, especially in the Water Temple - 3D in the cut-scenes - animations had to be reworked - shooting options in StarFox that take into account your distance from the target and how it moves ...
neogaf.com posted by GoNintendo Apr 23 2011 01:01 GMT
Miyamoto on new 3DS game ideas/test projects, LoZ 3D, StarFox 64 3D, various release dates, Super Mario 3D news, a love of ghost stories, and a possible 3DS to Project Cafe connection
The following of information comes from a Google translated interview… Conférence Shigeru Miyamoto à Paris from Gamekyo on Vimeo. - Nintendo has wrapped up The Legend of Zelda: Ocarina of Time 3D’s development. Translations are being twea...
neogaf.com posted by GoNintendo Apr 22 2011 22:24 GMT
Miyamoto says HD is a logical step with Nintendo’s next console, system will provide something totally different
Coming from a Google translated interview with Shigeru Miyamoto… …to us it is of course a logical step to doing something with HD. The number of households with a 3D television is now big enough to make an HD game console. And of course we are...
spitsnieuws.nl posted by GoNintendo Apr 22 2011 17:12 GMT
Miyamoto talks 3DS, eShop, downloadable 1st party games, shows interest in remaking A Link to the Past
The following comments come from Shigeru Miyamoto… “I think 3DS is a unique entertainment tool - everyone can understand how it works. One of our next aims is: how do you convey this message? Because one has to play and experience [it]. We spent ...
next-gen.biz posted by GoNintendo Apr 22 2011 17:00 GMT
Miyamoto on Project Cafe rumors, says we’ll never see some hardware Nintendo prototypes, don’t trust all rumors
“Yes, I have read rumours about Café. I want to say it’s normal. You know, for Nintendo, as with the other platform holders, our job is to create new hardware. We think it takes five years to do interesting R&D. So, I confess there isn̵...
eurogamer.net posted by GoNintendo Apr 21 2011 19:18 GMT
Miyamoto - Super Mario 3DS is a little Galaxy, a little Mario 64, 3D makes jumping easier, coming this year
The following comments come from Shigeru Miyamoto… “It’s a combination of Super Mario Galaxy and Super Mario on N64. It won’t convey the message if I talk to you today, but if you play it at E3 that will give you more understandin...
1up.com posted by GoNintendo Apr 21 2011 18:52 GMT
Miyamoto working on Zelda/Mario/Pikmin/Mario Kart, new AR titles in the works, Project Cafe talk and more
- Miyamoto is busy working on a new Zelda, a new Mario, Mario Kart 3DS, and a new Pikmin - new AR titles being prepared for the 3DS - many products/merchandising for the Zelda 25th anniversary - concerning Project Cafe, Miyamoto confirms that he’s w...
neogaf.com posted by GoNintendo Apr 21 2011 17:33 GMT
Miyamoto says ‘please be patient’ with Wii successor reveal
“Don’t ask (about the Wii successor)! Even when the Wii launched we were developing new hardware, work on 3DS had already started. It’s a matter of when we announce it. (Concerning an E3 reveal) Please wait. Be patient until we decide.” - Shiger...
next-gen.biz posted by GoNintendo Apr 21 2011 17:17 GMT
Miyamoto promises to do all he can to get Super Mario 3DS out this year
“I promise to do all I can to deliver the new Mario game this year.” - Shigeru Miyamoto You better believe that Miyamoto is going to work hard to get the game out this year. Nintendo is probably a tad worried about 3DS sales thus far, and th...
eurogamer.net posted by GoNintendo Apr 20 2011 19:35 GMT
Konno talks 3DS development, Iwata/Miyamoto discussions, App Store pricing and much more
- hardware teams that worked on 3DS and Wii Fit board were different - software team was involved early on with 3DS - the software team’s desires influenced the 3DS hardware team - Konno, Iwata and Miyamoto had very involved meetings to discuss the ...
gamasutra.com posted by GoNintendo Mar 21 2011 17:53 GMT
Iwata Asks: Miyamoto on Steel Diver - long development process, simulation games, fun in harsh conditions, why the game moved to 3DS, overcoming difficulty for fun,
Miyamoto: You’re right that the development time was very long, but its initial planning started off even long before the Nintendo DS demo-version was made. In short, I always wanted to make a flight-simulation game. Miyamoto: I think one of the bi...
iwataasks.nintendo.com posted by GoNintendo Mar 03 2011 23:50 GMT
Miyamoto never expected The Legend of Zelda to become a ‘mainstream’ genre
This exchange between Miyamoto and Iwata comes from the Steel Diver Iwata Asks feature… Miyamoto: When I was making The Legend of Zelda, it was very plain. (laughs) Iwata: (laughs) Miyamoto: I didn’t think that genre would be seen as somethi...
gonintendo.com posted by GoNintendo Mar 03 2011 23:52 GMT
Miyamoto discusses 3DS, the future of gaming, competition and more
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bbc.co.uk posted by GoNintendo Mar 03 2011 04:33 GMT
Iwata Asks: Miyamoto on 3DS - built-in software, the birth of Miis, making Miis the ‘world standard for avatars’, tweaking the Mii editor, the charm of the 3DS, hopefully reaching a mass market
Iwata: The Nintendo 3DS system has AR Games, Face Raiders, StreetPass Mii Plaza and much, much more. In other words, just having the Nintendo 3DS system will allow you to play a variety of games. Miyamoto: Right. Iwata: In Nintendo’s past histor...
iwataasks.nintendo.com posted by GoNintendo Feb 25 2011 03:43 GMT
Miyamoto reconfirms development of Super Mario Bros. title for 3DS
This blurb comes from the recent Iwata Asks feature… Miyamoto: Yes. So, in the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system. Iwata: The next stage ...
us.wii.com posted by GoNintendo Feb 01 2011 19:21 GMT
Iwata Asks: Mario/Zelda’s birth, Mario riding rockets/firing beam guns, obstacles/enemies, Kondo involvement, Excitebike connection, reusing sounds, Miyamoto’s ban on mini-games. family bonding with Mario
Miyamoto: If memory serves…the first thing I told Nakago-san to do was make a big character that jumps around. Iwata: And that’s how the big Mario first appeared. Miyamoto: Around December of 1984, I wanted to see what it would be like with a ...
us.wii.com posted by GoNintendo Feb 01 2011 19:18 GMT